嗜骨獄獸
野獸
適應火焰塔
怪物增加 100% 經驗值
增加 1500% 物品掉落數量
增加 2000% 物品掉落稀有度
不能被擊退
Knucklegnaw
幽魂N
標籤animal_claw_weapon, beast, blight_boss, blight_monster, fire_affinity, is_unarmed, light_armour, mammal_beast, medium_height, melee, not_int, physical_affinity, red_blood, very_slow_movement
生命
1200%
護甲
+10%
閃避
+10%
異常狀態臨界值
1200%
抗性
40 40 40 25
傷害
240%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 16
攻擊間隔
1.305 秒
傷害分佈
±20%
經驗值
200%
Model Size
150%
類型
BlightFireHellionBoss
Metadata
BlightFireHellionBoss
等級
68
生命
1,672,156
護甲
31,669
閃避
5,213
能量護盾
0
傷害
1,021
法術傷害
1,524
命中
290
攻擊間隔
0.87435
經驗值
112,805
異常狀態臨界值
1,053,458
冰緩
3,331
感電
3,331
易碎
18,845
焦灼
3,331
殘喘
9,203
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 717–1076
暴擊率: 5%
攻擊間隔: 1.305 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]
BlightHellionChampionSlam
可觸發, 攻擊
基本傷害: 717–1076
暴擊率: 5%
攻擊間隔: 1.305 秒
冷卻時間: 8 秒
造成 150.3% 更多傷害
75% 物理傷害轉化至火焰傷害
45% 更少攻擊速度
is area damage [1]
BlightHellionChampionStep
可觸發, 攻擊
基本傷害: 717–1076
暴擊率: 5%
攻擊間隔: 1.305 秒
造成 54.25% 更多傷害
75% 物理傷害轉化至火焰傷害
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/LeagueBlight/BlightMonsterBoss"

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueBlight/BlightMonsterBoss"

Life
{
	on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Blight/Mind_Control_Epk/boss/hellion_fire.epk );"
	on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Blight/Mind_Control_Epk/boss/hellion_fire.epk );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueBlight/Fire/BlightFireHellionBoss"] = {
    name = "Knucklegnaw",
    life = 12,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 2.4,
    damageSpread = 0.2,
    attackTime = 1.305,
    attackRange = 16,
    accuracy = 1,
    skillList = {
        "Melee",
        "BlightHellionChampionSlam",
        "BlightHellionChampionStep",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BlightHellionChampionSlam"] = {
    name = "BlightHellionChampionSlam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.8,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_fire",
        "active_skill_attack_speed_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {0, 75, -45, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {0, 75, -45, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
        [3] = {1, 75, -45, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
        [4] = {200, 75, -45, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BlightHellionChampionStep"] = {
    name = "BlightHellionChampionStep",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_fire",
        "is_area_damage",
    },
    levels = {
        [1] = {0, 75, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {0, 75, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
        [3] = {1, 75, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
        [4] = {72, 75, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
    },
}
適應火焰塔
IdBlightFireType__
FamilyBlightMonsterType
Domains怪物 (3)
GenerationType傳奇 (3)
Req. level1
Stats
  • is blight fire monster Min: 1 Max: 1 全域
  • 怪物增加 100% 經驗值
    增加 1500% 物品掉落數量
    增加 2000% 物品掉落稀有度
    IdMonsterBlightMapBoss
    FamilyMonsterMapBoss
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 全域
  • monster dropped item rarity +% Min: 2000 Max: 2000 全域
  • monster dropped item quantity +% Min: 1500 Max: 1500 全域
  • 不能被擊退
    IdMonsterCannotBeKnockedBack
    FamilyCannotBeKnockedBack
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 全域
  • IdBlightHellionBossDaemon
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Edit

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