ハービンジャーの豹
スタンを受けることがない
Harbinger's Panthera
SpectreY
Areaハービンジャーのマップ, ハービンジャーのマップ, ハービンジャーのマップ, 強化された侵攻拠点
Tagsanimal_claw_weapon, beast, fast_movement, feline_beast, flesh_armour, is_unarmed, mammal_beast, medium_height, melee, not_int, not_str, physical_affinity, red_blood
Packs
  • WorldAreas#1089, WorldAreas#1090, WorldAreas#1091, ハービンジャーのマップ, ハービンジャーのマップ, ハービンジャーのマップ: <>, <>, <>, <>, <>, ハービンジャーの豹
  • 強化された侵攻拠点: <>, <>, <>, <>, <>, ハービンジャーの豹
  • ライフ
    270%
    回避力
    +50%
    Ailment Threshold
    270%
    耐性
    40 0 0 0
    Damage
    180%
    命中
    100%
    クリティカル率
    +5%
    クリティカルダメージ倍率
    +130%
    Attack Distance
    6 ~ 9
    Attack Time
    1.2 Second
    Damage Spread
    ±20%
    経験値
    180%
    Model Size
    150%
    Type
    HarbingerTiger
    Metadata
    HarbingerTiger
    レベル
    83
    ライフ
    86,445
    アーマー
    92,477
    回避力
    11,790
    エナジーシールド
    0
    Damage
    1,621
    スペルダメージ
    1,621
    命中
    518
    Attack Time
    1.2
    経験値
    23,638
    Ailment Threshold
    86,445
    Chill
    273
    Shock
    273
    Brittle
    1,546
    Scorch
    273
    Sap
    755
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    通常攻撃
    Base Damage: 1297–1945
    クリティカル率: 5%
    Attack Time: 1.2 秒
    強力な一撃で敵を打ち倒す。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Positioned
    {
    	scale = 90
    }
    
    Animated 
    {
    	animated_object = "Metadata/Monsters/HarbingerTiger/HarbingerTiger.ao"
    }
    
    Actor
    {
    	actor = "Metadata/Monsters/HarbingerTiger/HarbingerTiger.act"
    	basic_action = "ChangeToStance2"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/HarbingerTiger/HarbingerTiger"] = {
        name = "Harbinger's Panthera",
        life = 2.7,
        fireResist = 40,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.8,
        damageSpread = 0.2,
        attackTime = 1.2,
        attackRange = 9,
        accuracy = 1,
        skillList = {
            "Melee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    スタンを受けることがない
    IdMonsterImplicitCannotBeStunned1
    FamilyMonsterCannotBeStunned
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • base cannot be stunned Min: 1 Max: 1 Global
  • Edit

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