無盡之日荷莉歐
創造物
地區: 暮色神廟
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
display monster mod nemesis test [0]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
不會被暈眩
Helial, the Day Unending
幽魂N
地區暮色神廟
標籤法術, construct, fire_affinity, has_one_handed_melee, has_thrusting_one_hand_sword, humanoid, large_height, large_model, medium_movement, melee, mud_blood, not_dex, not_int, physical_affinity, puncturing_weapon, solaris_boss_map, stone_armour, stone_construct, unique_map_boss
生命
5000%
護甲
+100%
異常狀態臨界值
3000%
抗性
40 40 40 25
傷害
200%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 15
攻擊間隔
1.5 秒
傷害分佈
±20%
經驗值
200%
Model Size
100%
類型
SolarisUniqueMap
Metadata
SolarisUniqueMap
等級
71
生命
10,335,616
護甲
72,946
閃避
5,260
能量護盾
0
傷害
1,019
法術傷害
1,520
命中
326
攻擊間隔
1.005
經驗值
120,439
異常狀態臨界值
3,534,781
冰緩
11,177
感電
11,177
易碎
63,234
焦灼
11,177
殘喘
30,880
SolarisEnergyLance
法術
施放時間: 3 秒
冷卻時間: 5 秒
投射物穿透全部目標
造成 47237084 火焰傷害
發射 4 個額外投射物
+5 米近戰打擊距離
maintain projectile direction when using contact position [1]
monster penalty against minions damage +% final vs player minions [-50]
projectile uses contact position [1]
SolarisEnergyLanceQuick
法術
施放時間: 1.73 秒
冷卻時間: 4 秒
投射物穿透全部目標
造成 23613542 火焰傷害
+4 米近戰打擊距離
maintain projectile direction when using contact position [1]
monster penalty against minions damage +% final vs player minions [-25]
projectile uses contact position [1]
SolarisBackflip
法術, 範圍, 火焰, 範圍法術
施放時間: 3.17 秒
冷卻時間: 10 秒
你的擊中不能暈眩敵人
造成 10571586 火焰傷害
monster penalty against minions damage +% final vs player minions [-25]
MeleeThrustAttack
攻擊, 傷害, 可觸發
基本傷害: 1618–2427
暴擊率: 5%
攻擊間隔: 1.5 秒
冷卻時間: 5 秒
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
SolarisTransform
LunarisDodgeLeft
冷卻時間: 2.5 秒
monster dodge distance [18]
LunarisDodgeRight
冷卻時間: 2.5 秒
monster dodge direction [1]
monster dodge distance [18]
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 1618–2427
暴擊率: 5%
攻擊間隔: 1.5 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]
LunarisDodgeBack
冷卻時間: 2.5 秒
monster dodge direction [3]
monster dodge distance [28]
SolarisSkyBeam
法術
施放時間: 2.5 秒
冷卻時間: 8 秒
每秒造成 3607.5 基本火焰傷害
+3 秒基礎持續時間
active skill area of effect radius +% final [-40]
ground fire art variation [4]
monster penalty against minions damage +% final vs player minions [-60]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	basic_action = "Emerge"
	basic_action = "ChangeToStance1"
	basic_action = "ChangeToStance2"
	basic_action = "Emerge2"
}

Transitionable
{
	num_states = 4
	on_transition_to_2 = "MakeCollidable( );"
	on_transition_to_3 = "RemoveCollidability( );"
	on_transition_to_4 = "MakeCollidable( );"

	//this.1 = PreFight (Invisible)
	//this.2 = First Engagement (Visible)
	//this.3 = Celestial Phase (Invisible)
	//this.4 = Final Fight Emerging
	//this.5 = Final Fight Engaged

}

Stats
{
	set_curse_orb_additional_height = -10
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Transitionable
{
	create_state_1 = "DisableRendering( ); RemoveCollidability( );"
	on_transition_to_2 = "EnableRendering( );"
	on_transition_to_3 = "DisableRendering( );"
	create_state_3 = "DisableRendering( ); RemoveCollidability( );"
	create_state_4 = "AddEffectPack(Metadata/Effects/Spells/monsters_effects/Solaris_and_Lunaris/Solaris_e/Solaris_CelestialPowers.epk);"
	on_transition_to_4 = "EnableRendering( ); AddEffectPack( Metadata/Effects/Spells/monsters_effects/Solaris_and_Lunaris/Solaris_e/Solaris_CelestialPowers.epk );"
}

Life
{
	on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/Solaris_and_Lunaris/Solaris_e/Solaris_CelestialPowers.epk );"
	on_spawned_dead = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/Solaris_and_Lunaris/Solaris_e/Solaris_CelestialPowers.epk );"
}

Render
{
	selection_height_override = 250.0
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LunarisSolaris/SolarisUniqueMap"] = {
    name = "Helial, the Day Unending",
    life = 50,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 2,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 15,
    accuracy = 1,
    weaponType1 = "Thrusting One Hand Sword",
    weaponType2 = "Shield",
    skillList = {
        "Melee",
        "LunarisDodgeLeft",
        "LunarisDodgeRight",
        "LunarisDodgeBack",
        "MeleeThrustAttack",
        "SolarisSkyBeam",
        "SolarisEnergyLance",
        "SolarisEnergyLanceQuick",
        "SolarisBackflip",
        "SolarisTransform",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LunarisDodgeLeft"] = {
    name = "LunarisDodgeLeft",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_dodge_distance",
    },
    levels = {
        [1] = {18, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LunarisDodgeRight"] = {
    name = "LunarisDodgeRight",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_dodge_direction",
        "monster_dodge_distance",
    },
    levels = {
        [1] = {1, 18, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LunarisDodgeBack"] = {
    name = "LunarisDodgeBack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_dodge_direction",
        "monster_dodge_distance",
    },
    levels = {
        [1] = {3, 28, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeThrustAttack"] = {
    name = "MeleeThrustAttack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
    },
    levels = {
        [1] = {-25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SolarisSkyBeam"] = {
    name = "SolarisSkyBeam",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.5,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_fire_damage_to_deal_per_minute",
        "base_skill_effect_duration",
        "ground_fire_art_variation",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "active_skill_area_of_effect_radius_+%_final",
    },
    levels = {
        [1] = {4.4000000953674, 3000, 4, -60, -40, levelRequirement = 61, statInterpolation = {3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SolarisEnergyLance"] = {
    name = "SolarisEnergyLance",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "number_of_additional_projectiles",
        "melee_weapon_range_+",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "always_pierce",
        "projectile_uses_contact_position",
        "maintain_projectile_direction_when_using_contact_position",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 4, 50, -50, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SolarisEnergyLanceQuick"] = {
    name = "SolarisEnergyLanceQuick",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.73,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "melee_weapon_range_+",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "always_pierce",
        "projectile_uses_contact_position",
        "maintain_projectile_direction_when_using_contact_position",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 40, -25, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SolarisBackflip"] = {
    name = "SolarisBackflip",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Fire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3.17,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "cannot_stun",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, -25, levelRequirement = 61, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SolarisTransform"] = {
    name = "SolarisTransform",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
IdMonsterMapBoss
FamilyMonsterMapBoss
Domains怪物 (3)
GenerationType傳奇 (3)
Req. level1
Stats
  • monster slain experience +% Min: 100 Max: 100 全域
  • monster dropped item rarity +% Min: 15000 Max: 15000 全域
  • display monster mod nemesis test [0]
    IdSolarisFinalFormDaemon
    FamilyDaemon
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • display monster mod nemesis test Min: 0 Max: 0 全域
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 全域
  • IdNothing
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    不會被暈眩
    IdMonsterCannotBeStunned1
    Name堅韌的
    FamilyMonsterCannotBeStunned
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • base cannot be stunned Min: 1 Max: 1 全域
  • Spawn Tagsnot_str: 0 default: 1000
    無盡之日荷莉歐
    創造物
    不能被傷害
    怪物增加 100% 經驗值
    增加 15000% 物品掉落稀有度
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    cant possess this [1]
    cant touch this [1]
    Helial, the Day Unending
    幽魂N
    標籤法術, construct, humanoid, immobile, is_unarmed, large_model, mud_blood, puncturing_weapon, small_height, stone_armour, stone_construct
    生命
    100%
    異常狀態臨界值
    100%
    抗性
    40 40 40 25
    傷害
    100%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 14
    攻擊間隔
    1.5 秒
    傷害分佈
    ±20%
    經驗值
    100%
    Model Size
    100%
    類型
    SolarisCelestialForm
    Metadata
    SolarisCelestialFormDawnMap
    等級
    68
    生命
    139,346
    護甲
    28,790
    閃避
    4,739
    能量護盾
    0
    傷害
    425
    法術傷害
    635
    命中
    290
    攻擊間隔
    1.005
    經驗值
    56,403
    異常狀態臨界值
    87,788
    冰緩
    278
    感電
    278
    易碎
    1,570
    焦灼
    278
    殘喘
    767
    SolarisSkyBeamCelestialDawn
    法術
    施放時間: 3 秒
    冷卻時間: 12 秒
    每秒造成 2597 基本火焰傷害
    +3 秒基礎持續時間
    active skill area of effect radius +% final [-40]
    ground fire art variation [4]
    monster penalty against minions damage +% final vs player minions [-60]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	corpse_usable = false
    }
    
    Stats
    {
    	immune_to_curses = 1
    	immune_to_auras_from_other_entities = 1
    	set_item_drop_slots = 0
    	is_hidden_monster = 1
    	base_cannot_be_damaged = 1
    	base_cannot_be_stunned = 1
    	cannot_be_knocked_back = 1
    	set_mana_regeneration_rate_per_minute_% = 1100
    	monster_rarity_damage_+%_final = -70
    }
    
    Positioned
    {
    }
    
    Pathfinding
    {
    	immobile = true
    }
    
    Actor
    {
    	slow_animations_go_to_idle = false
    	basic_action = "Emerge"
    }
    
    Transitionable
    {
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Targetable
    {
    	no_highlight = true
    	targetable = false
    }
    
    Render
    {
    	//turn_duration = 0.5
    	has_light = true
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LunarisSolaris/SolarisCelestialFormDawnMap"] = {
        name = "Helial, the Day Unending",
        life = 1,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 14,
        accuracy = 1,
        skillList = {
            "SolarisSkyBeamCelestialDawn",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SolarisSkyBeamCelestialDawn"] = {
        name = "SolarisSkyBeamCelestialDawn",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_fire_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "ground_fire_art_variation",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {4.4000000953674, 3000, 4, -60, -40, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    
    不能被傷害
    IdMonsterCannotBeDamaged
    FamilyCannotBeDamaged
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • base cannot be damaged Min: 1 Max: 1 全域
  • 傷害免疫
    免疫所有傷害
    不能被傷害
    Cannot Be Damaged
    怪物增加 100% 經驗值
    增加 15000% 物品掉落稀有度
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 全域
  • monster dropped item rarity +% Min: 15000 Max: 15000 全域
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityActBoss
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 全域
  • cant possess this [1]
    IdTormentCantPossessThis
    FamilyCantPossessThis
    Domains怪物 (3)
    GenerationType苦痛 (7)
    Req. level1
    Stats
  • cant possess this Min: 1 Max: 1 全域
  • cant touch this [1]
    IdTormentCantTouchThis
    FamilyCantTouchThis
    Domains怪物 (3)
    GenerationType苦痛 (7)
    Req. level1
    Stats
  • cant touch this Min: 1 Max: 1 全域
  • 無盡之日荷莉歐
    創造物
    不能被傷害
    怪物增加 100% 經驗值
    增加 15000% 物品掉落稀有度
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    cant possess this [1]
    cant touch this [1]
    Helial, the Day Unending
    幽魂N
    標籤法術, construct, humanoid, immobile, is_unarmed, large_model, mud_blood, puncturing_weapon, stone_armour, stone_construct
    生命
    100%
    異常狀態臨界值
    100%
    抗性
    40 40 40 25
    傷害
    100%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 14
    攻擊間隔
    1.5 秒
    傷害分佈
    ±20%
    經驗值
    100%
    Model Size
    40%
    類型
    SolarisCelestialForm
    Metadata
    SolarisCelestialFormDawnMapStandalone
    等級
    68
    生命
    139,346
    護甲
    28,790
    閃避
    4,739
    能量護盾
    0
    傷害
    425
    法術傷害
    635
    命中
    290
    攻擊間隔
    1.005
    經驗值
    56,403
    異常狀態臨界值
    87,788
    冰緩
    278
    感電
    278
    易碎
    1,570
    焦灼
    278
    殘喘
    767
    SolarisSkyBeamCelestialDawn
    法術
    施放時間: 3 秒
    冷卻時間: 12 秒
    每秒造成 2597 基本火焰傷害
    +3 秒基礎持續時間
    active skill area of effect radius +% final [-40]
    ground fire art variation [4]
    monster penalty against minions damage +% final vs player minions [-60]
    FaceLastTarget
    面對最後目標

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	corpse_usable = false
    }
    
    Stats
    {
    	immune_to_curses = 1
    	immune_to_auras_from_other_entities = 1
    	set_item_drop_slots = 0
    	is_hidden_monster = 1
    	base_cannot_be_damaged = 1
    	base_cannot_be_stunned = 1
    	cannot_be_knocked_back = 1
    	set_mana_regeneration_rate_per_minute_% = 1100
    	monster_rarity_damage_+%_final = -70
    }
    
    Positioned
    {
    }
    
    Pathfinding
    {
    	immobile = true
    }
    
    Actor
    {
    	slow_animations_go_to_idle = false
    	basic_action = "Emerge"
    }
    
    Transitionable
    {
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Targetable
    {
    	no_highlight = true
    	targetable = false
    }
    
    Render
    {
    	has_light = true
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LunarisSolaris/SolarisCelestialFormDawnMapStandalone"] = {
        name = "Helial, the Day Unending",
        life = 1,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 14,
        accuracy = 1,
        skillList = {
            "FaceLastTarget",
            "SolarisSkyBeamCelestialDawn",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["FaceLastTarget"] = {
        name = "Face Last Target",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.01,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SolarisSkyBeamCelestialDawn"] = {
        name = "SolarisSkyBeamCelestialDawn",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_fire_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "ground_fire_art_variation",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {4.4000000953674, 3000, 4, -60, -40, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    
    不能被傷害
    IdMonsterCannotBeDamaged
    FamilyCannotBeDamaged
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • base cannot be damaged Min: 1 Max: 1 全域
  • 傷害免疫
    免疫所有傷害
    不能被傷害
    Cannot Be Damaged
    怪物增加 100% 經驗值
    增加 15000% 物品掉落稀有度
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 全域
  • monster dropped item rarity +% Min: 15000 Max: 15000 全域
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityActBoss
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 全域
  • cant possess this [1]
    IdTormentCantPossessThis
    FamilyCantPossessThis
    Domains怪物 (3)
    GenerationType苦痛 (7)
    Req. level1
    Stats
  • cant possess this Min: 1 Max: 1 全域
  • cant touch this [1]
    IdTormentCantTouchThis
    FamilyCantTouchThis
    Domains怪物 (3)
    GenerationType苦痛 (7)
    Req. level1
    Stats
  • cant touch this Min: 1 Max: 1 全域
  • 無盡之日荷莉歐
    創造物
    不能被傷害
    怪物增加 100% 經驗值
    增加 15000% 物品掉落稀有度
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    cant possess this [1]
    cant touch this [1]
    Helial, the Day Unending
    幽魂N
    標籤法術, construct, fire_affinity, humanoid, immobile, is_unarmed, large_model, mud_blood, puncturing_weapon, small_height, stone_armour, stone_construct
    生命
    100%
    異常狀態臨界值
    100%
    抗性
    40 40 40 25
    傷害
    100%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 14
    攻擊間隔
    1.5 秒
    傷害分佈
    ±20%
    經驗值
    100%
    Model Size
    100%
    類型
    SolarisCelestialFormUniqueMap
    Metadata
    SolarisCelestialFormUniqueMap
    等級
    68
    生命
    139,346
    護甲
    28,790
    閃避
    4,739
    能量護盾
    0
    傷害
    425
    法術傷害
    635
    命中
    290
    攻擊間隔
    1.005
    經驗值
    56,403
    異常狀態臨界值
    87,788
    冰緩
    278
    感電
    278
    易碎
    1,570
    焦灼
    278
    殘喘
    767
    SolarisSkyBeamCelestial
    法術
    施放時間: 3 秒
    冷卻時間: 6 秒
    每秒造成 3116.3 基本火焰傷害
    +3 秒基礎持續時間
    active skill area of effect radius +% final [-40]
    ground fire art variation [4]
    monster penalty against minions damage +% final vs player minions [-60]
    SolarisSolarFlare
    法術, 範圍, 火焰, 範圍法術
    施放時間: 2 秒
    冷卻時間: 9 秒
    你的擊中不能暈眩敵人
    +3.33 秒基礎持續時間
    基礎額外效果持續時間 1
    造成 592.6888.9 火焰傷害
    active skill area of effect radius +% final [40]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-70]
    FaceLastTarget
    面對最後目標

    Object Type

    version 2
    extends "Metadata/Monsters/LunarisSolaris/CelestialFormDuskDawnUniqueMap"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LunarisSolaris/CelestialFormDuskDawnUniqueMap"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LunarisSolaris/SolarisCelestialFormUniqueMap"] = {
        name = "Helial, the Day Unending",
        life = 1,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 14,
        accuracy = 1,
        skillList = {
            "FaceLastTarget",
            "SolarisSkyBeamCelestial",
            "SolarisSolarFlare",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["FaceLastTarget"] = {
        name = "Face Last Target",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.01,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SolarisSkyBeamCelestial"] = {
        name = "SolarisSkyBeamCelestial",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_fire_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "ground_fire_art_variation",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {4.4000000953674, 3000, 4, -60, -40, levelRequirement = 61, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SolarisSolarFlare"] = {
        name = "SolarisSolarFlare",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Fire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_skill_effect_duration",
            "base_secondary_skill_effect_duration",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "cannot_stun",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 3330, 1000, -70, 40, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    不能被傷害
    IdMonsterCannotBeDamaged
    FamilyCannotBeDamaged
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • base cannot be damaged Min: 1 Max: 1 全域
  • 傷害免疫
    免疫所有傷害
    不能被傷害
    Cannot Be Damaged
    怪物增加 100% 經驗值
    增加 15000% 物品掉落稀有度
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 全域
  • monster dropped item rarity +% Min: 15000 Max: 15000 全域
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 全域
  • cant possess this [1]
    IdTormentCantPossessThis
    FamilyCantPossessThis
    Domains怪物 (3)
    GenerationType苦痛 (7)
    Req. level1
    Stats
  • cant possess this Min: 1 Max: 1 全域
  • cant touch this [1]
    IdTormentCantTouchThis
    FamilyCantTouchThis
    Domains怪物 (3)
    GenerationType苦痛 (7)
    Req. level1
    Stats
  • cant touch this Min: 1 Max: 1 全域
  • 無盡之日荷莉歐
    創造物
    不能被傷害
    怪物增加 100% 經驗值
    增加 15000% 物品掉落稀有度
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    cant possess this [1]
    cant touch this [1]
    Helial, the Day Unending
    幽魂N
    標籤法術, construct, fire_affinity, humanoid, immobile, is_unarmed, large_model, mud_blood, puncturing_weapon, small_height, stone_armour, stone_construct
    生命
    100%
    異常狀態臨界值
    100%
    抗性
    40 40 40 25
    傷害
    100%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 14
    攻擊間隔
    1.5 秒
    傷害分佈
    ±20%
    經驗值
    100%
    Model Size
    100%
    類型
    SolarisCelestialFormUniqueMap
    Metadata
    SolarisCelestialFormAmbushUniqueMap
    等級
    68
    生命
    139,346
    護甲
    28,790
    閃避
    4,739
    能量護盾
    0
    傷害
    425
    法術傷害
    635
    命中
    290
    攻擊間隔
    1.005
    經驗值
    56,403
    異常狀態臨界值
    87,788
    冰緩
    278
    感電
    278
    易碎
    1,570
    焦灼
    278
    殘喘
    767
    SolarisSkyBeamCelestial
    法術
    施放時間: 3 秒
    冷卻時間: 6 秒
    每秒造成 3116.3 基本火焰傷害
    +3 秒基礎持續時間
    active skill area of effect radius +% final [-40]
    ground fire art variation [4]
    monster penalty against minions damage +% final vs player minions [-60]
    SolarisSolarFlare
    法術, 範圍, 火焰, 範圍法術
    施放時間: 2 秒
    冷卻時間: 9 秒
    你的擊中不能暈眩敵人
    +3.33 秒基礎持續時間
    基礎額外效果持續時間 1
    造成 592.6888.9 火焰傷害
    active skill area of effect radius +% final [40]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-70]
    FaceLastTarget
    面對最後目標

    Object Type

    version 2
    extends "Metadata/Monsters/LunarisSolaris/CelestialFormDuskDawnUniqueMap"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LunarisSolaris/CelestialFormDuskDawnUniqueMap"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LunarisSolaris/SolarisCelestialFormAmbushUniqueMap"] = {
        name = "Helial, the Day Unending",
        life = 1,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 14,
        accuracy = 1,
        skillList = {
            "FaceLastTarget",
            "SolarisSkyBeamCelestial",
            "SolarisSolarFlare",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["FaceLastTarget"] = {
        name = "Face Last Target",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.01,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SolarisSkyBeamCelestial"] = {
        name = "SolarisSkyBeamCelestial",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_fire_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "ground_fire_art_variation",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {4.4000000953674, 3000, 4, -60, -40, levelRequirement = 61, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SolarisSolarFlare"] = {
        name = "SolarisSolarFlare",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Fire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_skill_effect_duration",
            "base_secondary_skill_effect_duration",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "cannot_stun",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 3330, 1000, -70, 40, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    不能被傷害
    IdMonsterCannotBeDamaged
    FamilyCannotBeDamaged
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • base cannot be damaged Min: 1 Max: 1 全域
  • 傷害免疫
    免疫所有傷害
    不能被傷害
    Cannot Be Damaged
    怪物增加 100% 經驗值
    增加 15000% 物品掉落稀有度
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 全域
  • monster dropped item rarity +% Min: 15000 Max: 15000 全域
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 全域
  • cant possess this [1]
    IdTormentCantPossessThis
    FamilyCantPossessThis
    Domains怪物 (3)
    GenerationType苦痛 (7)
    Req. level1
    Stats
  • cant possess this Min: 1 Max: 1 全域
  • cant touch this [1]
    IdTormentCantTouchThis
    FamilyCantTouchThis
    Domains怪物 (3)
    GenerationType苦痛 (7)
    Req. level1
    Stats
  • cant touch this Min: 1 Max: 1 全域