Kali la Démente
Démon
50% de chance de générer une Charge de frénésie au Toucher
Les Aptitudes tirent un Projectile supplémentaire
+3 au nombre maximal de Charges de frénésie
35% d'Augmentation de la Vitesse d'attaque
35% d'Augmentation de la Vitesse d'incantation
75% d'Augmentation de la Vitesse de déplacement
50% des Dégâts physiques sont Convertis en Dégâts de feu
Les Aptitudes tirent un Projectile supplémentaire
+3 au nombre maximal de Charges de frénésie
35% d'Augmentation de la Vitesse d'attaque
35% d'Augmentation de la Vitesse d'incantation
75% d'Augmentation de la Vitesse de déplacement
50% des Dégâts physiques sont Convertis en Dégâts de feu
Kali the Crazed
Spectre | N |
---|---|
Tags | demon, flesh_armour, is_unarmed, medium_height, medium_movement, not_int, not_str, physical_affinity, puncturing_weapon, ranged, red_blood |
Vie
384%
Évasion
+10%
Ailment Threshold
384%
Résistance
0 0 0 0
Damage
168%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 6
Attack Time
3 Second
Damage Spread
±20%
Expérience
120%
Model Size
100%
Type
DemonRangedDominusBoss
Metadata
DemonFemaleRangedBoss1
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
68
Vie
24,704
Armure
28,790
Évasion
5,213
Bouclier d'énergie
0
Damage
628
Dégâts des sorts
628
Précision
290
Attack Time
3
Expérience
12,306
Ailment Threshold
24,704
Chill
78
Shock
78
Brittle
442
Scorch
78
Sap
216
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
DemonFemaleRangedGeometryProjectileLeft
Attack, Triggerable
Base Damage: 502–753
Chances de coup critique: 5%
Attack Time: 3 sec.
60% de Perte de Dégâts
base is projectile [1]
monster reverse point blank damage -% at minimum range [30]
projectile uses contact position [1]
base is projectile [1]
monster reverse point blank damage -% at minimum range [30]
projectile uses contact position [1]
DemonFemaleRangedGeometryProjectileRight
Attack, Triggerable
Base Damage: 502–753
Chances de coup critique: 5%
Attack Time: 3 sec.
60% de Perte de Dégâts
base is projectile [1]
monster reverse point blank damage -% at minimum range [30]
projectile uses contact position [1]
base is projectile [1]
monster reverse point blank damage -% at minimum range [30]
projectile uses contact position [1]
EmptyActionFemaleDemonProjectiles
Attack
Base Damage: 502–753
Chances de coup critique: 5%
Attack Time: 3 sec.
+4 mètres d'Allonge en mêlée
DemonFemaleRangedGeometryProjectileLeftAhead
Attack, Triggerable
Base Damage: 502–753
Chances de coup critique: 5%
Attack Time: 3 sec.
60% de Perte de Dégâts
base is projectile [1]
monster reverse point blank damage -% at minimum range [30]
projectile uses contact position [1]
base is projectile [1]
monster reverse point blank damage -% at minimum range [30]
projectile uses contact position [1]
DemonFemaleRangedGeometryProjectileRightAhead
Attack, Triggerable
Base Damage: 502–753
Chances de coup critique: 5%
Attack Time: 3 sec.
60% de Perte de Dégâts
base is projectile [1]
monster reverse point blank damage -% at minimum range [30]
projectile uses contact position [1]
base is projectile [1]
monster reverse point blank damage -% at minimum range [30]
projectile uses contact position [1]
EmptyActionFemaleDemonProjectilesAhead
Attack
Base Damage: 502–753
Chances de coup critique: 5%
Attack Time: 3 sec.
+4 mètres d'Allonge en mêlée
Object Type
version 2 extends "Metadata/Monsters/DemonFemaleRanged/DemonFemaleRanged" Actor { basic_action = "Emerge" }
Object Type Codes
version 2 extends "Metadata/Monsters/DemonFemaleRanged/DemonFemaleRanged" Render { has_light = false }
-- src\Data\Spectres.lua minions["Metadata/Monsters/DemonModular/DemonFemaleRangedBoss1"] = { name = "Kali the Crazed", life = 3.84, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.68, damageSpread = 0.2, attackTime = 3, attackRange = 6, accuracy = 1, skillList = { "DemonFemaleRangedGeometryProjectileLeft", "DemonFemaleRangedGeometryProjectileRight", "DemonFemaleRangedGeometryProjectileLeftAhead", "DemonFemaleRangedGeometryProjectileRightAhead", "EmptyActionFemaleDemonProjectiles", "EmptyActionFemaleDemonProjectilesAhead", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["DemonFemaleRangedGeometryProjectileLeft"] = { name = "DemonFemaleRangedGeometryProjectileLeft", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "monster_reverse_point_blank_damage_-%_at_minimum_range", "base_is_projectile", "projectile_uses_contact_position", }, levels = { [1] = {-60, 30, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DemonFemaleRangedGeometryProjectileRight"] = { name = "DemonFemaleRangedGeometryProjectileRight", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "monster_reverse_point_blank_damage_-%_at_minimum_range", "base_is_projectile", "projectile_uses_contact_position", }, levels = { [1] = {-60, 30, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DemonFemaleRangedGeometryProjectileLeftAhead"] = { name = "DemonFemaleRangedGeometryProjectileLeftAhead", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "monster_reverse_point_blank_damage_-%_at_minimum_range", "base_is_projectile", "projectile_uses_contact_position", }, levels = { [1] = {-60, 30, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DemonFemaleRangedGeometryProjectileRightAhead"] = { name = "DemonFemaleRangedGeometryProjectileRightAhead", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "monster_reverse_point_blank_damage_-%_at_minimum_range", "base_is_projectile", "projectile_uses_contact_position", }, levels = { [1] = {-60, 30, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionFemaleDemonProjectiles"] = { name = "EmptyActionFemaleDemonProjectiles", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", }, levels = { [1] = {40, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionFemaleDemonProjectilesAhead"] = { name = "EmptyActionFemaleDemonProjectilesAhead", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", }, levels = { [1] = {40, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
50% de chance de générer une Charge de frénésie au Toucher
Id | MonsterImplicitGainsFrenzyChargeOnHit1 |
---|---|
Family | MonsterGrantsCharges |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | frenzy_charge |
Les Aptitudes tirent un Projectile supplémentaire
Id | MonsterMultipleProjectilesImplicit2 |
---|---|
Family | MonsterMultipleProjectile |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
+3 au nombre maximal de Charges de frénésie
Id | MonsterAdditionalFrenzyCharges |
---|---|
Family | MaximumFrenzyCharges |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | frenzy_charge |
35% d'Augmentation de la Vitesse d'attaque
35% d'Augmentation de la Vitesse d'incantation
75% d'Augmentation de la Vitesse de déplacement
Id | MonsterImplicitAuraSpeed1 |
---|---|
Family | MonsterAura |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 4 (Effective: 3) |
Stats | |
Craft Tags | speed |
Aura de Vitesse
Rayon: 45
Ses Alliés attaquent et se déplacent plus vite
35% d'Augmentation de la Vitesse d'attaque
35% d'Augmentation de la Vitesse d'incantation
L'Effet bénéfique octroie 75% d'Augmentation de Vitesse de déplacement
35% d'Augmentation de la Vitesse d'incantation
L'Effet bénéfique octroie 75% d'Augmentation de Vitesse de déplacement
Speed Aura
50% des Dégâts physiques sont Convertis en Dégâts de feu
Id | MonsterConvertToFireDamage2 |
---|---|
Family | FireDamageAsPortionOfDamage |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental fire |