MirageVillageShippingSanctumArchnemesisExpeditionDetonatorUltimatumAltarRitualRuneHeistSumgglersCacheHarvestPortalAfflictionInitiatorBlightCoreLegionInitiatorBetrayalSymbolCatarinaDelveMineralVeinIncursionCraftingBenchBestiaryRareMonsterAbyssBreachEssenceStrongboxShrine
Jodin Dusk, Advogado Infectado
Demoníaco
IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning IconEnemyResistanceChaos
monster dropped item rarity +% [0]
monster slain experience +% [100]
Não Pode ser Empurrado
Jodin Dusk, Infected Advocate
Spectre
Tagsblight_boss, blight_monster, Conjurador, demon, flesh_armour, has_one_hand_sword, has_one_handed_melee, humanoid, large_height, melee, not_int, not_str, physical_affinity, ranged, red_blood, undying, very_slow_movement
Vida
1800%
Evasão
+10%
Ailment Threshold
1800%
Resistência
IconEnemyResistanceFire40% IconEnemyResistanceCold40% IconEnemyResistanceLightning40% IconEnemyResistanceChaos25%
Damage
220%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 15
Attack Time
1.335 Second
Damage Spread
±20%
Experiência
200%
Model Size
173%
Type
BlightUndyingEvangalistBoss
Metadata
UndyingEvangalistBoss
Nível
68
Vida
2,508,234
Armadura
28,790
Evasão
5,213
Damage
936
Dano Mágico
1,397
Precisão
580
Attack Time
0.89445
Experiência
112,805
Minion Life
544,058
Minion Damage
747
Ailment Threshold
1,580,188
Chill
4,997
Shock
4,997
Brittle
28,268
Scorch
4,997
Sap
13,805
Phys Convert Ele
240%
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 657986
Chance de Crítico: 5%
Attack Time: 1.335 seg
Abate seus inimigos com um golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]
iconbasicattack
MonsterProximityShieldLarge
Spell, Area, Duration, Triggerable, AreaSpell
Tempo de Conjuração: 1 seg
Recarga: 18 seg
Você não pode sofrer dano direto de inimigos fora do escudo.
inside shield [#]
Duração base é de 8 segundos
active skill area of effect radius +% final [40]
ProxShield
BlightUndyingBossProjectile
Spell, Projectile, ProjectilesFromUser, Triggerable
Chance de Crítico: 5%
Tempo de Conjuração: 1 seg
Dispara 2 Projéteis adicionais
base is projectile [1]
monster projectile variation [32]
projectile uses contact position [1]
skill visual scale +% [100]
spell maximum base physical damage [1164]
spell minimum base physical damage [775.8]
use scaled contact offset [1]

Object Type

version 2
extends "Metadata/Monsters/LeagueBlight/BlightMonsterBoss"

Actor
{
	main_hand_unarmed_type = "One_Hand_Sword"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueBlight/Generic/UndyingEvangalistBoss"] = {
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    name = "Jodin Dusk, Infected Advocate",
    life = 18,
    damage = 2.2,
    damageSpread = 0.2,
    attackTime = 1.335,
    attackRange = 15,
    accuracy = 1,
    skillList = {
        "Melee",
        "BlightUndyingBossProjectile",
        "MonsterProximityShieldLarge",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BlightUndyingBossProjectile"] = {
    name = "BlightUndyingBossProjectile",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "monster_projectile_variation",
        "skill_visual_scale_+%",
        "number_of_additional_projectiles",
        "base_is_projectile",
        "use_scaled_contact_offset",
        "projectile_uses_contact_position",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 32, 100, 2, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterProximityShieldLarge"] = {
    name = "MonsterProximityShieldLarge",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "active_skill_area_of_effect_radius_+%_final",
    },
    levels = {
        [1] = {8000, 40, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
FamilyNothing
Domainsmonstro (3)
GenerationTypeunico (3)
Req. level1
monster dropped item rarity +% [0]
monster slain experience +% [100]
FamilyMonsterMapBoss
Domainsmonstro (3)
GenerationTypeunico (3)
Req. level1
Stats
  • monster slain experience +% 100 100 Global
  • monster dropped item rarity +% 0 0 Global
  • Não Pode ser Empurrado
    FamilyCannotBeKnockedBack
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • cannot be knocked back 1 1 Global — Valor não escalável
  • Edit

    Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.