Grath
Mort-vivant
300% d'Augmentation de la Quantité d'Objets cédés
800% d'Augmentation de la Rareté des Objets cédés
35% d'Augmentation de la Vitesse d'attaque
35% d'Augmentation de la Vitesse d'incantation
75% d'Augmentation de la Vitesse de déplacement
cannot die [1]
monster no map drops [1]
monster is invasion boss [1]
kill traps mines and totems on death [1]
800% d'Augmentation de la Rareté des Objets cédés
35% d'Augmentation de la Vitesse d'attaque
35% d'Augmentation de la Vitesse d'incantation
75% d'Augmentation de la Vitesse de déplacement
cannot die [1]
monster no map drops [1]
monster is invasion boss [1]
kill traps mines and totems on death [1]
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
level 33 or lower life +% final [-20]
Spectre | N |
---|---|
End Game | 50% d'Augmentation de la Vie maximale |
Tags | bone_armour, bones, cleaving_weapon, cursing_monster, has_one_hand_mace, has_one_handed_melee, invasion_boss, large_height, melee, not_dex, not_int, physical_affinity, skeleton, summoner, undead, very_slow_movement |
Vie
260%
Armure
+25%
Ailment Threshold
260%
Résistance
30 30 30 20
Damage
216%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 9
Attack Time
2.25 Second
Damage Spread
±20%
Expérience
200%
Model Size
110%
Type
SkeletonLargeBossInvasion
Metadata
SkeletonLargeBossInvasion
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
68
Vie
16,727
Armure
35,988
Évasion
4,739
Bouclier d'énergie
0
Damage
807
Dégâts des sorts
807
Précision
290
Attack Time
2.25
Expérience
20,510
Ailment Threshold
16,727
Chill
53
Shock
53
Brittle
299
Scorch
53
Sap
146
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 645–968
Chances de coup critique: 5%
Attack Time: 2.25 sec.
Frappez vos ennemis d'un coup puissant.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
TotemSummonSkeletonsInvasion
Spell, Minion, Duration, MinionsCanExplode, Trappable, Totemable, Mineable, Multicastable, Triggerable, CanRapidFire, CreatesMinion, Cooldown
Invocation de Squelettes
Temps d'incantation: 1 sec.
Temps de recharge: 1 sec.
Invoque des Guerriers squelettes à l'emplacement ciblé. Ces Créatures utilisent une attaque de mêlée et meurent après une certaine durée. S'ils sont rendus Agressifs, les Guerriers squelettes chargeront en direction des ennemis à proximité.
Les Totems durent 15 secondes
+10 au nombre maximum de Squelettes Invoqués
La Durée de base est de 20 secondes
Invoque un Totem qui utilise cette Aptitude
Les Créatures ont 50% de Perte de Dégâts élémentaires
Invoque 2 Guerriers squelettes
alternate minion [1]
base active skill totem level [68]
base totem range [80]
+10 au nombre maximum de Squelettes Invoqués
La Durée de base est de 20 secondes
Invoque un Totem qui utilise cette Aptitude
Les Créatures ont 50% de Perte de Dégâts élémentaires
Invoque 2 Guerriers squelettes
alternate minion [1]
base active skill totem level [68]
base totem range [80]
MonsterEnfeeble
Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
Affaiblissement
Temps d'incantation: 0.5 sec.
Maudit tous les ennemis dans la zone ciblée. Cette Malédiction réduit leur Précision et leur donne une Perte de Dégâts infligés.
La Durée de base est de 5 secondes
Les Ennemis Maudits ont 40% de Réduction de leur Score de Précision
Les Ennemis Normaux ou Magiques Maudits ont 40% de Perte de Dégâts
Les Ennemis Rares ou Uniques Maudits ont 15% de Perte de Dégâts
active skill area of effect radius +% final [42]
Les Ennemis Maudits ont 40% de Réduction de leur Score de Précision
Les Ennemis Normaux ou Magiques Maudits ont 40% de Perte de Dégâts
Les Ennemis Rares ou Uniques Maudits ont 15% de Perte de Dégâts
active skill area of effect radius +% final [42]
ElementalHitSkeletonKnightInvasion
Attack, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, MeleeSingleTarget, Multistrikeable, Melee, Fire, Cold, Lightning, RangedAttack, MirageArcherCanUse, Area, Triggerable, RandomElement
Frappe élémentaire
Base Damage: 645–968
Chances de coup critique: 5%
Dégâts d'Attaque: 150%
Attack Time: 2.25 sec.
Une attaque qui choisit un élément au hasard à chaque fois qu'elle frappe et ne peut infliger que des dégâts de cet élément-là. Si l'attaque touche un ennemi, elle inflige également des dégâts de zone autour de lui. Si l'ennemi souffre d'une altération correspondant à l'élément choisi, le rayon de la zone d'effet est plus important. Frappe élémentaire évite de choisir le même élément deux fois d'affilée.
50% Davantage de Dégâts d'Attaque
118.4% Davantage de Dégâts
25% de chances de Geler, Électrocuter et Embraser
Le Rayon de base est de 1 mètre
action attack or cast time uses animation length [1]
is area damage [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
118.4% Davantage de Dégâts
25% de chances de Geler, Électrocuter et Embraser
Le Rayon de base est de 1 mètre
action attack or cast time uses animation length [1]
is area damage [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/MonsterIgnoreMeleePatternRange" Actor { main_hand_unarmed_type = "One_Hand_Mace" basic_action = "Emerge" basic_action = "Revive" }
Object Type Codes
version 2 extends "Metadata/Monsters/MonsterIgnoreMeleePatternRange" Render { //turn_duration = 0.35 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Skeletons/SkeletonLargeBossInvasion"] = { name = "Grath", life = 2.6, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 2.16, damageSpread = 0.2, attackTime = 2.25, attackRange = 9, accuracy = 1, weaponType1 = "One Hand Mace", skillList = { "ElementalHitSkeletonKnightInvasion", "Melee", "MonsterEnfeeble", "TotemSummonSkeletonsInvasion", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["ElementalHitSkeletonKnightInvasion"] = { name = "Elemental Hit", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Each attack with this skill will choose an element at random, and will only be able to deal damage of that element. If the attack hits an enemy, it will deal damage in an area around them, with the radius being larger if that enemy is suffering from an ailment of the chosen element. It will avoid choosing the same element twice in a row.", skillTypes = { [SkillType.Attack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.Fire] = true, [SkillType.Cold] = true, [SkillType.Lightning] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Area] = true, [SkillType.Triggerable] = true, [SkillType.RandomElement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "chance_to_freeze_shock_ignite_%", "active_skill_base_area_of_effect_radius", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", "is_area_damage", }, levels = { [1] = {0, 25, 10, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [3] = {1, 25, 10, baseMultiplier = 1.5, levelRequirement = 45, statInterpolation = {2}, cost = { }, }, [4] = {200, 25, 10, baseMultiplier = 1.5, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterEnfeeble"] = { name = "Enfeeble", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Curses all targets in an area, reducing their accuracy and making them deal less damage.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cascadable] = true, [SkillType.AppliesCurse] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Hex] = true, }, statDescriptionScope = "curse_skill_stat_descriptions", castTime = 0.5, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "accuracy_rating_+%", "enfeeble_damage_+%_final", "enfeeble_damage_+%_vs_rare_or_unique_final", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {5000, -40, -40, -15, 42, levelRequirement = 4, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TotemSummonSkeletonsInvasion"] = { name = "Summon Skeletons", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Summon Skeleton Warrior minions at the targeted location. They use a melee attack and die after a duration. If made aggressive, Skeleton Warriors will also dash towards nearby enemies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Minion] = true, [SkillType.Duration] = true, [SkillType.MinionsCanExplode] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.CanRapidFire] = true, [SkillType.CreatesMinion] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "minion_spell_skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, duration = true, totem = true, }, baseMods = { }, qualityStats = { }, stats = { "base_number_of_skeletons_allowed", "base_active_skill_totem_level", "number_of_melee_skeletons_to_summon", "base_skill_effect_duration", "active_skill_elemental_damage_+%_final", "alternate_minion", "base_totem_duration", "base_totem_range", "is_totem", }, levels = { [1] = {4, 4, 2, 20000, -50, 1, 15000, 80, levelRequirement = 4, statInterpolation = {1, 1}, cost = { }, }, [2] = {4, 6, 2, 20000, -50, 1, 15000, 80, levelRequirement = 6, statInterpolation = {1, 1}, cost = { }, }, [3] = {4, 9, 2, 20000, -50, 1, 15000, 80, levelRequirement = 9, statInterpolation = {1, 1}, cost = { }, }, [4] = {4, 12, 2, 20000, -50, 1, 15000, 80, levelRequirement = 12, statInterpolation = {1, 1}, cost = { }, }, [5] = {4, 15, 2, 20000, -50, 1, 15000, 80, levelRequirement = 15, statInterpolation = {1, 1}, cost = { }, }, [6] = {4, 19, 2, 20000, -50, 1, 15000, 80, levelRequirement = 19, statInterpolation = {1, 1}, cost = { }, }, [7] = {4, 23, 2, 20000, -50, 1, 15000, 80, levelRequirement = 23, statInterpolation = {1, 1}, cost = { }, }, [8] = {4, 28, 2, 20000, -50, 1, 15000, 80, levelRequirement = 28, statInterpolation = {1, 1}, cost = { }, }, [9] = {4, 33, 2, 20000, -50, 1, 15000, 80, levelRequirement = 33, statInterpolation = {1, 1}, cost = { }, }, [10] = {6, 39, 2, 20000, -50, 1, 15000, 80, levelRequirement = 39, statInterpolation = {1, 1}, cost = { }, }, [11] = {6, 43, 2, 20000, -50, 1, 15000, 80, levelRequirement = 43, statInterpolation = {1, 1}, cost = { }, }, [12] = {6, 46, 2, 20000, -50, 1, 15000, 80, levelRequirement = 46, statInterpolation = {1, 1}, cost = { }, }, [13] = {6, 49, 2, 20000, -50, 1, 15000, 80, levelRequirement = 49, statInterpolation = {1, 1}, cost = { }, }, [14] = {6, 52, 2, 20000, -50, 1, 15000, 80, levelRequirement = 52, statInterpolation = {1, 1}, cost = { }, }, [15] = {6, 55, 2, 20000, -50, 1, 15000, 80, levelRequirement = 55, statInterpolation = {1, 1}, cost = { }, }, [16] = {8, 58, 2, 20000, -50, 1, 15000, 80, levelRequirement = 58, statInterpolation = {1, 1}, cost = { }, }, [17] = {8, 61, 2, 20000, -50, 1, 15000, 80, levelRequirement = 61, statInterpolation = {1, 1}, cost = { }, }, [18] = {8, 64, 2, 20000, -50, 1, 15000, 80, levelRequirement = 64, statInterpolation = {1, 1}, cost = { }, }, [19] = {8, 66, 2, 20000, -50, 1, 15000, 80, levelRequirement = 66, statInterpolation = {1, 1}, cost = { }, }, [20] = {8, 67, 2, 20000, -50, 1, 15000, 80, levelRequirement = 67, statInterpolation = {1, 1}, cost = { }, }, [21] = {10, 68, 2, 20000, -50, 1, 15000, 80, levelRequirement = 68, statInterpolation = {1, 1}, cost = { }, }, [22] = {10, 69, 2, 20000, -50, 1, 15000, 80, levelRequirement = 69, statInterpolation = {1, 1}, cost = { }, }, [23] = {10, 70, 2, 20000, -50, 1, 15000, 80, levelRequirement = 70, statInterpolation = {1, 1}, cost = { }, }, [24] = {10, 71, 2, 20000, -50, 1, 15000, 80, levelRequirement = 71, statInterpolation = {1, 1}, cost = { }, }, [25] = {10, 72, 2, 20000, -50, 1, 15000, 80, levelRequirement = 72, statInterpolation = {1, 1}, cost = { }, }, [26] = {10, 73, 2, 20000, -50, 1, 15000, 80, levelRequirement = 73, statInterpolation = {1, 1}, cost = { }, }, [27] = {12, 74, 2, 20000, -50, 1, 15000, 80, levelRequirement = 74, statInterpolation = {1, 1}, cost = { }, }, [28] = {12, 75, 2, 20000, -50, 1, 15000, 80, levelRequirement = 75, statInterpolation = {1, 1}, cost = { }, }, [29] = {12, 76, 2, 20000, -50, 1, 15000, 80, levelRequirement = 76, statInterpolation = {1, 1}, cost = { }, }, [30] = {12, 77, 2, 20000, -50, 1, 15000, 80, levelRequirement = 77, statInterpolation = {1, 1}, cost = { }, }, [31] = {14, 78, 2, 20000, -50, 1, 15000, 80, levelRequirement = 78, statInterpolation = {1, 1}, cost = { }, }, [32] = {14, 80, 2, 20000, -50, 1, 15000, 80, levelRequirement = 80, statInterpolation = {1, 1}, cost = { }, }, [33] = {14, 81, 2, 20000, -50, 1, 15000, 80, levelRequirement = 81, statInterpolation = {1, 1}, cost = { }, }, [34] = {14, 82, 2, 20000, -50, 1, 15000, 80, levelRequirement = 82, statInterpolation = {1, 1}, cost = { }, }, }, }
300% d'Augmentation de la Quantité d'Objets cédés
800% d'Augmentation de la Rareté des Objets cédés
Id | MonsterInvasionBoss |
---|---|
Family | MonsterInvasionBoss |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
35% d'Augmentation de la Vitesse d'attaque
35% d'Augmentation de la Vitesse d'incantation
75% d'Augmentation de la Vitesse de déplacement
Id | MonsterImplicitAuraSpeed1 |
---|---|
Family | MonsterAura |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 4 (Effective: 3) |
Stats | |
Craft Tags | speed |
Aura de Vitesse
Rayon: 45
Ses Alliés attaquent et se déplacent plus vite
35% d'Augmentation de la Vitesse d'attaque
35% d'Augmentation de la Vitesse d'incantation
L'Effet bénéfique octroie 75% d'Augmentation de Vitesse de déplacement
35% d'Augmentation de la Vitesse d'incantation
L'Effet bénéfique octroie 75% d'Augmentation de Vitesse de déplacement
Speed Aura
cannot die [1]
Id | MonsterImplicitAuraCannotDie2 |
---|---|
Family | MonsterAura |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 4 (Effective: 3) |
Stats |
Aura d'immortalité
Rayon: 16
Empêche ses Alliés de mourir
cannot die [1]
Cannot Die Aura
monster no map drops [1]
Id | MonsterNoMapDrops |
---|---|
Family | MonsterNoMapDrops |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
monster is invasion boss [1]
Id | IsInvasionBoss |
---|---|
Family | MonsterIsInvasionBoss |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
kill traps mines and totems on death [1]
Id | MonsterKillTrapsMinesTotemsOnDeath |
---|---|
Family | MonsterKillTrapsMinesTotemsOnDeath |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
Id | MonsterLifeAndDamageLessBelowLevel33 |
---|---|
Family | MoreLifeBelowLevelThreshold |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | resource life damage |