創造惡魔
惡魔
monster no drops or experience [1]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Manifested Demon
幽魂 | N |
---|---|
標籤 | cold_affinity, construct, demon, flesh_armour, immobile, is_unarmed, physical_affinity, puncturing_weapon, ranged, unusable_corpse |
生命
100%
異常狀態臨界值
100%
抗性
0
0
0
0
傷害
100%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 12
攻擊間隔
1.005 秒
傷害分佈
±20%
經驗值
100%
Model Size
100%
類型
AfflictionMonster
Metadata
AfflictionDemonColdGroundSpear
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
6,433
護甲
28,790
閃避
4,739
能量護盾
0
傷害
374
法術傷害
374
命中
0
攻擊間隔
1.005
經驗值
10,255
異常狀態臨界值
6,433
冰緩
20
感電
20
易碎
115
焦灼
20
殘喘
56
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
AfflictionDemonColdSpearGroundTarget
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 可觸發
基本傷害: 299–448
暴擊率: 5%
攻擊間隔: 1.005 秒
投射物穿透全部目標
72% 更少攻擊速度
base deal no damage [1]
base is projectile [1]
monster projectile variation [101]
number of projectiles override [1]
projectile minimum range [30]
projectile uses contact position [1]
use scaled contact offset [1]
72% 更少攻擊速度
base deal no damage [1]
base is projectile [1]
monster projectile variation [101]
number of projectiles override [1]
projectile minimum range [30]
projectile uses contact position [1]
use scaled contact offset [1]
AfflictionDemonColdSpearImpact
可觸發, 攻擊
基本傷害: 299–448
暴擊率: 5%
攻擊傷害: 150%
攻擊間隔: 1.005 秒
造成 50% 更多攻擊傷害
造成 97% 更多傷害
75% 物理傷害轉化至冰冷傷害
is area damage [1]
造成 97% 更多傷害
75% 物理傷害轉化至冰冷傷害
is area damage [1]
AfflictionDemonInvisibleCold
法術, 法術可重複, 可觸發, 陷阱技能, 圖騰技能, 地雷技能
施放時間: 1 秒
alternate minion [450]
number of monsters to summon [1]
summon specific monsters radius +% [-99]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
number of monsters to summon [1]
summon specific monsters radius +% [-99]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
EmptyActionSpellAfflictionDemonColdGroundSpear
法術
施放時間: 4.5 秒
Object Type
version 2 extends "Metadata/Monsters/LeagueAffliction/Demons/AfflictionSummonedDemonBase"
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueAffliction/Demons/AfflictionSummonedDemonBase" StateMachine { create_state_hidden_weapons_1 = "HideMeshSegment( HaastSpearShape );" on_state_emerging_1 = " AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Affliction/split/epk/demon_fadeIn.epk ); Delay( 0.5, { RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Affliction/split/epk/demon_fadeIn.epk ); } ); " } Animated { on_event_hide_weapon = "HideMeshSegment( HaastSpearShape );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueAffliction/AfflictionDemonColdGroundSpear"] = { name = "Manifested Demon", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0.2, attackTime = 1.005, attackRange = 12, accuracy = 1, skillList = { "AfflictionDemonInvisibleCold", "EmptyActionSpellAfflictionDemonColdGroundSpear", "AfflictionDemonColdSpearGroundTarget", "AfflictionDemonColdSpearImpact", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["AfflictionDemonInvisibleCold"] = { name = "AfflictionDemonInvisibleCold", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_monsters_to_summon", "alternate_minion", "summon_specific_monsters_radius_+%", "summoned_monsters_are_minions", "summoned_monsters_no_drops_or_experience", }, levels = { [1] = {1, 450, -99, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionSpellAfflictionDemonColdGroundSpear"] = { name = "EmptyActionSpellAfflictionDemonColdGroundSpear", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4.5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AfflictionDemonColdSpearGroundTarget"] = { name = "AfflictionDemonColdSpearGroundTarget", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "active_skill_attack_speed_+%_final", "projectile_minimum_range", "number_of_projectiles_override", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "always_pierce", "base_deal_no_damage", }, levels = { [1] = {101, -72, 30, 1, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AfflictionDemonColdSpearImpact"] = { name = "AfflictionDemonColdSpearImpact", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_cold", "is_area_damage", }, levels = { [1] = {-30, 75, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 75, baseMultiplier = 1.5, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 75, baseMultiplier = 1.5, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {129, 75, baseMultiplier = 1.5, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, }
monster no drops or experience [1]
Id | MonsterNoDropsOrExperience |
---|---|
Family | MonsterNoDropsOrExperience |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Id | CannotBeAugmented |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
創造惡魔
惡魔
monster no drops or experience [1]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Manifested Demon
幽魂 | N |
---|---|
標籤 | 法術, cold_affinity, construct, demon, flesh_armour, immobile, is_unarmed, puncturing_weapon, ranged, unusable_corpse |
生命
100%
異常狀態臨界值
100%
抗性
0
0
0
0
傷害
100%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 12
攻擊間隔
1.005 秒
傷害分佈
±20%
經驗值
100%
Model Size
100%
類型
AfflictionMonster
Metadata
AfflictionDemonColdIceSpear
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
6,433
護甲
28,790
閃避
4,739
能量護盾
0
傷害
374
法術傷害
374
命中
0
攻擊間隔
1.005
經驗值
10,255
異常狀態臨界值
6,433
冰緩
20
感電
20
易碎
115
焦灼
20
殘喘
56
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
AfflictionDemonColdSpear
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 可觸發
基本傷害: 299–448
暴擊率: 5%
攻擊傷害: 200%
攻擊間隔: 1.005 秒
投射物穿透全部目標
造成 100% 更多攻擊傷害
造成 1% 更多傷害
75% 物理傷害轉化至冰冷傷害
72% 更少攻擊速度
base is projectile [1]
monster projectile variation [100]
projectile distance override [100]
projectile uses contact position [1]
use scaled contact offset [1]
造成 100% 更多攻擊傷害
造成 1% 更多傷害
75% 物理傷害轉化至冰冷傷害
72% 更少攻擊速度
base is projectile [1]
monster projectile variation [100]
projectile distance override [100]
projectile uses contact position [1]
use scaled contact offset [1]
AfflictionDemonColdIceGround
法術, 可觸發
施放時間: 1 秒
造成 465.5 至 698.2 冰冷傷害
active skill area of effect radius +% final [35]
is area damage [1]
active skill area of effect radius +% final [35]
is area damage [1]
EmptyActionSpellAfflictionDemonColdSpearToss
法術
施放時間: 4.5 秒
Object Type
version 2 extends "Metadata/Monsters/LeagueAffliction/Demons/AfflictionSummonedDemonBase"
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueAffliction/Demons/AfflictionSummonedDemonBase" StateMachine { create_state_hidden_weapons_1 = "HideMeshSegment( HaastSpearShape );" on_state_emerging_1 = " AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Affliction/split/epk/demon_fadeIn.epk ); Delay( 0.5, { RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Affliction/split/epk/demon_fadeIn.epk ); } ); " } Animated { on_event_hide_weapon = "HideMeshSegment( HaastSpearShape );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueAffliction/AfflictionDemonColdIceSpear"] = { name = "Manifested Demon", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0.2, attackTime = 1.005, attackRange = 12, accuracy = 1, skillList = { "EmptyActionSpellAfflictionDemonColdSpearToss", "AfflictionDemonColdIceGround", "AfflictionDemonColdSpear", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["EmptyActionSpellAfflictionDemonColdSpearToss"] = { name = "EmptyActionSpellAfflictionDemonColdSpearToss", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4.5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AfflictionDemonColdIceGround"] = { name = "AfflictionDemonColdIceGround", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 35, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 35, levelRequirement = 70, statInterpolation = {3, 3}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 35, levelRequirement = 72, statInterpolation = {3, 3}, cost = { }, }, [4] = {0.80000001192093, 1.2000000476837, 35, levelRequirement = 74, statInterpolation = {3, 3}, cost = { }, }, [5] = {0.80000001192093, 1.2000000476837, 35, levelRequirement = 76, statInterpolation = {3, 3}, cost = { }, }, [6] = {0.80000001192093, 1.2000000476837, 35, levelRequirement = 78, statInterpolation = {3, 3}, cost = { }, }, [7] = {0.80000001192093, 1.2000000476837, 35, levelRequirement = 80, statInterpolation = {3, 3}, cost = { }, }, [8] = {0.80000001192093, 1.2000000476837, 35, levelRequirement = 82, statInterpolation = {3, 3}, cost = { }, }, [9] = {0.80000001192093, 1.2000000476837, 35, levelRequirement = 83, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AfflictionDemonColdSpear"] = { name = "AfflictionDemonColdSpear", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "monster_projectile_variation", "active_skill_attack_speed_+%_final", "skill_physical_damage_%_to_convert_to_cold", "projectile_distance_override", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "always_pierce", }, levels = { [1] = {-30, 100, -72, 75, 100, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {1}, cost = { }, }, [2] = {0, 100, -72, 75, 100, baseMultiplier = 2, levelRequirement = 19, statInterpolation = {1}, cost = { }, }, [3] = {1, 100, -72, 75, 100, baseMultiplier = 2, levelRequirement = 20, statInterpolation = {1}, cost = { }, }, [4] = {129, 100, -72, 75, 100, baseMultiplier = 2, levelRequirement = 84, statInterpolation = {1}, cost = { }, }, }, }
monster no drops or experience [1]
Id | MonsterNoDropsOrExperience |
---|---|
Family | MonsterNoDropsOrExperience |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Id | CannotBeAugmented |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
創造惡魔
惡魔
monster no drops or experience [1]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Manifested Demon
幽魂 | N |
---|---|
標籤 | 法術, cold_affinity, construct, demon, flesh_armour, immobile, is_unarmed, puncturing_weapon, ranged, unusable_corpse |
生命
100%
異常狀態臨界值
100%
抗性
0
0
0
0
傷害
100%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 12
攻擊間隔
1.005 秒
傷害分佈
±20%
經驗值
100%
Model Size
100%
類型
AfflictionMonster
Metadata
AfflictionDemonColdIceSpikes
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
6,433
護甲
28,790
閃避
4,739
能量護盾
0
傷害
374
法術傷害
374
命中
0
攻擊間隔
1.005
經驗值
10,255
異常狀態臨界值
6,433
冰緩
20
感電
20
易碎
115
焦灼
20
殘喘
56
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
AfflictionDemonColdIceSpikeShards
法術, 可觸發
暴擊率: 5%
施放時間: 1 秒
造成 1712 至 2568 冰冷傷害
base is projectile [1]
projectiles not offset [1]
base is projectile [1]
projectiles not offset [1]
AfflictionDemonColdIceSpikes
可觸發, 法術
施放時間: 5 秒
Object Type
version 2 extends "Metadata/Monsters/LeagueAffliction/Demons/AfflictionSummonedDemonBase"
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueAffliction/Demons/AfflictionSummonedDemonBase" StateMachine { create_state_hidden_weapons_1 = "HideMeshSegment( HaastSpearShape );" on_state_emerging_1 = " AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Affliction/split/epk/demon_fadeIn.epk ); Delay( 0.5, { RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Affliction/split/epk/demon_fadeIn.epk ); } ); " } Animated { on_event_hide_weapon = "HideMeshSegment( HaastSpearShape );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueAffliction/AfflictionDemonColdIceSpikes"] = { name = "Manifested Demon", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0.2, attackTime = 1.005, attackRange = 12, accuracy = 1, skillList = { "AfflictionDemonColdIceSpikeShards", "AfflictionDemonColdIceSpikes", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["AfflictionDemonColdIceSpikeShards"] = { name = "AfflictionDemonColdIceSpikeShards", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "base_is_projectile", "projectiles_not_offset", }, levels = { [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AfflictionDemonColdIceSpikes"] = { name = "AfflictionDemonColdIceSpikes", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
monster no drops or experience [1]
Id | MonsterNoDropsOrExperience |
---|---|
Family | MonsterNoDropsOrExperience |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Id | CannotBeAugmented |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
創造惡魔
惡魔
monster no drops or experience [1]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Manifested Demon
幽魂 | N |
---|---|
標籤 | construct, demon, fire_affinity, flesh_armour, has_one_hand_sword, has_one_handed_melee, immobile, slashing_weapon, unusable_corpse |
生命
100%
異常狀態臨界值
100%
抗性
0
0
0
0
傷害
100%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 12
攻擊間隔
1.005 秒
傷害分佈
±20%
經驗值
100%
Model Size
100%
類型
AfflictionMonster
Metadata
AfflictionDemonFireSword
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
6,433
護甲
28,790
閃避
4,739
能量護盾
0
傷害
374
法術傷害
374
命中
0
攻擊間隔
1.005
經驗值
10,255
異常狀態臨界值
6,433
冰緩
20
感電
20
易碎
115
焦灼
20
殘喘
56
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
AfflictionMonsterFireSlash
可觸發, 攻擊
基本傷害: 299–448
暴擊率: 5%
攻擊傷害: 150%
攻擊間隔: 1.005 秒
你的擊中必定點燃
造成 50% 更多攻擊傷害
造成 150.3% 更多傷害
75% 物理傷害轉化至火焰傷害
300.3% 更多點燃傷害
cast time overrides attack duration [1]
is area damage [1]
造成 50% 更多攻擊傷害
造成 150.3% 更多傷害
75% 物理傷害轉化至火焰傷害
300.3% 更多點燃傷害
cast time overrides attack duration [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueAffliction/Demons/AfflictionSummonedDemonBase"
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueAffliction/Demons/AfflictionSummonedDemonBase" StateMachine { on_state_emerging_1 = " AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Affliction/split/epk/demon_fire_fadeIn.epk ); Delay( 1.5, { RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Affliction/split/epk/demon_fire_fadeIn.epk ); } ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueAffliction/AfflictionDemonFireSword"] = { name = "Manifested Demon", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0.2, attackTime = 1.005, attackRange = 12, accuracy = 1, weaponType1 = "One Hand Sword", skillList = { "AfflictionMonsterFireSlash", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["AfflictionMonsterFireSlash"] = { name = "AfflictionMonsterFireSlash", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "active_skill_ignite_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "is_area_damage", "cast_time_overrides_attack_duration", "always_ignite", }, levels = { [1] = {0, 0, 75, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {2, 2}, cost = { }, }, [2] = {0, 0, 75, baseMultiplier = 1.5, levelRequirement = 19, statInterpolation = {2, 2}, cost = { }, }, [3] = {1, 1, 75, baseMultiplier = 1.5, levelRequirement = 20, statInterpolation = {2, 2}, cost = { }, }, [4] = {200, 400, 75, baseMultiplier = 1.5, levelRequirement = 84, statInterpolation = {2, 2}, cost = { }, }, }, }
monster no drops or experience [1]
Id | MonsterNoDropsOrExperience |
---|---|
Family | MonsterNoDropsOrExperience |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Id | CannotBeAugmented |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
創造惡魔
惡魔
monster no drops or experience [1]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Manifested Demon
幽魂 | N |
---|---|
標籤 | 法術, construct, demon, fire_affinity, flesh_armour, immobile, is_unarmed, slashing_weapon, unusable_corpse |
生命
100%
異常狀態臨界值
100%
抗性
0
0
0
0
傷害
100%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 12
攻擊間隔
1.005 秒
傷害分佈
±20%
經驗值
100%
Model Size
100%
類型
AfflictionMonster
Metadata
AfflictionDemonFireFlameblast
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
6,433
護甲
28,790
閃避
4,739
能量護盾
0
傷害
374
法術傷害
374
命中
0
攻擊間隔
1.005
經驗值
10,255
異常狀態臨界值
6,433
冰緩
20
感電
20
易碎
115
焦灼
20
殘喘
56
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
AfflictionMonsterChargedBlast
法術, 傷害, 範圍, 圖騰技能, 火焰, 範圍法術
烈焰爆破
暴擊率: 5%
施放時間: 4.5 秒
引導施放來施放大型的爆炸。引導的時間越長,爆炸的範圍與造成的傷害越大。當停止引導後一段時間或使用其他技能時便會觸發爆炸。
造成 4050 至 6075 火焰傷害
100% 更多點燃傷害
is area damage [1]
100% 更多點燃傷害
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueAffliction/Demons/AfflictionSummonedDemonBase"
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueAffliction/Demons/AfflictionSummonedDemonBase" StateMachine { on_state_emerging_1 = " AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Affliction/split/epk/demon_fire_fadeIn.epk ); Delay( 1.5, { RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Affliction/split/epk/demon_fire_fadeIn.epk ); } ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueAffliction/AfflictionDemonFireFlameblast"] = { name = "Manifested Demon", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0.2, attackTime = 1.005, attackRange = 12, accuracy = 1, skillList = { "AfflictionMonsterChargedBlast", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["AfflictionMonsterChargedBlast"] = { name = "Flameblast", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Channels to build up a large explosion. The longer you channel, the larger the area of effect and damage of the explosion. The explosion occurs after using another skill or after a short period without casting.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Totemable] = true, [SkillType.Fire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4.5, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "active_skill_ignite_damage_+%_final", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 100, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }
monster no drops or experience [1]
Id | MonsterNoDropsOrExperience |
---|---|
Family | MonsterNoDropsOrExperience |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Id | CannotBeAugmented |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
創造惡魔
惡魔
monster no drops or experience [1]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Manifested Demon
幽魂 | N |
---|---|
標籤 | 法術, construct, demon, flesh_armour, immobile, is_unarmed, non_attacking, slashing_weapon, unusable_corpse |
生命
100%
異常狀態臨界值
100%
抗性
0
0
0
0
傷害
100%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 12
攻擊間隔
1.005 秒
傷害分佈
±20%
經驗值
100%
Model Size
100%
類型
AfflictionMonster
Metadata
AfflictionDemonFireTornado
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
6,433
護甲
28,790
閃避
4,739
能量護盾
0
傷害
374
法術傷害
374
命中
0
攻擊間隔
1.005
經驗值
10,255
異常狀態臨界值
6,433
冰緩
20
感電
20
易碎
115
焦灼
20
殘喘
56
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
AfflictionMonsterSummonFireTornado
法術, 法術可重複, 可觸發
施放時間: 4 秒
alternate minion [458]
monster no drops or experience [1]
number of monsters to summon [1]
summon specific monsters in front offset [120]
summon specific monsters radius +% [-99]
summoned monsters are minions [1]
monster no drops or experience [1]
number of monsters to summon [1]
summon specific monsters in front offset [120]
summon specific monsters radius +% [-99]
summoned monsters are minions [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueAffliction/Demons/AfflictionSummonedDemonBase"
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueAffliction/Demons/AfflictionSummonedDemonBase" StateMachine { on_state_emerging_1 = " AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Affliction/split/epk/demon_fire_fadeIn.epk ); Delay( 1.5, { RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Affliction/split/epk/demon_fire_fadeIn.epk ); } ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueAffliction/AfflictionDemonFireTornado"] = { name = "Manifested Demon", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0.2, attackTime = 1.005, attackRange = 12, accuracy = 1, skillList = { "AfflictionMonsterSummonFireTornado", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["AfflictionMonsterSummonFireTornado"] = { name = "AfflictionMonsterSummonFireTornado", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_monsters_to_summon", "alternate_minion", "summon_specific_monsters_radius_+%", "summon_specific_monsters_in_front_offset", "summoned_monsters_are_minions", "monster_no_drops_or_experience", }, levels = { [1] = {1, 458, -99, 120, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
monster no drops or experience [1]
Id | MonsterNoDropsOrExperience |
---|---|
Family | MonsterNoDropsOrExperience |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Id | CannotBeAugmented |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
創造惡魔
惡魔
monster no drops or experience [1]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Manifested Demon
幽魂 | N |
---|---|
標籤 | 法術, construct, demon, flesh_armour, immobile, is_unarmed, lightning_affinity, slashing_weapon, unusable_corpse |
生命
100%
異常狀態臨界值
100%
抗性
0
0
0
0
傷害
100%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 12
攻擊間隔
1.005 秒
傷害分佈
±20%
經驗值
100%
Model Size
100%
類型
AfflictionMonster
Metadata
AfflictionDemonLightningGigaBall
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
6,433
護甲
28,790
閃避
4,739
能量護盾
0
傷害
374
法術傷害
374
命中
0
攻擊間隔
1.005
經驗值
10,255
異常狀態臨界值
6,433
冰緩
20
感電
20
易碎
115
焦灼
20
殘喘
56
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
AfflictionGigaBallExplosion
法術, 可觸發
暴擊率: 5%
施放時間: 1 秒
造成 1772 至 5316 閃電傷害
is area damage [1]
is area damage [1]
AfflictionDemonLightningGigaBall
投射物, 玩家投射物, 法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 範圍法術
暴擊率: 5%
施放時間: 5.2 秒
通用的怪物砲擊技能。與怪物投射物相似,但帶有衝擊效果。
造成 552.4 至 1657 閃電傷害
active skill shock duration +% final [100]
base is projectile [1]
number of projectiles override [1]
projectile minimum range [30]
projectile uses contact position [1]
use scaled contact offset [1]
active skill shock duration +% final [100]
base is projectile [1]
number of projectiles override [1]
projectile minimum range [30]
projectile uses contact position [1]
use scaled contact offset [1]
AfflictionDemonLightningGigaBallObject
可觸發, 法術
施放時間: 1 秒
冷卻時間: 1 秒
EmptyActionSpellGigaBall
法術
施放時間: 7.2 秒
AfflictionGigaBallDonut1
法術, 可觸發
暴擊率: 5%
施放時間: 1 秒
造成 1266 至 3797 閃電傷害
is area damage [1]
is area damage [1]
AfflictionGigaBallDonut2
法術, 可觸發
暴擊率: 5%
施放時間: 1 秒
造成 1266 至 3797 閃電傷害
is area damage [1]
is area damage [1]
AfflictionGigaBallDonut3
法術, 可觸發
暴擊率: 5%
施放時間: 1 秒
造成 1266 至 3797 閃電傷害
is area damage [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueAffliction/Demons/AfflictionSummonedDemonBase"
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueAffliction/Demons/AfflictionSummonedDemonBase" StateMachine { on_state_emerging_1 = " AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Affliction/split/epk/demon_lightning_fadeIn.epk ); Delay( 1.5, { RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Affliction/split/epk/demon_lightning_fadeIn.epk ); } ); " } Animated { on_event_submerge = " AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Affliction/split/epk/demon_fadeOut.epk ); DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Affliction/split/splitIdle.ao ); DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Affliction/split/splitIdle_01.ao ); DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Affliction/split/splitIdle_02.ao ); DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Affliction/split/splitIdle_03.ao ); DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Affliction/split/splitIdle_04.ao ); DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Affliction/split/splitIdle_05.ao ); " on_event_emerge = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Affliction/split/epk/demon_fadeOut.epk, 1 );" on_event_contact_for_teleport_lightning_storm_01 = " DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Affliction/split/splitIdle.ao ); DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Affliction/split/splitIdle_01.ao ); DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Affliction/split/splitIdle_02.ao ); DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Affliction/split/splitIdle_03.ao ); DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Affliction/split/splitIdle_04.ao ); DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Affliction/split/splitIdle_05.ao ); " } Preload { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_demon_lightning/giga_ball_lightning_impact.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_demon_lightning/giga_ball_lightning_volatile_ring.ao" preload_misc_beam = "AfflictionLightningBossGigaBallBeam" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueAffliction/AfflictionDemonLightningGigaBall"] = { name = "Manifested Demon", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0.2, attackTime = 1.005, attackRange = 12, accuracy = 1, skillList = { "EmptyActionSpellGigaBall", "AfflictionGigaBallExplosion", "AfflictionGigaBallDonut1", "AfflictionGigaBallDonut2", "AfflictionGigaBallDonut3", "AfflictionDemonLightningGigaBallObject", "AfflictionDemonLightningGigaBall", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["EmptyActionSpellGigaBall"] = { name = "EmptyActionSpellGigaBall", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 7.2, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AfflictionGigaBallExplosion"] = { name = "AfflictionGigaBallExplosion", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "is_area_damage", }, levels = { [1] = {0.5, 1.5, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AfflictionGigaBallDonut1"] = { name = "AfflictionGigaBallDonut1", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "is_area_damage", }, levels = { [1] = {0.5, 1.5, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AfflictionGigaBallDonut2"] = { name = "AfflictionGigaBallDonut2", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "is_area_damage", }, levels = { [1] = {0.5, 1.5, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AfflictionGigaBallDonut3"] = { name = "AfflictionGigaBallDonut3", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "is_area_damage", }, levels = { [1] = {0.5, 1.5, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AfflictionDemonLightningGigaBallObject"] = { name = "AfflictionDemonLightningGigaBallObject", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AfflictionDemonLightningGigaBall"] = { name = "AfflictionDemonLightningGigaBall", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 5.2, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "projectile_minimum_range", "number_of_projectiles_override", "active_skill_shock_duration_+%_final", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {0.5, 1.5, 30, 1, 100, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }
monster no drops or experience [1]
Id | MonsterNoDropsOrExperience |
---|---|
Family | MonsterNoDropsOrExperience |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Id | CannotBeAugmented |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
創造惡魔
惡魔
monster no drops or experience [1]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Manifested Demon
幽魂 | N |
---|---|
標籤 | 法術, construct, demon, flesh_armour, immobile, is_unarmed, lightning_affinity, slashing_weapon, unusable_corpse |
生命
100%
異常狀態臨界值
100%
抗性
0
0
0
0
傷害
100%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 12
攻擊間隔
1.005 秒
傷害分佈
±20%
經驗值
100%
Model Size
100%
類型
AfflictionMonster
Metadata
AfflictionDemonLightningTeleportStorm
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
6,433
護甲
28,790
閃避
4,739
能量護盾
0
傷害
374
法術傷害
374
命中
0
攻擊間隔
1.005
經驗值
10,255
異常狀態臨界值
6,433
冰緩
20
感電
20
易碎
115
焦灼
20
殘喘
56
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
AfflictionLightningTeleport
法術, 位移
施放時間: 5 秒
teleport marker art variation [1]
AfflictionLightningBolt
法術, 可觸發
暴擊率: 5%
施放時間: 1 秒
造成 748.9 至 2247 閃電傷害
is area damage [1]
is area damage [1]
AfflictionLightningBoltNovaGT1
可觸發, 法術
施放時間: 0.5 秒
AfflictionLightningTeleportImpact
法術, 可觸發
暴擊率: 5%
施放時間: 1 秒
造成 2210 至 6629 閃電傷害
is area damage [1]
is area damage [1]
AfflictionLightningBoltNovaGT2
可觸發, 法術
施放時間: 0.5 秒
Object Type
version 2 extends "Metadata/Monsters/LeagueAffliction/Demons/AfflictionSummonedDemonBase"
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueAffliction/Demons/AfflictionSummonedDemonBase" StateMachine { on_state_emerging_1 = " AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Affliction/split/epk/demon_lightning_fadeIn.epk ); Delay( 1.5, { RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Affliction/split/epk/demon_lightning_fadeIn.epk ); } ); " } Animated { on_event_submerge = " AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Affliction/split/epk/demon_fadeOut.epk ); DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Affliction/split/splitIdle.ao ); DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Affliction/split/splitIdle_01.ao ); DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Affliction/split/splitIdle_02.ao ); DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Affliction/split/splitIdle_03.ao ); DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Affliction/split/splitIdle_04.ao ); DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Affliction/split/splitIdle_05.ao ); " on_event_emerge = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Affliction/split/epk/demon_fadeOut.epk, 1 );" on_event_contact_for_teleport_lightning_storm_01 = " DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Affliction/split/splitIdle.ao ); DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Affliction/split/splitIdle_01.ao ); DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Affliction/split/splitIdle_02.ao ); DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Affliction/split/splitIdle_03.ao ); DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Affliction/split/splitIdle_04.ao ); DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Affliction/split/splitIdle_05.ao ); " } Preload { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_demon_lightning/giga_ball_lightning_impact.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_demon_lightning/giga_ball_lightning_volatile_ring.ao" preload_misc_beam = "AfflictionLightningBossGigaBallBeam" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueAffliction/AfflictionDemonLightningTeleportStorm"] = { name = "Manifested Demon", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0.2, attackTime = 1.005, attackRange = 12, accuracy = 1, skillList = { "AfflictionLightningTeleportImpact", "AfflictionLightningBolt", "AfflictionLightningBoltNovaGT1", "AfflictionLightningBoltNovaGT2", "AfflictionLightningTeleport", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["AfflictionLightningTeleportImpact"] = { name = "AfflictionLightningTeleportImpact", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "is_area_damage", }, levels = { [1] = {0.5, 1.5, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AfflictionLightningBolt"] = { name = "AfflictionLightningBolt", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "is_area_damage", }, levels = { [1] = {0.5, 1.5, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AfflictionLightningBoltNovaGT1"] = { name = "AfflictionLightningBoltNovaGT1", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AfflictionLightningBoltNovaGT2"] = { name = "AfflictionLightningBoltNovaGT2", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AfflictionLightningTeleport"] = { name = "AfflictionLightningTeleport", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "teleport_marker_art_variation", }, levels = { [1] = {1, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
monster no drops or experience [1]
Id | MonsterNoDropsOrExperience |
---|---|
Family | MonsterNoDropsOrExperience |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Id | CannotBeAugmented |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
創造惡魔
惡魔
monster no drops or experience [1]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Manifested Demon
幽魂 | N |
---|---|
標籤 | 法術, construct, demon, flesh_armour, immobile, is_unarmed, lightning_affinity, slashing_weapon, unusable_corpse |
生命
100%
異常狀態臨界值
100%
抗性
0
0
0
0
傷害
100%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 12
攻擊間隔
1.005 秒
傷害分佈
±20%
經驗值
100%
Model Size
100%
類型
AfflictionMonster
Metadata
AfflictionDemonLightningElectricFlail
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
6,433
護甲
28,790
閃避
4,739
能量護盾
0
傷害
374
法術傷害
374
命中
0
攻擊間隔
1.005
經驗值
10,255
異常狀態臨界值
6,433
冰緩
20
感電
20
易碎
115
焦灼
20
殘喘
56
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
AfflictionLightningBallBombard
投射物, 玩家投射物, 法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 範圍法術
暴擊率: 5%
施放時間: 1 秒
通用的怪物砲擊技能。與怪物投射物相似,但帶有衝擊效果。
造成 599.1 至 1113 閃電傷害
投射物穿透全部目標
base is projectile [1]
is area damage [1]
projectile minimum range [12]
projectile spread radius [15]
projectile uses contact direction [1]
projectile uses contact position [1]
投射物穿透全部目標
base is projectile [1]
is area damage [1]
projectile minimum range [12]
projectile spread radius [15]
projectile uses contact direction [1]
projectile uses contact position [1]
EASAfflictionLightningBallBombard
法術
施放時間: 5.5 秒
AfflictionLightningBallBombardTriggered
投射物, 玩家投射物, 法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 範圍法術
暴擊率: 5%
施放時間: 1 秒
通用的怪物砲擊技能。與怪物投射物相似,但帶有衝擊效果。
造成 599.1 至 1113 閃電傷害
投射物穿透全部目標
base is projectile [1]
is area damage [1]
projectile minimum range [12]
projectile spread radius [5]
projectile uses contact position [1]
投射物穿透全部目標
base is projectile [1]
is area damage [1]
projectile minimum range [12]
projectile spread radius [5]
projectile uses contact position [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueAffliction/Demons/AfflictionSummonedDemonBase"
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueAffliction/Demons/AfflictionSummonedDemonBase" StateMachine { on_state_emerging_1 = " AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Affliction/split/epk/demon_lightning_fadeIn.epk ); Delay( 1.5, { RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Affliction/split/epk/demon_lightning_fadeIn.epk ); } ); " } Animated { on_event_submerge = " AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Affliction/split/epk/demon_fadeOut.epk ); DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Affliction/split/splitIdle.ao ); DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Affliction/split/splitIdle_01.ao ); DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Affliction/split/splitIdle_02.ao ); DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Affliction/split/splitIdle_03.ao ); DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Affliction/split/splitIdle_04.ao ); DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Affliction/split/splitIdle_05.ao ); " on_event_emerge = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Affliction/split/epk/demon_fadeOut.epk, 1 );" on_event_contact_for_teleport_lightning_storm_01 = " DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Affliction/split/splitIdle.ao ); DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Affliction/split/splitIdle_01.ao ); DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Affliction/split/splitIdle_02.ao ); DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Affliction/split/splitIdle_03.ao ); DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Affliction/split/splitIdle_04.ao ); DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Affliction/split/splitIdle_05.ao ); " } Preload { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_demon_lightning/giga_ball_lightning_impact.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_demon_lightning/giga_ball_lightning_volatile_ring.ao" preload_misc_beam = "AfflictionLightningBossGigaBallBeam" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueAffliction/AfflictionDemonLightningElectricFlail"] = { name = "Manifested Demon", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0.2, attackTime = 1.005, attackRange = 12, accuracy = 1, skillList = { "AfflictionLightningBallBombard", "AfflictionLightningBallBombardTriggered", "EASAfflictionLightningBallBombard", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["AfflictionLightningBallBombard"] = { name = "AfflictionLightningBallBombard", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "projectile_minimum_range", "projectile_spread_radius", "is_area_damage", "base_is_projectile", "projectile_uses_contact_position", "projectile_uses_contact_direction", "always_pierce", }, levels = { [1] = {0.69999998807907, 1.2999999523163, 12, 15, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AfflictionLightningBallBombardTriggered"] = { name = "AfflictionLightningBallBombardTriggered", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "projectile_minimum_range", "projectile_spread_radius", "is_area_damage", "base_is_projectile", "projectile_uses_contact_position", "always_pierce", }, levels = { [1] = {0.69999998807907, 1.2999999523163, 12, 5, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASAfflictionLightningBallBombard"] = { name = "EASAfflictionLightningBallBombard", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 5.5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
monster no drops or experience [1]
Id | MonsterNoDropsOrExperience |
---|---|
Family | MonsterNoDropsOrExperience |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Id | CannotBeAugmented |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
創造惡魔
惡魔
monster no drops or experience [1]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Manifested Demon
幽魂 | N |
---|---|
標籤 | bludgeoning_weapon, 法術, construct, demon, flesh_armour, immobile, is_unarmed, physical_affinity, unusable_corpse |
生命
100%
異常狀態臨界值
100%
抗性
0
0
0
0
傷害
100%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 12
攻擊間隔
1.005 秒
傷害分佈
±20%
經驗值
100%
Model Size
100%
類型
AfflictionMonster
Metadata
AfflictionDemonPhysicalPizzaSlam___
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
6,433
護甲
28,790
閃避
4,739
能量護盾
0
傷害
374
法術傷害
374
命中
0
攻擊間隔
1.005
經驗值
10,255
異常狀態臨界值
6,433
冰緩
20
感電
20
易碎
115
焦灼
20
殘喘
56
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
AfflictionPizzaSlam
攻擊, 傷害, 範圍
基本傷害: 299–448
暴擊率: 5%
攻擊間隔: 1.005 秒
造成 496.5 至 744.8 物理傷害
+10 米近戰打擊距離
爆發 +10
active skill area of effect radius +% final [-40]
is area damage [1]
monster penalty against minions damage +% final vs player minions [50]
+10 米近戰打擊距離
爆發 +10
active skill area of effect radius +% final [-40]
is area damage [1]
monster penalty against minions damage +% final vs player minions [50]
Object Type
version 2 extends "Metadata/Monsters/LeagueAffliction/Demons/AfflictionSummonedDemonBase"
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueAffliction/Demons/AfflictionSummonedDemonBase" StateMachine { create_state_hidden_weapons_1 = "HideMeshSegment( DemonPhysicalMace1 );" on_state_emerging_1 = " AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Affliction/split/epk/demon_phys_fadeIn.epk ); Delay( 1.5, { RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Affliction/split/epk/demon_phys_fadeIn.epk ); } ); " } Animated { on_event_hide_weapon = "HideMeshSegment( DemonPhysicalMace1 );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueAffliction/AfflictionDemonPhysicalPizzaSlam___"] = { name = "Manifested Demon", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0.2, attackTime = 1.005, attackRange = 12, accuracy = 1, skillList = { "AfflictionPizzaSlam", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["AfflictionPizzaSlam"] = { name = "AfflictionPizzaSlam", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Damage] = true, [SkillType.Area] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 5, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "upheaval_number_of_spikes", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "melee_range_+", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 10, 50, 100, -40, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }
monster no drops or experience [1]
Id | MonsterNoDropsOrExperience |
---|---|
Family | MonsterNoDropsOrExperience |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Id | CannotBeAugmented |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
創造惡魔
惡魔
monster no drops or experience [1]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Manifested Demon
幽魂 | N |
---|---|
標籤 | bludgeoning_weapon, construct, demon, flesh_armour, immobile, is_unarmed, physical_affinity, unusable_corpse |
生命
100%
異常狀態臨界值
100%
抗性
0
0
0
0
傷害
100%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 12
攻擊間隔
1.005 秒
傷害分佈
±20%
經驗值
100%
Model Size
100%
類型
AfflictionMonster
Metadata
AfflictionDemonPhysicalAbyssSlam
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
6,433
護甲
28,790
閃避
4,739
能量護盾
0
傷害
374
法術傷害
374
命中
0
攻擊間隔
1.005
經驗值
10,255
異常狀態臨界值
6,433
冰緩
20
感電
20
易碎
115
焦灼
20
殘喘
56
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
AfflictionDemonPhysWeaponToss
投射物, 玩家投射物, 攻擊, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發
基本傷害: 299–448
暴擊率: 5%
攻擊傷害: 250%
攻擊間隔: 1.005 秒
通用的怪物砲擊技能。與怪物投射物相似,但帶有衝擊效果。
造成 150% 更多攻擊傷害
+5 米近戰打擊距離
active skill area of effect radius +% final [-30]
base is projectile [1]
fixed projectile spread [50]
is area damage [1]
mortar projectile scale animation speed instead of projectile speed [1]
number of projectiles override [1]
projectile minimum range [30]
projectile uses contact position [1]
use scaled contact offset [1]
+5 米近戰打擊距離
active skill area of effect radius +% final [-30]
base is projectile [1]
fixed projectile spread [50]
is area damage [1]
mortar projectile scale animation speed instead of projectile speed [1]
number of projectiles override [1]
projectile minimum range [30]
projectile uses contact position [1]
use scaled contact offset [1]
EmptyActionSpellAfflictionDemonPhysWeaponToss
法術
施放時間: 4 秒
AfflictionPhysMaceCascade
法術可重複, 可觸發
Object Type
version 2 extends "Metadata/Monsters/LeagueAffliction/Demons/AfflictionSummonedDemonBase"
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueAffliction/Demons/AfflictionSummonedDemonBase" StateMachine { create_state_hidden_weapons_1 = "HideMeshSegment( DemonPhysicalMace1 );" on_state_emerging_1 = " AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Affliction/split/epk/demon_phys_fadeIn.epk ); Delay( 1.5, { RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Affliction/split/epk/demon_phys_fadeIn.epk ); } ); " } Animated { on_event_hide_weapon = "HideMeshSegment( DemonPhysicalMace1 );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueAffliction/AfflictionDemonPhysicalAbyssSlam"] = { name = "Manifested Demon", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0.2, attackTime = 1.005, attackRange = 12, accuracy = 1, skillList = { "AfflictionDemonPhysWeaponToss", "EmptyActionSpellAfflictionDemonPhysWeaponToss", "AfflictionPhysMaceCascade", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["AfflictionDemonPhysWeaponToss"] = { name = "AfflictionDemonPhysWeaponToss", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Attack] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", "fixed_projectile_spread", "projectile_minimum_range", "number_of_projectiles_override", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "base_is_projectile", "use_scaled_contact_offset", "projectile_uses_contact_position", "mortar_projectile_scale_animation_speed_instead_of_projectile_speed", }, levels = { [1] = {50, 50, 30, 1, -30, baseMultiplier = 2.5, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionSpellAfflictionDemonPhysWeaponToss"] = { name = "EmptyActionSpellAfflictionDemonPhysWeaponToss", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AfflictionPhysMaceCascade"] = { name = "AfflictionPhysMaceCascade", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
monster no drops or experience [1]
Id | MonsterNoDropsOrExperience |
---|---|
Family | MonsterNoDropsOrExperience |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Id | CannotBeAugmented |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
創造惡魔
惡魔
monster no drops or experience [1]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Manifested Demon
幽魂 | N |
---|---|
標籤 | bludgeoning_weapon, construct, demon, flesh_armour, immobile, is_unarmed, physical_affinity, unusable_corpse |
生命
100%
異常狀態臨界值
100%
抗性
0
0
0
0
傷害
100%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 12
攻擊間隔
1.005 秒
傷害分佈
±20%
經驗值
100%
Model Size
100%
類型
AfflictionMonster
Metadata
AfflictionDemonPhysicalLeapSlam
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
6,433
護甲
28,790
閃避
4,739
能量護盾
0
傷害
374
法術傷害
374
命中
0
攻擊間隔
1.005
經驗值
10,255
異常狀態臨界值
6,433
冰緩
20
感電
20
易碎
115
焦灼
20
殘喘
56
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
AfflictionPhysLeapSlam
法術, 位移
施放時間: 4 秒
base deal no damage [1]
cast time overrides attack duration [1]
disable attack repeats [1]
is area damage [1]
leap slam minimum distance [20]
walk emerge extra distance [-10]
cast time overrides attack duration [1]
disable attack repeats [1]
is area damage [1]
leap slam minimum distance [20]
walk emerge extra distance [-10]
AfflictionDemonLeapSlamImpact
可觸發, 攻擊
基本傷害: 299–448
暴擊率: 5%
攻擊傷害: 220%
攻擊間隔: 1.005 秒
造成 120% 更多攻擊傷害
is area damage [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueAffliction/Demons/AfflictionDemonPhysical"
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueAffliction/Demons/AfflictionDemonPhysical" Animated { on_event_despawn = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_demon_phys/epk/explode.epk );" on_event_split_detach = " DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Affliction/split/splitIdle.ao ); DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Affliction/split/splitIdle_01.ao ); DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Affliction/split/splitIdle_02.ao ); DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Affliction/split/splitIdle_03.ao ); DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Affliction/split/splitIdle_04.ao ); DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Affliction/split/splitIdle_05.ao ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueAffliction/AfflictionDemonPhysicalLeapSlam"] = { name = "Manifested Demon", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0.2, attackTime = 1.005, attackRange = 12, accuracy = 1, skillList = { "AfflictionPhysLeapSlam", "AfflictionDemonLeapSlamImpact", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["AfflictionPhysLeapSlam"] = { name = "AfflictionPhysLeapSlam", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "leap_slam_minimum_distance", "walk_emerge_extra_distance", "is_area_damage", "disable_attack_repeats", "cast_time_overrides_attack_duration", "base_deal_no_damage", }, levels = { [1] = {20, -10, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AfflictionDemonLeapSlamImpact"] = { name = "AfflictionDemonLeapSlamImpact", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {baseMultiplier = 2.2, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
monster no drops or experience [1]
Id | MonsterNoDropsOrExperience |
---|---|
Family | MonsterNoDropsOrExperience |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Id | CannotBeAugmented |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
創造惡魔
惡魔
monster no drops or experience [1]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Manifested Demon
幽魂 | N |
---|---|
標籤 | 法術, cold_affinity, construct, demon, flesh_armour, immobile, is_unarmed, physical_affinity, puncturing_weapon, unusable_corpse |
生命
100%
異常狀態臨界值
100%
抗性
0
0
0
0
傷害
100%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 12
攻擊間隔
1.005 秒
傷害分佈
±20%
經驗值
100%
Model Size
100%
類型
AfflictionMonster
Metadata
AfflictionDemonUniqueColdGroundSpear
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
6,433
護甲
28,790
閃避
4,739
能量護盾
0
傷害
374
法術傷害
374
命中
0
攻擊間隔
1.005
經驗值
10,255
異常狀態臨界值
6,433
冰緩
20
感電
20
易碎
115
焦灼
20
殘喘
56
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
AfflictionDemonColdSpearGroundTarget
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 可觸發
基本傷害: 299–448
暴擊率: 5%
攻擊間隔: 1.005 秒
投射物穿透全部目標
72% 更少攻擊速度
base deal no damage [1]
base is projectile [1]
monster projectile variation [101]
number of projectiles override [1]
projectile minimum range [30]
projectile uses contact position [1]
use scaled contact offset [1]
72% 更少攻擊速度
base deal no damage [1]
base is projectile [1]
monster projectile variation [101]
number of projectiles override [1]
projectile minimum range [30]
projectile uses contact position [1]
use scaled contact offset [1]
AfflictionDemonColdSpearImpactUnique
可觸發, 攻擊
基本傷害: 299–448
暴擊率: 5%
攻擊傷害: 150%
攻擊間隔: 1.005 秒
造成 50% 更多攻擊傷害
造成 97% 更多傷害
75% 物理傷害轉化至冰冷傷害
active skill area of effect radius +% final [25]
is area damage [1]
造成 97% 更多傷害
75% 物理傷害轉化至冰冷傷害
active skill area of effect radius +% final [25]
is area damage [1]
AfflictionDemonInvisibleColdUnique
法術, 法術可重複, 可觸發, 陷阱技能, 圖騰技能, 地雷技能
施放時間: 1 秒
alternate minion [486]
number of monsters to summon [1]
summon specific monsters radius +% [-99]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
number of monsters to summon [1]
summon specific monsters radius +% [-99]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
EmptyActionSpellAfflictionDemonColdGroundSpear
法術
施放時間: 4.5 秒
Object Type
version 2 extends "Metadata/Monsters/LeagueAffliction/Demons/AfflictionSummonedDemonBase"
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueAffliction/Demons/AfflictionSummonedDemonBase" StateMachine { create_state_hidden_weapons_1 = "HideMeshSegment( HaastSpearShape );" on_state_emerging_1 = " AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Affliction/split/epk/demon_fadeIn.epk ); Delay( 0.5, { RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Affliction/split/epk/demon_fadeIn.epk ); } ); " } Animated { on_event_hide_weapon = "HideMeshSegment( HaastSpearShape );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueAffliction/AfflictionDemonUniqueColdGroundSpear"] = { name = "Manifested Demon", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0.2, attackTime = 1.005, attackRange = 12, accuracy = 1, skillList = { "AfflictionDemonInvisibleColdUnique", "EmptyActionSpellAfflictionDemonColdGroundSpear", "AfflictionDemonColdSpearGroundTarget", "AfflictionDemonColdSpearImpactUnique", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["AfflictionDemonInvisibleColdUnique"] = { name = "AfflictionDemonInvisibleColdUnique", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_monsters_to_summon", "alternate_minion", "summon_specific_monsters_radius_+%", "summoned_monsters_are_minions", "summoned_monsters_no_drops_or_experience", }, levels = { [1] = {1, 486, -99, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionSpellAfflictionDemonColdGroundSpear"] = { name = "EmptyActionSpellAfflictionDemonColdGroundSpear", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4.5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AfflictionDemonColdSpearGroundTarget"] = { name = "AfflictionDemonColdSpearGroundTarget", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "active_skill_attack_speed_+%_final", "projectile_minimum_range", "number_of_projectiles_override", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "always_pierce", "base_deal_no_damage", }, levels = { [1] = {101, -72, 30, 1, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AfflictionDemonColdSpearImpactUnique"] = { name = "AfflictionDemonColdSpearImpactUnique", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_cold", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {-30, 75, 25, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 75, 25, baseMultiplier = 1.5, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 75, 25, baseMultiplier = 1.5, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {129, 75, 25, baseMultiplier = 1.5, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, }
monster no drops or experience [1]
Id | MonsterNoDropsOrExperience |
---|---|
Family | MonsterNoDropsOrExperience |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Id | CannotBeAugmented |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
創造惡魔
惡魔
monster no drops or experience [1]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Manifested Demon
幽魂 | N |
---|---|
標籤 | 法術, cold_affinity, construct, demon, flesh_armour, immobile, is_unarmed, puncturing_weapon, unusable_corpse |
生命
100%
異常狀態臨界值
100%
抗性
0
0
0
0
傷害
100%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 12
攻擊間隔
1.005 秒
傷害分佈
±20%
經驗值
100%
Model Size
100%
類型
AfflictionMonster
Metadata
AfflictionDemonUniqueColdIceSpear
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
6,433
護甲
28,790
閃避
4,739
能量護盾
0
傷害
374
法術傷害
374
命中
0
攻擊間隔
1.005
經驗值
10,255
異常狀態臨界值
6,433
冰緩
20
感電
20
易碎
115
焦灼
20
殘喘
56
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
AfflictionDemonColdSpear
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 可觸發
基本傷害: 299–448
暴擊率: 5%
攻擊傷害: 200%
攻擊間隔: 1.005 秒
投射物穿透全部目標
造成 100% 更多攻擊傷害
造成 1% 更多傷害
75% 物理傷害轉化至冰冷傷害
72% 更少攻擊速度
base is projectile [1]
monster projectile variation [100]
projectile distance override [100]
projectile uses contact position [1]
use scaled contact offset [1]
造成 100% 更多攻擊傷害
造成 1% 更多傷害
75% 物理傷害轉化至冰冷傷害
72% 更少攻擊速度
base is projectile [1]
monster projectile variation [100]
projectile distance override [100]
projectile uses contact position [1]
use scaled contact offset [1]
AfflictionDemonColdIceGroundUnique
法術, 可觸發
施放時間: 1 秒
造成 465.5 至 698.2 冰冷傷害
總是冰凍敵人
active skill area of effect radius +% final [35]
is area damage [1]
總是冰凍敵人
active skill area of effect radius +% final [35]
is area damage [1]
EmptyActionSpellAfflictionDemonColdSpearToss
法術
施放時間: 4.5 秒
Object Type
version 2 extends "Metadata/Monsters/LeagueAffliction/Demons/AfflictionSummonedDemonBase"
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueAffliction/Demons/AfflictionSummonedDemonBase" StateMachine { create_state_hidden_weapons_1 = "HideMeshSegment( HaastSpearShape );" on_state_emerging_1 = " AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Affliction/split/epk/demon_fadeIn.epk ); Delay( 0.5, { RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Affliction/split/epk/demon_fadeIn.epk ); } ); " } Animated { on_event_hide_weapon = "HideMeshSegment( HaastSpearShape );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueAffliction/AfflictionDemonUniqueColdIceSpear"] = { name = "Manifested Demon", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0.2, attackTime = 1.005, attackRange = 12, accuracy = 1, skillList = { "EmptyActionSpellAfflictionDemonColdSpearToss", "AfflictionDemonColdIceGroundUnique", "AfflictionDemonColdSpear", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["EmptyActionSpellAfflictionDemonColdSpearToss"] = { name = "EmptyActionSpellAfflictionDemonColdSpearToss", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4.5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AfflictionDemonColdIceGroundUnique"] = { name = "AfflictionDemonColdIceGroundUnique", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "freeze_duration_+%", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "always_freeze", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 0, 35, levelRequirement = 1, statInterpolation = {3, 3, 1}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 20, 35, levelRequirement = 70, statInterpolation = {3, 3, 1}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 40, 35, levelRequirement = 72, statInterpolation = {3, 3, 1}, cost = { }, }, [4] = {0.80000001192093, 1.2000000476837, 60, 35, levelRequirement = 74, statInterpolation = {3, 3, 1}, cost = { }, }, [5] = {0.80000001192093, 1.2000000476837, 80, 35, levelRequirement = 76, statInterpolation = {3, 3, 1}, cost = { }, }, [6] = {0.80000001192093, 1.2000000476837, 100, 35, levelRequirement = 78, statInterpolation = {3, 3, 1}, cost = { }, }, [7] = {0.80000001192093, 1.2000000476837, 120, 35, levelRequirement = 80, statInterpolation = {3, 3, 1}, cost = { }, }, [8] = {0.80000001192093, 1.2000000476837, 150, 35, levelRequirement = 82, statInterpolation = {3, 3, 1}, cost = { }, }, [9] = {0.80000001192093, 1.2000000476837, 200, 35, levelRequirement = 83, statInterpolation = {3, 3, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AfflictionDemonColdSpear"] = { name = "AfflictionDemonColdSpear", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "monster_projectile_variation", "active_skill_attack_speed_+%_final", "skill_physical_damage_%_to_convert_to_cold", "projectile_distance_override", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "always_pierce", }, levels = { [1] = {-30, 100, -72, 75, 100, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {1}, cost = { }, }, [2] = {0, 100, -72, 75, 100, baseMultiplier = 2, levelRequirement = 19, statInterpolation = {1}, cost = { }, }, [3] = {1, 100, -72, 75, 100, baseMultiplier = 2, levelRequirement = 20, statInterpolation = {1}, cost = { }, }, [4] = {129, 100, -72, 75, 100, baseMultiplier = 2, levelRequirement = 84, statInterpolation = {1}, cost = { }, }, }, }
monster no drops or experience [1]
Id | MonsterNoDropsOrExperience |
---|---|
Family | MonsterNoDropsOrExperience |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Id | CannotBeAugmented |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
創造惡魔
惡魔
monster no drops or experience [1]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Manifested Demon
幽魂 | N |
---|---|
標籤 | 法術, cold_affinity, construct, demon, flesh_armour, immobile, is_unarmed, puncturing_weapon, unusable_corpse |
生命
100%
異常狀態臨界值
100%
抗性
0
0
0
0
傷害
100%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 12
攻擊間隔
1.005 秒
傷害分佈
±20%
經驗值
100%
Model Size
100%
類型
AfflictionMonster
Metadata
AfflictionDemonUniqueColdIceSpikes_
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
6,433
護甲
28,790
閃避
4,739
能量護盾
0
傷害
374
法術傷害
374
命中
0
攻擊間隔
1.005
經驗值
10,255
異常狀態臨界值
6,433
冰緩
20
感電
20
易碎
115
焦灼
20
殘喘
56
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
AfflictionDemonColdIceSpikeShardsUnique
法術, 可觸發
暴擊率: 5%
施放時間: 1 秒
造成 1712 至 2568 冰冷傷害
總是造成易碎
base is projectile [1]
projectiles not offset [1]
總是造成易碎
base is projectile [1]
projectiles not offset [1]
AfflictionDemonColdIceSpikesUnique
可觸發, 法術
施放時間: 5 秒
Object Type
version 2 extends "Metadata/Monsters/LeagueAffliction/Demons/AfflictionSummonedDemonBase"
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueAffliction/Demons/AfflictionSummonedDemonBase" StateMachine { create_state_hidden_weapons_1 = "HideMeshSegment( HaastSpearShape );" on_state_emerging_1 = " AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Affliction/split/epk/demon_fadeIn.epk ); Delay( 0.5, { RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Affliction/split/epk/demon_fadeIn.epk ); } ); " } Animated { on_event_hide_weapon = "HideMeshSegment( HaastSpearShape );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueAffliction/AfflictionDemonUniqueColdIceSpikes_"] = { name = "Manifested Demon", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0.2, attackTime = 1.005, attackRange = 12, accuracy = 1, skillList = { "AfflictionDemonColdIceSpikeShardsUnique", "AfflictionDemonColdIceSpikesUnique", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["AfflictionDemonColdIceSpikeShardsUnique"] = { name = "AfflictionDemonColdIceSpikeShardsUnique", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "chance_to_inflict_frostburn_%", "base_is_projectile", "projectiles_not_offset", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 100, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AfflictionDemonColdIceSpikesUnique"] = { name = "AfflictionDemonColdIceSpikesUnique", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
monster no drops or experience [1]
Id | MonsterNoDropsOrExperience |
---|---|
Family | MonsterNoDropsOrExperience |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Id | CannotBeAugmented |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.