Vorboten-Fanatiker
Harbinger Fanatic
SpectreY
Area'Vorboten'-Karte, 'Vorboten'-Karte, 'Vorboten'-Karte, Verstärkter Brückenkopf
Tagsfast_movement, has_dagger, has_one_handed_melee, human, humanoid, light_armour, medium_height, melee, not_int, not_str, physical_affinity, red_blood, slashing_weapon
Packs
  • WorldAreas#1089, WorldAreas#1090, WorldAreas#1091, 'Vorboten'-Karte, 'Vorboten'-Karte, 'Vorboten'-Karte: Vorboten-Marionette, <>, <>, <>, <>, <>, Vorboten-Fanatiker, Vorboten-Fanatiker, Vorboten-Verehrer
  • Verstärkter Brückenkopf: Vorboten-Marionette, <>, <>, <>, <>, <>, Vorboten-Fanatiker, Vorboten-Fanatiker, Vorboten-Verehrer
  • Leben
    120%
    Ausweichen
    +15%
    Ailment Threshold
    120%
    Widerstand
    0 30 0 30
    Damage
    120%
    Genauigkeit
    100%
    Kritische Trefferchance
    +5%
    Multiplikator für kritischen Treffer
    +130%
    Attack Distance
    4 ~ 6
    Attack Time
    1.995 Second
    Damage Spread
    ±20%
    Erfahrung
    120%
    Model Size
    100%
    Type
    Cannibal2
    Metadata
    CannibalHarbingerCold
    Stufe
    83
    Leben
    38,420
    Rüstung
    92,477
    Ausweichen
    9,039
    Energieschild
    0
    Damage
    1,080
    Zauberschaden
    1,080
    Genauigkeit
    518
    Attack Time
    1.995
    Erfahrung
    15,758
    Ailment Threshold
    38,420
    Chill
    121
    Shock
    121
    Brittle
    687
    Scorch
    121
    Sap
    336
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Standardangriff
    Base Damage: 864–1297
    Kritische Trefferchance: 5%
    Attack Time: 1.995 Sek.
    Streckt Eure Feinde mit einem mächtigen Schlag nieder.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }
    
    Monster
    {
    	flip_enabled = true
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Cannibal/CannibalHarbingerCold"] = {
        name = "Harbinger Fanatic",
        life = 1.2,
        fireResist = 0,
        coldResist = 30,
        lightningResist = 0,
        chaosResist = 30,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.995,
        attackRange = 6,
        accuracy = 1,
        weaponType1 = "Dagger",
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Vorboten-Fanatiker
    Harbinger Fanatic
    SpectreY
    Area'Vorboten'-Karte, 'Vorboten'-Karte, 'Vorboten'-Karte, Verstärkter Brückenkopf
    Tagsfast_movement, has_dagger, has_one_handed_melee, human, humanoid, light_armour, medium_height, melee, not_int, not_str, physical_affinity, red_blood, slashing_weapon
    Packs
  • WorldAreas#1089, WorldAreas#1090, WorldAreas#1091, 'Vorboten'-Karte, 'Vorboten'-Karte, 'Vorboten'-Karte: <>, <>, <>, <>, <>, Vorboten-Fanatiker, Vorboten-Verehrer
  • Verstärkter Brückenkopf: <>, <>, <>, <>, <>, Vorboten-Fanatiker, Vorboten-Verehrer
  • Leben
    120%
    Ausweichen
    +15%
    Ailment Threshold
    120%
    Widerstand
    0 30 0 30
    Damage
    120%
    Genauigkeit
    100%
    Kritische Trefferchance
    +5%
    Multiplikator für kritischen Treffer
    +130%
    Attack Distance
    4 ~ 6
    Attack Time
    1.995 Second
    Damage Spread
    ±20%
    Erfahrung
    120%
    Model Size
    100%
    Type
    Cannibal2
    Metadata
    CannibalHarbingerLightning
    Stufe
    83
    Leben
    38,420
    Rüstung
    92,477
    Ausweichen
    9,039
    Energieschild
    0
    Damage
    1,080
    Zauberschaden
    1,080
    Genauigkeit
    518
    Attack Time
    1.995
    Erfahrung
    15,758
    Ailment Threshold
    38,420
    Chill
    121
    Shock
    121
    Brittle
    687
    Scorch
    121
    Sap
    336
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Standardangriff
    Base Damage: 864–1297
    Kritische Trefferchance: 5%
    Attack Time: 1.995 Sek.
    Streckt Eure Feinde mit einem mächtigen Schlag nieder.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }
    
    Monster
    {
    	flip_enabled = true
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Cannibal/CannibalHarbingerLightning"] = {
        name = "Harbinger Fanatic",
        life = 1.2,
        fireResist = 0,
        coldResist = 30,
        lightningResist = 0,
        chaosResist = 30,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.995,
        attackRange = 6,
        accuracy = 1,
        weaponType1 = "Dagger",
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Vorboten-Fanatiker
    Humanoid
    stance movement speed +% final [-58]
    Harbinger Fanatic
    SpectreY
    Area'Vorboten'-Karte, 'Vorboten'-Karte, 'Vorboten'-Karte, Verstärkter Brückenkopf
    Tagsbludgeoning_weapon, fast_movement, has_one_hand_mace, has_one_handed_melee, human, humanoid, light_armour, medium_height, melee, not_int, not_str, physical_affinity, red_blood
    Packs
  • WorldAreas#1089, WorldAreas#1090, WorldAreas#1091, 'Vorboten'-Karte, 'Vorboten'-Karte, 'Vorboten'-Karte: Vorboten-Marionette, <>, <>, <>, <>, <>, Vorboten-Fanatiker, Vorboten-Fanatiker, Vorboten-Verehrer
  • Verstärkter Brückenkopf: Vorboten-Marionette, <>, <>, <>, <>, <>, Vorboten-Fanatiker, Vorboten-Fanatiker, Vorboten-Verehrer
  • Leben
    120%
    Ausweichen
    +15%
    Ailment Threshold
    120%
    Widerstand
    0 30 0 30
    Damage
    120%
    Genauigkeit
    100%
    Kritische Trefferchance
    +5%
    Multiplikator für kritischen Treffer
    +130%
    Attack Distance
    4 ~ 12
    Attack Time
    1.995 Second
    Damage Spread
    ±20%
    Erfahrung
    120%
    Model Size
    100%
    Type
    Cannibal2
    Metadata
    CannibalMaleHarbingerCold
    Stufe
    83
    Leben
    38,420
    Rüstung
    92,477
    Ausweichen
    9,039
    Energieschild
    0
    Damage
    1,080
    Zauberschaden
    1,080
    Genauigkeit
    518
    Attack Time
    1.995
    Erfahrung
    15,758
    Ailment Threshold
    38,420
    Chill
    121
    Shock
    121
    Brittle
    687
    Scorch
    121
    Sap
    336
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Standardangriff
    Base Damage: 864–1297
    Kritische Trefferchance: 5%
    Attack Time: 1.995 Sek.
    Streckt Eure Feinde mit einem mächtigen Schlag nieder.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }
    
    Monster
    {
    	flip_enabled = true
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Cannibal/CannibalMaleHarbingerCold"] = {
        name = "Harbinger Fanatic",
        life = 1.2,
        fireResist = 0,
        coldResist = 30,
        lightningResist = 0,
        chaosResist = 30,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.995,
        attackRange = 12,
        accuracy = 1,
        weaponType1 = "One Hand Mace",
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    stance movement speed +% final [-58]
    IdStanceScavengerWalkMale___
    FamilyStance
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: -58 Max: -58 Global
  • Craft Tagsspeed
    IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1