瘋狂的卡莉
惡魔擊中時有 50% 機率獲得 1 顆狂怒球
技能發射 1 個額外投射物
+3 最大狂怒球
增加 35% 攻擊速度
增加 35% 施放速度
增加 75% 移動速度
50% 物理傷害轉換為火焰傷害
技能發射 1 個額外投射物
+3 最大狂怒球
增加 35% 攻擊速度
增加 35% 施放速度
增加 75% 移動速度
50% 物理傷害轉換為火焰傷害
Kali the Crazed
| 幽魂 | N |
|---|---|
| 標籤 | demon, flesh_armour, is_unarmed, medium_height, medium_movement, not_int, not_str, physical_affinity, puncturing_weapon, ranged, red_blood |
生命
384%
閃避
+10%
異常狀態臨界值
384%
抗性
傷害
168%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 6
攻擊間隔
3 秒
傷害分佈
±20%
經驗值
120%
Model Size
100%
類型
DemonRangedDominusBoss
Metadata
DemonFemaleRangedBoss1
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
24,704
護甲值
28,790
閃避值
5,213
傷害
628
法術傷害
628
命中
580
攻擊間隔
3
經驗值
12,306
召喚物生命
5,359
召喚物傷害
501
異常狀態臨界值
24,704
冰緩
78
感電
78
易碎
442
焦灼
78
殘喘
216
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
DemonFemaleRangedGeometryProjectileLeft
攻擊, 可觸發
基本傷害: 502–753
暴擊率: 5%
攻擊間隔: 3 秒
造成60%更少傷害
base is projectile [1]
monster reverse point blank damage -% at minimum range [30]
projectile uses contact position [1]
DemonFemaleRangedGeometryProjectileRight
攻擊, 可觸發
基本傷害: 502–753
暴擊率: 5%
攻擊間隔: 3 秒
造成60%更少傷害
base is projectile [1]
monster reverse point blank damage -% at minimum range [30]
projectile uses contact position [1]
EmptyActionFemaleDemonProjectiles
攻擊
基本傷害: 502–753
暴擊率: 5%
攻擊間隔: 3 秒
+4 米近戰打擊距離
DemonFemaleRangedGeometryProjectileLeftAhead
攻擊, 可觸發
基本傷害: 502–753
暴擊率: 5%
攻擊間隔: 3 秒
造成60%更少傷害
base is projectile [1]
monster reverse point blank damage -% at minimum range [30]
projectile uses contact position [1]
DemonFemaleRangedGeometryProjectileRightAhead
攻擊, 可觸發
基本傷害: 502–753
暴擊率: 5%
攻擊間隔: 3 秒
造成60%更少傷害
base is projectile [1]
monster reverse point blank damage -% at minimum range [30]
projectile uses contact position [1]
EmptyActionFemaleDemonProjectilesAhead
攻擊
基本傷害: 502–753
暴擊率: 5%
攻擊間隔: 3 秒
+4 米近戰打擊距離
Object Type
version 2
extends "Metadata/Monsters/DemonFemaleRanged/DemonFemaleRanged"
Actor
{
basic_action = "Emerge"
}
Object Type Codes
version 2
extends "Metadata/Monsters/DemonFemaleRanged/DemonFemaleRanged"
Render
{
has_light = false
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/DemonModular/DemonFemaleRangedBoss1"] = {
name = "Kali the Crazed",
life = 3.84,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 1.68,
damageSpread = 0.2,
attackTime = 3,
attackRange = 6,
accuracy = 1,
skillList = {
"DemonFemaleRangedGeometryProjectileLeft",
"DemonFemaleRangedGeometryProjectileRight",
"DemonFemaleRangedGeometryProjectileLeftAhead",
"DemonFemaleRangedGeometryProjectileRightAhead",
"EmptyActionFemaleDemonProjectiles",
"EmptyActionFemaleDemonProjectilesAhead",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["DemonFemaleRangedGeometryProjectileLeft"] = {
name = "DemonFemaleRangedGeometryProjectileLeft",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_damage_+%_final",
"monster_reverse_point_blank_damage_-%_at_minimum_range",
"base_is_projectile",
"projectile_uses_contact_position",
},
levels = {
[1] = {-60, 30, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DemonFemaleRangedGeometryProjectileRight"] = {
name = "DemonFemaleRangedGeometryProjectileRight",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_damage_+%_final",
"monster_reverse_point_blank_damage_-%_at_minimum_range",
"base_is_projectile",
"projectile_uses_contact_position",
},
levels = {
[1] = {-60, 30, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DemonFemaleRangedGeometryProjectileLeftAhead"] = {
name = "DemonFemaleRangedGeometryProjectileLeftAhead",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_damage_+%_final",
"monster_reverse_point_blank_damage_-%_at_minimum_range",
"base_is_projectile",
"projectile_uses_contact_position",
},
levels = {
[1] = {-60, 30, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DemonFemaleRangedGeometryProjectileRightAhead"] = {
name = "DemonFemaleRangedGeometryProjectileRightAhead",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_damage_+%_final",
"monster_reverse_point_blank_damage_-%_at_minimum_range",
"base_is_projectile",
"projectile_uses_contact_position",
},
levels = {
[1] = {-60, 30, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionFemaleDemonProjectiles"] = {
name = "EmptyActionFemaleDemonProjectiles",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 3,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"melee_range_+",
},
levels = {
[1] = {40, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionFemaleDemonProjectilesAhead"] = {
name = "EmptyActionFemaleDemonProjectilesAhead",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 3,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"melee_range_+",
},
levels = {
[1] = {40, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
擊中時有 50% 機率獲得 1 顆狂怒球
| Family | MonsterGrantsCharges |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | frenzy_charge |
技能發射 1 個額外投射物
| Family | MonsterMultipleProjectile |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
+3 最大狂怒球
| Family | MaximumFrenzyCharges |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | frenzy_charge |
增加 35% 攻擊速度
增加 35% 施放速度
增加 75% 移動速度
| Family | MonsterAura |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 4 (Effective: 3) |
| Stats | |
| Craft Tags | 速度 |
速度光環
範圍: 45
周圍友方增加攻擊與移動速度
增加 35% 攻擊速度
增加 35% 施放速度
增益效果增加 75% 移動速度
Speed Aura
50% 物理傷害轉換為火焰傷害
| Family | FireDamageAsPortionOfDamage |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | physical_damage elemental_damage 傷害 物理 元素 火焰 |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.