MirageVillageShippingSanctumArchnemesisExpeditionDetonatorUltimatumAltarRitualRuneHeistSumgglersCacheHarvestPortalAfflictionInitiatorBlightCoreLegionInitiatorBetrayalSymbolCatarinaDelveMineralVeinIncursionCraftingBenchBestiaryRareMonsterAbyssBreachEssenceStrongboxShrine
Helial, el Día interminable
Constructo
IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning IconEnemyResistanceChaos
monster dropped item rarity +% [15000]
monster slain experience +% [100]
display monster mod nemesis test [0]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
No te pueden aturdir
Helial, the Day Unending
Spectre
AreaEl Templo del crepúsculo
TagsLanzador de hechizos, construct, fire_affinity, has_one_handed_melee, has_thrusting_one_hand_sword, humanoid, large_height, large_model, medium_movement, melee, mud_blood, not_dex, not_int, physical_affinity, puncturing_weapon, solaris_boss_map, stone_armour, stone_construct, unique_map_boss
Vida
5000%
Armadura
+100%
Ailment Threshold
3000%
Resistencia
IconEnemyResistanceFire40% IconEnemyResistanceCold40% IconEnemyResistanceLightning40% IconEnemyResistanceChaos25%
Damage
200%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 15
Attack Time
1.5 Second
Damage Spread
±20%
Experiencia
200%
Model Size
100%
Type
SolarisUniqueMap
Metadata
SolarisUniqueMap
Nivel
76
Vida
28,614,086
Armadura
107,792
Evasión
6,235
Damage
1,369
Daño de hechizos
2,043
Precisión
792
Attack Time
1.005
Experiencia
132,044
Minion Life
5,788,433
Minion Damage
1,125
Ailment Threshold
8,755,910
Chill
27,686
Shock
27,686
Brittle
156,634
Scorch
27,686
Sap
76,492
Phys Convert Ele
280%
SolarisEnergyLance
Spell
Tiempo de lanzamiento: 3 seg
Tiempo de recarga: 5 seg
Inflige de 6400 a 9601 de daño de fuego
Dispara 4 proyectiles adicionales
+5 metros al alcance de los golpes cuerpo a cuerpo
always pierce [1]
apply gauntlet ruin on hit [1]
maintain projectile direction when using contact position [1]
monster penalty against minions damage +% final vs player minions [-50]
projectile uses contact position [1]
SolarisEnergyLanceQuick
Spell
Tiempo de lanzamiento: 1.73 seg
Tiempo de recarga: 4 seg
Inflige de 3200 a 4800 de daño de fuego
+4 metros al alcance de los golpes cuerpo a cuerpo
always pierce [1]
apply gauntlet ruin on hit [1]
maintain projectile direction when using contact position [1]
monster penalty against minions damage +% final vs player minions [-25]
projectile uses contact position [1]
SolarisBackflip
Spell, Area, Fire, AreaSpell
Tiempo de lanzamiento: 3.17 seg
Tiempo de recarga: 10 seg
Inflige de 1366 a 2049 de daño de fuego
apply gauntlet ruin on hit [1]
cannot stun [1]
monster penalty against minions damage +% final vs player minions [-25]
MeleeThrustAttack
Attack, Damage, Triggerable
Base Damage: 21733260
Probabilidad de golpe crítico: 5%
Attack Time: 1.5 seg
Tiempo de recarga: 5 seg
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
SolarisTransform
LunarisDodgeLeft
Tiempo de recarga: 2.5 seg
monster dodge distance [18]
LunarisDodgeRight
Tiempo de recarga: 2.5 seg
monster dodge direction [1]
monster dodge distance [18]
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 21733260
Probabilidad de golpe crítico: 5%
Attack Time: 1.5 seg
Derriba a tus enemigos con un golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]
iconbasicattack
LunarisDodgeBack
Tiempo de recarga: 2.5 seg
monster dodge direction [3]
monster dodge distance [28]
SolarisSkyBeam
Spell
Tiempo de lanzamiento: 2.5 seg
Tiempo de recarga: 8 seg
La duración base es de 3 segundos
active skill area of effect radius +% final [-40]
apply gauntlet ruin on hit [1]
base fire damage to deal per minute [293348]
ground fire art variation [4]
monster penalty against minions damage +% final vs player minions [-60]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	basic_action = "Emerge"
	basic_action = "ChangeToStance1"
	basic_action = "ChangeToStance2"
	basic_action = "Emerge2"
}

Transitionable
{
	num_states = 4
	on_transition_to_2 = "MakeCollidable( );"
	on_transition_to_3 = "RemoveCollidability( );"
	on_transition_to_4 = "MakeCollidable( );"

	//this.1 = PreFight (Invisible)
	//this.2 = First Engagement (Visible)
	//this.3 = Celestial Phase (Invisible)
	//this.4 = Final Fight Emerging
	//this.5 = Final Fight Engaged

}

Stats
{
	set_curse_orb_additional_height = -10
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LunarisSolaris/SolarisUniqueMap"] = {
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    name = "Helial, the Day Unending",
    life = 50,
    damage = 2,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 15,
    accuracy = 1,
    weaponType1 = "Thrusting One Hand Sword",
    weaponType2 = "Shield",
    skillList = {
        "Melee",
        "LunarisDodgeLeft",
        "LunarisDodgeRight",
        "LunarisDodgeBack",
        "MeleeThrustAttack",
        "SolarisSkyBeam",
        "SolarisEnergyLance",
        "SolarisEnergyLanceQuick",
        "SolarisBackflip",
        "SolarisTransform",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LunarisDodgeLeft"] = {
    name = "LunarisDodgeLeft",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_dodge_distance",
    },
    levels = {
        [1] = {18, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LunarisDodgeRight"] = {
    name = "LunarisDodgeRight",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_dodge_direction",
        "monster_dodge_distance",
    },
    levels = {
        [1] = {1, 18, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LunarisDodgeBack"] = {
    name = "LunarisDodgeBack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_dodge_direction",
        "monster_dodge_distance",
    },
    levels = {
        [1] = {3, 28, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeThrustAttack"] = {
    name = "MeleeThrustAttack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
    },
    levels = {
        [1] = {-25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SolarisSkyBeam"] = {
    name = "SolarisSkyBeam",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.5,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_fire_damage_to_deal_per_minute",
        "base_skill_effect_duration",
        "ground_fire_art_variation",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "active_skill_area_of_effect_radius_+%_final",
        "apply_gauntlet_ruin_on_hit",
    },
    levels = {
        [1] = {4.4000000953674, 3000, 4, -60, -40, levelRequirement = 61, statInterpolation = {3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SolarisEnergyLance"] = {
    name = "SolarisEnergyLance",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "number_of_additional_projectiles",
        "melee_weapon_range_+",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "always_pierce",
        "projectile_uses_contact_position",
        "maintain_projectile_direction_when_using_contact_position",
        "apply_gauntlet_ruin_on_hit",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 4, 50, -50, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SolarisEnergyLanceQuick"] = {
    name = "SolarisEnergyLanceQuick",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.73,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "melee_weapon_range_+",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "always_pierce",
        "projectile_uses_contact_position",
        "maintain_projectile_direction_when_using_contact_position",
        "apply_gauntlet_ruin_on_hit",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 40, -25, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SolarisBackflip"] = {
    name = "SolarisBackflip",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Fire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3.17,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "cannot_stun",
        "apply_gauntlet_ruin_on_hit",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, -25, levelRequirement = 61, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SolarisTransform"] = {
    name = "SolarisTransform",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
monster dropped item rarity +% [15000]
monster slain experience +% [100]
FamilyMonsterMapBoss
Domainsmonstruo (3)
GenerationTypeÚnicos (3)
Req. level1
Stats
  • monster slain experience +% 100 100 Global
  • monster dropped item rarity +% 15000 15000 Global
  • display monster mod nemesis test [0]
    FamilyDaemon
    Domainsmonstruo (3)
    GenerationTypeÚnicos (3)
    Req. level1
    Stats
  • display monster mod nemesis test 0 0 Global — Valor fijo
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    FamilyNothing
    Domainsmonstruo (3)
    GenerationTypeÚnicos (3)
    Req. level1
    Stats
  • cannot be stunned while stunned 1 1 Global — Valor fijo
  • cannot be stunned for ms after stun finished 2000 2000 Global
  • FamilyNothing
    Domainsmonstruo (3)
    GenerationTypeÚnicos (3)
    Req. level1
    No te pueden aturdir
    Name{Inamovible}{Inamovible}{Inamovibles}{Inamovibles}
    FamilyMonsterCannotBeStunned
    Domainsmonstruo (3)
    GenerationTypeÚnicos (3)
    Req. level1
    Stats
  • base cannot be stunned 1 1 Global — Valor fijo
  • Spawn Tagsnot_str: 0 default: 1000
    keyval
    Stats.item_drop_slots1
    Stats.energy_shield_recharge_rate_per_minute_%2000
    Stats.mana_regeneration_rate_per_minute_%100
    Stats.base_maximum_mana200
    Stats.maximum_physical_damage_reduction_%75
    Stats.max_viper_strike_orbs4
    Stats.base_maximum_all_resistances_%75
    Stats.max_fuse_arrow_orbs5
    Stats.max_fire_beam_stacks8
    Stats.max_charged_attack_stacks10
    Stats.base_critical_strike_multiplier130
    Stats.critical_ailment_dot_multiplier_+30
    Stats.max_endurance_charges3
    Stats.max_frenzy_charges3
    Stats.max_power_charges3
    Stats.base_attack_speed_+%_per_frenzy_charge4
    Stats.base_attack_speed_+%_per_frenzy_charge_if_not_player_minion11
    Stats.base_cast_speed_+%_per_frenzy_charge4
    Stats.base_cast_speed_+%_per_frenzy_charge_if_not_player_minion11
    Stats.movement_velocity_+%_per_frenzy_charge_if_not_player_minion5
    Stats.object_inherent_damage_+%_final_per_frenzy_charge4
    Stats.physical_damage_reduction_%_per_endurance_charge4
    Stats.physical_damage_reduction_%_per_endurance_charge_if_not_player_minion11
    Stats.resist_all_elements_%_per_endurance_charge4
    Stats.resist_all_elements_%_per_endurance_charge_if_not_player_minion11
    Stats.critical_strike_chance_+%_per_power_charge50
    Stats.critical_strike_chance_+%_per_power_charge_if_not_player_minion150
    Stats.maximum_block_%75
    Stats.base_maximum_spell_block_%75
    Stats.base_number_of_totems_allowed1
    Stats.base_number_of_traps_allowed3
    Stats.base_number_of_remote_mines_allowed5
    Stats.movement_velocity_cap128
    Stats.maximum_life_leech_rate_%_per_minute1200
    Stats.maximum_mana_leech_rate_%_per_minute1200
    Stats.maximum_energy_shield_leech_rate_%_per_minute600
    Stats.monster_ignite_damage_+%_final-72
    Stats.monster_bleeding_damage_+%_final-86
    Stats.monster_poison_damage_+%_final-50
    Stats.bleeding_moving_damage_%_of_base_override500
    Stats.max_azurite_debuff_stacks10
    Stats.impaled_debuff_base_duration_ms8000
    Stats.impaled_debuff_number_of_reflected_hits5
    Stats.ignore_skill_weapon_restrictions1
    Stats.base_total_number_of_sigils_allowed3
    Stats.maximum_life_leech_amount_per_leech_%_max_life10
    Stats.maximum_mana_leech_amount_per_leech_%_max_mana10
    Stats.maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield10
    Stats.object_inherent_melee_hit_stun_duration_+%_final20
    Stats.scale_melee_range_to_actor_scale1
    Stats.use_melee_pattern_range1
    Stats.actor_scale_+%_limit100
    Stats.damage_taken_when_hit_+%_final_per_fortification-1
    Stats.base_max_fortification20
    Stats.soul_eater_maximum_stacks45
    Stats.curse_orb_additional_height-10
    ObjectMagicProperties.stat_description_listMetadata/StatDescriptions/monster_stat_descriptions.txt
    Positioned.blockingtrue
    Positioned.team0
    Positioned.serialise_collidabletrue
    BaseEvents.server_onlytrue
    Actor.basic_actionMove, Flee, StrafeLeft, StrafeRight, Advance, DoNothing, MonsterPickup, Emerge, ChangeToStance1, ChangeToStance2, Emerge2
    Actor.slow_animations_go_to_idletrue
    Transitionable.num_states4
    Transitionable.on_transition_to_2MakeCollidable( );
    Transitionable.on_transition_to_3RemoveCollidability( );
    Transitionable.on_transition_to_4MakeCollidable( );
    Helial, el Día interminable
    Constructo
    IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning IconEnemyResistanceChaos
    monster dropped item rarity +% [15000]
    monster slain experience +% [100]
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    cant possess this [1]
    cant touch this [1]
    Helial, the Day Unending
    Spectre
    TagsLanzador de hechizos, construct, humanoid, immobile, is_unarmed, large_model, mud_blood, puncturing_weapon, small_height, stone_armour, stone_construct
    Vida
    100%
    Ailment Threshold
    100%
    Resistencia
    IconEnemyResistanceFire40% IconEnemyResistanceCold40% IconEnemyResistanceLightning40% IconEnemyResistanceChaos25%
    Damage
    100%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de golpe crítico
    +130%
    Attack Distance
    6 ~ 14
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experiencia
    100%
    Model Size
    100%
    Type
    SolarisCelestialForm
    Metadata
    SolarisCelestialFormDawnMap
    Nivel
    68
    Vida
    139,346
    Armadura
    28,790
    Evasión
    4,739
    Damage
    425
    Daño de hechizos
    635
    Precisión
    580
    Attack Time
    1.005
    Experiencia
    56,403
    Minion Life
    30,225
    Minion Damage
    340
    Ailment Threshold
    87,788
    Chill
    278
    Shock
    278
    Brittle
    1,570
    Scorch
    278
    Sap
    767
    Phys Convert Ele
    240%
    SolarisSkyBeamCelestialDawn
    Spell
    Tiempo de lanzamiento: 3 seg
    Tiempo de recarga: 12 seg
    La duración base es de 3 segundos
    active skill area of effect radius +% final [-40]
    base fire damage to deal per minute [150031]
    ground fire art variation [4]
    monster penalty against minions damage +% final vs player minions [-60]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	corpse_usable = false
    }
    
    Stats
    {
    	immune_to_curses = 1
    	immune_to_auras_from_other_entities = 1
    	set_item_drop_slots = 0
    	is_hidden_monster = 1
    	base_cannot_be_damaged = 1
    	base_cannot_be_stunned = 1
    	cannot_be_knocked_back = 1
    	set_mana_regeneration_rate_per_minute_% = 1100
    	monster_rarity_damage_+%_final = -70
    }
    
    Positioned
    {
    }
    
    Pathfinding
    {
    	immobile = true
    }
    
    Actor
    {
    	slow_animations_go_to_idle = false
    	basic_action = "Emerge"
    }
    
    Transitionable
    {
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LunarisSolaris/SolarisCelestialFormDawnMap"] = {
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        name = "Helial, the Day Unending",
        life = 1,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 14,
        accuracy = 1,
        skillList = {
            "SolarisSkyBeamCelestialDawn",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SolarisSkyBeamCelestialDawn"] = {
        name = "SolarisSkyBeamCelestialDawn",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_fire_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "ground_fire_art_variation",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {4.4000000953674, 3000, 4, -60, -40, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    
    FamilyCannotBeDamaged
    Domainsmonstruo (3)
    GenerationTypeÚnicos (3)
    Req. level1
    Stats
  • base cannot be damaged 1 1 Global — Valor fijo
  • No puedes ser dañado
    Inmune al daño
    base cannot be damaged [1]
    Cannot Be Damaged
    monster dropped item rarity +% [15000]
    monster slain experience +% [100]
    FamilyMonsterMapBoss
    Domainsmonstruo (3)
    GenerationTypeÚnicos (3)
    Req. level1
    Stats
  • monster slain experience +% 100 100 Global
  • monster dropped item rarity +% 15000 15000 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    FamilyNothing
    Domainsmonstruo (3)
    GenerationTypeÚnicos (3)
    Req. level1
    Stats
  • cannot be stunned while stunned 1 1 Global — Valor fijo
  • cannot be stunned for ms after stun finished 2000 2000 Global
  • cant possess this [1]
    FamilyCantPossessThis
    Domainsmonstruo (3)
    GenerationTypeTorment (7)
    Req. level1
    Stats
  • cant possess this 1 1 Global — Valor fijo
  • cant touch this [1]
    FamilyCantTouchThis
    Domainsmonstruo (3)
    GenerationTypeTorment (7)
    Req. level1
    Stats
  • cant touch this 1 1 Global — Valor fijo
  • Helial, el Día interminable
    Constructo
    IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning IconEnemyResistanceChaos
    monster dropped item rarity +% [15000]
    monster slain experience +% [100]
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    cant possess this [1]
    cant touch this [1]
    Helial, the Day Unending
    Spectre
    TagsLanzador de hechizos, construct, humanoid, immobile, is_unarmed, large_model, mud_blood, puncturing_weapon, stone_armour, stone_construct
    Vida
    100%
    Ailment Threshold
    100%
    Resistencia
    IconEnemyResistanceFire40% IconEnemyResistanceCold40% IconEnemyResistanceLightning40% IconEnemyResistanceChaos25%
    Damage
    100%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de golpe crítico
    +130%
    Attack Distance
    6 ~ 14
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experiencia
    100%
    Model Size
    40%
    Type
    SolarisCelestialForm
    Metadata
    SolarisCelestialFormDawnMapStandalone
    Nivel
    68
    Vida
    139,346
    Armadura
    28,790
    Evasión
    4,739
    Damage
    425
    Daño de hechizos
    635
    Precisión
    580
    Attack Time
    1.005
    Experiencia
    56,403
    Minion Life
    30,225
    Minion Damage
    340
    Ailment Threshold
    87,788
    Chill
    278
    Shock
    278
    Brittle
    1,570
    Scorch
    278
    Sap
    767
    Phys Convert Ele
    240%
    SolarisSkyBeamCelestialDawn
    Spell
    Tiempo de lanzamiento: 3 seg
    Tiempo de recarga: 12 seg
    La duración base es de 3 segundos
    active skill area of effect radius +% final [-40]
    base fire damage to deal per minute [150031]
    ground fire art variation [4]
    monster penalty against minions damage +% final vs player minions [-60]
    FaceLastTarget
    Enfrenta al último objetivo
    IllusionaryWolf

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	corpse_usable = false
    }
    
    Stats
    {
    	immune_to_curses = 1
    	immune_to_auras_from_other_entities = 1
    	set_item_drop_slots = 0
    	is_hidden_monster = 1
    	base_cannot_be_damaged = 1
    	base_cannot_be_stunned = 1
    	cannot_be_knocked_back = 1
    	set_mana_regeneration_rate_per_minute_% = 1100
    	monster_rarity_damage_+%_final = -70
    }
    
    Positioned
    {
    }
    
    Pathfinding
    {
    	immobile = true
    }
    
    Actor
    {
    	slow_animations_go_to_idle = false
    	basic_action = "Emerge"
    }
    
    Transitionable
    {
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LunarisSolaris/SolarisCelestialFormDawnMapStandalone"] = {
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        name = "Helial, the Day Unending",
        life = 1,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 14,
        accuracy = 1,
        skillList = {
            "FaceLastTarget",
            "SolarisSkyBeamCelestialDawn",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["FaceLastTarget"] = {
        name = "Face Last Target",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.01,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SolarisSkyBeamCelestialDawn"] = {
        name = "SolarisSkyBeamCelestialDawn",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_fire_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "ground_fire_art_variation",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {4.4000000953674, 3000, 4, -60, -40, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    
    FamilyCannotBeDamaged
    Domainsmonstruo (3)
    GenerationTypeÚnicos (3)
    Req. level1
    Stats
  • base cannot be damaged 1 1 Global — Valor fijo
  • No puedes ser dañado
    Inmune al daño
    base cannot be damaged [1]
    Cannot Be Damaged
    monster dropped item rarity +% [15000]
    monster slain experience +% [100]
    FamilyMonsterMapBoss
    Domainsmonstruo (3)
    GenerationTypeÚnicos (3)
    Req. level1
    Stats
  • monster slain experience +% 100 100 Global
  • monster dropped item rarity +% 15000 15000 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    FamilyNothing
    Domainsmonstruo (3)
    GenerationTypeÚnicos (3)
    Req. level1
    Stats
  • cannot be stunned while stunned 1 1 Global — Valor fijo
  • cannot be stunned for ms after stun finished 2000 2000 Global
  • cant possess this [1]
    FamilyCantPossessThis
    Domainsmonstruo (3)
    GenerationTypeTorment (7)
    Req. level1
    Stats
  • cant possess this 1 1 Global — Valor fijo
  • cant touch this [1]
    FamilyCantTouchThis
    Domainsmonstruo (3)
    GenerationTypeTorment (7)
    Req. level1
    Stats
  • cant touch this 1 1 Global — Valor fijo
  • Helial, el Día interminable
    Constructo
    IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning IconEnemyResistanceChaos
    monster dropped item rarity +% [15000]
    monster slain experience +% [100]
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    cant possess this [1]
    cant touch this [1]
    Helial, the Day Unending
    Spectre
    TagsLanzador de hechizos, construct, fire_affinity, humanoid, immobile, is_unarmed, large_model, mud_blood, puncturing_weapon, small_height, stone_armour, stone_construct
    Vida
    100%
    Ailment Threshold
    100%
    Resistencia
    IconEnemyResistanceFire40% IconEnemyResistanceCold40% IconEnemyResistanceLightning40% IconEnemyResistanceChaos25%
    Damage
    100%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de golpe crítico
    +130%
    Attack Distance
    6 ~ 14
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experiencia
    100%
    Model Size
    100%
    Type
    SolarisCelestialFormUniqueMap
    Metadata
    SolarisCelestialFormUniqueMap
    Nivel
    68
    Vida
    139,346
    Armadura
    28,790
    Evasión
    4,739
    Damage
    425
    Daño de hechizos
    635
    Precisión
    580
    Attack Time
    1.005
    Experiencia
    56,403
    Minion Life
    30,225
    Minion Damage
    340
    Ailment Threshold
    87,788
    Chill
    278
    Shock
    278
    Brittle
    1,570
    Scorch
    278
    Sap
    767
    Phys Convert Ele
    240%
    SolarisSkyBeamCelestial
    Spell
    Tiempo de lanzamiento: 3 seg
    Tiempo de recarga: 6 seg
    La duración base es de 3 segundos
    active skill area of effect radius +% final [-40]
    base fire damage to deal per minute [180033]
    ground fire art variation [4]
    monster penalty against minions damage +% final vs player minions [-60]
    SolarisSolarFlare
    Spell, Area, Fire, AreaSpell
    Tiempo de lanzamiento: 2 seg
    Tiempo de recarga: 9 seg
    La duración base es de 3.33 segundos
    La duración secundaria base es de 1 segundos
    Inflige de 570.6 a 855.8 de daño de fuego
    active skill area of effect radius +% final [40]
    cannot stun [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-70]
    FaceLastTarget
    Enfrenta al último objetivo
    IllusionaryWolf

    Object Type

    version 2
    extends "Metadata/Monsters/LunarisSolaris/CelestialFormDuskDawnUniqueMap"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LunarisSolaris/SolarisCelestialFormUniqueMap"] = {
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        name = "Helial, the Day Unending",
        life = 1,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 14,
        accuracy = 1,
        skillList = {
            "FaceLastTarget",
            "SolarisSkyBeamCelestial",
            "SolarisSolarFlare",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["FaceLastTarget"] = {
        name = "Face Last Target",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.01,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SolarisSkyBeamCelestial"] = {
        name = "SolarisSkyBeamCelestial",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_fire_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "ground_fire_art_variation",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {4.4000000953674, 3000, 4, -60, -40, levelRequirement = 61, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SolarisSolarFlare"] = {
        name = "SolarisSolarFlare",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Fire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_skill_effect_duration",
            "base_secondary_skill_effect_duration",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "cannot_stun",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 3330, 1000, -70, 40, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    FamilyCannotBeDamaged
    Domainsmonstruo (3)
    GenerationTypeÚnicos (3)
    Req. level1
    Stats
  • base cannot be damaged 1 1 Global — Valor fijo
  • No puedes ser dañado
    Inmune al daño
    base cannot be damaged [1]
    Cannot Be Damaged
    monster dropped item rarity +% [15000]
    monster slain experience +% [100]
    FamilyMonsterMapBoss
    Domainsmonstruo (3)
    GenerationTypeÚnicos (3)
    Req. level1
    Stats
  • monster slain experience +% 100 100 Global
  • monster dropped item rarity +% 15000 15000 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    FamilyNothing
    Domainsmonstruo (3)
    GenerationTypeÚnicos (3)
    Req. level1
    Stats
  • cannot be stunned while stunned 1 1 Global — Valor fijo
  • cannot be stunned for ms after stun finished 2000 2000 Global
  • cant possess this [1]
    FamilyCantPossessThis
    Domainsmonstruo (3)
    GenerationTypeTorment (7)
    Req. level1
    Stats
  • cant possess this 1 1 Global — Valor fijo
  • cant touch this [1]
    FamilyCantTouchThis
    Domainsmonstruo (3)
    GenerationTypeTorment (7)
    Req. level1
    Stats
  • cant touch this 1 1 Global — Valor fijo
  • Helial, el Día interminable
    Constructo
    IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning IconEnemyResistanceChaos
    monster dropped item rarity +% [15000]
    monster slain experience +% [100]
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    cant possess this [1]
    cant touch this [1]
    Helial, the Day Unending
    Spectre
    TagsLanzador de hechizos, construct, fire_affinity, humanoid, immobile, is_unarmed, large_model, mud_blood, puncturing_weapon, small_height, stone_armour, stone_construct
    Vida
    100%
    Ailment Threshold
    100%
    Resistencia
    IconEnemyResistanceFire40% IconEnemyResistanceCold40% IconEnemyResistanceLightning40% IconEnemyResistanceChaos25%
    Damage
    100%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de golpe crítico
    +130%
    Attack Distance
    6 ~ 14
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experiencia
    100%
    Model Size
    100%
    Type
    SolarisCelestialFormUniqueMap
    Metadata
    SolarisCelestialFormAmbushUniqueMap
    Nivel
    68
    Vida
    139,346
    Armadura
    28,790
    Evasión
    4,739
    Damage
    425
    Daño de hechizos
    635
    Precisión
    580
    Attack Time
    1.005
    Experiencia
    56,403
    Minion Life
    30,225
    Minion Damage
    340
    Ailment Threshold
    87,788
    Chill
    278
    Shock
    278
    Brittle
    1,570
    Scorch
    278
    Sap
    767
    Phys Convert Ele
    240%
    SolarisSkyBeamCelestial
    Spell
    Tiempo de lanzamiento: 3 seg
    Tiempo de recarga: 6 seg
    La duración base es de 3 segundos
    active skill area of effect radius +% final [-40]
    base fire damage to deal per minute [180033]
    ground fire art variation [4]
    monster penalty against minions damage +% final vs player minions [-60]
    SolarisSolarFlare
    Spell, Area, Fire, AreaSpell
    Tiempo de lanzamiento: 2 seg
    Tiempo de recarga: 9 seg
    La duración base es de 3.33 segundos
    La duración secundaria base es de 1 segundos
    Inflige de 570.6 a 855.8 de daño de fuego
    active skill area of effect radius +% final [40]
    cannot stun [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-70]
    FaceLastTarget
    Enfrenta al último objetivo
    IllusionaryWolf

    Object Type

    version 2
    extends "Metadata/Monsters/LunarisSolaris/CelestialFormDuskDawnUniqueMap"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LunarisSolaris/SolarisCelestialFormAmbushUniqueMap"] = {
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        name = "Helial, the Day Unending",
        life = 1,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 14,
        accuracy = 1,
        skillList = {
            "FaceLastTarget",
            "SolarisSkyBeamCelestial",
            "SolarisSolarFlare",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["FaceLastTarget"] = {
        name = "Face Last Target",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.01,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SolarisSkyBeamCelestial"] = {
        name = "SolarisSkyBeamCelestial",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_fire_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "ground_fire_art_variation",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {4.4000000953674, 3000, 4, -60, -40, levelRequirement = 61, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SolarisSolarFlare"] = {
        name = "SolarisSolarFlare",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Fire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_skill_effect_duration",
            "base_secondary_skill_effect_duration",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "cannot_stun",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 3330, 1000, -70, 40, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    FamilyCannotBeDamaged
    Domainsmonstruo (3)
    GenerationTypeÚnicos (3)
    Req. level1
    Stats
  • base cannot be damaged 1 1 Global — Valor fijo
  • No puedes ser dañado
    Inmune al daño
    base cannot be damaged [1]
    Cannot Be Damaged
    monster dropped item rarity +% [15000]
    monster slain experience +% [100]
    FamilyMonsterMapBoss
    Domainsmonstruo (3)
    GenerationTypeÚnicos (3)
    Req. level1
    Stats
  • monster slain experience +% 100 100 Global
  • monster dropped item rarity +% 15000 15000 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    FamilyNothing
    Domainsmonstruo (3)
    GenerationTypeÚnicos (3)
    Req. level1
    Stats
  • cannot be stunned while stunned 1 1 Global — Valor fijo
  • cannot be stunned for ms after stun finished 2000 2000 Global
  • cant possess this [1]
    FamilyCantPossessThis
    Domainsmonstruo (3)
    GenerationTypeTorment (7)
    Req. level1
    Stats
  • cant possess this 1 1 Global — Valor fijo
  • cant touch this [1]
    FamilyCantTouchThis
    Domainsmonstruo (3)
    GenerationTypeTorment (7)
    Req. level1
    Stats
  • cant touch this 1 1 Global — Valor fijo
  • Edit

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