神圣武装
构造体
Holy Armament
| 幽魂 | N |
|---|---|
| 标签 | construct, fast_movement, ghost_armour, is_unarmed, medium_height, melee, physical_affinity |
生命
100%
异常状态临界值
100%
抗性
伤害
0%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
8 ~ 12
攻击间隔
0 秒
伤害分布
±20%
经验值
100%
Model Size
100%
类型
HolyStrikeAnimatedWeapon
Metadata
HolyStrikeAnimatedWeapon
IsSummoned
Y
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
6,433
护甲
28,790
闪避值
4,739
伤害
0
法术伤害
0
命中
580
攻击间隔
0
经验值
10,255
召唤物生命
1,395
召唤物伤害
0
异常状态临界值
6,433
冰缓
20
Shock
20
Brittle
115
Scorch
20
Sap
56
Phys Convert Ele
240%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
HolyStrikeMinionAttack
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 0—0
暴击几率: 5%
对你的敌人无情痛击。
Object Type
-- src\Data\Spectres.lua
minions["Metadata/Monsters/AnimatedItem/HolyStrikeAnimatedWeapon"] = {
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 20,
name = "Holy Armament",
life = 1,
damage = 0,
damageSpread = 0.2,
attackTime = 0,
attackRange = 12,
accuracy = 1,
skillList = {
"HolyStrikeMinionAttack",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["HolyStrikeMinionAttack"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
神圣武装
构造体
Holy Armament
| 幽魂 | N |
|---|---|
| 标签 | construct, fast_movement, ghost_armour, is_unarmed, medium_height, melee, physical_affinity |
生命
100%
异常状态临界值
100%
抗性
伤害
0%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
8 ~ 12
攻击间隔
0 秒
伤害分布
±20%
经验值
100%
Model Size
100%
类型
HolyStrikeAnimatedWeapon
Metadata
HolyStrikeAnimatedWeaponAbyssal
IsSummoned
Y
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
6,433
护甲
28,790
闪避值
4,739
伤害
0
法术伤害
0
命中
580
攻击间隔
0
经验值
10,255
召唤物生命
1,395
召唤物伤害
0
异常状态临界值
6,433
冰缓
20
Shock
20
Brittle
115
Scorch
20
Sap
56
Phys Convert Ele
240%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
HolyStrikeMinionAttackAbyssal
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 0—0
暴击几率: 5%
对你的敌人无情痛击。
Object Type
-- src\Data\Spectres.lua
minions["Metadata/Monsters/AnimatedItem/HolyStrikeAnimatedWeaponAbyssal"] = {
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 20,
name = "Holy Armament",
life = 1,
damage = 0,
damageSpread = 0.2,
attackTime = 0,
attackRange = 12,
accuracy = 1,
skillList = {
"HolyStrikeMinionAttackAbyssal",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["HolyStrikeMinionAttackAbyssal"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
神圣武装
构造体
Holy Armament
| 幽魂 | N |
|---|---|
| 标签 | construct, fast_movement, ghost_armour, is_unarmed, medium_height, melee, physical_affinity |
生命
100%
异常状态临界值
100%
抗性
伤害
0%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
8 ~ 12
攻击间隔
0 秒
伤害分布
±20%
经验值
100%
Model Size
100%
类型
HolyStrikeAnimatedWeapon
Metadata
HolyStrikeAnimatedWeaponZana
IsSummoned
Y
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
6,433
护甲
28,790
闪避值
4,739
伤害
0
法术伤害
0
命中
580
攻击间隔
0
经验值
10,255
召唤物生命
1,395
召唤物伤害
0
异常状态临界值
6,433
冰缓
20
Shock
20
Brittle
115
Scorch
20
Sap
56
Phys Convert Ele
240%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
HolyStrikeMinionAttackZana
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 0—0
暴击几率: 5%
对你的敌人无情痛击。
Object Type
-- src\Data\Spectres.lua
minions["Metadata/Monsters/AnimatedItem/HolyStrikeAnimatedWeaponZana"] = {
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 20,
name = "Holy Armament",
life = 1,
damage = 0,
damageSpread = 0.2,
attackTime = 0,
attackRange = 12,
accuracy = 1,
skillList = {
"HolyStrikeMinionAttackZana",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["HolyStrikeMinionAttackZana"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
神圣武装
构造体
Holy Armament
| 幽魂 | N |
|---|---|
| 标签 | construct, fast_movement, ghost_armour, is_unarmed, medium_height, melee, physical_affinity |
生命
100%
异常状态临界值
100%
抗性
伤害
0%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
8 ~ 12
攻击间隔
0 秒
伤害分布
±20%
经验值
100%
Model Size
100%
类型
HolyStrikeAnimatedWeapon
Metadata
HolyStrikeAnimatedWeaponSirius
IsSummoned
Y
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
6,433
护甲
28,790
闪避值
4,739
伤害
0
法术伤害
0
命中
580
攻击间隔
0
经验值
10,255
召唤物生命
1,395
召唤物伤害
0
异常状态临界值
6,433
冰缓
20
Shock
20
Brittle
115
Scorch
20
Sap
56
Phys Convert Ele
240%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
HolyStrikeMinionAttackSirus
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 0—0
暴击几率: 5%
对你的敌人无情痛击。
Object Type
-- src\Data\Spectres.lua
minions["Metadata/Monsters/AnimatedItem/HolyStrikeAnimatedWeaponSirius"] = {
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 20,
name = "Holy Armament",
life = 1,
damage = 0,
damageSpread = 0.2,
attackTime = 0,
attackRange = 12,
accuracy = 1,
skillList = {
"HolyStrikeMinionAttackSirus",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["HolyStrikeMinionAttackSirus"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.