심연의 타쇄자 이크노스
인간형
몬스터가 주는 경험치 100% 증가
떨어지는 아이템 수량 1500% 증가
떨어지는 아이템 희귀도 2000% 증가
동작 속도가 기본 수치 70% 밑으로 내려가지 않음
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
밀려날 수 없음
Ikhnos, Crusher of Abysses
SpectreN
Tagsbludgeoning_weapon, flesh_armour, has_two_hand_mace, has_two_handed_melee, human, humanoid, large_height, large_model, lightning_affinity, melee, not_dex, not_int, physical_affinity, standalone_map_boss, very_fast_movement
생명력
1625%
방어도
+100%
Ailment Threshold
750%
저항
50 50 50 30
Damage
230%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 18
Attack Time
1.755 Second
Damage Spread
±20%
경험치
250%
Model Size
169%
Type
CrucibleMinotaurBoss
Metadata
MinotaurBoss
레벨
68
생명력
2,264,378
방어도
57,580
회피
4,739
에너지 보호막
0
Damage
979
주문 피해
1,461
정확도
290
Attack Time
1.17585
경험치
141,006
Ailment Threshold
658,412
Chill
2,082
Shock
2,082
Brittle
11,778
Scorch
2,082
Sap
5,752
MinotaurMelee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 687–1031
치명타 확률: 5%
Attack Time: 1.755 초
강력한 일격으로 적들을 쓰러트립니다.
물리 피해의 30%를 번개 피해로 전환
skill can fire arrows [1]
skill can fire wand projectiles [1]
MinotaurSlam
Attack, Area
Base Damage: 687–1031
치명타 확률: 5%
Attack Time: 1.755 초
재사용 대기시간: 10 초
MinotaurBurrow
Attack, Area
Base Damage: 687–1031
치명타 확률: 5%
Attack Time: 1.755 초
재사용 대기시간: 5 초
MinotaurSweep
Attack, Area
Base Damage: 687–1031
치명타 확률: 5%
Attack Time: 1.755 초
재사용 대기시간: 6 초

Object Type

version 2
extends "Metadata/Monsters/LeagueCrucible/CrucibleBossBase"
extends "Metadata/Monsters/LeagueCrucible/FireMonsterBase"

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueCrucible/CrucibleBossBase"
extends "Metadata/Monsters/LeagueCrucible/FireMonsterBase"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueCrucible/Fire/MinotaurBoss"] = {
    name = "Ikhnos, Crusher of Abysses",
    life = 16.25,
    fireResist = 50,
    coldResist = 50,
    lightningResist = 50,
    chaosResist = 30,
    damage = 2.3,
    damageSpread = 0.2,
    attackTime = 1.755,
    attackRange = 18,
    accuracy = 1,
    weaponType1 = "Two Hand Mace",
    skillList = {
        "MinotaurMelee",
        "MinotaurSlam",
        "MinotaurBurrow",
        "MinotaurSweep",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MinotaurMelee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_lightning",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MinotaurSlam"] = {
    name = "MinotaurSlam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "active_skill_damage_+%_final",
        "track_which_enemies_hit_index",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "always_stun",
    },
    levels = {
        [1] = {35000, 50, 21, -50, levelRequirement = 83, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MinotaurBurrow"] = {
    name = "MinotaurBurrow",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {60, levelRequirement = 83, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MinotaurSweep"] = {
    name = "MinotaurSweep",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.4,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_lightning",
    },
    levels = {
        [1] = {30, levelRequirement = 83, statInterpolation = {},  cost = { }, },
    },
}
몬스터가 주는 경험치 100% 증가
떨어지는 아이템 수량 1500% 증가
떨어지는 아이템 희귀도 2000% 증가
IdMonsterCrucibleMapBoss
FamilyMonsterMapBoss
Domains몬스터 (3)
GenerationType고유 (3)
Req. level1
Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 2000 Max: 2000 Global
  • monster dropped item quantity +% Min: 1500 Max: 1500 Global
  • 동작 속도가 기본 수치 70% 밑으로 내려가지 않음
    IdCannotBeSlowedBelowValueBosses
    FamilyCannotBeSlowedBelowValue
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value Min: -30 Max: -30 Global
  • Craft Tagsspeed
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBossSuper
    FamilyNothing
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 4000 Max: 4000 Global
  • 밀려날 수 없음
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • Edit

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