戈爾枸
野獸
地區: 碧藍礦坑
Gorgol
幽魂Y
幽魂 取代Metadata/Monsters/LeagueDelve/QiongqiChampionSpectre
地區碧藍礦坑
標籤animal_claw_weapon, beast, 法術, delve_monster, extra_small_height, fast_movement, fire_affinity, flesh_armour, is_unarmed, mammal_beast, melee, no_pantheon_mod, physical_affinity, red_blood
Packs
  • 原始戈爾枸, 戈爾枸
  • 生命
    488%
    異常狀態臨界值
    488%
    抗性
    20 20 20 0
    傷害
    131%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 11
    攻擊間隔
    1.305 秒
    傷害分佈
    ±20%
    經驗值
    150%
    Model Size
    100%
    類型
    QiongqiChampion
    Metadata
    QiongqiChampion
    等級
    10
    生命
    381
    護甲
    115
    閃避
    259
    能量護盾
    0
    傷害
    15
    法術傷害
    15
    命中
    0
    攻擊間隔
    1.305
    經驗值
    260
    異常狀態臨界值
    381
    冰緩
    1
    感電
    1
    易碎
    7
    焦灼
    1
    殘喘
    3
    DelveMeleeFire
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 12–18
    暴擊率: 5%
    攻擊間隔: 1.305 秒
    用強大的攻擊擊倒敵人。
    獲得等同 19.88% 物理傷害的額外火焰傷害
    action attack or cast time uses animation length [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    DelveFlamethrowerLeftToRight
    法術, 火焰, 傷害
    施放時間: 3 秒
    冷卻時間: 12 秒
    你的擊中必定點燃
    你的擊中不能暈眩敵人
    每秒造成 16.6 基本火焰傷害
    造成 5.9938.99 火焰傷害
    532.7% 更多點燃傷害
    active skill area of effect radius +% final [-35]
    ground fire art variation [5]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-50]
    DelveFlamethrowerRightToLeft
    法術, 火焰, 傷害
    施放時間: 3 秒
    冷卻時間: 12 秒
    你的擊中必定點燃
    你的擊中不能暈眩敵人
    每秒造成 16.6 基本火焰傷害
    造成 5.9938.99 火焰傷害
    532.7% 更多點燃傷害
    active skill area of effect radius +% final [-35]
    ground fire art variation [5]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-50]
    DelveQiongqiSlash
    可觸發, 攻擊
    基本傷害: 12–18
    暴擊率: 5%
    攻擊傷害: 150%
    攻擊間隔: 1.305 秒
    冷卻時間: 6 秒
    造成 50% 更多攻擊傷害
    造成 40% 更多傷害
    75% 物理傷害轉化至火焰傷害
    35% 更少攻擊速度
    is area damage [1]
    DelveQiongqiSlam
    可觸發, 攻擊
    基本傷害: 12–18
    暴擊率: 5%
    攻擊間隔: 1.305 秒
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueDelve/DelveMonsterEmissive"
    
    Actor
    {
    	slow_animations_go_to_idle = false
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueDelve/DelveMonsterEmissive"
    
    Life
    {
    	on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/general/mine_mutation/enemies/tier02_big.epk );"
    	on_spawned_dead = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/general/mine_mutation/enemies/tier02_big.epk );"
    }
    
    StateMachine
    {
    	on_state_first_aggro_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/general/mine_mutation/enemies/tier02_big.epk );"
    	create_state_first_aggro_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/general/mine_mutation/enemies/tier02_big.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueDelve/QiongqiChampion"] = {
        name = "Gorgol",
        life = 4.88,
        fireResist = 20,
        coldResist = 20,
        lightningResist = 20,
        chaosResist = 0,
        damage = 1.31,
        damageSpread = 0.2,
        attackTime = 1.305,
        attackRange = 11,
        accuracy = 1,
        skillList = {
            "DelveMeleeFire",
            "DelveQiongqiSlam",
            "DelveFlamethrowerLeftToRight",
            "DelveFlamethrowerRightToLeft",
            "DelveQiongqiSlash",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DelveMeleeFire"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "physical_damage_%_to_add_as_fire",
            "action_attack_or_cast_time_uses_animation_length",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {10, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {100, levelRequirement = 83, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DelveQiongqiSlam"] = {
        name = "DelveQiongqiSlam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DelveFlamethrowerLeftToRight"] = {
        name = "DelveFlamethrowerLeftToRight",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Fire] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_fire_damage_to_deal_per_minute",
            "active_skill_ignite_damage_+%_final",
            "ground_fire_art_variation",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "cannot_stun",
            "always_ignite",
        },
        levels = {
            [1] = {0.40000000596046, 0.60000002384186, 4, 500, 5, -50, -35, levelRequirement = 1, statInterpolation = {3, 3, 3, 2},  cost = { }, },
            [2] = {0.40000000596046, 0.60000002384186, 4, 740, 5, -50, -35, levelRequirement = 67, statInterpolation = {3, 3, 3, 2},  cost = { }, },
            [3] = {0.40000000596046, 0.60000002384186, 4, 740, 5, -50, -35, levelRequirement = 68, statInterpolation = {3, 3, 3, 2},  cost = { }, },
            [4] = {0.40000000596046, 0.60000002384186, 4, 740, 5, -50, -35, levelRequirement = 83, statInterpolation = {3, 3, 3, 2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DelveFlamethrowerRightToLeft"] = {
        name = "DelveFlamethrowerRightToLeft",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Fire] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_fire_damage_to_deal_per_minute",
            "active_skill_ignite_damage_+%_final",
            "ground_fire_art_variation",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "cannot_stun",
            "always_ignite",
        },
        levels = {
            [1] = {0.40000000596046, 0.60000002384186, 4, 500, 5, -50, -35, levelRequirement = 1, statInterpolation = {3, 3, 3, 2},  cost = { }, },
            [2] = {0.40000000596046, 0.60000002384186, 4, 740, 5, -50, -35, levelRequirement = 67, statInterpolation = {3, 3, 3, 2},  cost = { }, },
            [3] = {0.40000000596046, 0.60000002384186, 4, 740, 5, -50, -35, levelRequirement = 68, statInterpolation = {3, 3, 3, 2},  cost = { }, },
            [4] = {0.40000000596046, 0.60000002384186, 4, 740, 5, -50, -35, levelRequirement = 83, statInterpolation = {3, 3, 3, 2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DelveQiongqiSlash"] = {
        name = "DelveQiongqiSlash",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_fire",
            "active_skill_attack_speed_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {40, 75, -35, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {40, 75, -35, baseMultiplier = 1.5, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
            [3] = {40, 75, -35, baseMultiplier = 1.5, levelRequirement = 21, statInterpolation = {2},  cost = { }, },
            [4] = {200, 75, -35, baseMultiplier = 1.5, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
        },
    }
    
    戈爾枸
    野獸
    Gorgol
    幽魂Y
    標籤animal_claw_weapon, beast, 法術, delve_monster, fast_movement, fire_affinity, flesh_armour, is_unarmed, mammal_beast, melee, no_pantheon_mod, physical_affinity, red_blood
    生命
    360%
    異常狀態臨界值
    360%
    抗性
    20 20 20 0
    傷害
    131%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 11
    攻擊間隔
    1.305 秒
    傷害分佈
    ±20%
    經驗值
    150%
    Model Size
    100%
    類型
    QiongqiChampionSpectre
    Metadata
    QiongqiChampionSpectre
    等級
    68
    生命
    23,160
    護甲
    28,790
    閃避
    4,739
    能量護盾
    0
    傷害
    489
    法術傷害
    489
    命中
    0
    攻擊間隔
    1.305
    經驗值
    15,383
    異常狀態臨界值
    23,160
    冰緩
    73
    感電
    73
    易碎
    414
    焦灼
    73
    殘喘
    202
    DelveMeleeFire
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 391–587
    暴擊率: 5%
    攻擊間隔: 1.305 秒
    用強大的攻擊擊倒敵人。
    獲得等同 83.54% 物理傷害的額外火焰傷害
    action attack or cast time uses animation length [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    DelveFlamethrowerLeftToRight
    法術, 火焰, 傷害
    施放時間: 3 秒
    冷卻時間: 12 秒
    你的擊中必定點燃
    你的擊中不能暈眩敵人
    每秒造成 92.5 基本火焰傷害
    造成 33.2849.92 火焰傷害
    740% 更多點燃傷害
    active skill area of effect radius +% final [-35]
    ground fire art variation [5]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-50]
    DelveFlamethrowerRightToLeft
    法術, 火焰, 傷害
    施放時間: 3 秒
    冷卻時間: 12 秒
    你的擊中必定點燃
    你的擊中不能暈眩敵人
    每秒造成 92.5 基本火焰傷害
    造成 33.2849.92 火焰傷害
    740% 更多點燃傷害
    active skill area of effect radius +% final [-35]
    ground fire art variation [5]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-50]
    DelveQiongqiSlash
    可觸發, 攻擊
    基本傷害: 391–587
    暴擊率: 5%
    攻擊傷害: 150%
    攻擊間隔: 1.305 秒
    冷卻時間: 6 秒
    造成 50% 更多攻擊傷害
    造成 159.4% 更多傷害
    75% 物理傷害轉化至火焰傷害
    35% 更少攻擊速度
    is area damage [1]
    DelveQiongqiSlam
    可觸發, 攻擊
    基本傷害: 391–587
    暴擊率: 5%
    攻擊間隔: 1.305 秒
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueDelve/DelveMonsterEmissive"
    
    Actor
    {
    	slow_animations_go_to_idle = false
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueDelve/DelveMonsterEmissive"
    
    Life
    {
    	on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/general/mine_mutation/enemies/tier02_big.epk );"
    	on_spawned_dead = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/general/mine_mutation/enemies/tier02_big.epk );"
    }
    
    StateMachine
    {
    	on_state_first_aggro_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/general/mine_mutation/enemies/tier02_big.epk );"
    	create_state_first_aggro_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/general/mine_mutation/enemies/tier02_big.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueDelve/QiongqiChampionSpectre"] = {
        name = "Gorgol",
        life = 3.6,
        fireResist = 20,
        coldResist = 20,
        lightningResist = 20,
        chaosResist = 0,
        damage = 1.31,
        damageSpread = 0.2,
        attackTime = 1.305,
        attackRange = 11,
        accuracy = 1,
        skillList = {
            "DelveMeleeFire",
            "DelveQiongqiSlam",
            "DelveFlamethrowerLeftToRight",
            "DelveFlamethrowerRightToLeft",
            "DelveQiongqiSlash",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DelveMeleeFire"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "physical_damage_%_to_add_as_fire",
            "action_attack_or_cast_time_uses_animation_length",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {10, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {100, levelRequirement = 83, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DelveQiongqiSlam"] = {
        name = "DelveQiongqiSlam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DelveFlamethrowerLeftToRight"] = {
        name = "DelveFlamethrowerLeftToRight",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Fire] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_fire_damage_to_deal_per_minute",
            "active_skill_ignite_damage_+%_final",
            "ground_fire_art_variation",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "cannot_stun",
            "always_ignite",
        },
        levels = {
            [1] = {0.40000000596046, 0.60000002384186, 4, 500, 5, -50, -35, levelRequirement = 1, statInterpolation = {3, 3, 3, 2},  cost = { }, },
            [2] = {0.40000000596046, 0.60000002384186, 4, 740, 5, -50, -35, levelRequirement = 67, statInterpolation = {3, 3, 3, 2},  cost = { }, },
            [3] = {0.40000000596046, 0.60000002384186, 4, 740, 5, -50, -35, levelRequirement = 68, statInterpolation = {3, 3, 3, 2},  cost = { }, },
            [4] = {0.40000000596046, 0.60000002384186, 4, 740, 5, -50, -35, levelRequirement = 83, statInterpolation = {3, 3, 3, 2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DelveFlamethrowerRightToLeft"] = {
        name = "DelveFlamethrowerRightToLeft",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Fire] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_fire_damage_to_deal_per_minute",
            "active_skill_ignite_damage_+%_final",
            "ground_fire_art_variation",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "cannot_stun",
            "always_ignite",
        },
        levels = {
            [1] = {0.40000000596046, 0.60000002384186, 4, 500, 5, -50, -35, levelRequirement = 1, statInterpolation = {3, 3, 3, 2},  cost = { }, },
            [2] = {0.40000000596046, 0.60000002384186, 4, 740, 5, -50, -35, levelRequirement = 67, statInterpolation = {3, 3, 3, 2},  cost = { }, },
            [3] = {0.40000000596046, 0.60000002384186, 4, 740, 5, -50, -35, levelRequirement = 68, statInterpolation = {3, 3, 3, 2},  cost = { }, },
            [4] = {0.40000000596046, 0.60000002384186, 4, 740, 5, -50, -35, levelRequirement = 83, statInterpolation = {3, 3, 3, 2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DelveQiongqiSlash"] = {
        name = "DelveQiongqiSlash",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_fire",
            "active_skill_attack_speed_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {40, 75, -35, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {40, 75, -35, baseMultiplier = 1.5, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
            [3] = {40, 75, -35, baseMultiplier = 1.5, levelRequirement = 21, statInterpolation = {2},  cost = { }, },
            [4] = {200, 75, -35, baseMultiplier = 1.5, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
        },
    }
    
    戈爾枸
    野獸
    Gorgol
    幽魂Y
    幽魂 取代Metadata/Monsters/LeagueDelve/QiongqiChampionSpectre
    標籤animal_claw_weapon, beast, 法術, delve_monster, extra_small_height, fast_movement, fire_affinity, flesh_armour, is_unarmed, mammal_beast, melee, no_pantheon_mod, physical_affinity, red_blood
    生命
    488%
    異常狀態臨界值
    488%
    抗性
    20 20 20 0
    傷害
    131%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 11
    攻擊間隔
    1.305 秒
    傷害分佈
    ±20%
    經驗值
    150%
    Model Size
    100%
    類型
    QiongqiChampion
    Metadata
    QiongqiChampionSpawned
    等級
    68
    生命
    31,395
    護甲
    28,790
    閃避
    4,739
    能量護盾
    0
    傷害
    489
    法術傷害
    489
    命中
    0
    攻擊間隔
    1.305
    經驗值
    15,383
    異常狀態臨界值
    31,395
    冰緩
    99
    感電
    99
    易碎
    562
    焦灼
    99
    殘喘
    274
    DelveMeleeFire
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 391–587
    暴擊率: 5%
    攻擊間隔: 1.305 秒
    用強大的攻擊擊倒敵人。
    獲得等同 83.54% 物理傷害的額外火焰傷害
    action attack or cast time uses animation length [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    DelveFlamethrowerLeftToRight
    法術, 火焰, 傷害
    施放時間: 3 秒
    冷卻時間: 12 秒
    你的擊中必定點燃
    你的擊中不能暈眩敵人
    每秒造成 92.5 基本火焰傷害
    造成 33.2849.92 火焰傷害
    740% 更多點燃傷害
    active skill area of effect radius +% final [-35]
    ground fire art variation [5]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-50]
    DelveFlamethrowerRightToLeft
    法術, 火焰, 傷害
    施放時間: 3 秒
    冷卻時間: 12 秒
    你的擊中必定點燃
    你的擊中不能暈眩敵人
    每秒造成 92.5 基本火焰傷害
    造成 33.2849.92 火焰傷害
    740% 更多點燃傷害
    active skill area of effect radius +% final [-35]
    ground fire art variation [5]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-50]
    DelveQiongqiSlash
    可觸發, 攻擊
    基本傷害: 391–587
    暴擊率: 5%
    攻擊傷害: 150%
    攻擊間隔: 1.305 秒
    冷卻時間: 6 秒
    造成 50% 更多攻擊傷害
    造成 159.4% 更多傷害
    75% 物理傷害轉化至火焰傷害
    35% 更少攻擊速度
    is area damage [1]
    DelveQiongqiSlam
    可觸發, 攻擊
    基本傷害: 391–587
    暴擊率: 5%
    攻擊間隔: 1.305 秒
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueDelve/DelveMonsterEmissiveSink"
    
    Actor
    {
    	slow_animations_go_to_idle = false
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueDelve/DelveMonsterEmissiveSink"
    
    Life
    {
    	on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/general/mine_mutation/enemies/tier02_big.epk );"
    	on_spawned_dead = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/general/mine_mutation/enemies/tier02_big.epk );"
    }
    
    StateMachine
    {
    	on_state_first_aggro_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/general/mine_mutation/enemies/tier02_big.epk );"
    	create_state_first_aggro_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/general/mine_mutation/enemies/tier02_big.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueDelve/QiongqiChampionSpawned"] = {
        name = "Gorgol",
        life = 4.88,
        fireResist = 20,
        coldResist = 20,
        lightningResist = 20,
        chaosResist = 0,
        damage = 1.31,
        damageSpread = 0.2,
        attackTime = 1.305,
        attackRange = 11,
        accuracy = 1,
        skillList = {
            "DelveMeleeFire",
            "DelveQiongqiSlam",
            "DelveFlamethrowerLeftToRight",
            "DelveFlamethrowerRightToLeft",
            "DelveQiongqiSlash",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DelveMeleeFire"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "physical_damage_%_to_add_as_fire",
            "action_attack_or_cast_time_uses_animation_length",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {10, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {100, levelRequirement = 83, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DelveQiongqiSlam"] = {
        name = "DelveQiongqiSlam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DelveFlamethrowerLeftToRight"] = {
        name = "DelveFlamethrowerLeftToRight",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Fire] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_fire_damage_to_deal_per_minute",
            "active_skill_ignite_damage_+%_final",
            "ground_fire_art_variation",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "cannot_stun",
            "always_ignite",
        },
        levels = {
            [1] = {0.40000000596046, 0.60000002384186, 4, 500, 5, -50, -35, levelRequirement = 1, statInterpolation = {3, 3, 3, 2},  cost = { }, },
            [2] = {0.40000000596046, 0.60000002384186, 4, 740, 5, -50, -35, levelRequirement = 67, statInterpolation = {3, 3, 3, 2},  cost = { }, },
            [3] = {0.40000000596046, 0.60000002384186, 4, 740, 5, -50, -35, levelRequirement = 68, statInterpolation = {3, 3, 3, 2},  cost = { }, },
            [4] = {0.40000000596046, 0.60000002384186, 4, 740, 5, -50, -35, levelRequirement = 83, statInterpolation = {3, 3, 3, 2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DelveFlamethrowerRightToLeft"] = {
        name = "DelveFlamethrowerRightToLeft",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Fire] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_fire_damage_to_deal_per_minute",
            "active_skill_ignite_damage_+%_final",
            "ground_fire_art_variation",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "cannot_stun",
            "always_ignite",
        },
        levels = {
            [1] = {0.40000000596046, 0.60000002384186, 4, 500, 5, -50, -35, levelRequirement = 1, statInterpolation = {3, 3, 3, 2},  cost = { }, },
            [2] = {0.40000000596046, 0.60000002384186, 4, 740, 5, -50, -35, levelRequirement = 67, statInterpolation = {3, 3, 3, 2},  cost = { }, },
            [3] = {0.40000000596046, 0.60000002384186, 4, 740, 5, -50, -35, levelRequirement = 68, statInterpolation = {3, 3, 3, 2},  cost = { }, },
            [4] = {0.40000000596046, 0.60000002384186, 4, 740, 5, -50, -35, levelRequirement = 83, statInterpolation = {3, 3, 3, 2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DelveQiongqiSlash"] = {
        name = "DelveQiongqiSlash",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_fire",
            "active_skill_attack_speed_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {40, 75, -35, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {40, 75, -35, baseMultiplier = 1.5, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
            [3] = {40, 75, -35, baseMultiplier = 1.5, levelRequirement = 21, statInterpolation = {2},  cost = { }, },
            [4] = {200, 75, -35, baseMultiplier = 1.5, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
        },
    }
    
    Edit

    Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.