病疫散播者.喬登達斯克
惡魔
怪物增加 100% 經驗值
增加 % 物品掉落稀有度
不能被擊退
Jodin Dusk, Infected Advocate
幽魂N
標籤blight_boss, blight_monster, 法術, demon, flesh_armour, has_one_hand_sword, has_one_handed_melee, humanoid, large_height, melee, not_int, not_str, physical_affinity, ranged, red_blood, undying, very_slow_movement
生命
1800%
閃避
+10%
異常狀態臨界值
1800%
抗性
40 40 40 25
傷害
220%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 15
攻擊間隔
1.335 秒
傷害分佈
±20%
經驗值
200%
Model Size
173%
類型
BlightUndyingEvangalistBoss
Metadata
UndyingEvangalistBoss
等級
68
生命
2,508,234
護甲
28,790
閃避
4,739
能量護盾
0
傷害
936
法術傷害
1,397
命中
0
攻擊間隔
0.89445
經驗值
112,805
異常狀態臨界值
1,580,188
冰緩
4,997
感電
4,997
易碎
28,268
焦灼
4,997
殘喘
13,805
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 657–986
暴擊率: 5%
攻擊間隔: 1.335 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]
MonsterProximityShieldLarge
法術, 範圍, 持續時間, 可觸發, 範圍法術
施放時間: 1 秒
冷卻時間: 18 秒
在力場之外的敵人無法對你造成直接傷害
inside shield [#]
+8 秒基礎持續時間
active skill area of effect radius +% final [40]
BlightUndyingBossProjectile
法術, 投射物, 玩家投射物, 可觸發
暴擊率: 5%
施放時間: 1 秒
造成 775.81164 物理傷害
發射 2 個額外投射物
base is projectile [1]
monster projectile variation [32]
projectile uses contact position [1]
skill visual scale +% [100]
use scaled contact offset [1]

Object Type

version 2
extends "Metadata/Monsters/LeagueBlight/BlightMonsterBoss"

Actor
{
	main_hand_unarmed_type = "One_Hand_Sword"
}

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueBlight/BlightMonsterBoss"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueBlight/Generic/UndyingEvangalistBoss"] = {
    name = "Jodin Dusk, Infected Advocate",
    life = 18,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 2.2,
    damageSpread = 0.2,
    attackTime = 1.335,
    attackRange = 15,
    accuracy = 1,
    skillList = {
        "Melee",
        "BlightUndyingBossProjectile",
        "MonsterProximityShieldLarge",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BlightUndyingBossProjectile"] = {
    name = "BlightUndyingBossProjectile",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "monster_projectile_variation",
        "skill_visual_scale_+%",
        "number_of_additional_projectiles",
        "base_is_projectile",
        "use_scaled_contact_offset",
        "projectile_uses_contact_position",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 32, 100, 2, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterProximityShieldLarge"] = {
    name = "MonsterProximityShieldLarge",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "active_skill_area_of_effect_radius_+%_final",
    },
    levels = {
        [1] = {8000, 40, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
IdBlightUndyingBossDaemon
FamilyNothing
Domains怪物 (3)
GenerationType傳奇 (3)
Req. level1
怪物增加 100% 經驗值
增加 % 物品掉落稀有度
IdMonsterBlightMapBoss
FamilyMonsterMapBoss
Domains怪物 (3)
GenerationType傳奇 (3)
Req. level1
Stats
  • monster slain experience +% Min: 100 Max: 100 全域
  • monster dropped item rarity +% Min: 0 Max: 0 全域
  • 不能被擊退
    IdMonsterCannotBeKnockedBack
    FamilyCannotBeKnockedBack
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 全域
  • Edit

    Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.