<>
創造物
減少 25% 承受傷害
增加光環技能 800% 範圍效果
幽魂N
地區神諭之殿.歸徒, 神諭之殿.降師, 神諭之殿.神臨
標籤construct, extra_large_height, immobile, is_unarmed, large_model, mud_blood, non_attacking, not_dex, not_int, stone_armour
Packs
  • WorldAreas#1089, WorldAreas#1090, WorldAreas#1091, 神諭之殿.歸徒, 神諭之殿.降師, 神諭之殿.神臨: <>, <>, <>, <>, <>, 神諭獵豹
  • WorldAreas#1089, WorldAreas#1090, WorldAreas#1091, 神諭之殿.歸徒, 神諭之殿.降師, 神諭之殿.神臨: 神諭傀儡, <>, <>, <>, <>, <>, 神諭狂徒, 神諭狂徒, 神諭信徒
  • WorldAreas#1089, WorldAreas#1090, WorldAreas#1091, 神諭之殿.歸徒, 神諭之殿.降師, 神諭之殿.神臨: <>, <>, <>, <>, <>, 神諭狂徒, 神諭信徒
  • WorldAreas#1089, WorldAreas#1090, WorldAreas#1091, 神諭之殿.歸徒, 神諭之殿.降師, 神諭之殿.神臨: <>, <>, <>, <>, <>, 侵略甲蟹, 迅擲沙蟹
  • WorldAreas#1089, WorldAreas#1090, WorldAreas#1091, 神諭之殿.歸徒, 神諭之殿.降師, 神諭之殿.神臨: <>, <>, <>, <>, <>, 殘暴的蟹, 殘暴的蟹, 殘暴的蟹
  • 生命
    200%
    護甲
    +100%
    異常狀態臨界值
    200%
    抗性
    0 0 0 0
    傷害
    156%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 6
    攻擊間隔
    1.5 秒
    傷害分佈
    ±0%
    經驗值
    200%
    Model Size
    113%
    類型
    HarbingerTotem
    Metadata
    HarbingerTotem1

    Object Type

    version 2
    extends "Metadata/Monsters/Totems/TotemBase"
    
    Stats
    {
    	set_monster_no_drops_or_experience = 0
    	set_cannot_be_dominated = 0
    	set_immune_to_curses = 0
    }
    
    Positioned
    {
    	on_initial_position_set = "LockOrientation();"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Totems/TotemBase"
    
    BaseEvents
    {
    	on_construction_complete = "HideMeshSegmentsBySubstring( spiral );"
    }
    
    Render
    {
    	selection_height_override = 180.0
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Totems/HarbingerTotem1"] = {
        name = "<>",
        life = 2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.56,
        damageSpread = 0,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
        },
        modList = {
        },
    }
    
    減少 25% 承受傷害
    IdMonsterImplicitDamageReductionAura
    FamilyMonsterAura
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • base damage taken +% Min: -25 Max: -25 全域
  • 減傷光環
    範圍: 40
    周圍的友方承受較少傷害
    增益效果減少 25% 承受傷害
    Damage Reduction Aura
    增加光環技能 800% 範圍效果
    IdMonsterTotemIncreasedAuraRange1
    FamilyMonsterAuraRange
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • base aura area of effect +% Min: 800 Max: 800 全域
  • Craft Tagsaura
    幽魂N
    地區神諭之殿.歸徒, 神諭之殿.降師, 神諭之殿.神臨
    標籤construct, extra_large_height, immobile, is_unarmed, large_model, mud_blood, non_attacking, not_dex, not_int, stone_armour
    Packs
  • WorldAreas#1089, WorldAreas#1090, WorldAreas#1091, 神諭之殿.歸徒, 神諭之殿.降師, 神諭之殿.神臨: <>, <>, <>, <>, <>, 神諭獵豹
  • WorldAreas#1089, WorldAreas#1090, WorldAreas#1091, 神諭之殿.歸徒, 神諭之殿.降師, 神諭之殿.神臨: 神諭傀儡, <>, <>, <>, <>, <>, 神諭狂徒, 神諭狂徒, 神諭信徒
  • WorldAreas#1089, WorldAreas#1090, WorldAreas#1091, 神諭之殿.歸徒, 神諭之殿.降師, 神諭之殿.神臨: <>, <>, <>, <>, <>, 神諭狂徒, 神諭信徒
  • WorldAreas#1089, WorldAreas#1090, WorldAreas#1091, 神諭之殿.歸徒, 神諭之殿.降師, 神諭之殿.神臨: <>, <>, <>, <>, <>, 侵略甲蟹, 迅擲沙蟹
  • WorldAreas#1089, WorldAreas#1090, WorldAreas#1091, 神諭之殿.歸徒, 神諭之殿.降師, 神諭之殿.神臨: <>, <>, <>, <>, <>, 殘暴的蟹, 殘暴的蟹, 殘暴的蟹
  • 生命
    200%
    護甲
    +100%
    異常狀態臨界值
    200%
    抗性
    0 0 0 0
    傷害
    156%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 6
    攻擊間隔
    1.5 秒
    傷害分佈
    ±0%
    經驗值
    200%
    Model Size
    113%
    類型
    HarbingerTotem
    Metadata
    HarbingerTotem2
    等級
    82
    生命
    57,123
    護甲
    85,651
    閃避
    7,608
    能量護盾
    0
    傷害
    1,326
    法術傷害
    1,326
    命中
    0
    攻擊間隔
    1.5
    經驗值
    26,012
    異常狀態臨界值
    57,123
    冰緩
    181
    感電
    181
    易碎
    1,022
    焦灼
    181
    殘喘
    499
    MonsterProximityShieldHarbinger
    法術, 範圍, 持續時間, 可觸發, 範圍法術
    施放時間: 1 秒
    冷卻時間: 8 秒
    在力場之外的敵人無法對你造成直接傷害
    inside shield [#]
    +5 秒基礎持續時間

    Object Type

    version 2
    extends "Metadata/Monsters/Totems/HarbingerTotem/HarbingerTotem"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Totems/HarbingerTotem/HarbingerTotem"
    
    Targetable
    {
    	display_info_string = "HarbingerDisplayInfoStringTotem1"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Totems/HarbingerTotem2"] = {
        name = "<>",
        life = 2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.56,
        damageSpread = 0,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "MonsterProximityShieldHarbinger",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterProximityShieldHarbinger"] = {
        name = "MonsterProximityShieldHarbinger",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {5000, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    <>
    創造物
    hinder aura behaviour variation [1]
    幽魂N
    地區神諭之殿.歸徒, 神諭之殿.降師, 神諭之殿.神臨
    標籤aura_bearer, construct, extra_large_height, immobile, is_unarmed, large_model, mud_blood, non_attacking, not_dex, not_int, stone_armour
    Packs
  • WorldAreas#1089, WorldAreas#1090, WorldAreas#1091, 神諭之殿.歸徒, 神諭之殿.降師, 神諭之殿.神臨: <>, <>, <>, <>, <>, 神諭獵豹
  • WorldAreas#1089, WorldAreas#1090, WorldAreas#1091, 神諭之殿.歸徒, 神諭之殿.降師, 神諭之殿.神臨: 神諭傀儡, <>, <>, <>, <>, <>, 神諭狂徒, 神諭狂徒, 神諭信徒
  • WorldAreas#1089, WorldAreas#1090, WorldAreas#1091, 神諭之殿.歸徒, 神諭之殿.降師, 神諭之殿.神臨: <>, <>, <>, <>, <>, 神諭狂徒, 神諭信徒
  • WorldAreas#1089, WorldAreas#1090, WorldAreas#1091, 神諭之殿.歸徒, 神諭之殿.降師, 神諭之殿.神臨: <>, <>, <>, <>, <>, 侵略甲蟹, 迅擲沙蟹
  • WorldAreas#1089, WorldAreas#1090, WorldAreas#1091, 神諭之殿.歸徒, 神諭之殿.降師, 神諭之殿.神臨: <>, <>, <>, <>, <>, 殘暴的蟹, 殘暴的蟹, 殘暴的蟹
  • 生命
    200%
    護甲
    +100%
    異常狀態臨界值
    200%
    抗性
    0 0 0 0
    傷害
    156%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 6
    攻擊間隔
    1.5 秒
    傷害分佈
    ±0%
    經驗值
    200%
    Model Size
    113%
    類型
    HarbingerTotem
    Metadata
    HarbingerTotem3

    Object Type

    version 2
    extends "Metadata/Monsters/Totems/HarbingerTotem/HarbingerTotem"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Totems/HarbingerTotem/HarbingerTotem"
    
    Targetable
    {
    	display_info_string = "HarbingerDisplayInfoStringTotem2"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Totems/HarbingerTotem3"] = {
        name = "<>",
        life = 2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.56,
        damageSpread = 0,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
        },
        modList = {
        },
    }
    
    hinder aura behaviour variation [1]
    IdHearbyEnemiesAreHinderedHarbinger
    FamilyNearbyEnemiesAreSlowed
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • hinder aura behaviour variation Min: 1 Max: 1 全域
  • hinder_aura
    範圍: 50
    hinder aura behaviour variation [1]
    幽魂N
    地區神諭之殿.歸徒, 神諭之殿.降師, 神諭之殿.神臨
    標籤法術, construct, extra_large_height, immobile, is_unarmed, large_model, lightning_affinity, mud_blood, not_dex, not_int, stone_armour
    Packs
  • WorldAreas#1089, WorldAreas#1090, WorldAreas#1091, 神諭之殿.歸徒, 神諭之殿.降師, 神諭之殿.神臨: <>, <>, <>, <>, <>, 神諭獵豹
  • WorldAreas#1089, WorldAreas#1090, WorldAreas#1091, 神諭之殿.歸徒, 神諭之殿.降師, 神諭之殿.神臨: 神諭傀儡, <>, <>, <>, <>, <>, 神諭狂徒, 神諭狂徒, 神諭信徒
  • WorldAreas#1089, WorldAreas#1090, WorldAreas#1091, 神諭之殿.歸徒, 神諭之殿.降師, 神諭之殿.神臨: <>, <>, <>, <>, <>, 神諭狂徒, 神諭信徒
  • WorldAreas#1089, WorldAreas#1090, WorldAreas#1091, 神諭之殿.歸徒, 神諭之殿.降師, 神諭之殿.神臨: <>, <>, <>, <>, <>, 侵略甲蟹, 迅擲沙蟹
  • WorldAreas#1089, WorldAreas#1090, WorldAreas#1091, 神諭之殿.歸徒, 神諭之殿.降師, 神諭之殿.神臨: <>, <>, <>, <>, <>, 殘暴的蟹, 殘暴的蟹, 殘暴的蟹
  • 生命
    200%
    護甲
    +100%
    異常狀態臨界值
    200%
    抗性
    0 0 0 0
    傷害
    156%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 6
    攻擊間隔
    1.5 秒
    傷害分佈
    ±0%
    經驗值
    200%
    Model Size
    113%
    類型
    HarbingerTotem
    Metadata
    HarbingerTotem4
    等級
    82
    生命
    57,123
    護甲
    85,651
    閃避
    7,608
    能量護盾
    0
    傷害
    1,326
    法術傷害
    1,326
    命中
    0
    攻擊間隔
    1.5
    經驗值
    26,012
    異常狀態臨界值
    57,123
    冰緩
    181
    感電
    181
    易碎
    1,022
    焦灼
    181
    殘喘
    499
    HarbingerLightningMortar
    投射物, 玩家投射物, 法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 範圍法術
    暴擊率: 5%
    施放時間: 1 秒
    冷卻時間: 2 秒
    通用的怪物砲擊技能。與怪物投射物相似,但帶有衝擊效果。
    造成 11361704 閃電傷害
    發射 2 個額外投射物
    base is projectile [1]
    is area damage [1]
    projectile speed variation +% [10]
    projectile spread radius [20]
    projectiles not offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Totems/TotemBase"
    
    Stats
    {
    	set_monster_no_drops_or_experience = 0
    	set_cannot_be_dominated = 0
    	set_immune_to_curses = 0
    }
    
    Positioned
    {
    	on_initial_position_set = "LockOrientation();"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Totems/TotemBase"
    
    BaseEvents
    {
    	on_construction_complete = "HideMeshSegmentsBySubstring( spiral );"
    }
    
    Render
    {
    	selection_height_override = 180.0
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Totems/HarbingerTotem4"] = {
        name = "<>",
        life = 2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.56,
        damageSpread = 0,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "HarbingerLightningMortar",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HarbingerLightningMortar"] = {
        name = "HarbingerLightningMortar",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "projectile_spread_radius",
            "projectile_speed_variation_+%",
            "number_of_additional_projectiles",
            "is_area_damage",
            "base_is_projectile",
            "projectiles_not_offset",
        },
        levels = {
            [1] = {0.56000000238419, 0.83999997377396, 20, 10, 2, critChance = 5, levelRequirement = 55, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.56000000238419, 0.83999997377396, 20, 10, 2, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    幽魂N
    地區神諭之殿.歸徒, 神諭之殿.降師, 神諭之殿.神臨
    標籤construct, extra_large_height, immobile, is_unarmed, large_model, mud_blood, not_dex, not_int, stone_armour
    Packs
  • WorldAreas#1089, WorldAreas#1090, WorldAreas#1091, 神諭之殿.歸徒, 神諭之殿.降師, 神諭之殿.神臨: <>, <>, <>, <>, <>, 神諭獵豹
  • WorldAreas#1089, WorldAreas#1090, WorldAreas#1091, 神諭之殿.歸徒, 神諭之殿.降師, 神諭之殿.神臨: 神諭傀儡, <>, <>, <>, <>, <>, 神諭狂徒, 神諭狂徒, 神諭信徒
  • WorldAreas#1089, WorldAreas#1090, WorldAreas#1091, 神諭之殿.歸徒, 神諭之殿.降師, 神諭之殿.神臨: <>, <>, <>, <>, <>, 神諭狂徒, 神諭信徒
  • WorldAreas#1089, WorldAreas#1090, WorldAreas#1091, 神諭之殿.歸徒, 神諭之殿.降師, 神諭之殿.神臨: <>, <>, <>, <>, <>, 侵略甲蟹, 迅擲沙蟹
  • WorldAreas#1089, WorldAreas#1090, WorldAreas#1091, 神諭之殿.歸徒, 神諭之殿.降師, 神諭之殿.神臨: <>, <>, <>, <>, <>, 殘暴的蟹, 殘暴的蟹, 殘暴的蟹
  • 生命
    200%
    護甲
    +100%
    異常狀態臨界值
    200%
    抗性
    0 0 0 0
    傷害
    156%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 6
    攻擊間隔
    1.5 秒
    傷害分佈
    ±0%
    經驗值
    200%
    Model Size
    113%
    類型
    HarbingerTotem
    Metadata
    HarbingerTotem5
    等級
    82
    生命
    57,123
    護甲
    85,651
    閃避
    7,608
    能量護盾
    0
    傷害
    1,326
    法術傷害
    1,326
    命中
    0
    攻擊間隔
    1.5
    經驗值
    26,012
    異常狀態臨界值
    57,123
    冰緩
    181
    感電
    181
    易碎
    1,022
    焦灼
    181
    殘喘
    499
    HarbingerSkyBeam
    法術
    施放時間: 3 秒
    冷卻時間: 8 秒
    每秒造成 1467.8 基本火焰傷害
    +3 秒基礎持續時間
    active skill area of effect radius +% final [-80]
    ground fire art variation [5]
    monster penalty against minions damage +% final vs player minions [-60]

    Object Type

    version 2
    extends "Metadata/Monsters/Totems/TotemBase"
    
    Stats
    {
    	set_monster_no_drops_or_experience = 0
    	set_cannot_be_dominated = 0
    	set_immune_to_curses = 0
    }
    
    Positioned
    {
    	on_initial_position_set = "LockOrientation();"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Totems/TotemBase"
    
    BaseEvents
    {
    	on_construction_complete = "HideMeshSegmentsBySubstring( spiral );"
    }
    
    Render
    {
    	selection_height_override = 180.0
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Totems/HarbingerTotem5"] = {
        name = "<>",
        life = 2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.56,
        damageSpread = 0,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "HarbingerSkyBeam",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HarbingerSkyBeam"] = {
        name = "HarbingerSkyBeam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_fire_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "ground_fire_art_variation",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {2, 3000, 5, -60, -80, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
            [2] = {2, 3000, 5, -60, -80, levelRequirement = 30, statInterpolation = {3},  cost = { }, },
            [3] = {2, 3000, 5, -60, -80, levelRequirement = 68, statInterpolation = {3},  cost = { }, },
            [4] = {2, 3000, 5, -60, -80, levelRequirement = 82, statInterpolation = {3},  cost = { }, },
        },
    }
    
    <>
    創造物
    減少 75% 承受傷害
    增加光環技能 800% 範圍效果
    幽魂N
    地區神域之殿.煉獄
    標籤construct, immobile, is_unarmed, large_model, mud_blood, non_attacking, not_dex, not_int, stone_armour
    Packs
  • 神域之殿.煉獄: <>, <>, <>, <>, <>, 神諭獵豹
  • 神域之殿.煉獄: 神諭傀儡, <>, <>, <>, <>, <>, 神諭狂徒, 神諭狂徒, 神諭信徒
  • 神域之殿.煉獄: <>, <>, <>, <>, <>, 神諭狂徒, 神諭信徒
  • 神域之殿.煉獄: <>, <>, <>, <>, <>, 侵略甲蟹, 迅擲沙蟹
  • 神域之殿.煉獄: <>, <>, <>, <>, <>, 殘暴的蟹, 殘暴的蟹, 殘暴的蟹
  • 生命
    800%
    護甲
    +100%
    異常狀態臨界值
    200%
    抗性
    0 0 0 0
    傷害
    156%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 6
    攻擊間隔
    1.5 秒
    傷害分佈
    ±0%
    經驗值
    200%
    Model Size
    113%
    類型
    HarbingerTotemUber
    Metadata
    HarbingerTotemUber1_

    Object Type

    version 2
    extends "Metadata/Monsters/Totems/TotemBase"
    
    Stats
    {
    	set_monster_no_drops_or_experience = 0
    	set_cannot_be_dominated = 0
    	set_immune_to_curses = 0
    }
    
    Positioned
    {
    	on_initial_position_set = "LockOrientation();"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Totems/TotemBase"
    
    BaseEvents
    {
    	on_construction_complete = "HideMeshSegmentsBySubstring( spiral );"
    }
    
    Render
    {
    	selection_height_override = 180.0
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Totems/HarbingerTotemUber1_"] = {
        name = "<>",
        life = 8,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.56,
        damageSpread = 0,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
        },
        modList = {
        },
    }
    
    減少 75% 承受傷害
    IdMonsterImplicitDamageReductionAura2
    FamilyMonsterAura
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • base damage taken +% Min: -75 Max: -75 全域
  • 減傷光環
    範圍: 40
    周圍的友方承受較少傷害
    增益效果減少 75% 承受傷害
    Damage Reduction Aura
    增加光環技能 800% 範圍效果
    IdMonsterTotemIncreasedAuraRange1
    FamilyMonsterAuraRange
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • base aura area of effect +% Min: 800 Max: 800 全域
  • Craft Tagsaura
    <>
    創造物
    幽魂N
    地區神域之殿.煉獄
    標籤construct, immobile, is_unarmed, large_model, mud_blood, non_attacking, not_dex, not_int, stone_armour
    Packs
  • 神域之殿.煉獄: <>, <>, <>, <>, <>, 神諭獵豹
  • 神域之殿.煉獄: 神諭傀儡, <>, <>, <>, <>, <>, 神諭狂徒, 神諭狂徒, 神諭信徒
  • 神域之殿.煉獄: <>, <>, <>, <>, <>, 神諭狂徒, 神諭信徒
  • 神域之殿.煉獄: <>, <>, <>, <>, <>, 侵略甲蟹, 迅擲沙蟹
  • 神域之殿.煉獄: <>, <>, <>, <>, <>, 殘暴的蟹, 殘暴的蟹, 殘暴的蟹
  • 生命
    800%
    護甲
    +100%
    異常狀態臨界值
    200%
    抗性
    0 0 0 0
    傷害
    156%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 6
    攻擊間隔
    1.5 秒
    傷害分佈
    ±0%
    經驗值
    200%
    Model Size
    113%
    類型
    HarbingerTotemUber
    Metadata
    HarbingerTotemUber2
    等級
    83
    生命
    256,134
    護甲
    92,477
    閃避
    7,860
    能量護盾
    0
    傷害
    1,405
    法術傷害
    1,405
    命中
    0
    攻擊間隔
    1.5
    經驗值
    26,264
    異常狀態臨界值
    64,033
    冰緩
    202
    感電
    202
    易碎
    1,145
    焦灼
    202
    殘喘
    559
    MonsterProximityShieldHarbingerLarge
    法術, 範圍, 持續時間, 可觸發, 範圍法術
    施放時間: 1 秒
    冷卻時間: 8 秒
    在力場之外的敵人無法對你造成直接傷害
    inside shield [#]
    infinite skill effect duration [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Totems/HarbingerTotem/HarbingerTotem"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Totems/HarbingerTotem/HarbingerTotem"
    
    Targetable
    {
    	display_info_string = "HarbingerDisplayInfoStringTotem1"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Totems/HarbingerTotemUber2"] = {
        name = "<>",
        life = 8,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.56,
        damageSpread = 0,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "MonsterProximityShieldHarbingerLarge",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterProximityShieldHarbingerLarge"] = {
        name = "MonsterProximityShieldHarbingerLarge",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "infinite_skill_effect_duration",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    <>
    創造物
    hinder aura behaviour variation [1]
    幽魂N
    地區神域之殿.煉獄
    標籤aura_bearer, construct, immobile, is_unarmed, large_model, mud_blood, non_attacking, not_dex, not_int, stone_armour
    Packs
  • 神域之殿.煉獄: <>, <>, <>, <>, <>, 神諭獵豹
  • 神域之殿.煉獄: 神諭傀儡, <>, <>, <>, <>, <>, 神諭狂徒, 神諭狂徒, 神諭信徒
  • 神域之殿.煉獄: <>, <>, <>, <>, <>, 神諭狂徒, 神諭信徒
  • 神域之殿.煉獄: <>, <>, <>, <>, <>, 侵略甲蟹, 迅擲沙蟹
  • 神域之殿.煉獄: <>, <>, <>, <>, <>, 殘暴的蟹, 殘暴的蟹, 殘暴的蟹
  • 生命
    800%
    護甲
    +100%
    異常狀態臨界值
    200%
    抗性
    0 0 0 0
    傷害
    156%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 6
    攻擊間隔
    1.5 秒
    傷害分佈
    ±0%
    經驗值
    200%
    Model Size
    113%
    類型
    HarbingerTotemUber
    Metadata
    HarbingerTotemUber3

    Object Type

    version 2
    extends "Metadata/Monsters/Totems/HarbingerTotem/HarbingerTotem"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Totems/HarbingerTotem/HarbingerTotem"
    
    Targetable
    {
    	display_info_string = "HarbingerDisplayInfoStringTotem2"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Totems/HarbingerTotemUber3"] = {
        name = "<>",
        life = 8,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.56,
        damageSpread = 0,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
        },
        modList = {
        },
    }
    
    hinder aura behaviour variation [1]
    IdHearbyEnemiesAreHinderedHarbinger
    FamilyNearbyEnemiesAreSlowed
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • hinder aura behaviour variation Min: 1 Max: 1 全域
  • hinder_aura
    範圍: 50
    hinder aura behaviour variation [1]
    <>
    創造物
    幽魂N
    地區神域之殿.煉獄
    標籤法術, construct, immobile, is_unarmed, large_model, lightning_affinity, mud_blood, not_dex, not_int, stone_armour
    Packs
  • 神域之殿.煉獄: <>, <>, <>, <>, <>, 神諭獵豹
  • 神域之殿.煉獄: 神諭傀儡, <>, <>, <>, <>, <>, 神諭狂徒, 神諭狂徒, 神諭信徒
  • 神域之殿.煉獄: <>, <>, <>, <>, <>, 神諭狂徒, 神諭信徒
  • 神域之殿.煉獄: <>, <>, <>, <>, <>, 侵略甲蟹, 迅擲沙蟹
  • 神域之殿.煉獄: <>, <>, <>, <>, <>, 殘暴的蟹, 殘暴的蟹, 殘暴的蟹
  • 生命
    800%
    護甲
    +100%
    異常狀態臨界值
    200%
    抗性
    0 0 0 0
    傷害
    156%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 6
    攻擊間隔
    1.5 秒
    傷害分佈
    ±0%
    經驗值
    200%
    Model Size
    113%
    類型
    HarbingerTotemUber
    Metadata
    HarbingerTotemUber4
    等級
    83
    生命
    256,134
    護甲
    92,477
    閃避
    7,860
    能量護盾
    0
    傷害
    1,405
    法術傷害
    1,405
    命中
    0
    攻擊間隔
    1.5
    經驗值
    26,264
    異常狀態臨界值
    64,033
    冰緩
    202
    感電
    202
    易碎
    1,145
    焦灼
    202
    殘喘
    559
    HarbingerLightningMortar
    投射物, 玩家投射物, 法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 範圍法術
    暴擊率: 5%
    施放時間: 1 秒
    冷卻時間: 2 秒
    通用的怪物砲擊技能。與怪物投射物相似,但帶有衝擊效果。
    造成 11861779 閃電傷害
    發射 2 個額外投射物
    base is projectile [1]
    is area damage [1]
    projectile speed variation +% [10]
    projectile spread radius [20]
    projectiles not offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Totems/TotemBase"
    
    Stats
    {
    	set_monster_no_drops_or_experience = 0
    	set_cannot_be_dominated = 0
    	set_immune_to_curses = 0
    }
    
    Positioned
    {
    	on_initial_position_set = "LockOrientation();"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Totems/TotemBase"
    
    BaseEvents
    {
    	on_construction_complete = "HideMeshSegmentsBySubstring( spiral );"
    }
    
    Render
    {
    	selection_height_override = 180.0
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Totems/HarbingerTotemUber4"] = {
        name = "<>",
        life = 8,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.56,
        damageSpread = 0,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "HarbingerLightningMortar",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HarbingerLightningMortar"] = {
        name = "HarbingerLightningMortar",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "projectile_spread_radius",
            "projectile_speed_variation_+%",
            "number_of_additional_projectiles",
            "is_area_damage",
            "base_is_projectile",
            "projectiles_not_offset",
        },
        levels = {
            [1] = {0.56000000238419, 0.83999997377396, 20, 10, 2, critChance = 5, levelRequirement = 55, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.56000000238419, 0.83999997377396, 20, 10, 2, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    <>
    創造物
    幽魂N
    地區神域之殿.煉獄
    標籤construct, immobile, is_unarmed, large_model, mud_blood, not_dex, not_int, stone_armour
    Packs
  • 神域之殿.煉獄: <>, <>, <>, <>, <>, 神諭獵豹
  • 神域之殿.煉獄: 神諭傀儡, <>, <>, <>, <>, <>, 神諭狂徒, 神諭狂徒, 神諭信徒
  • 神域之殿.煉獄: <>, <>, <>, <>, <>, 神諭狂徒, 神諭信徒
  • 神域之殿.煉獄: <>, <>, <>, <>, <>, 侵略甲蟹, 迅擲沙蟹
  • 神域之殿.煉獄: <>, <>, <>, <>, <>, 殘暴的蟹, 殘暴的蟹, 殘暴的蟹
  • 生命
    800%
    護甲
    +100%
    異常狀態臨界值
    200%
    抗性
    0 0 0 0
    傷害
    156%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 6
    攻擊間隔
    1.5 秒
    傷害分佈
    ±0%
    經驗值
    200%
    Model Size
    113%
    類型
    HarbingerTotemUber
    Metadata
    HarbingerTotemUber5
    等級
    83
    生命
    256,134
    護甲
    92,477
    閃避
    7,860
    能量護盾
    0
    傷害
    1,405
    法術傷害
    1,405
    命中
    0
    攻擊間隔
    1.5
    經驗值
    26,264
    異常狀態臨界值
    64,033
    冰緩
    202
    感電
    202
    易碎
    1,145
    焦灼
    202
    殘喘
    559
    HarbingerSkyBeam
    法術
    施放時間: 3 秒
    冷卻時間: 8 秒
    每秒造成 1526.5 基本火焰傷害
    +3 秒基礎持續時間
    active skill area of effect radius +% final [-80]
    ground fire art variation [5]
    monster penalty against minions damage +% final vs player minions [-60]

    Object Type

    version 2
    extends "Metadata/Monsters/Totems/TotemBase"
    
    Stats
    {
    	set_monster_no_drops_or_experience = 0
    	set_cannot_be_dominated = 0
    	set_immune_to_curses = 0
    }
    
    Positioned
    {
    	on_initial_position_set = "LockOrientation();"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Totems/TotemBase"
    
    BaseEvents
    {
    	on_construction_complete = "HideMeshSegmentsBySubstring( spiral );"
    }
    
    Render
    {
    	selection_height_override = 180.0
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Totems/HarbingerTotemUber5"] = {
        name = "<>",
        life = 8,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.56,
        damageSpread = 0,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "HarbingerSkyBeam",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HarbingerSkyBeam"] = {
        name = "HarbingerSkyBeam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_fire_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "ground_fire_art_variation",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {2, 3000, 5, -60, -80, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
            [2] = {2, 3000, 5, -60, -80, levelRequirement = 30, statInterpolation = {3},  cost = { }, },
            [3] = {2, 3000, 5, -60, -80, levelRequirement = 68, statInterpolation = {3},  cost = { }, },
            [4] = {2, 3000, 5, -60, -80, levelRequirement = 82, statInterpolation = {3},  cost = { }, },
        },
    }
    
    <>
    創造物
    harbinger base currency shard stack tenths to drop [0,15]
    harbinger base currency shard stack tenths to drop best of 3 outcomes [0]
    幽魂N
    標籤法術, construct, immobile, is_unarmed, large_model, mud_blood, not_dex, not_int, stone_armour
    生命
    1000%
    護甲
    +100%
    異常狀態臨界值
    200%
    抗性
    0 0 0 0
    傷害
    300%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 6
    攻擊間隔
    1.5 秒
    傷害分佈
    ±0%
    經驗值
    200%
    Model Size
    200%
    類型
    HarbingerTotemScarab
    Metadata
    HarbingerTotemScarab2
    等級
    68
    生命
    64,334
    護甲
    28,790
    閃避
    4,739
    能量護盾
    0
    傷害
    1,121
    法術傷害
    1,121
    命中
    0
    攻擊間隔
    1.5
    經驗值
    20,510
    異常狀態臨界值
    12,867
    冰緩
    41
    感電
    41
    易碎
    230
    焦灼
    41
    殘喘
    112
    HarbingerBallLightningTotem
    法術, 傷害, 投射物, 範圍, 圖騰技能, 陷阱技能, 地雷技能, 法術可重複, 可觸發, 閃電, 範圍法術
    暴擊率: 5%
    施放時間: 3 秒
    冷卻時間: 4 秒
    造成 161.7242.6 閃電傷害
    發射 4 個額外投射物
    以環狀型式發射投射物
    減少 20% 投射物速度
    base is projectile [1]
    projectile uses contact position [1]

    Object Type

    Object Type Codes

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Totems/HarbingerTotemScarab2"] = {
        name = "<>",
        life = 10,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 3,
        damageSpread = 0,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "HarbingerBallLightningTotem",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HarbingerBallLightningTotem"] = {
        name = "HarbingerBallLightningTotem",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Projectile] = true,
            [SkillType.Area] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Lightning] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "base_projectile_speed_+%",
            "number_of_additional_projectiles",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "projectiles_nova",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -20, 4, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    harbinger base currency shard stack tenths to drop [0,15]
    harbinger base currency shard stack tenths to drop best of 3 outcomes [0]
    IdHarbingerCurrencyShardsObelisk
    FamilyHarbingerCurrencyShards
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • harbinger base currency shard stack tenths to drop Min: 0 Max: 15 全域
  • harbinger base currency shard stack tenths to drop best of 3 outcomes Min: 0 Max: 0 全域
  • <>
    創造物
    減少 75% 承受傷害
    增加光環技能 1400% 範圍效果
    增加 20% 行動速度
    harbinger base currency shard stack tenths to drop [0,15]
    harbinger base currency shard stack tenths to drop best of 3 outcomes [0]
    幽魂N
    標籤法術, construct, immobile, is_unarmed, large_model, mud_blood, not_dex, not_int, stone_armour
    生命
    1000%
    護甲
    +100%
    異常狀態臨界值
    200%
    抗性
    0 0 0 0
    傷害
    300%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 6
    攻擊間隔
    1.5 秒
    傷害分佈
    ±0%
    經驗值
    200%
    Model Size
    200%
    類型
    HarbingerTotemScarab
    Metadata
    HarbingerTotemScarab3

    Object Type

    Object Type Codes

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Totems/HarbingerTotemScarab3"] = {
        name = "<>",
        life = 10,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 3,
        damageSpread = 0,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
        },
        modList = {
        },
    }
    
    減少 75% 承受傷害
    IdMonsterImplicitDamageReductionAura2
    FamilyMonsterAura
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • base damage taken +% Min: -75 Max: -75 全域
  • 減傷光環
    範圍: 40
    周圍的友方承受較少傷害
    增益效果減少 75% 承受傷害
    Damage Reduction Aura
    增加光環技能 1400% 範圍效果
    IdMonsterTotemIncreasedAuraRange2
    FamilyMonsterAuraRange
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • base aura area of effect +% Min: 1400 Max: 1400 全域
  • Craft Tagsaura
    增加 20% 行動速度
    IdMonsterImplicitHarbingerActionSpeedAura
    FamilyMonsterAura
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • action speed -% Min: -20 Max: -20 全域
  • 潺流不息
    範圍: 50
    在你周圍的時間過得更快速。
    增加 20% 行動速度
    The Flow Untethered
    harbinger base currency shard stack tenths to drop [0,15]
    harbinger base currency shard stack tenths to drop best of 3 outcomes [0]
    IdHarbingerCurrencyShardsObelisk
    FamilyHarbingerCurrencyShards
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • harbinger base currency shard stack tenths to drop Min: 0 Max: 15 全域
  • harbinger base currency shard stack tenths to drop best of 3 outcomes Min: 0 Max: 0 全域
  • <>
    創造物
    harbinger base currency shard stack tenths to drop [0,15]
    harbinger base currency shard stack tenths to drop best of 3 outcomes [0]
    幽魂N
    標籤法術, construct, immobile, is_unarmed, large_model, mud_blood, not_dex, not_int, stone_armour
    生命
    1000%
    護甲
    +100%
    異常狀態臨界值
    200%
    抗性
    0 0 0 0
    傷害
    300%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 6
    攻擊間隔
    1.5 秒
    傷害分佈
    ±0%
    經驗值
    200%
    Model Size
    200%
    類型
    HarbingerTotemScarab
    Metadata
    HarbingerTotemScarab4
    等級
    68
    生命
    64,334
    護甲
    28,790
    閃避
    4,739
    能量護盾
    0
    傷害
    1,121
    法術傷害
    1,121
    命中
    0
    攻擊間隔
    1.5
    經驗值
    20,510
    異常狀態臨界值
    12,867
    冰緩
    41
    感電
    41
    易碎
    230
    焦灼
    41
    殘喘
    112
    HarbingerWarpFlameTotem
    法術, 可觸發
    施放時間: 2 秒
    冷卻時間: 4 秒
    每秒造成 622.6 基本火焰傷害
    +5 秒基礎持續時間
    ground fire art variation [5]

    Object Type

    Object Type Codes

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Totems/HarbingerTotemScarab4"] = {
        name = "<>",
        life = 10,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 3,
        damageSpread = 0,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "HarbingerWarpFlameTotem",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HarbingerWarpFlameTotem"] = {
        name = "HarbingerWarpFlameTotem",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_fire_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "ground_fire_art_variation",
        },
        levels = {
            [1] = {6, 5000, 5, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    
    harbinger base currency shard stack tenths to drop [0,15]
    harbinger base currency shard stack tenths to drop best of 3 outcomes [0]
    IdHarbingerCurrencyShardsObelisk
    FamilyHarbingerCurrencyShards
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • harbinger base currency shard stack tenths to drop Min: 0 Max: 15 全域
  • harbinger base currency shard stack tenths to drop best of 3 outcomes Min: 0 Max: 0 全域
  • Edit

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