幽魂 | N |
---|---|
地區 | 神諭之殿.歸徒, 神諭之殿.降師, 神諭之殿.神臨 |
標籤 | construct, extra_large_height, immobile, is_unarmed, large_model, mud_blood, non_attacking, not_dex, not_int, stone_armour |
Packs |
生命
200%
護甲
+100%
異常狀態臨界值
200%
抗性
0 0 0 0
傷害
156%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 6
攻擊間隔
1.5 秒
傷害分佈
±0%
經驗值
200%
Model Size
113%
類型
HarbingerTotem
Metadata
HarbingerTotem1
Object Type
version 2 extends "Metadata/Monsters/Totems/TotemBase" Stats { set_monster_no_drops_or_experience = 0 set_cannot_be_dominated = 0 set_immune_to_curses = 0 } Positioned { on_initial_position_set = "LockOrientation();" }
Object Type Codes
version 2 extends "Metadata/Monsters/Totems/TotemBase" BaseEvents { on_construction_complete = "HideMeshSegmentsBySubstring( spiral );" } Render { selection_height_override = 180.0 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Totems/HarbingerTotem1"] = { name = "<>", life = 2, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.56, damageSpread = 0, attackTime = 1.5, attackRange = 6, accuracy = 1, skillList = { }, modList = { }, }
減少 25% 承受傷害
Id | MonsterImplicitDamageReductionAura |
---|---|
Family | MonsterAura |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
減傷光環
範圍: 40
周圍的友方承受較少傷害
增益效果減少 25% 承受傷害
Damage Reduction Aura
增加光環技能 800% 範圍效果
Id | MonsterTotemIncreasedAuraRange1 |
---|---|
Family | MonsterAuraRange |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | aura |
幽魂 | N |
---|---|
地區 | 神諭之殿.歸徒, 神諭之殿.降師, 神諭之殿.神臨 |
標籤 | construct, extra_large_height, immobile, is_unarmed, large_model, mud_blood, non_attacking, not_dex, not_int, stone_armour |
Packs |
生命
200%
護甲
+100%
異常狀態臨界值
200%
抗性
0 0 0 0
傷害
156%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 6
攻擊間隔
1.5 秒
傷害分佈
±0%
經驗值
200%
Model Size
113%
類型
HarbingerTotem
Metadata
HarbingerTotem2
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
82
生命
57,123
護甲
171,302
閃避
7,608
能量護盾
0
傷害
1,326
法術傷害
1,326
命中
499
攻擊間隔
1.5
經驗值
26,012
異常狀態臨界值
57,123
冰緩
181
感電
181
易碎
1,022
焦灼
181
殘喘
499
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MonsterProximityShieldHarbinger
法術, 範圍, 持續時間, 可觸發, 範圍法術
施放時間: 1 秒
冷卻時間: 8 秒
在力場之外的敵人無法對你造成直接傷害
inside shield [#]
+5 秒基礎持續時間
Object Type
version 2 extends "Metadata/Monsters/Totems/HarbingerTotem/HarbingerTotem"
Object Type Codes
version 2 extends "Metadata/Monsters/Totems/HarbingerTotem/HarbingerTotem" Targetable { display_info_string = "HarbingerDisplayInfoStringTotem1" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Totems/HarbingerTotem2"] = { name = "<>", life = 2, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.56, damageSpread = 0, attackTime = 1.5, attackRange = 6, accuracy = 1, skillList = { "MonsterProximityShieldHarbinger", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MonsterProximityShieldHarbinger"] = { name = "MonsterProximityShieldHarbinger", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", }, levels = { [1] = {5000, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
幽魂 | N |
---|---|
地區 | 神諭之殿.歸徒, 神諭之殿.降師, 神諭之殿.神臨 |
標籤 | aura_bearer, construct, extra_large_height, immobile, is_unarmed, large_model, mud_blood, non_attacking, not_dex, not_int, stone_armour |
Packs |
生命
200%
護甲
+100%
異常狀態臨界值
200%
抗性
0 0 0 0
傷害
156%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 6
攻擊間隔
1.5 秒
傷害分佈
±0%
經驗值
200%
Model Size
113%
類型
HarbingerTotem
Metadata
HarbingerTotem3
Object Type
version 2 extends "Metadata/Monsters/Totems/HarbingerTotem/HarbingerTotem"
Object Type Codes
version 2 extends "Metadata/Monsters/Totems/HarbingerTotem/HarbingerTotem" Targetable { display_info_string = "HarbingerDisplayInfoStringTotem2" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Totems/HarbingerTotem3"] = { name = "<>", life = 2, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.56, damageSpread = 0, attackTime = 1.5, attackRange = 6, accuracy = 1, skillList = { }, modList = { }, }
hinder aura behaviour variation [1]
Id | HearbyEnemiesAreHinderedHarbinger |
---|---|
Family | NearbyEnemiesAreSlowed |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
hinder_aura
範圍: 50
hinder aura behaviour variation [1]
幽魂 | N |
---|---|
地區 | 神諭之殿.歸徒, 神諭之殿.降師, 神諭之殿.神臨 |
標籤 | 法術, construct, extra_large_height, immobile, is_unarmed, large_model, lightning_affinity, mud_blood, not_dex, not_int, stone_armour |
Packs |
生命
200%
護甲
+100%
異常狀態臨界值
200%
抗性
0 0 0 0
傷害
156%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 6
攻擊間隔
1.5 秒
傷害分佈
±0%
經驗值
200%
Model Size
113%
類型
HarbingerTotem
Metadata
HarbingerTotem4
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
82
生命
57,123
護甲
171,302
閃避
7,608
能量護盾
0
傷害
1,326
法術傷害
1,326
命中
499
攻擊間隔
1.5
經驗值
26,012
異常狀態臨界值
57,123
冰緩
181
感電
181
易碎
1,022
焦灼
181
殘喘
499
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
HarbingerLightningMortar
投射物, 玩家投射物, 法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 範圍法術
暴擊率: 5%
施放時間: 1 秒
冷卻時間: 2 秒
通用的怪物砲擊技能。與怪物投射物相似,但帶有衝擊效果。
造成 1136 至 1704 閃電傷害
發射 2 個額外投射物
base is projectile [1]
is area damage [1]
projectile speed variation +% [10]
projectile spread radius [20]
projectiles not offset [1]
發射 2 個額外投射物
base is projectile [1]
is area damage [1]
projectile speed variation +% [10]
projectile spread radius [20]
projectiles not offset [1]
Object Type
version 2 extends "Metadata/Monsters/Totems/TotemBase" Stats { set_monster_no_drops_or_experience = 0 set_cannot_be_dominated = 0 set_immune_to_curses = 0 } Positioned { on_initial_position_set = "LockOrientation();" }
Object Type Codes
version 2 extends "Metadata/Monsters/Totems/TotemBase" BaseEvents { on_construction_complete = "HideMeshSegmentsBySubstring( spiral );" } Render { selection_height_override = 180.0 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Totems/HarbingerTotem4"] = { name = "<>", life = 2, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.56, damageSpread = 0, attackTime = 1.5, attackRange = 6, accuracy = 1, skillList = { "HarbingerLightningMortar", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["HarbingerLightningMortar"] = { name = "HarbingerLightningMortar", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "projectile_spread_radius", "projectile_speed_variation_+%", "number_of_additional_projectiles", "is_area_damage", "base_is_projectile", "projectiles_not_offset", }, levels = { [1] = {0.56000000238419, 0.83999997377396, 20, 10, 2, critChance = 5, levelRequirement = 55, statInterpolation = {3, 3}, cost = { }, }, [2] = {0.56000000238419, 0.83999997377396, 20, 10, 2, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, }, }, }
幽魂 | N |
---|---|
地區 | 神諭之殿.歸徒, 神諭之殿.降師, 神諭之殿.神臨 |
標籤 | construct, extra_large_height, immobile, is_unarmed, large_model, mud_blood, not_dex, not_int, stone_armour |
Packs |
生命
200%
護甲
+100%
異常狀態臨界值
200%
抗性
0 0 0 0
傷害
156%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 6
攻擊間隔
1.5 秒
傷害分佈
±0%
經驗值
200%
Model Size
113%
類型
HarbingerTotem
Metadata
HarbingerTotem5
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
82
生命
57,123
護甲
171,302
閃避
7,608
能量護盾
0
傷害
1,326
法術傷害
1,326
命中
499
攻擊間隔
1.5
經驗值
26,012
異常狀態臨界值
57,123
冰緩
181
感電
181
易碎
1,022
焦灼
181
殘喘
499
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
HarbingerSkyBeam
法術
施放時間: 3 秒
冷卻時間: 8 秒
每秒造成 1467.8 基本火焰傷害
+3 秒基礎持續時間
active skill area of effect radius +% final [-80]
ground fire art variation [5]
monster penalty against minions damage +% final vs player minions [-60]
+3 秒基礎持續時間
active skill area of effect radius +% final [-80]
ground fire art variation [5]
monster penalty against minions damage +% final vs player minions [-60]
Object Type
version 2 extends "Metadata/Monsters/Totems/TotemBase" Stats { set_monster_no_drops_or_experience = 0 set_cannot_be_dominated = 0 set_immune_to_curses = 0 } Positioned { on_initial_position_set = "LockOrientation();" }
Object Type Codes
version 2 extends "Metadata/Monsters/Totems/TotemBase" BaseEvents { on_construction_complete = "HideMeshSegmentsBySubstring( spiral );" } Render { selection_height_override = 180.0 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Totems/HarbingerTotem5"] = { name = "<>", life = 2, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.56, damageSpread = 0, attackTime = 1.5, attackRange = 6, accuracy = 1, skillList = { "HarbingerSkyBeam", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["HarbingerSkyBeam"] = { name = "HarbingerSkyBeam", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "base_fire_damage_to_deal_per_minute", "base_skill_effect_duration", "ground_fire_art_variation", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {2, 3000, 5, -60, -80, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, [2] = {2, 3000, 5, -60, -80, levelRequirement = 30, statInterpolation = {3}, cost = { }, }, [3] = {2, 3000, 5, -60, -80, levelRequirement = 68, statInterpolation = {3}, cost = { }, }, [4] = {2, 3000, 5, -60, -80, levelRequirement = 82, statInterpolation = {3}, cost = { }, }, }, }
<>
幽魂 | N |
---|---|
地區 | 神域之殿.煉獄 |
標籤 | construct, immobile, is_unarmed, large_model, mud_blood, non_attacking, not_dex, not_int, stone_armour |
Packs |
生命
800%
護甲
+100%
異常狀態臨界值
200%
抗性
0 0 0 0
傷害
156%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 6
攻擊間隔
1.5 秒
傷害分佈
±0%
經驗值
200%
Model Size
113%
類型
HarbingerTotemUber
Metadata
HarbingerTotemUber1_
Object Type
version 2 extends "Metadata/Monsters/Totems/TotemBase" Stats { set_monster_no_drops_or_experience = 0 set_cannot_be_dominated = 0 set_immune_to_curses = 0 } Positioned { on_initial_position_set = "LockOrientation();" }
Object Type Codes
version 2 extends "Metadata/Monsters/Totems/TotemBase" BaseEvents { on_construction_complete = "HideMeshSegmentsBySubstring( spiral );" } Render { selection_height_override = 180.0 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Totems/HarbingerTotemUber1_"] = { name = "<>", life = 8, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.56, damageSpread = 0, attackTime = 1.5, attackRange = 6, accuracy = 1, skillList = { }, modList = { }, }
減少 75% 承受傷害
Id | MonsterImplicitDamageReductionAura2 |
---|---|
Family | MonsterAura |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
減傷光環
範圍: 40
周圍的友方承受較少傷害
增益效果減少 75% 承受傷害
Damage Reduction Aura
增加光環技能 800% 範圍效果
Id | MonsterTotemIncreasedAuraRange1 |
---|---|
Family | MonsterAuraRange |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | aura |
<>
創造物
地區: 神域之殿.煉獄
幽魂 | N |
---|---|
地區 | 神域之殿.煉獄 |
標籤 | construct, immobile, is_unarmed, large_model, mud_blood, non_attacking, not_dex, not_int, stone_armour |
Packs |
生命
800%
護甲
+100%
異常狀態臨界值
200%
抗性
0 0 0 0
傷害
156%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 6
攻擊間隔
1.5 秒
傷害分佈
±0%
經驗值
200%
Model Size
113%
類型
HarbingerTotemUber
Metadata
HarbingerTotemUber2
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
83
生命
256,134
護甲
184,954
閃避
7,860
能量護盾
0
傷害
1,405
法術傷害
1,405
命中
518
攻擊間隔
1.5
經驗值
26,264
異常狀態臨界值
64,033
冰緩
202
感電
202
易碎
1,145
焦灼
202
殘喘
559
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MonsterProximityShieldHarbingerLarge
法術, 範圍, 持續時間, 可觸發, 範圍法術
施放時間: 1 秒
冷卻時間: 8 秒
在力場之外的敵人無法對你造成直接傷害
inside shield [#]
infinite skill effect duration [1]
Object Type
version 2 extends "Metadata/Monsters/Totems/HarbingerTotem/HarbingerTotem"
Object Type Codes
version 2 extends "Metadata/Monsters/Totems/HarbingerTotem/HarbingerTotem" Targetable { display_info_string = "HarbingerDisplayInfoStringTotem1" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Totems/HarbingerTotemUber2"] = { name = "<>", life = 8, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.56, damageSpread = 0, attackTime = 1.5, attackRange = 6, accuracy = 1, skillList = { "MonsterProximityShieldHarbingerLarge", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MonsterProximityShieldHarbingerLarge"] = { name = "MonsterProximityShieldHarbingerLarge", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "infinite_skill_effect_duration", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
<>
幽魂 | N |
---|---|
地區 | 神域之殿.煉獄 |
標籤 | aura_bearer, construct, immobile, is_unarmed, large_model, mud_blood, non_attacking, not_dex, not_int, stone_armour |
Packs |
生命
800%
護甲
+100%
異常狀態臨界值
200%
抗性
0 0 0 0
傷害
156%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 6
攻擊間隔
1.5 秒
傷害分佈
±0%
經驗值
200%
Model Size
113%
類型
HarbingerTotemUber
Metadata
HarbingerTotemUber3
Object Type
version 2 extends "Metadata/Monsters/Totems/HarbingerTotem/HarbingerTotem"
Object Type Codes
version 2 extends "Metadata/Monsters/Totems/HarbingerTotem/HarbingerTotem" Targetable { display_info_string = "HarbingerDisplayInfoStringTotem2" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Totems/HarbingerTotemUber3"] = { name = "<>", life = 8, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.56, damageSpread = 0, attackTime = 1.5, attackRange = 6, accuracy = 1, skillList = { }, modList = { }, }
hinder aura behaviour variation [1]
Id | HearbyEnemiesAreHinderedHarbinger |
---|---|
Family | NearbyEnemiesAreSlowed |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
hinder_aura
範圍: 50
hinder aura behaviour variation [1]
<>
創造物
地區: 神域之殿.煉獄
幽魂 | N |
---|---|
地區 | 神域之殿.煉獄 |
標籤 | 法術, construct, immobile, is_unarmed, large_model, lightning_affinity, mud_blood, not_dex, not_int, stone_armour |
Packs |
生命
800%
護甲
+100%
異常狀態臨界值
200%
抗性
0 0 0 0
傷害
156%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 6
攻擊間隔
1.5 秒
傷害分佈
±0%
經驗值
200%
Model Size
113%
類型
HarbingerTotemUber
Metadata
HarbingerTotemUber4
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
83
生命
256,134
護甲
184,954
閃避
7,860
能量護盾
0
傷害
1,405
法術傷害
1,405
命中
518
攻擊間隔
1.5
經驗值
26,264
異常狀態臨界值
64,033
冰緩
202
感電
202
易碎
1,145
焦灼
202
殘喘
559
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
HarbingerLightningMortar
投射物, 玩家投射物, 法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 範圍法術
暴擊率: 5%
施放時間: 1 秒
冷卻時間: 2 秒
通用的怪物砲擊技能。與怪物投射物相似,但帶有衝擊效果。
造成 1186 至 1779 閃電傷害
發射 2 個額外投射物
base is projectile [1]
is area damage [1]
projectile speed variation +% [10]
projectile spread radius [20]
projectiles not offset [1]
發射 2 個額外投射物
base is projectile [1]
is area damage [1]
projectile speed variation +% [10]
projectile spread radius [20]
projectiles not offset [1]
Object Type
version 2 extends "Metadata/Monsters/Totems/TotemBase" Stats { set_monster_no_drops_or_experience = 0 set_cannot_be_dominated = 0 set_immune_to_curses = 0 } Positioned { on_initial_position_set = "LockOrientation();" }
Object Type Codes
version 2 extends "Metadata/Monsters/Totems/TotemBase" BaseEvents { on_construction_complete = "HideMeshSegmentsBySubstring( spiral );" } Render { selection_height_override = 180.0 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Totems/HarbingerTotemUber4"] = { name = "<>", life = 8, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.56, damageSpread = 0, attackTime = 1.5, attackRange = 6, accuracy = 1, skillList = { "HarbingerLightningMortar", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["HarbingerLightningMortar"] = { name = "HarbingerLightningMortar", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "projectile_spread_radius", "projectile_speed_variation_+%", "number_of_additional_projectiles", "is_area_damage", "base_is_projectile", "projectiles_not_offset", }, levels = { [1] = {0.56000000238419, 0.83999997377396, 20, 10, 2, critChance = 5, levelRequirement = 55, statInterpolation = {3, 3}, cost = { }, }, [2] = {0.56000000238419, 0.83999997377396, 20, 10, 2, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, }, }, }
<>
創造物
地區: 神域之殿.煉獄
幽魂 | N |
---|---|
地區 | 神域之殿.煉獄 |
標籤 | construct, immobile, is_unarmed, large_model, mud_blood, not_dex, not_int, stone_armour |
Packs |
生命
800%
護甲
+100%
異常狀態臨界值
200%
抗性
0 0 0 0
傷害
156%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 6
攻擊間隔
1.5 秒
傷害分佈
±0%
經驗值
200%
Model Size
113%
類型
HarbingerTotemUber
Metadata
HarbingerTotemUber5
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
83
生命
256,134
護甲
184,954
閃避
7,860
能量護盾
0
傷害
1,405
法術傷害
1,405
命中
518
攻擊間隔
1.5
經驗值
26,264
異常狀態臨界值
64,033
冰緩
202
感電
202
易碎
1,145
焦灼
202
殘喘
559
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
HarbingerSkyBeam
法術
施放時間: 3 秒
冷卻時間: 8 秒
每秒造成 1526.5 基本火焰傷害
+3 秒基礎持續時間
active skill area of effect radius +% final [-80]
ground fire art variation [5]
monster penalty against minions damage +% final vs player minions [-60]
+3 秒基礎持續時間
active skill area of effect radius +% final [-80]
ground fire art variation [5]
monster penalty against minions damage +% final vs player minions [-60]
Object Type
version 2 extends "Metadata/Monsters/Totems/TotemBase" Stats { set_monster_no_drops_or_experience = 0 set_cannot_be_dominated = 0 set_immune_to_curses = 0 } Positioned { on_initial_position_set = "LockOrientation();" }
Object Type Codes
version 2 extends "Metadata/Monsters/Totems/TotemBase" BaseEvents { on_construction_complete = "HideMeshSegmentsBySubstring( spiral );" } Render { selection_height_override = 180.0 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Totems/HarbingerTotemUber5"] = { name = "<>", life = 8, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.56, damageSpread = 0, attackTime = 1.5, attackRange = 6, accuracy = 1, skillList = { "HarbingerSkyBeam", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["HarbingerSkyBeam"] = { name = "HarbingerSkyBeam", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "base_fire_damage_to_deal_per_minute", "base_skill_effect_duration", "ground_fire_art_variation", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {2, 3000, 5, -60, -80, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, [2] = {2, 3000, 5, -60, -80, levelRequirement = 30, statInterpolation = {3}, cost = { }, }, [3] = {2, 3000, 5, -60, -80, levelRequirement = 68, statInterpolation = {3}, cost = { }, }, [4] = {2, 3000, 5, -60, -80, levelRequirement = 82, statInterpolation = {3}, cost = { }, }, }, }
<>
創造物
harbinger base currency shard stack tenths to drop [0,15]
harbinger base currency shard stack tenths to drop best of 3 outcomes [0]
harbinger base currency shard stack tenths to drop best of 3 outcomes [0]
幽魂 | N |
---|---|
標籤 | 法術, construct, immobile, is_unarmed, large_model, mud_blood, not_dex, not_int, stone_armour |
生命
1000%
護甲
+100%
異常狀態臨界值
200%
抗性
0 0 0 0
傷害
300%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 6
攻擊間隔
1.5 秒
傷害分佈
±0%
經驗值
200%
Model Size
200%
類型
HarbingerTotemScarab
Metadata
HarbingerTotemScarab2
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
64,334
護甲
57,580
閃避
4,739
能量護盾
0
傷害
1,121
法術傷害
1,121
命中
290
攻擊間隔
1.5
經驗值
20,510
異常狀態臨界值
12,867
冰緩
41
感電
41
易碎
230
焦灼
41
殘喘
112
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
HarbingerBallLightningTotem
法術, 傷害, 投射物, 範圍, 圖騰技能, 陷阱技能, 地雷技能, 法術可重複, 可觸發, 閃電, 範圍法術
暴擊率: 5%
施放時間: 3 秒
冷卻時間: 4 秒
造成 161.7 至 242.6 閃電傷害
發射 4 個額外投射物
以環狀型式發射投射物
減少 20% 投射物速度
base is projectile [1]
projectile uses contact position [1]
發射 4 個額外投射物
以環狀型式發射投射物
減少 20% 投射物速度
base is projectile [1]
projectile uses contact position [1]
Object Type
Object Type Codes
-- src\Data\Spectres.lua minions["Metadata/Monsters/Totems/HarbingerTotemScarab2"] = { name = "<>", life = 10, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 3, damageSpread = 0, attackTime = 1.5, attackRange = 6, accuracy = 1, skillList = { "HarbingerBallLightningTotem", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["HarbingerBallLightningTotem"] = { name = "HarbingerBallLightningTotem", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Projectile] = true, [SkillType.Area] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Lightning] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "base_projectile_speed_+%", "number_of_additional_projectiles", "base_is_projectile", "projectile_uses_contact_position", "projectiles_nova", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -20, 4, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }
harbinger base currency shard stack tenths to drop [0,15]
harbinger base currency shard stack tenths to drop best of 3 outcomes [0]
Id | HarbingerCurrencyShardsObelisk |
---|---|
Family | HarbingerCurrencyShards |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
<>
創造物
減少 75% 承受傷害
增加光環技能 1400% 範圍效果
增加 20% 行動速度
harbinger base currency shard stack tenths to drop [0,15]
harbinger base currency shard stack tenths to drop best of 3 outcomes [0]
增加光環技能 1400% 範圍效果
增加 20% 行動速度
harbinger base currency shard stack tenths to drop [0,15]
harbinger base currency shard stack tenths to drop best of 3 outcomes [0]
幽魂 | N |
---|---|
標籤 | 法術, construct, immobile, is_unarmed, large_model, mud_blood, not_dex, not_int, stone_armour |
生命
1000%
護甲
+100%
異常狀態臨界值
200%
抗性
0 0 0 0
傷害
300%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 6
攻擊間隔
1.5 秒
傷害分佈
±0%
經驗值
200%
Model Size
200%
類型
HarbingerTotemScarab
Metadata
HarbingerTotemScarab3
Object Type
Object Type Codes
-- src\Data\Spectres.lua minions["Metadata/Monsters/Totems/HarbingerTotemScarab3"] = { name = "<>", life = 10, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 3, damageSpread = 0, attackTime = 1.5, attackRange = 6, accuracy = 1, skillList = { }, modList = { }, }
減少 75% 承受傷害
Id | MonsterImplicitDamageReductionAura2 |
---|---|
Family | MonsterAura |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
減傷光環
範圍: 40
周圍的友方承受較少傷害
增益效果減少 75% 承受傷害
Damage Reduction Aura
增加光環技能 1400% 範圍效果
Id | MonsterTotemIncreasedAuraRange2 |
---|---|
Family | MonsterAuraRange |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | aura |
增加 20% 行動速度
Id | MonsterImplicitHarbingerActionSpeedAura |
---|---|
Family | MonsterAura |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
潺流不息
範圍: 50
在你周圍的時間過得更快速。
增加 20% 行動速度
The Flow Untethered
harbinger base currency shard stack tenths to drop [0,15]
harbinger base currency shard stack tenths to drop best of 3 outcomes [0]
Id | HarbingerCurrencyShardsObelisk |
---|---|
Family | HarbingerCurrencyShards |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
<>
創造物
harbinger base currency shard stack tenths to drop [0,15]
harbinger base currency shard stack tenths to drop best of 3 outcomes [0]
harbinger base currency shard stack tenths to drop best of 3 outcomes [0]
幽魂 | N |
---|---|
標籤 | 法術, construct, immobile, is_unarmed, large_model, mud_blood, not_dex, not_int, stone_armour |
生命
1000%
護甲
+100%
異常狀態臨界值
200%
抗性
0 0 0 0
傷害
300%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 6
攻擊間隔
1.5 秒
傷害分佈
±0%
經驗值
200%
Model Size
200%
類型
HarbingerTotemScarab
Metadata
HarbingerTotemScarab4
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
64,334
護甲
57,580
閃避
4,739
能量護盾
0
傷害
1,121
法術傷害
1,121
命中
290
攻擊間隔
1.5
經驗值
20,510
異常狀態臨界值
12,867
冰緩
41
感電
41
易碎
230
焦灼
41
殘喘
112
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
HarbingerWarpFlameTotem
法術, 可觸發
施放時間: 2 秒
冷卻時間: 4 秒
每秒造成 622.6 基本火焰傷害
+5 秒基礎持續時間
ground fire art variation [5]
+5 秒基礎持續時間
ground fire art variation [5]
Object Type
Object Type Codes
-- src\Data\Spectres.lua minions["Metadata/Monsters/Totems/HarbingerTotemScarab4"] = { name = "<>", life = 10, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 3, damageSpread = 0, attackTime = 1.5, attackRange = 6, accuracy = 1, skillList = { "HarbingerWarpFlameTotem", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["HarbingerWarpFlameTotem"] = { name = "HarbingerWarpFlameTotem", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "base_fire_damage_to_deal_per_minute", "base_skill_effect_duration", "ground_fire_art_variation", }, levels = { [1] = {6, 5000, 5, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, }
harbinger base currency shard stack tenths to drop [0,15]
harbinger base currency shard stack tenths to drop best of 3 outcomes [0]
Id | HarbingerCurrencyShardsObelisk |
---|---|
Family | HarbingerCurrencyShards |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |