Gorgol
สัตว์ร้าย
SpectreY
Spectre OverrideMetadata/Monsters/LeagueDelve/QiongqiChampionSpectre
Areaเหมืองอะซูไรต์
Tagsanimal_claw_weapon, beast, นักเวท, delve_monster, extra_small_height, fast_movement, fire_affinity, flesh_armour, is_unarmed, mammal_beast, melee, no_pantheon_mod, physical_affinity, red_blood
Packs
  • Gorgol Alpha, Gorgol
  • พลังชีวิต
    488%
    Ailment Threshold
    488%
    ค่าต้านทาน
    20 20 20 0
    Damage
    131%
    ความแม่นยำ
    100%
    โอกาสคริติคอล
    +5%
    ตัวคูณคริติคอล
    +130%
    Attack Distance
    6 ~ 11
    Attack Time
    1.305 Second
    Damage Spread
    ±20%
    ค่าประสบการณ์
    150%
    Model Size
    100%
    Type
    QiongqiChampion
    Metadata
    QiongqiChampion
    เลเวล
    10
    พลังชีวิต
    381
    ค่าเกราะ
    115
    การหลบหลีก
    259
    โล่พลังงาน
    0
    Damage
    15
    ความเสียหายเวท
    15
    ความแม่นยำ
    23
    Attack Time
    1.305
    ค่าประสบการณ์
    260
    Ailment Threshold
    381
    Chill
    1
    Shock
    1
    Brittle
    7
    Scorch
    1
    Sap
    3
    DelveMeleeFire
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    โจมตีธรรมดา (Default Attack)
    Base Damage: 12–18
    โอกาสคริติคอล: 5%
    Attack Time: 1.305 วินาที
    โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
    นำความเสียหาย กายภาพ 19.88% ของคุณ ไปเสริมเป็น ไฟ
    action attack or cast time uses animation length [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    DelveFlamethrowerLeftToRight
    Spell, Fire, Damage
    เวลาร่าย: 3 วินาที
    คูลดาวน์: 12 วินาที
    การปะทะของคุณ สร้างสถานะ ลุกไหม้ เสมอ
    การปะทะของคุณ ไม่สามารถสร้างสถานะ มึนงง ต่อศัตรูได้
    สร้างความเสียหาย ไฟ พื้นฐาน 16.6 ต่อวินาที
    สร้างความเสียหาย ไฟ 5.993 ถึง 8.99
    เพิ่มความเสียหาย ลุกไหม้ อีก 532.7%
    active skill area of effect radius +% final [-35]
    ground fire art variation [5]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-50]
    DelveFlamethrowerRightToLeft
    Spell, Fire, Damage
    เวลาร่าย: 3 วินาที
    คูลดาวน์: 12 วินาที
    การปะทะของคุณ สร้างสถานะ ลุกไหม้ เสมอ
    การปะทะของคุณ ไม่สามารถสร้างสถานะ มึนงง ต่อศัตรูได้
    สร้างความเสียหาย ไฟ พื้นฐาน 16.6 ต่อวินาที
    สร้างความเสียหาย ไฟ 5.993 ถึง 8.99
    เพิ่มความเสียหาย ลุกไหม้ อีก 532.7%
    active skill area of effect radius +% final [-35]
    ground fire art variation [5]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-50]
    DelveQiongqiSlash
    Triggerable, Attack
    Base Damage: 12–18
    โอกาสคริติคอล: 5%
    ความเสียหายโจมตี: 150%
    Attack Time: 1.305 วินาที
    คูลดาวน์: 6 วินาที
    สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 50%
    สร้างความเสียหาย เพิ่มขึ้น อีก 40%
    แปลงความเสียหาย กายภาพ 75% เป็น ไฟ
    ลดความเร็วในการโจมตี อีก 35%
    is area damage [1]
    DelveQiongqiSlam
    Triggerable, Attack
    Base Damage: 12–18
    โอกาสคริติคอล: 5%
    Attack Time: 1.305 วินาที
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueDelve/DelveMonsterEmissive"
    
    Actor
    {
    	slow_animations_go_to_idle = false
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueDelve/DelveMonsterEmissive"
    
    Life
    {
    	on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/general/mine_mutation/enemies/tier02_big.epk );"
    	on_spawned_dead = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/general/mine_mutation/enemies/tier02_big.epk );"
    }
    
    StateMachine
    {
    	on_state_first_aggro_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/general/mine_mutation/enemies/tier02_big.epk );"
    	create_state_first_aggro_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/general/mine_mutation/enemies/tier02_big.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueDelve/QiongqiChampion"] = {
        name = "Gorgol",
        life = 4.88,
        fireResist = 20,
        coldResist = 20,
        lightningResist = 20,
        chaosResist = 0,
        damage = 1.31,
        damageSpread = 0.2,
        attackTime = 1.305,
        attackRange = 11,
        accuracy = 1,
        skillList = {
            "DelveMeleeFire",
            "DelveQiongqiSlam",
            "DelveFlamethrowerLeftToRight",
            "DelveFlamethrowerRightToLeft",
            "DelveQiongqiSlash",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DelveMeleeFire"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "physical_damage_%_to_add_as_fire",
            "action_attack_or_cast_time_uses_animation_length",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {10, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {100, levelRequirement = 83, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DelveQiongqiSlam"] = {
        name = "DelveQiongqiSlam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DelveFlamethrowerLeftToRight"] = {
        name = "DelveFlamethrowerLeftToRight",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Fire] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_fire_damage_to_deal_per_minute",
            "active_skill_ignite_damage_+%_final",
            "ground_fire_art_variation",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "cannot_stun",
            "always_ignite",
        },
        levels = {
            [1] = {0.40000000596046, 0.60000002384186, 4, 500, 5, -50, -35, levelRequirement = 1, statInterpolation = {3, 3, 3, 2},  cost = { }, },
            [2] = {0.40000000596046, 0.60000002384186, 4, 740, 5, -50, -35, levelRequirement = 67, statInterpolation = {3, 3, 3, 2},  cost = { }, },
            [3] = {0.40000000596046, 0.60000002384186, 4, 740, 5, -50, -35, levelRequirement = 68, statInterpolation = {3, 3, 3, 2},  cost = { }, },
            [4] = {0.40000000596046, 0.60000002384186, 4, 740, 5, -50, -35, levelRequirement = 83, statInterpolation = {3, 3, 3, 2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DelveFlamethrowerRightToLeft"] = {
        name = "DelveFlamethrowerRightToLeft",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Fire] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_fire_damage_to_deal_per_minute",
            "active_skill_ignite_damage_+%_final",
            "ground_fire_art_variation",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "cannot_stun",
            "always_ignite",
        },
        levels = {
            [1] = {0.40000000596046, 0.60000002384186, 4, 500, 5, -50, -35, levelRequirement = 1, statInterpolation = {3, 3, 3, 2},  cost = { }, },
            [2] = {0.40000000596046, 0.60000002384186, 4, 740, 5, -50, -35, levelRequirement = 67, statInterpolation = {3, 3, 3, 2},  cost = { }, },
            [3] = {0.40000000596046, 0.60000002384186, 4, 740, 5, -50, -35, levelRequirement = 68, statInterpolation = {3, 3, 3, 2},  cost = { }, },
            [4] = {0.40000000596046, 0.60000002384186, 4, 740, 5, -50, -35, levelRequirement = 83, statInterpolation = {3, 3, 3, 2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DelveQiongqiSlash"] = {
        name = "DelveQiongqiSlash",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_fire",
            "active_skill_attack_speed_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {40, 75, -35, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {40, 75, -35, baseMultiplier = 1.5, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
            [3] = {40, 75, -35, baseMultiplier = 1.5, levelRequirement = 21, statInterpolation = {2},  cost = { }, },
            [4] = {200, 75, -35, baseMultiplier = 1.5, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
        },
    }
    
    Gorgol
    สัตว์ร้าย
    SpectreY
    Tagsanimal_claw_weapon, beast, นักเวท, delve_monster, fast_movement, fire_affinity, flesh_armour, is_unarmed, mammal_beast, melee, no_pantheon_mod, physical_affinity, red_blood
    พลังชีวิต
    360%
    Ailment Threshold
    360%
    ค่าต้านทาน
    20 20 20 0
    Damage
    131%
    ความแม่นยำ
    100%
    โอกาสคริติคอล
    +5%
    ตัวคูณคริติคอล
    +130%
    Attack Distance
    6 ~ 11
    Attack Time
    1.305 Second
    Damage Spread
    ±20%
    ค่าประสบการณ์
    150%
    Model Size
    100%
    Type
    QiongqiChampionSpectre
    Metadata
    QiongqiChampionSpectre
    เลเวล
    68
    พลังชีวิต
    23,160
    ค่าเกราะ
    28,790
    การหลบหลีก
    4,739
    โล่พลังงาน
    0
    Damage
    489
    ความเสียหายเวท
    489
    ความแม่นยำ
    290
    Attack Time
    1.305
    ค่าประสบการณ์
    15,383
    Ailment Threshold
    23,160
    Chill
    73
    Shock
    73
    Brittle
    414
    Scorch
    73
    Sap
    202
    DelveMeleeFire
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    โจมตีธรรมดา (Default Attack)
    Base Damage: 391–587
    โอกาสคริติคอล: 5%
    Attack Time: 1.305 วินาที
    โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
    นำความเสียหาย กายภาพ 83.54% ของคุณ ไปเสริมเป็น ไฟ
    action attack or cast time uses animation length [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    DelveFlamethrowerLeftToRight
    Spell, Fire, Damage
    เวลาร่าย: 3 วินาที
    คูลดาวน์: 12 วินาที
    การปะทะของคุณ สร้างสถานะ ลุกไหม้ เสมอ
    การปะทะของคุณ ไม่สามารถสร้างสถานะ มึนงง ต่อศัตรูได้
    สร้างความเสียหาย ไฟ พื้นฐาน 92.5 ต่อวินาที
    สร้างความเสียหาย ไฟ 33.28 ถึง 49.92
    เพิ่มความเสียหาย ลุกไหม้ อีก 740%
    active skill area of effect radius +% final [-35]
    ground fire art variation [5]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-50]
    DelveFlamethrowerRightToLeft
    Spell, Fire, Damage
    เวลาร่าย: 3 วินาที
    คูลดาวน์: 12 วินาที
    การปะทะของคุณ สร้างสถานะ ลุกไหม้ เสมอ
    การปะทะของคุณ ไม่สามารถสร้างสถานะ มึนงง ต่อศัตรูได้
    สร้างความเสียหาย ไฟ พื้นฐาน 92.5 ต่อวินาที
    สร้างความเสียหาย ไฟ 33.28 ถึง 49.92
    เพิ่มความเสียหาย ลุกไหม้ อีก 740%
    active skill area of effect radius +% final [-35]
    ground fire art variation [5]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-50]
    DelveQiongqiSlash
    Triggerable, Attack
    Base Damage: 391–587
    โอกาสคริติคอล: 5%
    ความเสียหายโจมตี: 150%
    Attack Time: 1.305 วินาที
    คูลดาวน์: 6 วินาที
    สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 50%
    สร้างความเสียหาย เพิ่มขึ้น อีก 159.4%
    แปลงความเสียหาย กายภาพ 75% เป็น ไฟ
    ลดความเร็วในการโจมตี อีก 35%
    is area damage [1]
    DelveQiongqiSlam
    Triggerable, Attack
    Base Damage: 391–587
    โอกาสคริติคอล: 5%
    Attack Time: 1.305 วินาที
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueDelve/DelveMonsterEmissive"
    
    Actor
    {
    	slow_animations_go_to_idle = false
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueDelve/DelveMonsterEmissive"
    
    Life
    {
    	on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/general/mine_mutation/enemies/tier02_big.epk );"
    	on_spawned_dead = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/general/mine_mutation/enemies/tier02_big.epk );"
    }
    
    StateMachine
    {
    	on_state_first_aggro_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/general/mine_mutation/enemies/tier02_big.epk );"
    	create_state_first_aggro_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/general/mine_mutation/enemies/tier02_big.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueDelve/QiongqiChampionSpectre"] = {
        name = "Gorgol",
        life = 3.6,
        fireResist = 20,
        coldResist = 20,
        lightningResist = 20,
        chaosResist = 0,
        damage = 1.31,
        damageSpread = 0.2,
        attackTime = 1.305,
        attackRange = 11,
        accuracy = 1,
        skillList = {
            "DelveMeleeFire",
            "DelveQiongqiSlam",
            "DelveFlamethrowerLeftToRight",
            "DelveFlamethrowerRightToLeft",
            "DelveQiongqiSlash",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DelveMeleeFire"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "physical_damage_%_to_add_as_fire",
            "action_attack_or_cast_time_uses_animation_length",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {10, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {100, levelRequirement = 83, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DelveQiongqiSlam"] = {
        name = "DelveQiongqiSlam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DelveFlamethrowerLeftToRight"] = {
        name = "DelveFlamethrowerLeftToRight",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Fire] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_fire_damage_to_deal_per_minute",
            "active_skill_ignite_damage_+%_final",
            "ground_fire_art_variation",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "cannot_stun",
            "always_ignite",
        },
        levels = {
            [1] = {0.40000000596046, 0.60000002384186, 4, 500, 5, -50, -35, levelRequirement = 1, statInterpolation = {3, 3, 3, 2},  cost = { }, },
            [2] = {0.40000000596046, 0.60000002384186, 4, 740, 5, -50, -35, levelRequirement = 67, statInterpolation = {3, 3, 3, 2},  cost = { }, },
            [3] = {0.40000000596046, 0.60000002384186, 4, 740, 5, -50, -35, levelRequirement = 68, statInterpolation = {3, 3, 3, 2},  cost = { }, },
            [4] = {0.40000000596046, 0.60000002384186, 4, 740, 5, -50, -35, levelRequirement = 83, statInterpolation = {3, 3, 3, 2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DelveFlamethrowerRightToLeft"] = {
        name = "DelveFlamethrowerRightToLeft",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Fire] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_fire_damage_to_deal_per_minute",
            "active_skill_ignite_damage_+%_final",
            "ground_fire_art_variation",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "cannot_stun",
            "always_ignite",
        },
        levels = {
            [1] = {0.40000000596046, 0.60000002384186, 4, 500, 5, -50, -35, levelRequirement = 1, statInterpolation = {3, 3, 3, 2},  cost = { }, },
            [2] = {0.40000000596046, 0.60000002384186, 4, 740, 5, -50, -35, levelRequirement = 67, statInterpolation = {3, 3, 3, 2},  cost = { }, },
            [3] = {0.40000000596046, 0.60000002384186, 4, 740, 5, -50, -35, levelRequirement = 68, statInterpolation = {3, 3, 3, 2},  cost = { }, },
            [4] = {0.40000000596046, 0.60000002384186, 4, 740, 5, -50, -35, levelRequirement = 83, statInterpolation = {3, 3, 3, 2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DelveQiongqiSlash"] = {
        name = "DelveQiongqiSlash",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_fire",
            "active_skill_attack_speed_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {40, 75, -35, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {40, 75, -35, baseMultiplier = 1.5, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
            [3] = {40, 75, -35, baseMultiplier = 1.5, levelRequirement = 21, statInterpolation = {2},  cost = { }, },
            [4] = {200, 75, -35, baseMultiplier = 1.5, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
        },
    }
    
    Gorgol
    สัตว์ร้าย
    SpectreY
    Spectre OverrideMetadata/Monsters/LeagueDelve/QiongqiChampionSpectre
    Tagsanimal_claw_weapon, beast, นักเวท, delve_monster, extra_small_height, fast_movement, fire_affinity, flesh_armour, is_unarmed, mammal_beast, melee, no_pantheon_mod, physical_affinity, red_blood
    พลังชีวิต
    488%
    Ailment Threshold
    488%
    ค่าต้านทาน
    20 20 20 0
    Damage
    131%
    ความแม่นยำ
    100%
    โอกาสคริติคอล
    +5%
    ตัวคูณคริติคอล
    +130%
    Attack Distance
    6 ~ 11
    Attack Time
    1.305 Second
    Damage Spread
    ±20%
    ค่าประสบการณ์
    150%
    Model Size
    100%
    Type
    QiongqiChampion
    Metadata
    QiongqiChampionSpawned
    เลเวล
    68
    พลังชีวิต
    31,395
    ค่าเกราะ
    28,790
    การหลบหลีก
    4,739
    โล่พลังงาน
    0
    Damage
    489
    ความเสียหายเวท
    489
    ความแม่นยำ
    290
    Attack Time
    1.305
    ค่าประสบการณ์
    15,383
    Ailment Threshold
    31,395
    Chill
    99
    Shock
    99
    Brittle
    562
    Scorch
    99
    Sap
    274
    DelveMeleeFire
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    โจมตีธรรมดา (Default Attack)
    Base Damage: 391–587
    โอกาสคริติคอล: 5%
    Attack Time: 1.305 วินาที
    โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
    นำความเสียหาย กายภาพ 83.54% ของคุณ ไปเสริมเป็น ไฟ
    action attack or cast time uses animation length [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    DelveFlamethrowerLeftToRight
    Spell, Fire, Damage
    เวลาร่าย: 3 วินาที
    คูลดาวน์: 12 วินาที
    การปะทะของคุณ สร้างสถานะ ลุกไหม้ เสมอ
    การปะทะของคุณ ไม่สามารถสร้างสถานะ มึนงง ต่อศัตรูได้
    สร้างความเสียหาย ไฟ พื้นฐาน 92.5 ต่อวินาที
    สร้างความเสียหาย ไฟ 33.28 ถึง 49.92
    เพิ่มความเสียหาย ลุกไหม้ อีก 740%
    active skill area of effect radius +% final [-35]
    ground fire art variation [5]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-50]
    DelveFlamethrowerRightToLeft
    Spell, Fire, Damage
    เวลาร่าย: 3 วินาที
    คูลดาวน์: 12 วินาที
    การปะทะของคุณ สร้างสถานะ ลุกไหม้ เสมอ
    การปะทะของคุณ ไม่สามารถสร้างสถานะ มึนงง ต่อศัตรูได้
    สร้างความเสียหาย ไฟ พื้นฐาน 92.5 ต่อวินาที
    สร้างความเสียหาย ไฟ 33.28 ถึง 49.92
    เพิ่มความเสียหาย ลุกไหม้ อีก 740%
    active skill area of effect radius +% final [-35]
    ground fire art variation [5]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-50]
    DelveQiongqiSlash
    Triggerable, Attack
    Base Damage: 391–587
    โอกาสคริติคอล: 5%
    ความเสียหายโจมตี: 150%
    Attack Time: 1.305 วินาที
    คูลดาวน์: 6 วินาที
    สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 50%
    สร้างความเสียหาย เพิ่มขึ้น อีก 159.4%
    แปลงความเสียหาย กายภาพ 75% เป็น ไฟ
    ลดความเร็วในการโจมตี อีก 35%
    is area damage [1]
    DelveQiongqiSlam
    Triggerable, Attack
    Base Damage: 391–587
    โอกาสคริติคอล: 5%
    Attack Time: 1.305 วินาที
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueDelve/DelveMonsterEmissiveSink"
    
    Actor
    {
    	slow_animations_go_to_idle = false
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueDelve/DelveMonsterEmissiveSink"
    
    Life
    {
    	on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/general/mine_mutation/enemies/tier02_big.epk );"
    	on_spawned_dead = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/general/mine_mutation/enemies/tier02_big.epk );"
    }
    
    StateMachine
    {
    	on_state_first_aggro_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/general/mine_mutation/enemies/tier02_big.epk );"
    	create_state_first_aggro_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/general/mine_mutation/enemies/tier02_big.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueDelve/QiongqiChampionSpawned"] = {
        name = "Gorgol",
        life = 4.88,
        fireResist = 20,
        coldResist = 20,
        lightningResist = 20,
        chaosResist = 0,
        damage = 1.31,
        damageSpread = 0.2,
        attackTime = 1.305,
        attackRange = 11,
        accuracy = 1,
        skillList = {
            "DelveMeleeFire",
            "DelveQiongqiSlam",
            "DelveFlamethrowerLeftToRight",
            "DelveFlamethrowerRightToLeft",
            "DelveQiongqiSlash",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DelveMeleeFire"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "physical_damage_%_to_add_as_fire",
            "action_attack_or_cast_time_uses_animation_length",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {10, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {100, levelRequirement = 83, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DelveQiongqiSlam"] = {
        name = "DelveQiongqiSlam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DelveFlamethrowerLeftToRight"] = {
        name = "DelveFlamethrowerLeftToRight",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Fire] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_fire_damage_to_deal_per_minute",
            "active_skill_ignite_damage_+%_final",
            "ground_fire_art_variation",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "cannot_stun",
            "always_ignite",
        },
        levels = {
            [1] = {0.40000000596046, 0.60000002384186, 4, 500, 5, -50, -35, levelRequirement = 1, statInterpolation = {3, 3, 3, 2},  cost = { }, },
            [2] = {0.40000000596046, 0.60000002384186, 4, 740, 5, -50, -35, levelRequirement = 67, statInterpolation = {3, 3, 3, 2},  cost = { }, },
            [3] = {0.40000000596046, 0.60000002384186, 4, 740, 5, -50, -35, levelRequirement = 68, statInterpolation = {3, 3, 3, 2},  cost = { }, },
            [4] = {0.40000000596046, 0.60000002384186, 4, 740, 5, -50, -35, levelRequirement = 83, statInterpolation = {3, 3, 3, 2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DelveFlamethrowerRightToLeft"] = {
        name = "DelveFlamethrowerRightToLeft",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Fire] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_fire_damage_to_deal_per_minute",
            "active_skill_ignite_damage_+%_final",
            "ground_fire_art_variation",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "cannot_stun",
            "always_ignite",
        },
        levels = {
            [1] = {0.40000000596046, 0.60000002384186, 4, 500, 5, -50, -35, levelRequirement = 1, statInterpolation = {3, 3, 3, 2},  cost = { }, },
            [2] = {0.40000000596046, 0.60000002384186, 4, 740, 5, -50, -35, levelRequirement = 67, statInterpolation = {3, 3, 3, 2},  cost = { }, },
            [3] = {0.40000000596046, 0.60000002384186, 4, 740, 5, -50, -35, levelRequirement = 68, statInterpolation = {3, 3, 3, 2},  cost = { }, },
            [4] = {0.40000000596046, 0.60000002384186, 4, 740, 5, -50, -35, levelRequirement = 83, statInterpolation = {3, 3, 3, 2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DelveQiongqiSlash"] = {
        name = "DelveQiongqiSlash",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_fire",
            "active_skill_attack_speed_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {40, 75, -35, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {40, 75, -35, baseMultiplier = 1.5, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
            [3] = {40, 75, -35, baseMultiplier = 1.5, levelRequirement = 21, statInterpolation = {2},  cost = { }, },
            [4] = {200, 75, -35, baseMultiplier = 1.5, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
        },
    }