神聖軍備
創造物
Holy Armament
| 幽魂 | N |
|---|---|
| 標籤 | construct, fast_movement, ghost_armour, is_unarmed, medium_height, melee, physical_affinity |
生命
100%
異常狀態臨界值
100%
抗性
傷害
0%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
8 ~ 12
攻擊間隔
0 秒
傷害分佈
±20%
經驗值
100%
Model Size
100%
類型
HolyStrikeAnimatedWeapon
Metadata
HolyStrikeAnimatedWeapon
IsSummoned
Y
下列的>數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
6,433
護甲值
28,790
閃避值
4,739
傷害
0
法術傷害
0
命中
580
攻擊間隔
0
經驗值
10,255
召喚物生命
1,395
召喚物傷害
0
異常狀態臨界值
6,433
冰緩
20
感電
20
易碎
115
焦灼
20
殘喘
56
Phys Convert Ele
240%
下
列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、
怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
HolyStrikeMinionAttack
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 0—0
暴擊率: 5%
用強大的攻擊擊倒敵人。
Object Type
-- src\Data\Spectres.lua
minions["Metadata/Monsters/AnimatedItem/HolyStrikeAnimatedWeapon"] = {
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 20,
name = "Holy Armament",
life = 1,
damage = 0,
damageSpread = 0.2,
attackTime = 0,
attackRange = 12,
accuracy = 1,
skillList = {
"HolyStrikeMinionAttack",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["HolyStrikeMinionAttack"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
神聖軍備
創造物
Holy Armament
| 幽魂 | N |
|---|---|
| 標籤 | construct, fast_movement, ghost_armour, is_unarmed, medium_height, melee, physical_affinity |
生命
100%
異常狀態臨界值
100%
抗性
傷害
0%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
8 ~ 12
攻擊間隔
0 秒
傷害分佈
±20%
經驗值
100%
Model Size
100%
類型
HolyStrikeAnimatedWeapon
Metadata
HolyStrikeAnimatedWeaponAbyssal
IsSummoned
Y
下列的>數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
6,433
護甲值
28,790
閃避值
4,739
傷害
0
法術傷害
0
命中
580
攻擊間隔
0
經驗值
10,255
召喚物生命
1,395
召喚物傷害
0
異常狀態臨界值
6,433
冰緩
20
感電
20
易碎
115
焦灼
20
殘喘
56
Phys Convert Ele
240%
下
列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、
怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
HolyStrikeMinionAttackAbyssal
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 0—0
暴擊率: 5%
用強大的攻擊擊倒敵人。
Object Type
-- src\Data\Spectres.lua
minions["Metadata/Monsters/AnimatedItem/HolyStrikeAnimatedWeaponAbyssal"] = {
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 20,
name = "Holy Armament",
life = 1,
damage = 0,
damageSpread = 0.2,
attackTime = 0,
attackRange = 12,
accuracy = 1,
skillList = {
"HolyStrikeMinionAttackAbyssal",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["HolyStrikeMinionAttackAbyssal"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
神聖軍備
創造物
Holy Armament
| 幽魂 | N |
|---|---|
| 標籤 | construct, fast_movement, ghost_armour, is_unarmed, medium_height, melee, physical_affinity |
生命
100%
異常狀態臨界值
100%
抗性
傷害
0%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
8 ~ 12
攻擊間隔
0 秒
傷害分佈
±20%
經驗值
100%
Model Size
100%
類型
HolyStrikeAnimatedWeapon
Metadata
HolyStrikeAnimatedWeaponZana
IsSummoned
Y
下列的>數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
6,433
護甲值
28,790
閃避值
4,739
傷害
0
法術傷害
0
命中
580
攻擊間隔
0
經驗值
10,255
召喚物生命
1,395
召喚物傷害
0
異常狀態臨界值
6,433
冰緩
20
感電
20
易碎
115
焦灼
20
殘喘
56
Phys Convert Ele
240%
下
列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、
怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
HolyStrikeMinionAttackZana
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 0—0
暴擊率: 5%
用強大的攻擊擊倒敵人。
Object Type
-- src\Data\Spectres.lua
minions["Metadata/Monsters/AnimatedItem/HolyStrikeAnimatedWeaponZana"] = {
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 20,
name = "Holy Armament",
life = 1,
damage = 0,
damageSpread = 0.2,
attackTime = 0,
attackRange = 12,
accuracy = 1,
skillList = {
"HolyStrikeMinionAttackZana",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["HolyStrikeMinionAttackZana"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
神聖軍備
創造物
Holy Armament
| 幽魂 | N |
|---|---|
| 標籤 | construct, fast_movement, ghost_armour, is_unarmed, medium_height, melee, physical_affinity |
生命
100%
異常狀態臨界值
100%
抗性
傷害
0%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
8 ~ 12
攻擊間隔
0 秒
傷害分佈
±20%
經驗值
100%
Model Size
100%
類型
HolyStrikeAnimatedWeapon
Metadata
HolyStrikeAnimatedWeaponSirius
IsSummoned
Y
下列的>數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
6,433
護甲值
28,790
閃避值
4,739
傷害
0
法術傷害
0
命中
580
攻擊間隔
0
經驗值
10,255
召喚物生命
1,395
召喚物傷害
0
異常狀態臨界值
6,433
冰緩
20
感電
20
易碎
115
焦灼
20
殘喘
56
Phys Convert Ele
240%
下
列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、
怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
HolyStrikeMinionAttackSirus
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 0—0
暴擊率: 5%
用強大的攻擊擊倒敵人。
Object Type
-- src\Data\Spectres.lua
minions["Metadata/Monsters/AnimatedItem/HolyStrikeAnimatedWeaponSirius"] = {
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 20,
name = "Holy Armament",
life = 1,
damage = 0,
damageSpread = 0.2,
attackTime = 0,
attackRange = 12,
accuracy = 1,
skillList = {
"HolyStrikeMinionAttackSirus",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["HolyStrikeMinionAttackSirus"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.