Fanatique des Précurseurs
Harbinger Fanatic
SpectreY
AreaCarte de Précurseur, Carte de Précurseur, Carte de Précurseur, La Tête de pont infusée
Tagsfast_movement, has_dagger, has_one_handed_melee, human, humanoid, light_armour, medium_height, melee, not_int, not_str, physical_affinity, red_blood, slashing_weapon
Packs
  • WorldAreas#1087, WorldAreas#1088, WorldAreas#1089, Carte de Précurseur, Carte de Précurseur, Carte de Précurseur: Marionnette des Précurseurs, <>, <>, <>, <>, <>, Fanatique des Précurseurs, Fanatique des Précurseurs, Croyant des Précurseurs
  • La Tête de pont infusée: Marionnette des Précurseurs, <>, <>, <>, <>, <>, Fanatique des Précurseurs, Fanatique des Précurseurs, Croyant des Précurseurs
  • Vie
    120%
    Évasion
    +15%
    Ailment Threshold
    120%
    Résistance
    0 30 0 30
    Damage
    120%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    4 ~ 6
    Attack Time
    1.995 Second
    Damage Spread
    ±20%
    Expérience
    120%
    Model Size
    100%
    Type
    Cannibal2
    Metadata
    CannibalHarbingerCold
    Niveau
    83
    Vie
    38,420
    Armure
    92,477
    Évasion
    9,039
    Bouclier d'énergie
    0
    Damage
    1,080
    Dégâts des sorts
    1,080
    Précision
    518
    Attack Time
    1.995
    Expérience
    15,758
    Ailment Threshold
    38,420
    Chill
    121
    Shock
    121
    Brittle
    687
    Scorch
    121
    Sap
    336
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Attaque par défaut
    Base Damage: 864–1297
    Chances de coup critique: 5%
    Attack Time: 1.995 sec.
    Frappez vos ennemis d'un coup puissant.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }
    
    Monster
    {
    	flip_enabled = true
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Cannibal/CannibalHarbingerCold"] = {
        name = "Harbinger Fanatic",
        life = 1.2,
        fireResist = 0,
        coldResist = 30,
        lightningResist = 0,
        chaosResist = 30,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.995,
        attackRange = 6,
        accuracy = 1,
        weaponType1 = "Dagger",
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Fanatique des Précurseurs
    Harbinger Fanatic
    SpectreY
    AreaCarte de Précurseur, Carte de Précurseur, Carte de Précurseur, La Tête de pont infusée
    Tagsfast_movement, has_dagger, has_one_handed_melee, human, humanoid, light_armour, medium_height, melee, not_int, not_str, physical_affinity, red_blood, slashing_weapon
    Packs
  • WorldAreas#1087, WorldAreas#1088, WorldAreas#1089, Carte de Précurseur, Carte de Précurseur, Carte de Précurseur: <>, <>, <>, <>, <>, Fanatique des Précurseurs, Croyant des Précurseurs
  • La Tête de pont infusée: <>, <>, <>, <>, <>, Fanatique des Précurseurs, Croyant des Précurseurs
  • Vie
    120%
    Évasion
    +15%
    Ailment Threshold
    120%
    Résistance
    0 30 0 30
    Damage
    120%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    4 ~ 6
    Attack Time
    1.995 Second
    Damage Spread
    ±20%
    Expérience
    120%
    Model Size
    100%
    Type
    Cannibal2
    Metadata
    CannibalHarbingerLightning
    Niveau
    83
    Vie
    38,420
    Armure
    92,477
    Évasion
    9,039
    Bouclier d'énergie
    0
    Damage
    1,080
    Dégâts des sorts
    1,080
    Précision
    518
    Attack Time
    1.995
    Expérience
    15,758
    Ailment Threshold
    38,420
    Chill
    121
    Shock
    121
    Brittle
    687
    Scorch
    121
    Sap
    336
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Attaque par défaut
    Base Damage: 864–1297
    Chances de coup critique: 5%
    Attack Time: 1.995 sec.
    Frappez vos ennemis d'un coup puissant.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }
    
    Monster
    {
    	flip_enabled = true
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Cannibal/CannibalHarbingerLightning"] = {
        name = "Harbinger Fanatic",
        life = 1.2,
        fireResist = 0,
        coldResist = 30,
        lightningResist = 0,
        chaosResist = 30,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.995,
        attackRange = 6,
        accuracy = 1,
        weaponType1 = "Dagger",
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Fanatique des Précurseurs
    Humanoïde
    stance movement speed +% final [-58]
    Harbinger Fanatic
    SpectreY
    AreaCarte de Précurseur, Carte de Précurseur, Carte de Précurseur, La Tête de pont infusée
    Tagsbludgeoning_weapon, fast_movement, has_one_hand_mace, has_one_handed_melee, human, humanoid, light_armour, medium_height, melee, not_int, not_str, physical_affinity, red_blood
    Packs
  • WorldAreas#1087, WorldAreas#1088, WorldAreas#1089, Carte de Précurseur, Carte de Précurseur, Carte de Précurseur: Marionnette des Précurseurs, <>, <>, <>, <>, <>, Fanatique des Précurseurs, Fanatique des Précurseurs, Croyant des Précurseurs
  • La Tête de pont infusée: Marionnette des Précurseurs, <>, <>, <>, <>, <>, Fanatique des Précurseurs, Fanatique des Précurseurs, Croyant des Précurseurs
  • Vie
    120%
    Évasion
    +15%
    Ailment Threshold
    120%
    Résistance
    0 30 0 30
    Damage
    120%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    4 ~ 12
    Attack Time
    1.995 Second
    Damage Spread
    ±20%
    Expérience
    120%
    Model Size
    100%
    Type
    Cannibal2
    Metadata
    CannibalMaleHarbingerCold
    Niveau
    83
    Vie
    38,420
    Armure
    92,477
    Évasion
    9,039
    Bouclier d'énergie
    0
    Damage
    1,080
    Dégâts des sorts
    1,080
    Précision
    518
    Attack Time
    1.995
    Expérience
    15,758
    Ailment Threshold
    38,420
    Chill
    121
    Shock
    121
    Brittle
    687
    Scorch
    121
    Sap
    336
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Attaque par défaut
    Base Damage: 864–1297
    Chances de coup critique: 5%
    Attack Time: 1.995 sec.
    Frappez vos ennemis d'un coup puissant.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }
    
    Monster
    {
    	flip_enabled = true
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Cannibal/CannibalMaleHarbingerCold"] = {
        name = "Harbinger Fanatic",
        life = 1.2,
        fireResist = 0,
        coldResist = 30,
        lightningResist = 0,
        chaosResist = 30,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.995,
        attackRange = 12,
        accuracy = 1,
        weaponType1 = "One Hand Mace",
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    stance movement speed +% final [-58]
    IdStanceScavengerWalkMale___
    FamilyStance
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: -58 Max: -58 Global
  • Craft Tagsspeed
    IdNothing
    FamilyNothing
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Edit

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