感染拥护者约顿达斯克
恶魔
怪物提供的经验值提高 100%
掉落的物品数量提高 1500%
掉落的物品稀有度提高 2000%
无法被击退
Jodin Dusk, Infected Advocate
幽魂N
标签blight_boss, blight_monster, 施法, demon, flesh_armour, has_one_hand_sword, has_one_handed_melee, humanoid, large_height, melee, not_int, physical_affinity, ranged, red_blood, undying, very_slow_movement
生命
1800%
护甲
+50%
闪避值
+10%
异常状态临界值
1800%
抗性
40 40 40 25
伤害
220%
命中
100%
攻击暴击率
+5%
暴击伤害
+130%
攻击距离
6 ~ 15
攻击间隔
1.335 秒
伤害分布
±20%
经验值
200%
Model Size
173%
类型
BlightUndyingEvangalistBoss
Metadata
UndyingEvangalistBoss
等级
68
生命
2,508,234
护甲
43,185
闪避值
5,213
能量护盾
0
伤害
936
法术伤害
1,397
命中
290
攻击间隔
0.89445
经验值
112,805
异常状态临界值
1,580,188
冰缓
4,997
Shock
4,997
Brittle
28,268
Scorch
4,997
Sap
13,805
Melee
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 657–986
攻击暴击率: 5%
攻击间隔: 1.335 秒
对你的敌人无情痛击。
skill can fire arrows [1]
skill can fire wand projectiles [1]
MonsterProximityShieldLarge
法术, 范围, 持续时间, 可触发, 范围法术
施放间隔: 1 秒
冷却时间: 18 秒
在力场之外的敌人无法对你造成直接伤害
inside shield [#]
基础持续时间为 8
active skill area of effect radius +% final [40]
BlightUndyingBossProjectile
法术, 投射物, 玩家投射物, 可触发
攻击暴击率: 5%
施放间隔: 1 秒
造成 775.8 - 1164 物理伤害
额外发射 2 个投射物
base is projectile [1]
monster projectile variation [32]
projectile uses contact position [1]
skill visual scale +% [100]
use scaled contact offset [1]

Object Type

version 2
extends "Metadata/Monsters/LeagueBlight/BlightMonsterBoss"

Actor
{
	main_hand_unarmed_type = "One_Hand_Sword"
}

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueBlight/BlightMonsterBoss"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueBlight/Generic/UndyingEvangalistBoss"] = {
    name = "Jodin Dusk, Infected Advocate",
    life = 18,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 2.2,
    damageSpread = 0.2,
    attackTime = 1.335,
    attackRange = 15,
    accuracy = 1,
    skillList = {
        "Melee",
        "BlightUndyingBossProjectile",
        "MonsterProximityShieldLarge",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BlightUndyingBossProjectile"] = {
    name = "BlightUndyingBossProjectile",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "monster_projectile_variation",
        "skill_visual_scale_+%",
        "number_of_additional_projectiles",
        "base_is_projectile",
        "use_scaled_contact_offset",
        "projectile_uses_contact_position",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 32, 100, 2, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterProximityShieldLarge"] = {
    name = "MonsterProximityShieldLarge",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "active_skill_area_of_effect_radius_+%_final",
    },
    levels = {
        [1] = {8000, 40, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
IdBlightUndyingBossDaemon
FamilyNothing
Domains怪物 (3)
GenerationType传奇 (3)
Req. level1
怪物提供的经验值提高 100%
掉落的物品数量提高 1500%
掉落的物品稀有度提高 2000%
IdMonsterBlightMapBoss
FamilyMonsterMapBoss
Domains怪物 (3)
GenerationType传奇 (3)
Req. level1
Stats
  • monster slain experience +% Min: 100 Max: 100 全域
  • monster dropped item rarity +% Min: 2000 Max: 2000 全域
  • monster dropped item quantity +% Min: 1500 Max: 1500 全域
  • 无法被击退
    IdMonsterCannotBeKnockedBack
    FamilyCannotBeKnockedBack
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 全域
  • Edit

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