葛拉斯
不死
增加 300% 物品掉落數量
增加 800% 物品掉落稀有度
增加 35% 攻擊速度
增加 35% 施放速度
增加 75% 移動速度
cannot die [1]
monster no map drops [1]
monster is invasion boss [1]
kill traps mines and totems on death [1]
增加 800% 物品掉落稀有度
增加 35% 攻擊速度
增加 35% 施放速度
增加 75% 移動速度
cannot die [1]
monster no map drops [1]
monster is invasion boss [1]
kill traps mines and totems on death [1]
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
level 33 or lower life +% final [-20]
Grath
幽魂 | N |
---|---|
End Game | 增加 50% 最大生命 |
標籤 | bone_armour, bones, cleaving_weapon, cursing_monster, has_one_hand_mace, has_one_handed_melee, invasion_boss, large_height, melee, not_dex, not_int, physical_affinity, skeleton, summoner, undead, very_slow_movement |
生命
260%
護甲
+25%
異常狀態臨界值
260%
抗性
30
30
30
20
傷害
216%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 9
攻擊間隔
2.25 秒
傷害分佈
±20%
經驗值
200%
Model Size
110%
類型
SkeletonLargeBossInvasion
Metadata
SkeletonLargeBossInvasion
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
16,727
護甲
28,790
閃避
4,739
能量護盾
0
傷害
807
法術傷害
807
命中
0
攻擊間隔
2.25
經驗值
20,510
異常狀態臨界值
16,727
冰緩
53
感電
53
易碎
299
焦灼
53
殘喘
146
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 645–968
暴擊率: 5%
攻擊間隔: 2.25 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
TotemSummonSkeletonsInvasion
法術, 召喚物, 持續時間, 召喚物爆炸, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 可齊射, 創造召喚物, 冷卻
召喚骷髏
施放時間: 1 秒
冷卻時間: 1 秒
在指定位置召喚骷髏戰士。他們會使用近戰攻擊並在持續時間結束後死亡。若他們有侵略性,骷髏戰士會衝刺到附近的敵人。
圖騰持續 15 秒
召喚骷髏上限 +10
+20 秒基礎持續時間
召喚 1 個使用此技能的圖騰
召喚物有 50% 更少元素傷害
召喚 2 隻骷髏戰士
alternate minion [1]
base active skill totem level [68]
base totem range [80]
召喚骷髏上限 +10
+20 秒基礎持續時間
召喚 1 個使用此技能的圖騰
召喚物有 50% 更少元素傷害
召喚 2 隻骷髏戰士
alternate minion [1]
base active skill totem level [68]
base totem range [80]
MonsterEnfeeble
法術, 範圍, 持續時間, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 可秘能爆發, 附加詛咒, 可齊射, 範圍法術, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
衰弱
施放時間: 0.5 秒
對目標區域降下詛咒,受到詛咒的敵人降低命中和造成更少傷害。
+5 秒基礎持續時間
被詛咒敵人減少 40% 命中率
被詛咒的普通或魔法敵人造成 40% 更少傷害
被詛咒的稀有或傳奇敵人造成 15% 更少傷害
active skill area of effect radius +% final [42]
被詛咒敵人減少 40% 命中率
被詛咒的普通或魔法敵人造成 40% 更少傷害
被詛咒的稀有或傳奇敵人造成 15% 更少傷害
active skill area of effect radius +% final [42]
ElementalHitSkeletonKnightInvasion
攻擊, 投射物, 玩家投射物, 圖騰技能, 陷阱技能, 地雷技能, 近戰單一目標, 攻擊可重複, 近戰, 火焰, 冰冷, 閃電, 範圍攻擊, 技能可幻影射手, 範圍, 可觸發, RandomElement
元素打擊
基本傷害: 645–968
暴擊率: 5%
攻擊傷害: 150%
攻擊間隔: 2.25 秒
每次使用此技能攻擊將會隨機選擇1種元素,並只會使用該元素造成傷害。攻擊擊中敵人時會對周圍的敵人造成傷害,若被攻擊的敵人已經受到被選中元素的異常狀態,半徑會更大。不會連續選擇到相同的元素。
造成 50% 更多攻擊傷害
造成 118.4% 更多傷害
25% 機率造成冰凍、感電與燃燒
基礎範圍為 1 米
action attack or cast time uses animation length [1]
is area damage [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
造成 118.4% 更多傷害
25% 機率造成冰凍、感電與燃燒
基礎範圍為 1 米
action attack or cast time uses animation length [1]
is area damage [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/MonsterIgnoreMeleePatternRange" Actor { main_hand_unarmed_type = "One_Hand_Mace" basic_action = "Emerge" basic_action = "Revive" }
Object Type Codes
version 2 extends "Metadata/Monsters/MonsterIgnoreMeleePatternRange" Render { //turn_duration = 0.35 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Skeletons/SkeletonLargeBossInvasion"] = { name = "Grath", life = 2.6, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 2.16, damageSpread = 0.2, attackTime = 2.25, attackRange = 9, accuracy = 1, weaponType1 = "One Hand Mace", skillList = { "ElementalHitSkeletonKnightInvasion", "Melee", "MonsterEnfeeble", "TotemSummonSkeletonsInvasion", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["ElementalHitSkeletonKnightInvasion"] = { name = "Elemental Hit", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Each attack with this skill will choose an element at random, and will only be able to deal damage of that element. If the attack hits an enemy, it will deal damage in an area around them, with the radius being larger if that enemy is suffering from an ailment of the chosen element. It will avoid choosing the same element twice in a row.", skillTypes = { [SkillType.Attack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.Fire] = true, [SkillType.Cold] = true, [SkillType.Lightning] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Area] = true, [SkillType.Triggerable] = true, [SkillType.RandomElement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "chance_to_freeze_shock_ignite_%", "active_skill_base_area_of_effect_radius", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", "is_area_damage", }, levels = { [1] = {0, 25, 10, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [3] = {1, 25, 10, baseMultiplier = 1.5, levelRequirement = 45, statInterpolation = {2}, cost = { }, }, [4] = {200, 25, 10, baseMultiplier = 1.5, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterEnfeeble"] = { name = "Enfeeble", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Curses all targets in an area, reducing their accuracy and making them deal less damage.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cascadable] = true, [SkillType.AppliesCurse] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Hex] = true, }, statDescriptionScope = "curse_skill_stat_descriptions", castTime = 0.5, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "accuracy_rating_+%", "enfeeble_damage_+%_final", "enfeeble_damage_+%_vs_rare_or_unique_final", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {5000, -40, -40, -15, 42, levelRequirement = 4, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TotemSummonSkeletonsInvasion"] = { name = "Summon Skeletons", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Summon Skeleton Warrior minions at the targeted location. They use a melee attack and die after a duration. If made aggressive, Skeleton Warriors will also dash towards nearby enemies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Minion] = true, [SkillType.Duration] = true, [SkillType.MinionsCanExplode] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.CanRapidFire] = true, [SkillType.CreatesMinion] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "minion_spell_skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, duration = true, totem = true, }, baseMods = { }, qualityStats = { }, stats = { "base_number_of_skeletons_allowed", "base_active_skill_totem_level", "number_of_melee_skeletons_to_summon", "base_skill_effect_duration", "active_skill_elemental_damage_+%_final", "alternate_minion", "base_totem_duration", "base_totem_range", "is_totem", }, levels = { [1] = {4, 4, 2, 20000, -50, 1, 15000, 80, levelRequirement = 4, statInterpolation = {1, 1}, cost = { }, }, [2] = {4, 6, 2, 20000, -50, 1, 15000, 80, levelRequirement = 6, statInterpolation = {1, 1}, cost = { }, }, [3] = {4, 9, 2, 20000, -50, 1, 15000, 80, levelRequirement = 9, statInterpolation = {1, 1}, cost = { }, }, [4] = {4, 12, 2, 20000, -50, 1, 15000, 80, levelRequirement = 12, statInterpolation = {1, 1}, cost = { }, }, [5] = {4, 15, 2, 20000, -50, 1, 15000, 80, levelRequirement = 15, statInterpolation = {1, 1}, cost = { }, }, [6] = {4, 19, 2, 20000, -50, 1, 15000, 80, levelRequirement = 19, statInterpolation = {1, 1}, cost = { }, }, [7] = {4, 23, 2, 20000, -50, 1, 15000, 80, levelRequirement = 23, statInterpolation = {1, 1}, cost = { }, }, [8] = {4, 28, 2, 20000, -50, 1, 15000, 80, levelRequirement = 28, statInterpolation = {1, 1}, cost = { }, }, [9] = {4, 33, 2, 20000, -50, 1, 15000, 80, levelRequirement = 33, statInterpolation = {1, 1}, cost = { }, }, [10] = {6, 39, 2, 20000, -50, 1, 15000, 80, levelRequirement = 39, statInterpolation = {1, 1}, cost = { }, }, [11] = {6, 43, 2, 20000, -50, 1, 15000, 80, levelRequirement = 43, statInterpolation = {1, 1}, cost = { }, }, [12] = {6, 46, 2, 20000, -50, 1, 15000, 80, levelRequirement = 46, statInterpolation = {1, 1}, cost = { }, }, [13] = {6, 49, 2, 20000, -50, 1, 15000, 80, levelRequirement = 49, statInterpolation = {1, 1}, cost = { }, }, [14] = {6, 52, 2, 20000, -50, 1, 15000, 80, levelRequirement = 52, statInterpolation = {1, 1}, cost = { }, }, [15] = {6, 55, 2, 20000, -50, 1, 15000, 80, levelRequirement = 55, statInterpolation = {1, 1}, cost = { }, }, [16] = {8, 58, 2, 20000, -50, 1, 15000, 80, levelRequirement = 58, statInterpolation = {1, 1}, cost = { }, }, [17] = {8, 61, 2, 20000, -50, 1, 15000, 80, levelRequirement = 61, statInterpolation = {1, 1}, cost = { }, }, [18] = {8, 64, 2, 20000, -50, 1, 15000, 80, levelRequirement = 64, statInterpolation = {1, 1}, cost = { }, }, [19] = {8, 66, 2, 20000, -50, 1, 15000, 80, levelRequirement = 66, statInterpolation = {1, 1}, cost = { }, }, [20] = {8, 67, 2, 20000, -50, 1, 15000, 80, levelRequirement = 67, statInterpolation = {1, 1}, cost = { }, }, [21] = {10, 68, 2, 20000, -50, 1, 15000, 80, levelRequirement = 68, statInterpolation = {1, 1}, cost = { }, }, [22] = {10, 69, 2, 20000, -50, 1, 15000, 80, levelRequirement = 69, statInterpolation = {1, 1}, cost = { }, }, [23] = {10, 70, 2, 20000, -50, 1, 15000, 80, levelRequirement = 70, statInterpolation = {1, 1}, cost = { }, }, [24] = {10, 71, 2, 20000, -50, 1, 15000, 80, levelRequirement = 71, statInterpolation = {1, 1}, cost = { }, }, [25] = {10, 72, 2, 20000, -50, 1, 15000, 80, levelRequirement = 72, statInterpolation = {1, 1}, cost = { }, }, [26] = {10, 73, 2, 20000, -50, 1, 15000, 80, levelRequirement = 73, statInterpolation = {1, 1}, cost = { }, }, [27] = {12, 74, 2, 20000, -50, 1, 15000, 80, levelRequirement = 74, statInterpolation = {1, 1}, cost = { }, }, [28] = {12, 75, 2, 20000, -50, 1, 15000, 80, levelRequirement = 75, statInterpolation = {1, 1}, cost = { }, }, [29] = {12, 76, 2, 20000, -50, 1, 15000, 80, levelRequirement = 76, statInterpolation = {1, 1}, cost = { }, }, [30] = {12, 77, 2, 20000, -50, 1, 15000, 80, levelRequirement = 77, statInterpolation = {1, 1}, cost = { }, }, [31] = {14, 78, 2, 20000, -50, 1, 15000, 80, levelRequirement = 78, statInterpolation = {1, 1}, cost = { }, }, [32] = {14, 80, 2, 20000, -50, 1, 15000, 80, levelRequirement = 80, statInterpolation = {1, 1}, cost = { }, }, [33] = {14, 81, 2, 20000, -50, 1, 15000, 80, levelRequirement = 81, statInterpolation = {1, 1}, cost = { }, }, [34] = {14, 82, 2, 20000, -50, 1, 15000, 80, levelRequirement = 82, statInterpolation = {1, 1}, cost = { }, }, }, }
增加 300% 物品掉落數量
增加 800% 物品掉落稀有度
Id | MonsterInvasionBoss |
---|---|
Family | MonsterInvasionBoss |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
增加 35% 攻擊速度
增加 35% 施放速度
增加 75% 移動速度
Id | MonsterImplicitAuraSpeed1 |
---|---|
Family | MonsterAura |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 4 (Effective: 3) |
Stats | |
Craft Tags | speed |
速度光環
範圍: 45
周圍友方增加攻擊與移動速度
增加 35% 攻擊速度
增加 35% 施放速度
增益效果增加 75% 移動速度
Speed Aura
cannot die [1]
Id | MonsterImplicitAuraCannotDie2 |
---|---|
Family | MonsterAura |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 4 (Effective: 3) |
Stats |
不死光環
範圍: 16
周圍的友方不會死亡
cannot die [1]
Cannot Die Aura
monster no map drops [1]
Id | MonsterNoMapDrops |
---|---|
Family | MonsterNoMapDrops |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
monster is invasion boss [1]
Id | IsInvasionBoss |
---|---|
Family | MonsterIsInvasionBoss |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
kill traps mines and totems on death [1]
Id | MonsterKillTrapsMinesTotemsOnDeath |
---|---|
Family | MonsterKillTrapsMinesTotemsOnDeath |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
Id | MonsterLifeAndDamageLessBelowLevel33 |
---|---|
Family | MoreLifeBelowLevelThreshold |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | resource life damage |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.