先驱者之豹
野兽
免疫晕眩
Harbinger's Panthera
幽魂Y
地区先驱者地图, 先驱者地图, 先驱者地图, 灌注的降临之地
标签animal_claw_weapon, beast, fast_movement, feline_beast, flesh_armour, is_unarmed, mammal_beast, medium_height, melee, not_int, not_str, physical_affinity, red_blood
Packs
  • WorldAreas#1089, WorldAreas#1090, WorldAreas#1091, 先驱者地图, 先驱者地图, 先驱者地图: <>, <>, <>, <>, <>, 先驱者之豹
  • 灌注的降临之地: <>, <>, <>, <>, <>, 先驱者之豹
  • 生命
    270%
    闪避值
    +50%
    异常状态临界值
    270%
    抗性
    40 0 0 0
    伤害
    180%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 9
    攻击间隔
    1.2 秒
    伤害分布
    ±20%
    经验值
    180%
    Model Size
    150%
    类型
    HarbingerTiger
    Metadata
    HarbingerTiger
    等级
    83
    生命
    86,445
    护甲
    92,477
    闪避值
    11,790
    能量护盾
    0
    伤害
    1,621
    法术伤害
    1,621
    命中
    518
    攻击间隔
    1.2
    经验值
    23,638
    异常状态临界值
    86,445
    冰缓
    273
    Shock
    273
    Brittle
    1,546
    Scorch
    273
    Sap
    755
    Melee
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 1297–1945
    暴击几率: 5%
    攻击间隔: 1.2 秒
    对你的敌人无情痛击。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Positioned
    {
    	scale = 90
    }
    
    Animated 
    {
    	animated_object = "Metadata/Monsters/HarbingerTiger/HarbingerTiger.ao"
    }
    
    Actor
    {
    	actor = "Metadata/Monsters/HarbingerTiger/HarbingerTiger.act"
    	basic_action = "ChangeToStance2"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/HarbingerTiger/HarbingerTiger"] = {
        name = "Harbinger's Panthera",
        life = 2.7,
        fireResist = 40,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.8,
        damageSpread = 0.2,
        attackTime = 1.2,
        attackRange = 9,
        accuracy = 1,
        skillList = {
            "Melee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    免疫晕眩
    IdMonsterImplicitCannotBeStunned1
    FamilyMonsterCannotBeStunned
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • base cannot be stunned Min: 1 Max: 1 全域