深淵粉碎者.伊克諾斯
人形
怪物增加 100% 經驗值
增加 % 物品掉落稀有度
行動速度不能被調整至低於 50% 基礎值
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
不能被擊退
Ikhnos, Crusher of Abysses
幽魂N
標籤bludgeoning_weapon, flesh_armour, has_two_hand_mace, has_two_handed_melee, human, humanoid, large_height, large_model, lightning_affinity, melee, not_dex, not_int, physical_affinity, standalone_map_boss, very_fast_movement
生命
1625%
護甲
+100%
異常狀態臨界值
750%
抗性
50 50 50 30
傷害
230%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 18
攻擊間隔
1.755 秒
傷害分佈
±20%
經驗值
250%
Model Size
169%
類型
CrucibleMinotaurBoss
Metadata
MinotaurBoss
等級
68
生命
2,264,378
護甲
28,790
閃避
4,739
能量護盾
0
傷害
979
法術傷害
1,461
命中
0
攻擊間隔
1.17585
經驗值
141,006
異常狀態臨界值
658,412
冰緩
2,082
感電
2,082
易碎
11,778
焦灼
2,082
殘喘
5,752
MinotaurMelee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 687–1031
暴擊率: 5%
攻擊間隔: 1.755 秒
用強大的攻擊擊倒敵人。
30% 物理傷害轉換為閃電傷害
skill can fire arrows [1]
skill can fire wand projectiles [1]
MinotaurSlam
攻擊, 範圍
基本傷害: 687–1031
暴擊率: 5%
攻擊間隔: 1.755 秒
冷卻時間: 10 秒
造成 50% 更多傷害
+35 秒基礎持續時間
暈眩敵人
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
track which enemies hit index [21]
MinotaurBurrow
攻擊, 範圍
基本傷害: 687–1031
暴擊率: 5%
攻擊間隔: 1.755 秒
冷卻時間: 5 秒
造成 60% 更多傷害
is area damage [1]
MinotaurSweep
攻擊, 範圍
基本傷害: 687–1031
暴擊率: 5%
攻擊間隔: 1.755 秒
冷卻時間: 6 秒
30% 物理傷害轉換為閃電傷害

Object Type

version 2
extends "Metadata/Monsters/LeagueCrucible/CrucibleBossBase"
extends "Metadata/Monsters/LeagueCrucible/FireMonsterBase"

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueCrucible/CrucibleBossBase"
extends "Metadata/Monsters/LeagueCrucible/FireMonsterBase"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueCrucible/Fire/MinotaurBoss"] = {
    name = "Ikhnos, Crusher of Abysses",
    life = 16.25,
    fireResist = 50,
    coldResist = 50,
    lightningResist = 50,
    chaosResist = 30,
    damage = 2.3,
    damageSpread = 0.2,
    attackTime = 1.755,
    attackRange = 18,
    accuracy = 1,
    weaponType1 = "Two Hand Mace",
    skillList = {
        "MinotaurMelee",
        "MinotaurSlam",
        "MinotaurBurrow",
        "MinotaurSweep",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MinotaurMelee"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_lightning",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MinotaurSlam"] = {
    name = "MinotaurSlam",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "active_skill_damage_+%_final",
        "track_which_enemies_hit_index",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "always_stun",
    },
    levels = {
        [1] = {35000, 50, 21, -50, levelRequirement = 83, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MinotaurBurrow"] = {
    name = "MinotaurBurrow",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {60, levelRequirement = 83, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MinotaurSweep"] = {
    name = "MinotaurSweep",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.4,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_lightning",
    },
    levels = {
        [1] = {30, levelRequirement = 83, statInterpolation = {},  cost = { }, },
    },
}
怪物增加 100% 經驗值
增加 % 物品掉落稀有度
IdMonsterCrucibleMapBoss
FamilyMonsterMapBoss
Domains怪物 (3)
GenerationType傳奇 (3)
Req. level1
Stats
  • monster slain experience +% Min: 100 Max: 100 全域
  • monster dropped item rarity +% Min: 0 Max: 0 全域
  • 行動速度不能被調整至低於 50% 基礎值
    IdCannotBeSlowedBelowValueBosses
    FamilyCannotBeSlowedBelowValue
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value Min: -50 Max: -50 全域
  • Craft Tagsspeed
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBossSuper
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 4000 Max: 4000 全域
  • 不能被擊退
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 全域
  • Edit

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