<>
創造物
減少 25% 承受傷害
增加光環技能 800% 範圍效果
幽魂N
地區神諭之殿.歸徒, 神諭之殿.降師, 神諭之殿.神臨
標籤construct, extra_large_height, immobile, is_unarmed, large_model, mud_blood, non_attacking, not_dex, not_int, stone_armour
Packs
  • WorldAreas#1089, WorldAreas#1090, WorldAreas#1091, 神諭之殿.歸徒, 神諭之殿.降師, 神諭之殿.神臨: <>, <>, <>, <>, <>, 神諭獵豹
  • WorldAreas#1089, WorldAreas#1090, WorldAreas#1091, 神諭之殿.歸徒, 神諭之殿.降師, 神諭之殿.神臨: 神諭傀儡, <>, <>, <>, <>, <>, 神諭狂徒, 神諭狂徒, 神諭信徒
  • WorldAreas#1089, WorldAreas#1090, WorldAreas#1091, 神諭之殿.歸徒, 神諭之殿.降師, 神諭之殿.神臨: <>, <>, <>, <>, <>, 神諭狂徒, 神諭信徒
  • WorldAreas#1089, WorldAreas#1090, WorldAreas#1091, 神諭之殿.歸徒, 神諭之殿.降師, 神諭之殿.神臨: <>, <>, <>, <>, <>, 侵略甲蟹, 迅擲沙蟹
  • WorldAreas#1089, WorldAreas#1090, WorldAreas#1091, 神諭之殿.歸徒, 神諭之殿.降師, 神諭之殿.神臨: <>, <>, <>, <>, <>, 殘暴的蟹, 殘暴的蟹, 殘暴的蟹
  • 生命
    200%
    護甲
    +100%
    異常狀態臨界值
    200%
    抗性
    0 0 0 0
    傷害
    156%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 6
    攻擊間隔
    1.5 秒
    傷害分佈
    ±0%
    經驗值
    200%
    Model Size
    113%
    類型
    HarbingerTotem
    Metadata
    HarbingerTotem1

    Object Type

    version 2
    extends "Metadata/Monsters/Totems/TotemBase"
    
    Stats
    {
    	set_monster_no_drops_or_experience = 0
    	set_cannot_be_dominated = 0
    	set_immune_to_curses = 0
    }
    
    Positioned
    {
    	on_initial_position_set = "LockOrientation();"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Totems/TotemBase"
    
    BaseEvents
    {
    	on_construction_complete = "HideMeshSegmentsBySubstring( spiral );"
    }
    
    Render
    {
    	selection_height_override = 180.0
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Totems/HarbingerTotem1"] = {
        name = "<>",
        life = 2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.56,
        damageSpread = 0,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
        },
        modList = {
        },
    }
    
    減少 25% 承受傷害
    IdMonsterImplicitDamageReductionAura
    FamilyMonsterAura
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • base damage taken +% Min: -25 Max: -25 全域
  • 減傷光環
    範圍: 40
    周圍的友方承受較少傷害
    增益效果減少 25% 承受傷害
    Damage Reduction Aura
    增加光環技能 800% 範圍效果
    IdMonsterTotemIncreasedAuraRange1
    FamilyMonsterAuraRange
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • base aura area of effect +% Min: 800 Max: 800 全域
  • Craft Tagsaura
    幽魂N
    地區神諭之殿.歸徒, 神諭之殿.降師, 神諭之殿.神臨
    標籤construct, extra_large_height, immobile, is_unarmed, large_model, mud_blood, non_attacking, not_dex, not_int, stone_armour
    Packs
  • WorldAreas#1089, WorldAreas#1090, WorldAreas#1091, 神諭之殿.歸徒, 神諭之殿.降師, 神諭之殿.神臨: <>, <>, <>, <>, <>, 神諭獵豹
  • WorldAreas#1089, WorldAreas#1090, WorldAreas#1091, 神諭之殿.歸徒, 神諭之殿.降師, 神諭之殿.神臨: 神諭傀儡, <>, <>, <>, <>, <>, 神諭狂徒, 神諭狂徒, 神諭信徒
  • WorldAreas#1089, WorldAreas#1090, WorldAreas#1091, 神諭之殿.歸徒, 神諭之殿.降師, 神諭之殿.神臨: <>, <>, <>, <>, <>, 神諭狂徒, 神諭信徒
  • WorldAreas#1089, WorldAreas#1090, WorldAreas#1091, 神諭之殿.歸徒, 神諭之殿.降師, 神諭之殿.神臨: <>, <>, <>, <>, <>, 侵略甲蟹, 迅擲沙蟹
  • WorldAreas#1089, WorldAreas#1090, WorldAreas#1091, 神諭之殿.歸徒, 神諭之殿.降師, 神諭之殿.神臨: <>, <>, <>, <>, <>, 殘暴的蟹, 殘暴的蟹, 殘暴的蟹
  • 生命
    200%
    護甲
    +100%
    異常狀態臨界值
    200%
    抗性
    0 0 0 0
    傷害
    156%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 6
    攻擊間隔
    1.5 秒
    傷害分佈
    ±0%
    經驗值
    200%
    Model Size
    113%
    類型
    HarbingerTotem
    Metadata
    HarbingerTotem2
    等級
    82
    生命
    57,123
    護甲
    171,302
    閃避
    7,608
    能量護盾
    0
    傷害
    1,326
    法術傷害
    1,326
    命中
    499
    攻擊間隔
    1.5
    經驗值
    26,012
    異常狀態臨界值
    57,123
    冰緩
    181
    感電
    181
    易碎
    1,022
    焦灼
    181
    殘喘
    499
    MonsterProximityShieldHarbinger
    法術, 範圍, 持續時間, 可觸發, 範圍法術
    施放時間: 1 秒
    冷卻時間: 8 秒
    在力場之外的敵人無法對你造成直接傷害
    inside shield [#]
    +5 秒基礎持續時間

    Object Type

    version 2
    extends "Metadata/Monsters/Totems/HarbingerTotem/HarbingerTotem"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Totems/HarbingerTotem/HarbingerTotem"
    
    Targetable
    {
    	display_info_string = "HarbingerDisplayInfoStringTotem1"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Totems/HarbingerTotem2"] = {
        name = "<>",
        life = 2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.56,
        damageSpread = 0,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "MonsterProximityShieldHarbinger",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterProximityShieldHarbinger"] = {
        name = "MonsterProximityShieldHarbinger",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {5000, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    <>
    創造物
    hinder aura behaviour variation [1]
    幽魂N
    地區神諭之殿.歸徒, 神諭之殿.降師, 神諭之殿.神臨
    標籤aura_bearer, construct, extra_large_height, immobile, is_unarmed, large_model, mud_blood, non_attacking, not_dex, not_int, stone_armour
    Packs
  • WorldAreas#1089, WorldAreas#1090, WorldAreas#1091, 神諭之殿.歸徒, 神諭之殿.降師, 神諭之殿.神臨: <>, <>, <>, <>, <>, 神諭獵豹
  • WorldAreas#1089, WorldAreas#1090, WorldAreas#1091, 神諭之殿.歸徒, 神諭之殿.降師, 神諭之殿.神臨: 神諭傀儡, <>, <>, <>, <>, <>, 神諭狂徒, 神諭狂徒, 神諭信徒
  • WorldAreas#1089, WorldAreas#1090, WorldAreas#1091, 神諭之殿.歸徒, 神諭之殿.降師, 神諭之殿.神臨: <>, <>, <>, <>, <>, 神諭狂徒, 神諭信徒
  • WorldAreas#1089, WorldAreas#1090, WorldAreas#1091, 神諭之殿.歸徒, 神諭之殿.降師, 神諭之殿.神臨: <>, <>, <>, <>, <>, 侵略甲蟹, 迅擲沙蟹
  • WorldAreas#1089, WorldAreas#1090, WorldAreas#1091, 神諭之殿.歸徒, 神諭之殿.降師, 神諭之殿.神臨: <>, <>, <>, <>, <>, 殘暴的蟹, 殘暴的蟹, 殘暴的蟹
  • 生命
    200%
    護甲
    +100%
    異常狀態臨界值
    200%
    抗性
    0 0 0 0
    傷害
    156%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 6
    攻擊間隔
    1.5 秒
    傷害分佈
    ±0%
    經驗值
    200%
    Model Size
    113%
    類型
    HarbingerTotem
    Metadata
    HarbingerTotem3

    Object Type

    version 2
    extends "Metadata/Monsters/Totems/HarbingerTotem/HarbingerTotem"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Totems/HarbingerTotem/HarbingerTotem"
    
    Targetable
    {
    	display_info_string = "HarbingerDisplayInfoStringTotem2"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Totems/HarbingerTotem3"] = {
        name = "<>",
        life = 2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.56,
        damageSpread = 0,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
        },
        modList = {
        },
    }
    
    hinder aura behaviour variation [1]
    IdHearbyEnemiesAreHinderedHarbinger
    FamilyNearbyEnemiesAreSlowed
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • hinder aura behaviour variation Min: 1 Max: 1 全域
  • hinder_aura
    範圍: 50
    hinder aura behaviour variation [1]
    幽魂N
    地區神諭之殿.歸徒, 神諭之殿.降師, 神諭之殿.神臨
    標籤法術, construct, extra_large_height, immobile, is_unarmed, large_model, lightning_affinity, mud_blood, not_dex, not_int, stone_armour
    Packs
  • WorldAreas#1089, WorldAreas#1090, WorldAreas#1091, 神諭之殿.歸徒, 神諭之殿.降師, 神諭之殿.神臨: <>, <>, <>, <>, <>, 神諭獵豹
  • WorldAreas#1089, WorldAreas#1090, WorldAreas#1091, 神諭之殿.歸徒, 神諭之殿.降師, 神諭之殿.神臨: 神諭傀儡, <>, <>, <>, <>, <>, 神諭狂徒, 神諭狂徒, 神諭信徒
  • WorldAreas#1089, WorldAreas#1090, WorldAreas#1091, 神諭之殿.歸徒, 神諭之殿.降師, 神諭之殿.神臨: <>, <>, <>, <>, <>, 神諭狂徒, 神諭信徒
  • WorldAreas#1089, WorldAreas#1090, WorldAreas#1091, 神諭之殿.歸徒, 神諭之殿.降師, 神諭之殿.神臨: <>, <>, <>, <>, <>, 侵略甲蟹, 迅擲沙蟹
  • WorldAreas#1089, WorldAreas#1090, WorldAreas#1091, 神諭之殿.歸徒, 神諭之殿.降師, 神諭之殿.神臨: <>, <>, <>, <>, <>, 殘暴的蟹, 殘暴的蟹, 殘暴的蟹
  • 生命
    200%
    護甲
    +100%
    異常狀態臨界值
    200%
    抗性
    0 0 0 0
    傷害
    156%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 6
    攻擊間隔
    1.5 秒
    傷害分佈
    ±0%
    經驗值
    200%
    Model Size
    113%
    類型
    HarbingerTotem
    Metadata
    HarbingerTotem4
    等級
    82
    生命
    57,123
    護甲
    171,302
    閃避
    7,608
    能量護盾
    0
    傷害
    1,326
    法術傷害
    1,326
    命中
    499
    攻擊間隔
    1.5
    經驗值
    26,012
    異常狀態臨界值
    57,123
    冰緩
    181
    感電
    181
    易碎
    1,022
    焦灼
    181
    殘喘
    499
    HarbingerLightningMortar
    投射物, 玩家投射物, 法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 範圍法術
    暴擊率: 5%
    施放時間: 1 秒
    冷卻時間: 2 秒
    通用的怪物砲擊技能。與怪物投射物相似,但帶有衝擊效果。
    造成 11361704 閃電傷害
    發射 2 個額外投射物
    base is projectile [1]
    is area damage [1]
    projectile speed variation +% [10]
    projectile spread radius [20]
    projectiles not offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Totems/TotemBase"
    
    Stats
    {
    	set_monster_no_drops_or_experience = 0
    	set_cannot_be_dominated = 0
    	set_immune_to_curses = 0
    }
    
    Positioned
    {
    	on_initial_position_set = "LockOrientation();"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Totems/TotemBase"
    
    BaseEvents
    {
    	on_construction_complete = "HideMeshSegmentsBySubstring( spiral );"
    }
    
    Render
    {
    	selection_height_override = 180.0
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Totems/HarbingerTotem4"] = {
        name = "<>",
        life = 2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.56,
        damageSpread = 0,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "HarbingerLightningMortar",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HarbingerLightningMortar"] = {
        name = "HarbingerLightningMortar",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "projectile_spread_radius",
            "projectile_speed_variation_+%",
            "number_of_additional_projectiles",
            "is_area_damage",
            "base_is_projectile",
            "projectiles_not_offset",
        },
        levels = {
            [1] = {0.56000000238419, 0.83999997377396, 20, 10, 2, critChance = 5, levelRequirement = 55, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.56000000238419, 0.83999997377396, 20, 10, 2, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    幽魂N
    地區神諭之殿.歸徒, 神諭之殿.降師, 神諭之殿.神臨
    標籤construct, extra_large_height, immobile, is_unarmed, large_model, mud_blood, not_dex, not_int, stone_armour
    Packs
  • WorldAreas#1089, WorldAreas#1090, WorldAreas#1091, 神諭之殿.歸徒, 神諭之殿.降師, 神諭之殿.神臨: <>, <>, <>, <>, <>, 神諭獵豹
  • WorldAreas#1089, WorldAreas#1090, WorldAreas#1091, 神諭之殿.歸徒, 神諭之殿.降師, 神諭之殿.神臨: 神諭傀儡, <>, <>, <>, <>, <>, 神諭狂徒, 神諭狂徒, 神諭信徒
  • WorldAreas#1089, WorldAreas#1090, WorldAreas#1091, 神諭之殿.歸徒, 神諭之殿.降師, 神諭之殿.神臨: <>, <>, <>, <>, <>, 神諭狂徒, 神諭信徒
  • WorldAreas#1089, WorldAreas#1090, WorldAreas#1091, 神諭之殿.歸徒, 神諭之殿.降師, 神諭之殿.神臨: <>, <>, <>, <>, <>, 侵略甲蟹, 迅擲沙蟹
  • WorldAreas#1089, WorldAreas#1090, WorldAreas#1091, 神諭之殿.歸徒, 神諭之殿.降師, 神諭之殿.神臨: <>, <>, <>, <>, <>, 殘暴的蟹, 殘暴的蟹, 殘暴的蟹
  • 生命
    200%
    護甲
    +100%
    異常狀態臨界值
    200%
    抗性
    0 0 0 0
    傷害
    156%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 6
    攻擊間隔
    1.5 秒
    傷害分佈
    ±0%
    經驗值
    200%
    Model Size
    113%
    類型
    HarbingerTotem
    Metadata
    HarbingerTotem5
    等級
    82
    生命
    57,123
    護甲
    171,302
    閃避
    7,608
    能量護盾
    0
    傷害
    1,326
    法術傷害
    1,326
    命中
    499
    攻擊間隔
    1.5
    經驗值
    26,012
    異常狀態臨界值
    57,123
    冰緩
    181
    感電
    181
    易碎
    1,022
    焦灼
    181
    殘喘
    499
    HarbingerSkyBeam
    法術
    施放時間: 3 秒
    冷卻時間: 8 秒
    每秒造成 1467.8 基本火焰傷害
    +3 秒基礎持續時間
    active skill area of effect radius +% final [-80]
    ground fire art variation [5]
    monster penalty against minions damage +% final vs player minions [-60]

    Object Type

    version 2
    extends "Metadata/Monsters/Totems/TotemBase"
    
    Stats
    {
    	set_monster_no_drops_or_experience = 0
    	set_cannot_be_dominated = 0
    	set_immune_to_curses = 0
    }
    
    Positioned
    {
    	on_initial_position_set = "LockOrientation();"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Totems/TotemBase"
    
    BaseEvents
    {
    	on_construction_complete = "HideMeshSegmentsBySubstring( spiral );"
    }
    
    Render
    {
    	selection_height_override = 180.0
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Totems/HarbingerTotem5"] = {
        name = "<>",
        life = 2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.56,
        damageSpread = 0,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "HarbingerSkyBeam",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HarbingerSkyBeam"] = {
        name = "HarbingerSkyBeam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_fire_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "ground_fire_art_variation",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {2, 3000, 5, -60, -80, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
            [2] = {2, 3000, 5, -60, -80, levelRequirement = 30, statInterpolation = {3},  cost = { }, },
            [3] = {2, 3000, 5, -60, -80, levelRequirement = 68, statInterpolation = {3},  cost = { }, },
            [4] = {2, 3000, 5, -60, -80, levelRequirement = 82, statInterpolation = {3},  cost = { }, },
        },
    }
    
    <>
    創造物
    減少 75% 承受傷害
    增加光環技能 800% 範圍效果
    幽魂N
    地區神域之殿.煉獄
    標籤construct, immobile, is_unarmed, large_model, mud_blood, non_attacking, not_dex, not_int, stone_armour
    Packs
  • 神域之殿.煉獄: <>, <>, <>, <>, <>, 神諭獵豹
  • 神域之殿.煉獄: 神諭傀儡, <>, <>, <>, <>, <>, 神諭狂徒, 神諭狂徒, 神諭信徒
  • 神域之殿.煉獄: <>, <>, <>, <>, <>, 神諭狂徒, 神諭信徒
  • 神域之殿.煉獄: <>, <>, <>, <>, <>, 侵略甲蟹, 迅擲沙蟹
  • 神域之殿.煉獄: <>, <>, <>, <>, <>, 殘暴的蟹, 殘暴的蟹, 殘暴的蟹
  • 生命
    800%
    護甲
    +100%
    異常狀態臨界值
    200%
    抗性
    0 0 0 0
    傷害
    156%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 6
    攻擊間隔
    1.5 秒
    傷害分佈
    ±0%
    經驗值
    200%
    Model Size
    113%
    類型
    HarbingerTotemUber
    Metadata
    HarbingerTotemUber1_

    Object Type

    version 2
    extends "Metadata/Monsters/Totems/TotemBase"
    
    Stats
    {
    	set_monster_no_drops_or_experience = 0
    	set_cannot_be_dominated = 0
    	set_immune_to_curses = 0
    }
    
    Positioned
    {
    	on_initial_position_set = "LockOrientation();"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Totems/TotemBase"
    
    BaseEvents
    {
    	on_construction_complete = "HideMeshSegmentsBySubstring( spiral );"
    }
    
    Render
    {
    	selection_height_override = 180.0
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Totems/HarbingerTotemUber1_"] = {
        name = "<>",
        life = 8,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.56,
        damageSpread = 0,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
        },
        modList = {
        },
    }
    
    減少 75% 承受傷害
    IdMonsterImplicitDamageReductionAura2
    FamilyMonsterAura
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • base damage taken +% Min: -75 Max: -75 全域
  • 減傷光環
    範圍: 40
    周圍的友方承受較少傷害
    增益效果減少 75% 承受傷害
    Damage Reduction Aura
    增加光環技能 800% 範圍效果
    IdMonsterTotemIncreasedAuraRange1
    FamilyMonsterAuraRange
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • base aura area of effect +% Min: 800 Max: 800 全域
  • Craft Tagsaura
    <>
    創造物
    幽魂N
    地區神域之殿.煉獄
    標籤construct, immobile, is_unarmed, large_model, mud_blood, non_attacking, not_dex, not_int, stone_armour
    Packs
  • 神域之殿.煉獄: <>, <>, <>, <>, <>, 神諭獵豹
  • 神域之殿.煉獄: 神諭傀儡, <>, <>, <>, <>, <>, 神諭狂徒, 神諭狂徒, 神諭信徒
  • 神域之殿.煉獄: <>, <>, <>, <>, <>, 神諭狂徒, 神諭信徒
  • 神域之殿.煉獄: <>, <>, <>, <>, <>, 侵略甲蟹, 迅擲沙蟹
  • 神域之殿.煉獄: <>, <>, <>, <>, <>, 殘暴的蟹, 殘暴的蟹, 殘暴的蟹
  • 生命
    800%
    護甲
    +100%
    異常狀態臨界值
    200%
    抗性
    0 0 0 0
    傷害
    156%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 6
    攻擊間隔
    1.5 秒
    傷害分佈
    ±0%
    經驗值
    200%
    Model Size
    113%
    類型
    HarbingerTotemUber
    Metadata
    HarbingerTotemUber2
    等級
    83
    生命
    256,134
    護甲
    184,954
    閃避
    7,860
    能量護盾
    0
    傷害
    1,405
    法術傷害
    1,405
    命中
    518
    攻擊間隔
    1.5
    經驗值
    26,264
    異常狀態臨界值
    64,033
    冰緩
    202
    感電
    202
    易碎
    1,145
    焦灼
    202
    殘喘
    559
    MonsterProximityShieldHarbingerLarge
    法術, 範圍, 持續時間, 可觸發, 範圍法術
    施放時間: 1 秒
    冷卻時間: 8 秒
    在力場之外的敵人無法對你造成直接傷害
    inside shield [#]
    infinite skill effect duration [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Totems/HarbingerTotem/HarbingerTotem"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Totems/HarbingerTotem/HarbingerTotem"
    
    Targetable
    {
    	display_info_string = "HarbingerDisplayInfoStringTotem1"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Totems/HarbingerTotemUber2"] = {
        name = "<>",
        life = 8,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.56,
        damageSpread = 0,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "MonsterProximityShieldHarbingerLarge",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterProximityShieldHarbingerLarge"] = {
        name = "MonsterProximityShieldHarbingerLarge",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "infinite_skill_effect_duration",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    <>
    創造物
    hinder aura behaviour variation [1]
    幽魂N
    地區神域之殿.煉獄
    標籤aura_bearer, construct, immobile, is_unarmed, large_model, mud_blood, non_attacking, not_dex, not_int, stone_armour
    Packs
  • 神域之殿.煉獄: <>, <>, <>, <>, <>, 神諭獵豹
  • 神域之殿.煉獄: 神諭傀儡, <>, <>, <>, <>, <>, 神諭狂徒, 神諭狂徒, 神諭信徒
  • 神域之殿.煉獄: <>, <>, <>, <>, <>, 神諭狂徒, 神諭信徒
  • 神域之殿.煉獄: <>, <>, <>, <>, <>, 侵略甲蟹, 迅擲沙蟹
  • 神域之殿.煉獄: <>, <>, <>, <>, <>, 殘暴的蟹, 殘暴的蟹, 殘暴的蟹
  • 生命
    800%
    護甲
    +100%
    異常狀態臨界值
    200%
    抗性
    0 0 0 0
    傷害
    156%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 6
    攻擊間隔
    1.5 秒
    傷害分佈
    ±0%
    經驗值
    200%
    Model Size
    113%
    類型
    HarbingerTotemUber
    Metadata
    HarbingerTotemUber3

    Object Type

    version 2
    extends "Metadata/Monsters/Totems/HarbingerTotem/HarbingerTotem"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Totems/HarbingerTotem/HarbingerTotem"
    
    Targetable
    {
    	display_info_string = "HarbingerDisplayInfoStringTotem2"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Totems/HarbingerTotemUber3"] = {
        name = "<>",
        life = 8,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.56,
        damageSpread = 0,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
        },
        modList = {
        },
    }
    
    hinder aura behaviour variation [1]
    IdHearbyEnemiesAreHinderedHarbinger
    FamilyNearbyEnemiesAreSlowed
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • hinder aura behaviour variation Min: 1 Max: 1 全域
  • hinder_aura
    範圍: 50
    hinder aura behaviour variation [1]
    <>
    創造物
    幽魂N
    地區神域之殿.煉獄
    標籤法術, construct, immobile, is_unarmed, large_model, lightning_affinity, mud_blood, not_dex, not_int, stone_armour
    Packs
  • 神域之殿.煉獄: <>, <>, <>, <>, <>, 神諭獵豹
  • 神域之殿.煉獄: 神諭傀儡, <>, <>, <>, <>, <>, 神諭狂徒, 神諭狂徒, 神諭信徒
  • 神域之殿.煉獄: <>, <>, <>, <>, <>, 神諭狂徒, 神諭信徒
  • 神域之殿.煉獄: <>, <>, <>, <>, <>, 侵略甲蟹, 迅擲沙蟹
  • 神域之殿.煉獄: <>, <>, <>, <>, <>, 殘暴的蟹, 殘暴的蟹, 殘暴的蟹
  • 生命
    800%
    護甲
    +100%
    異常狀態臨界值
    200%
    抗性
    0 0 0 0
    傷害
    156%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 6
    攻擊間隔
    1.5 秒
    傷害分佈
    ±0%
    經驗值
    200%
    Model Size
    113%
    類型
    HarbingerTotemUber
    Metadata
    HarbingerTotemUber4
    等級
    83
    生命
    256,134
    護甲
    184,954
    閃避
    7,860
    能量護盾
    0
    傷害
    1,405
    法術傷害
    1,405
    命中
    518
    攻擊間隔
    1.5
    經驗值
    26,264
    異常狀態臨界值
    64,033
    冰緩
    202
    感電
    202
    易碎
    1,145
    焦灼
    202
    殘喘
    559
    HarbingerLightningMortar
    投射物, 玩家投射物, 法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 範圍法術
    暴擊率: 5%
    施放時間: 1 秒
    冷卻時間: 2 秒
    通用的怪物砲擊技能。與怪物投射物相似,但帶有衝擊效果。
    造成 11861779 閃電傷害
    發射 2 個額外投射物
    base is projectile [1]
    is area damage [1]
    projectile speed variation +% [10]
    projectile spread radius [20]
    projectiles not offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Totems/TotemBase"
    
    Stats
    {
    	set_monster_no_drops_or_experience = 0
    	set_cannot_be_dominated = 0
    	set_immune_to_curses = 0
    }
    
    Positioned
    {
    	on_initial_position_set = "LockOrientation();"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Totems/TotemBase"
    
    BaseEvents
    {
    	on_construction_complete = "HideMeshSegmentsBySubstring( spiral );"
    }
    
    Render
    {
    	selection_height_override = 180.0
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Totems/HarbingerTotemUber4"] = {
        name = "<>",
        life = 8,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.56,
        damageSpread = 0,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "HarbingerLightningMortar",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HarbingerLightningMortar"] = {
        name = "HarbingerLightningMortar",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "projectile_spread_radius",
            "projectile_speed_variation_+%",
            "number_of_additional_projectiles",
            "is_area_damage",
            "base_is_projectile",
            "projectiles_not_offset",
        },
        levels = {
            [1] = {0.56000000238419, 0.83999997377396, 20, 10, 2, critChance = 5, levelRequirement = 55, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.56000000238419, 0.83999997377396, 20, 10, 2, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    <>
    創造物
    幽魂N
    地區神域之殿.煉獄
    標籤construct, immobile, is_unarmed, large_model, mud_blood, not_dex, not_int, stone_armour
    Packs
  • 神域之殿.煉獄: <>, <>, <>, <>, <>, 神諭獵豹
  • 神域之殿.煉獄: 神諭傀儡, <>, <>, <>, <>, <>, 神諭狂徒, 神諭狂徒, 神諭信徒
  • 神域之殿.煉獄: <>, <>, <>, <>, <>, 神諭狂徒, 神諭信徒
  • 神域之殿.煉獄: <>, <>, <>, <>, <>, 侵略甲蟹, 迅擲沙蟹
  • 神域之殿.煉獄: <>, <>, <>, <>, <>, 殘暴的蟹, 殘暴的蟹, 殘暴的蟹
  • 生命
    800%
    護甲
    +100%
    異常狀態臨界值
    200%
    抗性
    0 0 0 0
    傷害
    156%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 6
    攻擊間隔
    1.5 秒
    傷害分佈
    ±0%
    經驗值
    200%
    Model Size
    113%
    類型
    HarbingerTotemUber
    Metadata
    HarbingerTotemUber5
    等級
    83
    生命
    256,134
    護甲
    184,954
    閃避
    7,860
    能量護盾
    0
    傷害
    1,405
    法術傷害
    1,405
    命中
    518
    攻擊間隔
    1.5
    經驗值
    26,264
    異常狀態臨界值
    64,033
    冰緩
    202
    感電
    202
    易碎
    1,145
    焦灼
    202
    殘喘
    559
    HarbingerSkyBeam
    法術
    施放時間: 3 秒
    冷卻時間: 8 秒
    每秒造成 1526.5 基本火焰傷害
    +3 秒基礎持續時間
    active skill area of effect radius +% final [-80]
    ground fire art variation [5]
    monster penalty against minions damage +% final vs player minions [-60]

    Object Type

    version 2
    extends "Metadata/Monsters/Totems/TotemBase"
    
    Stats
    {
    	set_monster_no_drops_or_experience = 0
    	set_cannot_be_dominated = 0
    	set_immune_to_curses = 0
    }
    
    Positioned
    {
    	on_initial_position_set = "LockOrientation();"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Totems/TotemBase"
    
    BaseEvents
    {
    	on_construction_complete = "HideMeshSegmentsBySubstring( spiral );"
    }
    
    Render
    {
    	selection_height_override = 180.0
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Totems/HarbingerTotemUber5"] = {
        name = "<>",
        life = 8,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.56,
        damageSpread = 0,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "HarbingerSkyBeam",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HarbingerSkyBeam"] = {
        name = "HarbingerSkyBeam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_fire_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "ground_fire_art_variation",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {2, 3000, 5, -60, -80, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
            [2] = {2, 3000, 5, -60, -80, levelRequirement = 30, statInterpolation = {3},  cost = { }, },
            [3] = {2, 3000, 5, -60, -80, levelRequirement = 68, statInterpolation = {3},  cost = { }, },
            [4] = {2, 3000, 5, -60, -80, levelRequirement = 82, statInterpolation = {3},  cost = { }, },
        },
    }
    
    <>
    創造物
    harbinger base currency shard stack tenths to drop [0,15]
    harbinger base currency shard stack tenths to drop best of 3 outcomes [0]
    幽魂N
    標籤法術, construct, immobile, is_unarmed, large_model, mud_blood, not_dex, not_int, stone_armour
    生命
    1000%
    護甲
    +100%
    異常狀態臨界值
    200%
    抗性
    0 0 0 0
    傷害
    300%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 6
    攻擊間隔
    1.5 秒
    傷害分佈
    ±0%
    經驗值
    200%
    Model Size
    200%
    類型
    HarbingerTotemScarab
    Metadata
    HarbingerTotemScarab2
    等級
    68
    生命
    64,334
    護甲
    57,580
    閃避
    4,739
    能量護盾
    0
    傷害
    1,121
    法術傷害
    1,121
    命中
    290
    攻擊間隔
    1.5
    經驗值
    20,510
    異常狀態臨界值
    12,867
    冰緩
    41
    感電
    41
    易碎
    230
    焦灼
    41
    殘喘
    112
    HarbingerBallLightningTotem
    法術, 傷害, 投射物, 範圍, 圖騰技能, 陷阱技能, 地雷技能, 法術可重複, 可觸發, 閃電, 範圍法術
    暴擊率: 5%
    施放時間: 3 秒
    冷卻時間: 4 秒
    造成 161.7242.6 閃電傷害
    發射 4 個額外投射物
    以環狀型式發射投射物
    減少 20% 投射物速度
    base is projectile [1]
    projectile uses contact position [1]

    Object Type

    Object Type Codes

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Totems/HarbingerTotemScarab2"] = {
        name = "<>",
        life = 10,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 3,
        damageSpread = 0,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "HarbingerBallLightningTotem",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HarbingerBallLightningTotem"] = {
        name = "HarbingerBallLightningTotem",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Projectile] = true,
            [SkillType.Area] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Lightning] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "base_projectile_speed_+%",
            "number_of_additional_projectiles",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "projectiles_nova",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -20, 4, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    harbinger base currency shard stack tenths to drop [0,15]
    harbinger base currency shard stack tenths to drop best of 3 outcomes [0]
    IdHarbingerCurrencyShardsObelisk
    FamilyHarbingerCurrencyShards
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • harbinger base currency shard stack tenths to drop Min: 0 Max: 15 全域
  • harbinger base currency shard stack tenths to drop best of 3 outcomes Min: 0 Max: 0 全域
  • <>
    創造物
    減少 75% 承受傷害
    增加光環技能 1400% 範圍效果
    增加 20% 行動速度
    harbinger base currency shard stack tenths to drop [0,15]
    harbinger base currency shard stack tenths to drop best of 3 outcomes [0]
    幽魂N
    標籤法術, construct, immobile, is_unarmed, large_model, mud_blood, not_dex, not_int, stone_armour
    生命
    1000%
    護甲
    +100%
    異常狀態臨界值
    200%
    抗性
    0 0 0 0
    傷害
    300%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 6
    攻擊間隔
    1.5 秒
    傷害分佈
    ±0%
    經驗值
    200%
    Model Size
    200%
    類型
    HarbingerTotemScarab
    Metadata
    HarbingerTotemScarab3

    Object Type

    Object Type Codes

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Totems/HarbingerTotemScarab3"] = {
        name = "<>",
        life = 10,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 3,
        damageSpread = 0,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
        },
        modList = {
        },
    }
    
    減少 75% 承受傷害
    IdMonsterImplicitDamageReductionAura2
    FamilyMonsterAura
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • base damage taken +% Min: -75 Max: -75 全域
  • 減傷光環
    範圍: 40
    周圍的友方承受較少傷害
    增益效果減少 75% 承受傷害
    Damage Reduction Aura
    增加光環技能 1400% 範圍效果
    IdMonsterTotemIncreasedAuraRange2
    FamilyMonsterAuraRange
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • base aura area of effect +% Min: 1400 Max: 1400 全域
  • Craft Tagsaura
    增加 20% 行動速度
    IdMonsterImplicitHarbingerActionSpeedAura
    FamilyMonsterAura
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • action speed -% Min: -20 Max: -20 全域
  • 潺流不息
    範圍: 50
    在你周圍的時間過得更快速。
    增加 20% 行動速度
    The Flow Untethered
    harbinger base currency shard stack tenths to drop [0,15]
    harbinger base currency shard stack tenths to drop best of 3 outcomes [0]
    IdHarbingerCurrencyShardsObelisk
    FamilyHarbingerCurrencyShards
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • harbinger base currency shard stack tenths to drop Min: 0 Max: 15 全域
  • harbinger base currency shard stack tenths to drop best of 3 outcomes Min: 0 Max: 0 全域
  • <>
    創造物
    harbinger base currency shard stack tenths to drop [0,15]
    harbinger base currency shard stack tenths to drop best of 3 outcomes [0]
    幽魂N
    標籤法術, construct, immobile, is_unarmed, large_model, mud_blood, not_dex, not_int, stone_armour
    生命
    1000%
    護甲
    +100%
    異常狀態臨界值
    200%
    抗性
    0 0 0 0
    傷害
    300%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 6
    攻擊間隔
    1.5 秒
    傷害分佈
    ±0%
    經驗值
    200%
    Model Size
    200%
    類型
    HarbingerTotemScarab
    Metadata
    HarbingerTotemScarab4
    等級
    68
    生命
    64,334
    護甲
    57,580
    閃避
    4,739
    能量護盾
    0
    傷害
    1,121
    法術傷害
    1,121
    命中
    290
    攻擊間隔
    1.5
    經驗值
    20,510
    異常狀態臨界值
    12,867
    冰緩
    41
    感電
    41
    易碎
    230
    焦灼
    41
    殘喘
    112
    HarbingerWarpFlameTotem
    法術, 可觸發
    施放時間: 2 秒
    冷卻時間: 4 秒
    每秒造成 622.6 基本火焰傷害
    +5 秒基礎持續時間
    ground fire art variation [5]

    Object Type

    Object Type Codes

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Totems/HarbingerTotemScarab4"] = {
        name = "<>",
        life = 10,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 3,
        damageSpread = 0,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "HarbingerWarpFlameTotem",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HarbingerWarpFlameTotem"] = {
        name = "HarbingerWarpFlameTotem",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_fire_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "ground_fire_art_variation",
        },
        levels = {
            [1] = {6, 5000, 5, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    
    harbinger base currency shard stack tenths to drop [0,15]
    harbinger base currency shard stack tenths to drop best of 3 outcomes [0]
    IdHarbingerCurrencyShardsObelisk
    FamilyHarbingerCurrencyShards
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • harbinger base currency shard stack tenths to drop Min: 0 Max: 15 全域
  • harbinger base currency shard stack tenths to drop best of 3 outcomes Min: 0 Max: 0 全域