冥府雷霆
不死
地區: InvasionBoss
種類: 狂猿
屬類: 飛禽動物
科類: 飛沙
增加 300% 物品掉落數量
增加 800% 物品掉落稀有度
monster no map drops [1]
monster is invasion boss [1]
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
Ghostram
幽魂N
地區InvasionBoss
End Game增加 50% 最大生命
標籤animal_claw_weapon, avian_beast, beast, bone_armour, bones, fast_movement, has_claw, has_one_handed_melee, invasion_boss, large_model, medium_height, melee, not_dex, not_int, physical_affinity, undead
Packs
  • InvasionBoss: 冥府雷霆, 枯骨恐喙鳥
  • 生命
    144%
    護甲值
    +25%
    異常狀態臨界值
    144%
    抗性
    0 40 0 0
    傷害
    192%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 21
    攻擊間隔
    1.395 秒
    傷害分佈
    ±20%
    經驗值
    120%
    Model Size
    173%
    類型
    UndeadRhoaBossInvasion
    Metadata
    RhoaUndeadBossInvasion
    等級
    68
    生命
    9,264
    護甲值
    35,988
    閃避值
    4,739
    傷害
    717
    法術傷害
    717
    命中
    580
    攻擊間隔
    1.395
    經驗值
    12,306
    召喚物生命
    2,009
    召喚物傷害
    573
    異常狀態臨界值
    9,264
    冰緩
    29
    感電
    29
    易碎
    166
    焦灼
    29
    殘喘
    81
    MeleeAtAnimationSpeedUnique
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 574–861
    暴擊率: 5%
    攻擊間隔: 1.395 秒
    用強大的攻擊擊倒敵人。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    RhoaShieldChargeInvasion
    攻擊, 近戰, 近戰單一目標, 位移, 快行
    重盾衝鋒
    基本傷害: 574–861
    暴擊率: 5%
    攻擊間隔: 1.395 秒
    冷卻時間: 10 秒
    向一個目標衝鋒,使用盾牌對其猛擊的同時也用近戰武器順手補刀。此攻擊將會擊退目標並將其擊暈,在路徑上的敵人將會被推向兩旁。傷害與擊暈機率將視衝鋒距離而定。
    最大衝擊距離擊中時造成 70% 更多傷害
    最大衝鋒距離時增加 90% 敵人暈眩時間
    ignores proximity shield [1]
    shield charge continue past target [0]
    shield charge end slide distance [41]
    shield charge extra distance [30]
    GARhoaBossChargeStomp
    可觸發, 攻擊
    基本傷害: 574–861
    暴擊率: 5%
    攻擊傷害: 15%
    攻擊間隔: 1.395 秒
    擊退敵人
    造成85%更少攻擊傷害
    暈眩敵人
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Rhoas/UndeadRhoa"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Rhoas/UndeadRhoa"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Rhoas/RhoaUndeadBossInvasion"] = {
        name = "Ghostram",
        life = 1.44,
        fireResist = 0,
        coldResist = 40,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.92,
        damageSpread = 0.2,
        attackTime = 1.395,
        attackRange = 21,
        accuracy = 1,
        skillList = {
            "RhoaShieldChargeInvasion",
            "MeleeAtAnimationSpeedUnique",
            "GARhoaBossChargeStomp",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RhoaShieldChargeInvasion"] = {
        name = "Shield Charge",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "shield_charge_continue_past_target",
            "shield_charge_stun_duration_+%_maximum",
            "shield_charge_damage_+%_maximum",
            "shield_charge_extra_distance",
            "shield_charge_end_slide_distance",
            "ignores_proximity_shield",
        },
        levels = {
            [1] = {0, 90, 70, 30, 41, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
            [2] = {0, 90, 70, 30, 41, levelRequirement = 40, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedUnique"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GARhoaBossChargeStomp"] = {
        name = "GARhoaBossChargeStomp",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "always_stun",
            "global_knockback",
        },
        levels = {
            [1] = {baseMultiplier = 0.15, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    增加 300% 物品掉落數量
    增加 800% 物品掉落稀有度
    FamilyMonsterInvasionBoss
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster dropped item rarity +% Min: 800 Max: 800 全域
  • monster dropped item quantity +% Min: 300 Max: 300 全域
  • monster no map drops [1]
    FamilyMonsterNoMapDrops
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 全域
  • monster is invasion boss [1]
    FamilyMonsterIsInvasionBoss
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster is invasion boss Min: 1 Max: 1 全域
  • level 33 or lower damage +% final [-20]
    level 33 or lower life +% final [-20]
    FamilyMoreLifeBelowLevelThreshold
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • level 33 or lower life +% final Min: -20 Max: -20 全域
  • level 33 or lower damage +% final Min: -20 Max: -20 全域
  • Craft Tagsresource 生命 傷害
    keyval
    Stats.item_drop_slots1
    Stats.energy_shield_recharge_rate_per_minute_%2000
    Stats.mana_regeneration_rate_per_minute_%100
    Stats.base_maximum_mana200
    Stats.maximum_physical_damage_reduction_%75
    Stats.max_viper_strike_orbs4
    Stats.base_maximum_all_resistances_%75
    Stats.max_fuse_arrow_orbs5
    Stats.max_fire_beam_stacks8
    Stats.max_charged_attack_stacks10
    Stats.base_critical_strike_multiplier130
    Stats.critical_ailment_dot_multiplier_+30
    Stats.max_endurance_charges3
    Stats.max_frenzy_charges3
    Stats.max_power_charges3
    Stats.base_attack_speed_+%_per_frenzy_charge4
    Stats.base_attack_speed_+%_per_frenzy_charge_if_not_player_minion11
    Stats.base_cast_speed_+%_per_frenzy_charge4
    Stats.base_cast_speed_+%_per_frenzy_charge_if_not_player_minion11
    Stats.movement_velocity_+%_per_frenzy_charge_if_not_player_minion5
    Stats.object_inherent_damage_+%_final_per_frenzy_charge4
    Stats.physical_damage_reduction_%_per_endurance_charge4
    Stats.physical_damage_reduction_%_per_endurance_charge_if_not_player_minion11
    Stats.resist_all_elements_%_per_endurance_charge4
    Stats.resist_all_elements_%_per_endurance_charge_if_not_player_minion11
    Stats.critical_strike_chance_+%_per_power_charge50
    Stats.critical_strike_chance_+%_per_power_charge_if_not_player_minion150
    Stats.maximum_block_%75
    Stats.base_maximum_spell_block_%75
    Stats.base_number_of_totems_allowed1
    Stats.base_number_of_traps_allowed3
    Stats.base_number_of_remote_mines_allowed5
    Stats.movement_velocity_cap128
    Stats.maximum_life_leech_rate_%_per_minute1200
    Stats.maximum_mana_leech_rate_%_per_minute1200
    Stats.maximum_energy_shield_leech_rate_%_per_minute600
    Stats.monster_ignite_damage_+%_final-72
    Stats.monster_bleeding_damage_+%_final-86
    Stats.monster_poison_damage_+%_final-50
    Stats.bleeding_moving_damage_%_of_base_override500
    Stats.max_azurite_debuff_stacks10
    Stats.impaled_debuff_base_duration_ms8000
    Stats.impaled_debuff_number_of_reflected_hits5
    Stats.ignore_skill_weapon_restrictions1
    Stats.base_total_number_of_sigils_allowed3
    Stats.maximum_life_leech_amount_per_leech_%_max_life10
    Stats.maximum_mana_leech_amount_per_leech_%_max_mana10
    Stats.maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield10
    Stats.object_inherent_melee_hit_stun_duration_+%_final20
    Stats.scale_melee_range_to_actor_scale1
    Stats.use_melee_pattern_range1
    Stats.actor_scale_+%_limit100
    Stats.damage_taken_when_hit_+%_final_per_fortification-1
    Stats.base_max_fortification20
    Stats.soul_eater_maximum_stacks45
    ObjectMagicProperties.stat_description_listMetadata/StatDescriptions/monster_stat_descriptions.txt
    Positioned.blockingtrue
    Positioned.team0
    Positioned.serialise_collidabletrue
    BaseEvents.server_onlytrue
    Actor.basic_actionMove, Flee, StrafeLeft, StrafeRight, Advance, DoNothing, MonsterPickup, Revive, Emerge
    Actor.slow_animations_go_to_idletrue
    Actor.main_hand_unarmed_typeClaw
    Actor.off_hand_unarmed_typeShield
    Monster.flip_enabledtrue
    Edit

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