烂指头
野兽
复原火焰防御塔
怪物提供的经验值提高 100%
掉落的物品稀有度提高 %
无法被击退
怪物提供的经验值提高 100%
掉落的物品稀有度提高 %
无法被击退
Knucklegnaw
幽魂 | N |
---|---|
标签 | animal_claw_weapon, beast, blight_boss, blight_monster, fire_affinity, is_unarmed, light_armour, mammal_beast, medium_height, melee, not_int, not_str, physical_affinity, red_blood, very_slow_movement |
生命
1200%
闪避值
+10%
异常状态临界值
1200%
抗性
40 40 40 25
伤害
240%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 16
攻击间隔
1.305 秒
伤害分布
±20%
经验值
200%
Model Size
150%
类型
BlightFireHellionBoss
Metadata
BlightFireHellionBoss
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
1,672,156
护甲
28,790
闪避值
5,213
能量护盾
0
伤害
1,021
法术伤害
1,524
命中
290
攻击间隔
0.87435
经验值
112,805
异常状态临界值
1,053,458
冰缓
3,331
Shock
3,331
Brittle
18,845
Scorch
3,331
Sap
9,203
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 717–1076
暴击几率: 5%
攻击间隔: 1.305 秒
对你的敌人无情痛击。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
BlightHellionChampionSlam
可触发, 攻击
基本伤害: 717–1076
暴击几率: 5%
攻击间隔: 1.305 秒
冷却时间: 8 秒
伤害总增 150.3%
将物理伤害的 75% 转化为火焰伤害
攻击速度总降 45%
is area damage [1]
将物理伤害的 75% 转化为火焰伤害
攻击速度总降 45%
is area damage [1]
BlightHellionChampionStep
可触发, 攻击
基本伤害: 717–1076
暴击几率: 5%
攻击间隔: 1.305 秒
伤害总增 54.25%
将物理伤害的 75% 转化为火焰伤害
is area damage [1]
将物理伤害的 75% 转化为火焰伤害
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueBlight/BlightMonsterBoss"
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueBlight/BlightMonsterBoss" Life { on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Blight/Mind_Control_Epk/boss/hellion_fire.epk );" on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Blight/Mind_Control_Epk/boss/hellion_fire.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueBlight/Fire/BlightFireHellionBoss"] = { name = "Knucklegnaw", life = 12, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 2.4, damageSpread = 0.2, attackTime = 1.305, attackRange = 16, accuracy = 1, skillList = { "Melee", "BlightHellionChampionSlam", "BlightHellionChampionStep", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BlightHellionChampionSlam"] = { name = "BlightHellionChampionSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.8, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "active_skill_attack_speed_+%_final", "is_area_damage", }, levels = { [1] = {0, 75, -45, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 75, -45, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 75, -45, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {200, 75, -45, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BlightHellionChampionStep"] = { name = "BlightHellionChampionStep", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "is_area_damage", }, levels = { [1] = {0, 75, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 75, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 75, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {72, 75, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, }
复原火焰防御塔
Id | BlightFireType__ |
---|---|
Family | BlightMonsterType |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
怪物提供的经验值提高 100%
掉落的物品稀有度提高 %
Id | MonsterBlightMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
无法被击退
Id | MonsterCannotBeKnockedBack |
---|---|
Family | CannotBeKnockedBack |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
Id | BlightHellionBossDaemon |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |