幽魂Y
地區神諭之殿.歸徒, 神諭之殿.降師, 神諭之殿.神臨, 神域之殿.煉獄
標籤fast_movement, has_dagger, has_one_handed_melee, human, humanoid, light_armour, medium_height, melee, not_int, not_str, physical_affinity, red_blood, slashing_weapon
Packs
  • WorldAreas#1089, WorldAreas#1090, WorldAreas#1091, 神諭之殿.歸徒, 神諭之殿.降師, 神諭之殿.神臨: 神諭傀儡, <>, <>, <>, <>, <>, 神諭狂徒, 神諭狂徒, 神諭信徒
  • 神域之殿.煉獄: 神諭傀儡, <>, <>, <>, <>, <>, 神諭狂徒, 神諭狂徒, 神諭信徒
  • 生命
    120%
    閃避
    +15%
    異常狀態臨界值
    120%
    抗性
    0 30 0 30
    傷害
    120%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    4 ~ 6
    攻擊間隔
    1.995 秒
    傷害分佈
    ±20%
    經驗值
    120%
    Model Size
    100%
    類型
    Cannibal2
    Metadata
    CannibalHarbingerCold
    等級
    83
    生命
    38,420
    護甲
    92,477
    閃避
    7,860
    能量護盾
    0
    傷害
    1,080
    法術傷害
    1,080
    命中
    0
    攻擊間隔
    1.995
    經驗值
    15,758
    異常狀態臨界值
    38,420
    冰緩
    121
    感電
    121
    易碎
    687
    焦灼
    121
    殘喘
    336
    MeleeAtAnimationSpeed
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 864–1297
    暴擊率: 5%
    攻擊間隔: 1.995 秒
    用強大的攻擊擊倒敵人。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }
    
    Monster
    {
    	flip_enabled = true
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Cannibal/CannibalHarbingerCold"] = {
        name = "Harbinger Fanatic",
        life = 1.2,
        fireResist = 0,
        coldResist = 30,
        lightningResist = 0,
        chaosResist = 30,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.995,
        attackRange = 6,
        accuracy = 1,
        weaponType1 = "Dagger",
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    幽魂Y
    地區神諭之殿.歸徒, 神諭之殿.降師, 神諭之殿.神臨, 神域之殿.煉獄
    標籤fast_movement, has_dagger, has_one_handed_melee, human, humanoid, light_armour, medium_height, melee, not_int, not_str, physical_affinity, red_blood, slashing_weapon
    Packs
  • WorldAreas#1089, WorldAreas#1090, WorldAreas#1091, 神諭之殿.歸徒, 神諭之殿.降師, 神諭之殿.神臨: <>, <>, <>, <>, <>, 神諭狂徒, 神諭信徒
  • 神域之殿.煉獄: <>, <>, <>, <>, <>, 神諭狂徒, 神諭信徒
  • 生命
    120%
    閃避
    +15%
    異常狀態臨界值
    120%
    抗性
    0 30 0 30
    傷害
    120%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    4 ~ 6
    攻擊間隔
    1.995 秒
    傷害分佈
    ±20%
    經驗值
    120%
    Model Size
    100%
    類型
    Cannibal2
    Metadata
    CannibalHarbingerLightning
    等級
    83
    生命
    38,420
    護甲
    92,477
    閃避
    7,860
    能量護盾
    0
    傷害
    1,080
    法術傷害
    1,080
    命中
    0
    攻擊間隔
    1.995
    經驗值
    15,758
    異常狀態臨界值
    38,420
    冰緩
    121
    感電
    121
    易碎
    687
    焦灼
    121
    殘喘
    336
    MeleeAtAnimationSpeed
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 864–1297
    暴擊率: 5%
    攻擊間隔: 1.995 秒
    用強大的攻擊擊倒敵人。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }
    
    Monster
    {
    	flip_enabled = true
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Cannibal/CannibalHarbingerLightning"] = {
        name = "Harbinger Fanatic",
        life = 1.2,
        fireResist = 0,
        coldResist = 30,
        lightningResist = 0,
        chaosResist = 30,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.995,
        attackRange = 6,
        accuracy = 1,
        weaponType1 = "Dagger",
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    神諭狂徒
    人形
    stance movement speed +% final [-58]
    Harbinger Fanatic
    幽魂Y
    地區神諭之殿.歸徒, 神諭之殿.降師, 神諭之殿.神臨, 神域之殿.煉獄
    標籤bludgeoning_weapon, fast_movement, has_one_hand_mace, has_one_handed_melee, human, humanoid, light_armour, medium_height, melee, not_int, not_str, physical_affinity, red_blood
    Packs
  • WorldAreas#1089, WorldAreas#1090, WorldAreas#1091, 神諭之殿.歸徒, 神諭之殿.降師, 神諭之殿.神臨: 神諭傀儡, <>, <>, <>, <>, <>, 神諭狂徒, 神諭狂徒, 神諭信徒
  • 神域之殿.煉獄: 神諭傀儡, <>, <>, <>, <>, <>, 神諭狂徒, 神諭狂徒, 神諭信徒
  • 生命
    120%
    閃避
    +15%
    異常狀態臨界值
    120%
    抗性
    0 30 0 30
    傷害
    120%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    4 ~ 12
    攻擊間隔
    1.995 秒
    傷害分佈
    ±20%
    經驗值
    120%
    Model Size
    100%
    類型
    Cannibal2
    Metadata
    CannibalMaleHarbingerCold
    等級
    83
    生命
    38,420
    護甲
    92,477
    閃避
    7,860
    能量護盾
    0
    傷害
    1,080
    法術傷害
    1,080
    命中
    0
    攻擊間隔
    1.995
    經驗值
    15,758
    異常狀態臨界值
    38,420
    冰緩
    121
    感電
    121
    易碎
    687
    焦灼
    121
    殘喘
    336
    MeleeAtAnimationSpeed
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 864–1297
    暴擊率: 5%
    攻擊間隔: 1.995 秒
    用強大的攻擊擊倒敵人。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }
    
    Monster
    {
    	flip_enabled = true
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Cannibal/CannibalMaleHarbingerCold"] = {
        name = "Harbinger Fanatic",
        life = 1.2,
        fireResist = 0,
        coldResist = 30,
        lightningResist = 0,
        chaosResist = 30,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.995,
        attackRange = 12,
        accuracy = 1,
        weaponType1 = "One Hand Mace",
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    stance movement speed +% final [-58]
    IdStanceScavengerWalkMale___
    FamilyStance
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: -58 Max: -58 全域
  • Craft Tagsspeed
    IdNothing
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Edit

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