神諭獵豹
Harbinger's Panthera
幽魂Y
地區神諭之殿.歸徒, 神諭之殿.降師, 神諭之殿.神臨, 神域之殿.煉獄
標籤animal_claw_weapon, beast, fast_movement, feline_beast, flesh_armour, is_unarmed, mammal_beast, medium_height, melee, not_int, not_str, physical_affinity, red_blood
Packs
  • WorldAreas#1089, WorldAreas#1090, WorldAreas#1091, 神諭之殿.歸徒, 神諭之殿.降師, 神諭之殿.神臨: <>, <>, <>, <>, <>, 神諭獵豹
  • 神域之殿.煉獄: <>, <>, <>, <>, <>, 神諭獵豹
  • 生命
    270%
    閃避
    +50%
    異常狀態臨界值
    270%
    抗性
    40 0 0 0
    傷害
    180%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 9
    攻擊間隔
    1.2 秒
    傷害分佈
    ±20%
    經驗值
    180%
    Model Size
    150%
    類型
    HarbingerTiger
    Metadata
    HarbingerTiger
    等級
    83
    生命
    86,445
    護甲
    92,477
    閃避
    11,790
    能量護盾
    0
    傷害
    1,621
    法術傷害
    1,621
    命中
    518
    攻擊間隔
    1.2
    經驗值
    23,638
    異常狀態臨界值
    86,445
    冰緩
    273
    感電
    273
    易碎
    1,546
    焦灼
    273
    殘喘
    755
    Melee
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 1297–1945
    暴擊率: 5%
    攻擊間隔: 1.2 秒
    用強大的攻擊擊倒敵人。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Positioned
    {
    	scale = 90
    }
    
    Animated 
    {
    	animated_object = "Metadata/Monsters/HarbingerTiger/HarbingerTiger.ao"
    }
    
    Actor
    {
    	actor = "Metadata/Monsters/HarbingerTiger/HarbingerTiger.act"
    	basic_action = "ChangeToStance2"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/HarbingerTiger/HarbingerTiger"] = {
        name = "Harbinger's Panthera",
        life = 2.7,
        fireResist = 40,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.8,
        damageSpread = 0.2,
        attackTime = 1.2,
        attackRange = 9,
        accuracy = 1,
        skillList = {
            "Melee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    不會被暈眩
    IdMonsterImplicitCannotBeStunned1
    FamilyMonsterCannotBeStunned
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • base cannot be stunned Min: 1 Max: 1 全域