Grath
Untot
300% erhöhte Menge fallen gelassener Gegenstände
800% erhöhte Seltenheit fallen gelassener Gegenstände
35% erhöhte Angriffsgeschwindigkeit
35% erhöhte Zaubergeschwindigkeit
75% erhöhte Bewegungsgeschwindigkeit
cannot die [1]
monster no map drops [1]
monster is invasion boss [1]
kill traps mines and totems on death [1]
800% erhöhte Seltenheit fallen gelassener Gegenstände
35% erhöhte Angriffsgeschwindigkeit
35% erhöhte Zaubergeschwindigkeit
75% erhöhte Bewegungsgeschwindigkeit
cannot die [1]
monster no map drops [1]
monster is invasion boss [1]
kill traps mines and totems on death [1]
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
level 33 or lower life +% final [-20]
Spectre | N |
---|---|
End Game | 50% erhöhtes maximales Leben |
Tags | bone_armour, bones, cleaving_weapon, cursing_monster, has_one_hand_mace, has_one_handed_melee, invasion_boss, large_height, melee, not_dex, not_int, physical_affinity, skeleton, summoner, undead, very_slow_movement |
Leben
260%
Rüstung
+25%
Ailment Threshold
260%
Widerstand
30 30 30 20
Damage
216%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 9
Attack Time
2.25 Second
Damage Spread
±20%
Erfahrung
200%
Model Size
110%
Type
SkeletonLargeBossInvasion
Metadata
SkeletonLargeBossInvasion
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
16,727
Rüstung
35,988
Ausweichen
4,739
Energieschild
0
Damage
807
Zauberschaden
807
Genauigkeit
290
Attack Time
2.25
Erfahrung
20,510
Ailment Threshold
16,727
Chill
53
Shock
53
Brittle
299
Scorch
53
Sap
146
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 645–968
Kritische Trefferchance: 5%
Attack Time: 2.25 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
TotemSummonSkeletonsInvasion
Spell, Minion, Duration, MinionsCanExplode, Trappable, Totemable, Mineable, Multicastable, Triggerable, CanRapidFire, CreatesMinion, Cooldown
Skelette beschwören
Zauberzeit: 1 Sek.
Abklingzeit: 1 Sek.
Beschwört am Zielort Skelettkrieger-Kreaturen, die einen Nahkampfangriff verwenden und nach einer Dauer sterben. Im aggressiven Zustand stürmen die Skelettkrieger auf Gegner im Umkreis zu.
Totem ist 15 Sekunden aktiv
+10 zu maximaler Anzahl beschworener Skelette
Basisdauer beträgt 20 Sekunden
Beschwört ein Totem, das diese Fertigkeit nutzt
Kreaturen verursachen 50% weniger Elementarschaden
Beschwört 2 Skelettkrieger
alternate minion [1]
base active skill totem level [68]
base totem range [80]
+10 zu maximaler Anzahl beschworener Skelette
Basisdauer beträgt 20 Sekunden
Beschwört ein Totem, das diese Fertigkeit nutzt
Kreaturen verursachen 50% weniger Elementarschaden
Beschwört 2 Skelettkrieger
alternate minion [1]
base active skill totem level [68]
base totem range [80]
MonsterEnfeeble
Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
Schwächen
Zauberzeit: 0.5 Sek.
Verflucht alle Ziele in einem Bereich, was ihre Genauigkeit verringert und bewirkt, dass sie weniger Schaden verursachen.
Basisdauer beträgt 5 Sekunden
Verfluchte Gegner haben 40% verringerte Treffgenauigkeit
Verfluchte normale und magische Gegner verursachen 40% weniger Schaden
Verfluchte seltene oder einzigartige Gegner verursachen 15% weniger Schaden
active skill area of effect radius +% final [42]
Verfluchte Gegner haben 40% verringerte Treffgenauigkeit
Verfluchte normale und magische Gegner verursachen 40% weniger Schaden
Verfluchte seltene oder einzigartige Gegner verursachen 15% weniger Schaden
active skill area of effect radius +% final [42]
ElementalHitSkeletonKnightInvasion
Attack, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, MeleeSingleTarget, Multistrikeable, Melee, Fire, Cold, Lightning, RangedAttack, MirageArcherCanUse, Area, Triggerable, RandomElement
Elementartreffer
Base Damage: 645–968
Kritische Trefferchance: 5%
Angriffsschaden: 150%
Attack Time: 2.25 Sek.
Jeder Angriff mit dieser Fertigkeit wählt zufällig ein Element aus und kann somit nur Schaden dieses Elements verursachen. Wenn dieser Angriff einen Gegner trifft, verursacht er in einem Bereich um ihn herum Schaden, wobei der Radius größer wird, falls der Gegner von einer Beeinträchtigung des gewählten Elements betroffen ist. Der Angriff vermeidet die Auswahl des gleichen Elements zweimal hintereinander.
Verursacht 50% mehr Angriffsschaden
Verursacht 118.4% mehr Schaden
25% Chance, einzufrieren, zu schocken und zu entzünden
Basisradius beträgt 1 Meter
action attack or cast time uses animation length [1]
is area damage [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Verursacht 118.4% mehr Schaden
25% Chance, einzufrieren, zu schocken und zu entzünden
Basisradius beträgt 1 Meter
action attack or cast time uses animation length [1]
is area damage [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/MonsterIgnoreMeleePatternRange" Actor { main_hand_unarmed_type = "One_Hand_Mace" basic_action = "Emerge" basic_action = "Revive" }
Object Type Codes
version 2 extends "Metadata/Monsters/MonsterIgnoreMeleePatternRange" Render { //turn_duration = 0.35 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Skeletons/SkeletonLargeBossInvasion"] = { name = "Grath", life = 2.6, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 2.16, damageSpread = 0.2, attackTime = 2.25, attackRange = 9, accuracy = 1, weaponType1 = "One Hand Mace", skillList = { "ElementalHitSkeletonKnightInvasion", "Melee", "MonsterEnfeeble", "TotemSummonSkeletonsInvasion", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["ElementalHitSkeletonKnightInvasion"] = { name = "Elemental Hit", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Each attack with this skill will choose an element at random, and will only be able to deal damage of that element. If the attack hits an enemy, it will deal damage in an area around them, with the radius being larger if that enemy is suffering from an ailment of the chosen element. It will avoid choosing the same element twice in a row.", skillTypes = { [SkillType.Attack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.Fire] = true, [SkillType.Cold] = true, [SkillType.Lightning] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Area] = true, [SkillType.Triggerable] = true, [SkillType.RandomElement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "chance_to_freeze_shock_ignite_%", "active_skill_base_area_of_effect_radius", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", "is_area_damage", }, levels = { [1] = {0, 25, 10, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [3] = {1, 25, 10, baseMultiplier = 1.5, levelRequirement = 45, statInterpolation = {2}, cost = { }, }, [4] = {200, 25, 10, baseMultiplier = 1.5, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterEnfeeble"] = { name = "Enfeeble", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Curses all targets in an area, reducing their accuracy and making them deal less damage.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cascadable] = true, [SkillType.AppliesCurse] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Hex] = true, }, statDescriptionScope = "curse_skill_stat_descriptions", castTime = 0.5, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "accuracy_rating_+%", "enfeeble_damage_+%_final", "enfeeble_damage_+%_vs_rare_or_unique_final", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {5000, -40, -40, -15, 42, levelRequirement = 4, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TotemSummonSkeletonsInvasion"] = { name = "Summon Skeletons", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Summon Skeleton Warrior minions at the targeted location. They use a melee attack and die after a duration. If made aggressive, Skeleton Warriors will also dash towards nearby enemies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Minion] = true, [SkillType.Duration] = true, [SkillType.MinionsCanExplode] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.CanRapidFire] = true, [SkillType.CreatesMinion] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "minion_spell_skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, duration = true, totem = true, }, baseMods = { }, qualityStats = { }, stats = { "base_number_of_skeletons_allowed", "base_active_skill_totem_level", "number_of_melee_skeletons_to_summon", "base_skill_effect_duration", "active_skill_elemental_damage_+%_final", "alternate_minion", "base_totem_duration", "base_totem_range", "is_totem", }, levels = { [1] = {4, 4, 2, 20000, -50, 1, 15000, 80, levelRequirement = 4, statInterpolation = {1, 1}, cost = { }, }, [2] = {4, 6, 2, 20000, -50, 1, 15000, 80, levelRequirement = 6, statInterpolation = {1, 1}, cost = { }, }, [3] = {4, 9, 2, 20000, -50, 1, 15000, 80, levelRequirement = 9, statInterpolation = {1, 1}, cost = { }, }, [4] = {4, 12, 2, 20000, -50, 1, 15000, 80, levelRequirement = 12, statInterpolation = {1, 1}, cost = { }, }, [5] = {4, 15, 2, 20000, -50, 1, 15000, 80, levelRequirement = 15, statInterpolation = {1, 1}, cost = { }, }, [6] = {4, 19, 2, 20000, -50, 1, 15000, 80, levelRequirement = 19, statInterpolation = {1, 1}, cost = { }, }, [7] = {4, 23, 2, 20000, -50, 1, 15000, 80, levelRequirement = 23, statInterpolation = {1, 1}, cost = { }, }, [8] = {4, 28, 2, 20000, -50, 1, 15000, 80, levelRequirement = 28, statInterpolation = {1, 1}, cost = { }, }, [9] = {4, 33, 2, 20000, -50, 1, 15000, 80, levelRequirement = 33, statInterpolation = {1, 1}, cost = { }, }, [10] = {6, 39, 2, 20000, -50, 1, 15000, 80, levelRequirement = 39, statInterpolation = {1, 1}, cost = { }, }, [11] = {6, 43, 2, 20000, -50, 1, 15000, 80, levelRequirement = 43, statInterpolation = {1, 1}, cost = { }, }, [12] = {6, 46, 2, 20000, -50, 1, 15000, 80, levelRequirement = 46, statInterpolation = {1, 1}, cost = { }, }, [13] = {6, 49, 2, 20000, -50, 1, 15000, 80, levelRequirement = 49, statInterpolation = {1, 1}, cost = { }, }, [14] = {6, 52, 2, 20000, -50, 1, 15000, 80, levelRequirement = 52, statInterpolation = {1, 1}, cost = { }, }, [15] = {6, 55, 2, 20000, -50, 1, 15000, 80, levelRequirement = 55, statInterpolation = {1, 1}, cost = { }, }, [16] = {8, 58, 2, 20000, -50, 1, 15000, 80, levelRequirement = 58, statInterpolation = {1, 1}, cost = { }, }, [17] = {8, 61, 2, 20000, -50, 1, 15000, 80, levelRequirement = 61, statInterpolation = {1, 1}, cost = { }, }, [18] = {8, 64, 2, 20000, -50, 1, 15000, 80, levelRequirement = 64, statInterpolation = {1, 1}, cost = { }, }, [19] = {8, 66, 2, 20000, -50, 1, 15000, 80, levelRequirement = 66, statInterpolation = {1, 1}, cost = { }, }, [20] = {8, 67, 2, 20000, -50, 1, 15000, 80, levelRequirement = 67, statInterpolation = {1, 1}, cost = { }, }, [21] = {10, 68, 2, 20000, -50, 1, 15000, 80, levelRequirement = 68, statInterpolation = {1, 1}, cost = { }, }, [22] = {10, 69, 2, 20000, -50, 1, 15000, 80, levelRequirement = 69, statInterpolation = {1, 1}, cost = { }, }, [23] = {10, 70, 2, 20000, -50, 1, 15000, 80, levelRequirement = 70, statInterpolation = {1, 1}, cost = { }, }, [24] = {10, 71, 2, 20000, -50, 1, 15000, 80, levelRequirement = 71, statInterpolation = {1, 1}, cost = { }, }, [25] = {10, 72, 2, 20000, -50, 1, 15000, 80, levelRequirement = 72, statInterpolation = {1, 1}, cost = { }, }, [26] = {10, 73, 2, 20000, -50, 1, 15000, 80, levelRequirement = 73, statInterpolation = {1, 1}, cost = { }, }, [27] = {12, 74, 2, 20000, -50, 1, 15000, 80, levelRequirement = 74, statInterpolation = {1, 1}, cost = { }, }, [28] = {12, 75, 2, 20000, -50, 1, 15000, 80, levelRequirement = 75, statInterpolation = {1, 1}, cost = { }, }, [29] = {12, 76, 2, 20000, -50, 1, 15000, 80, levelRequirement = 76, statInterpolation = {1, 1}, cost = { }, }, [30] = {12, 77, 2, 20000, -50, 1, 15000, 80, levelRequirement = 77, statInterpolation = {1, 1}, cost = { }, }, [31] = {14, 78, 2, 20000, -50, 1, 15000, 80, levelRequirement = 78, statInterpolation = {1, 1}, cost = { }, }, [32] = {14, 80, 2, 20000, -50, 1, 15000, 80, levelRequirement = 80, statInterpolation = {1, 1}, cost = { }, }, [33] = {14, 81, 2, 20000, -50, 1, 15000, 80, levelRequirement = 81, statInterpolation = {1, 1}, cost = { }, }, [34] = {14, 82, 2, 20000, -50, 1, 15000, 80, levelRequirement = 82, statInterpolation = {1, 1}, cost = { }, }, }, }
300% erhöhte Menge fallen gelassener Gegenstände
800% erhöhte Seltenheit fallen gelassener Gegenstände
Id | MonsterInvasionBoss |
---|---|
Family | MonsterInvasionBoss |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
35% erhöhte Angriffsgeschwindigkeit
35% erhöhte Zaubergeschwindigkeit
75% erhöhte Bewegungsgeschwindigkeit
Id | MonsterImplicitAuraSpeed1 |
---|---|
Family | MonsterAura |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 4 (Effective: 3) |
Stats | |
Craft Tags | speed |
Aura der Geschwindigkeit
Radius: 45
Verbündete sind schneller und greifen schneller an
35% erhöhte Angriffsgeschwindigkeit
35% erhöhte Zaubergeschwindigkeit
Stärkung gewährt 75% erhöhte Bewegungsgeschwindigkeit
35% erhöhte Zaubergeschwindigkeit
Stärkung gewährt 75% erhöhte Bewegungsgeschwindigkeit
Speed Aura
cannot die [1]
Id | MonsterImplicitAuraCannotDie2 |
---|---|
Family | MonsterAura |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 4 (Effective: 3) |
Stats |
Aura der Unsterblichkeit
Radius: 16
Andere Verbündete können nicht sterben
cannot die [1]
Cannot Die Aura
monster no map drops [1]
Id | MonsterNoMapDrops |
---|---|
Family | MonsterNoMapDrops |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
monster is invasion boss [1]
Id | IsInvasionBoss |
---|---|
Family | MonsterIsInvasionBoss |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
kill traps mines and totems on death [1]
Id | MonsterKillTrapsMinesTotemsOnDeath |
---|---|
Family | MonsterKillTrapsMinesTotemsOnDeath |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
Id | MonsterLifeAndDamageLessBelowLevel33 |
---|---|
Family | MoreLifeBelowLevelThreshold |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | resource life damage |