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Heilige Waffe
Konstrukt
MonsterResistanceIconFire MonsterResistanceIconCold MonsterResistanceIconLightning MonsterResistanceIconChaos
Holy Armament
SpectreN
Tagsconstruct, fast_movement, ghost_armour, is_unarmed, medium_height, melee, physical_affinity
Leben
100%
Ailment Threshold
100%
Widerstand
MonsterResistanceIconFire40 MonsterResistanceIconCold40 MonsterResistanceIconLightning40 MonsterResistanceIconChaos20
Damage
0%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritische Treffer
+130%
Attack Distance
8 ~ 12
Attack Time
0 Second
Damage Spread
±20%
Erfahrung
100%
Model Size
100%
Type
HolyStrikeAnimatedWeapon
Metadata
HolyStrikeAnimatedWeapon
IsSummoned
Y
Stufe
68
Leben
6,433
Rüstung
28,790
Ausweichwert
4,739
Damage
0
Zauberschaden
0
Genauigkeit
580
Attack Time
0
Erfahrung
10,255
Minion Life
1,395
Minion Damage
0
Ailment Threshold
6,433
Chill
20
Shock
20
Brittle
115
Scorch
20
Sap
56
Phys Convert Ele
240%
HolyStrikeMinionAttack
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 0—0
Kritische Trefferchance: 5%
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
iconbasicattack

Object Type

 
-- src\Data\Spectres.lua
minions["Metadata/Monsters/AnimatedItem/HolyStrikeAnimatedWeapon"] = {
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 20,
    name = "Holy Armament",
    life = 1,
    damage = 0,
    damageSpread = 0.2,
    attackTime = 0,
    attackRange = 12,
    accuracy = 1,
    skillList = {
        "HolyStrikeMinionAttack",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["HolyStrikeMinionAttack"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
Heilige Waffe
Konstrukt
MonsterResistanceIconFire MonsterResistanceIconCold MonsterResistanceIconLightning MonsterResistanceIconChaos
Holy Armament
SpectreN
Tagsconstruct, fast_movement, ghost_armour, is_unarmed, medium_height, melee, physical_affinity
Leben
100%
Ailment Threshold
100%
Widerstand
MonsterResistanceIconFire40 MonsterResistanceIconCold40 MonsterResistanceIconLightning40 MonsterResistanceIconChaos20
Damage
0%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritische Treffer
+130%
Attack Distance
8 ~ 12
Attack Time
0 Second
Damage Spread
±20%
Erfahrung
100%
Model Size
100%
Type
HolyStrikeAnimatedWeapon
Metadata
HolyStrikeAnimatedWeaponAbyssal
IsSummoned
Y
Stufe
68
Leben
6,433
Rüstung
28,790
Ausweichwert
4,739
Damage
0
Zauberschaden
0
Genauigkeit
580
Attack Time
0
Erfahrung
10,255
Minion Life
1,395
Minion Damage
0
Ailment Threshold
6,433
Chill
20
Shock
20
Brittle
115
Scorch
20
Sap
56
Phys Convert Ele
240%
HolyStrikeMinionAttackAbyssal
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 0—0
Kritische Trefferchance: 5%
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
iconbasicattack

Object Type

 
-- src\Data\Spectres.lua
minions["Metadata/Monsters/AnimatedItem/HolyStrikeAnimatedWeaponAbyssal"] = {
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 20,
    name = "Holy Armament",
    life = 1,
    damage = 0,
    damageSpread = 0.2,
    attackTime = 0,
    attackRange = 12,
    accuracy = 1,
    skillList = {
        "HolyStrikeMinionAttackAbyssal",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["HolyStrikeMinionAttackAbyssal"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
Heilige Waffe
Konstrukt
MonsterResistanceIconFire MonsterResistanceIconCold MonsterResistanceIconLightning MonsterResistanceIconChaos
Holy Armament
SpectreN
Tagsconstruct, fast_movement, ghost_armour, is_unarmed, medium_height, melee, physical_affinity
Leben
100%
Ailment Threshold
100%
Widerstand
MonsterResistanceIconFire40 MonsterResistanceIconCold40 MonsterResistanceIconLightning40 MonsterResistanceIconChaos20
Damage
0%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritische Treffer
+130%
Attack Distance
8 ~ 12
Attack Time
0 Second
Damage Spread
±20%
Erfahrung
100%
Model Size
100%
Type
HolyStrikeAnimatedWeapon
Metadata
HolyStrikeAnimatedWeaponZana
IsSummoned
Y
Stufe
68
Leben
6,433
Rüstung
28,790
Ausweichwert
4,739
Damage
0
Zauberschaden
0
Genauigkeit
580
Attack Time
0
Erfahrung
10,255
Minion Life
1,395
Minion Damage
0
Ailment Threshold
6,433
Chill
20
Shock
20
Brittle
115
Scorch
20
Sap
56
Phys Convert Ele
240%
HolyStrikeMinionAttackZana
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 0—0
Kritische Trefferchance: 5%
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
iconbasicattack

Object Type

 
-- src\Data\Spectres.lua
minions["Metadata/Monsters/AnimatedItem/HolyStrikeAnimatedWeaponZana"] = {
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 20,
    name = "Holy Armament",
    life = 1,
    damage = 0,
    damageSpread = 0.2,
    attackTime = 0,
    attackRange = 12,
    accuracy = 1,
    skillList = {
        "HolyStrikeMinionAttackZana",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["HolyStrikeMinionAttackZana"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
Heilige Waffe
Konstrukt
MonsterResistanceIconFire MonsterResistanceIconCold MonsterResistanceIconLightning MonsterResistanceIconChaos
Holy Armament
SpectreN
Tagsconstruct, fast_movement, ghost_armour, is_unarmed, medium_height, melee, physical_affinity
Leben
100%
Ailment Threshold
100%
Widerstand
MonsterResistanceIconFire40 MonsterResistanceIconCold40 MonsterResistanceIconLightning40 MonsterResistanceIconChaos20
Damage
0%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritische Treffer
+130%
Attack Distance
8 ~ 12
Attack Time
0 Second
Damage Spread
±20%
Erfahrung
100%
Model Size
100%
Type
HolyStrikeAnimatedWeapon
Metadata
HolyStrikeAnimatedWeaponSirius
IsSummoned
Y
Stufe
68
Leben
6,433
Rüstung
28,790
Ausweichwert
4,739
Damage
0
Zauberschaden
0
Genauigkeit
580
Attack Time
0
Erfahrung
10,255
Minion Life
1,395
Minion Damage
0
Ailment Threshold
6,433
Chill
20
Shock
20
Brittle
115
Scorch
20
Sap
56
Phys Convert Ele
240%
HolyStrikeMinionAttackSirus
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 0—0
Kritische Trefferchance: 5%
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
iconbasicattack

Object Type

 
-- src\Data\Spectres.lua
minions["Metadata/Monsters/AnimatedItem/HolyStrikeAnimatedWeaponSirius"] = {
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 20,
    name = "Holy Armament",
    life = 1,
    damage = 0,
    damageSpread = 0.2,
    attackTime = 0,
    attackRange = 12,
    accuracy = 1,
    skillList = {
        "HolyStrikeMinionAttackSirus",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["HolyStrikeMinionAttackSirus"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
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