Demônio Manifestado
Demoníaco
monster no drops or experience [1]
Manifested Demon
SpectreN
Tagscold_affinity, construct, demon, flesh_armour, immobile, is_unarmed, physical_affinity, puncturing_weapon, ranged, unusable_corpse
Vida
100%
Ailment Threshold
100%
Resistência
0 0 0 0
Damage
100%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 12
Attack Time
1.005 Second
Damage Spread
±20%
Experiência
100%
Model Size
100%
Type
AfflictionMonster
Metadata
AfflictionDemonColdGroundSpear
Nível
68
Vida
6,433
Armadura
28,790
Evasão
4,739
Escudo de Energia
0
Damage
374
Dano Mágico
374
Precisão
290
Attack Time
1.005
Experiência
10,255
Ailment Threshold
6,433
Chill
20
Shock
20
Brittle
115
Scorch
20
Sap
56
AfflictionDemonColdSpearGroundTarget
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 299–448
Chance de Crítico: 5%
Attack Time: 1.005 seg
Projéteis Perfuram todos Alvos
72% menos Velocidade de Ataque
base deal no damage [1]
base is projectile [1]
monster projectile variation [101]
number of projectiles override [1]
projectile minimum range [30]
projectile uses contact position [1]
use scaled contact offset [1]
AfflictionDemonColdSpearImpact
Triggerable, Attack
Base Damage: 299–448
Chance de Crítico: 5%
Dano de Ataque: 150%
Attack Time: 1.005 seg
Causa 50% mais Dano de Ataque
Causa 97% mais Dano
75% do Dano Físico Convertido para Dano de Gelo
is area damage [1]
AfflictionDemonInvisibleCold
Spell, Multicastable, Triggerable, Trappable, Totemable, Mineable
Tempo de Conjuração: 1 seg
alternate minion [450]
number of monsters to summon [1]
summon specific monsters radius +% [-99]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
EmptyActionSpellAfflictionDemonColdGroundSpear
Spell
Tempo de Conjuração: 4.5 seg

Object Type

version 2
extends "Metadata/Monsters/LeagueAffliction/Demons/AfflictionSummonedDemonBase"

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueAffliction/Demons/AfflictionSummonedDemonBase"

StateMachine
{
	create_state_hidden_weapons_1 = "HideMeshSegment( HaastSpearShape );"

	on_state_emerging_1 =
	"
		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Affliction/split/epk/demon_fadeIn.epk );
		Delay( 0.5, { RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Affliction/split/epk/demon_fadeIn.epk ); } );
	"
}

Animated 
{
	on_event_hide_weapon = "HideMeshSegment( HaastSpearShape );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueAffliction/AfflictionDemonColdGroundSpear"] = {
    name = "Manifested Demon",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0.2,
    attackTime = 1.005,
    attackRange = 12,
    accuracy = 1,
    skillList = {
        "AfflictionDemonInvisibleCold",
        "EmptyActionSpellAfflictionDemonColdGroundSpear",
        "AfflictionDemonColdSpearGroundTarget",
        "AfflictionDemonColdSpearImpact",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["AfflictionDemonInvisibleCold"] = {
    name = "AfflictionDemonInvisibleCold",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_monsters_to_summon",
        "alternate_minion",
        "summon_specific_monsters_radius_+%",
        "summoned_monsters_are_minions",
        "summoned_monsters_no_drops_or_experience",
    },
    levels = {
        [1] = {1, 450, -99, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionSpellAfflictionDemonColdGroundSpear"] = {
    name = "EmptyActionSpellAfflictionDemonColdGroundSpear",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 4.5,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AfflictionDemonColdSpearGroundTarget"] = {
    name = "AfflictionDemonColdSpearGroundTarget",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "active_skill_attack_speed_+%_final",
        "projectile_minimum_range",
        "number_of_projectiles_override",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "always_pierce",
        "base_deal_no_damage",
    },
    levels = {
        [1] = {101, -72, 30, 1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AfflictionDemonColdSpearImpact"] = {
    name = "AfflictionDemonColdSpearImpact",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_cold",
        "is_area_damage",
    },
    levels = {
        [1] = {-30, 75, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {0, 75, baseMultiplier = 1.5, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
        [3] = {1, 75, baseMultiplier = 1.5, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
        [4] = {129, 75, baseMultiplier = 1.5, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
    },
}
monster no drops or experience [1]
IdMonsterNoDropsOrExperience
FamilyMonsterNoDropsOrExperience
Domainsmonstro (3)
GenerationTypeÚnico (3)
Req. level1
Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • Demônio Manifestado
    Demoníaco
    monster no drops or experience [1]
    Manifested Demon
    SpectreN
    TagsConjurador, cold_affinity, construct, demon, flesh_armour, immobile, is_unarmed, puncturing_weapon, ranged, unusable_corpse
    Vida
    100%
    Ailment Threshold
    100%
    Resistência
    0 0 0 0
    Damage
    100%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    6 ~ 12
    Attack Time
    1.005 Second
    Damage Spread
    ±20%
    Experiência
    100%
    Model Size
    100%
    Type
    AfflictionMonster
    Metadata
    AfflictionDemonColdIceSpear
    Nível
    68
    Vida
    6,433
    Armadura
    28,790
    Evasão
    4,739
    Escudo de Energia
    0
    Damage
    374
    Dano Mágico
    374
    Precisão
    290
    Attack Time
    1.005
    Experiência
    10,255
    Ailment Threshold
    6,433
    Chill
    20
    Shock
    20
    Brittle
    115
    Scorch
    20
    Sap
    56
    AfflictionDemonColdSpear
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 299–448
    Chance de Crítico: 5%
    Dano de Ataque: 200%
    Attack Time: 1.005 seg
    Projéteis Perfuram todos Alvos
    Causa 100% mais Dano de Ataque
    Causa 1% mais Dano
    75% do Dano Físico Convertido para Dano de Gelo
    72% menos Velocidade de Ataque
    base is projectile [1]
    monster projectile variation [100]
    projectile distance override [100]
    projectile uses contact position [1]
    use scaled contact offset [1]
    AfflictionDemonColdIceGround
    Spell, Triggerable
    Tempo de Conjuração: 1 seg
    Causa 465.5 a 698.2 de Dano de Gelo
    active skill area of effect radius +% final [35]
    is area damage [1]
    EmptyActionSpellAfflictionDemonColdSpearToss
    Spell
    Tempo de Conjuração: 4.5 seg

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueAffliction/Demons/AfflictionSummonedDemonBase"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueAffliction/Demons/AfflictionSummonedDemonBase"
    
    StateMachine
    {
    	create_state_hidden_weapons_1 = "HideMeshSegment( HaastSpearShape );"
    
    	on_state_emerging_1 =
    	"
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Affliction/split/epk/demon_fadeIn.epk );
    		Delay( 0.5, { RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Affliction/split/epk/demon_fadeIn.epk ); } );
    	"
    }
    
    Animated 
    {
    	on_event_hide_weapon = "HideMeshSegment( HaastSpearShape );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueAffliction/AfflictionDemonColdIceSpear"] = {
        name = "Manifested Demon",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.005,
        attackRange = 12,
        accuracy = 1,
        skillList = {
            "EmptyActionSpellAfflictionDemonColdSpearToss",
            "AfflictionDemonColdIceGround",
            "AfflictionDemonColdSpear",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionSpellAfflictionDemonColdSpearToss"] = {
        name = "EmptyActionSpellAfflictionDemonColdSpearToss",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 4.5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AfflictionDemonColdIceGround"] = {
        name = "AfflictionDemonColdIceGround",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 35, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 35, levelRequirement = 70, statInterpolation = {3, 3},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 35, levelRequirement = 72, statInterpolation = {3, 3},  cost = { }, },
            [4] = {0.80000001192093, 1.2000000476837, 35, levelRequirement = 74, statInterpolation = {3, 3},  cost = { }, },
            [5] = {0.80000001192093, 1.2000000476837, 35, levelRequirement = 76, statInterpolation = {3, 3},  cost = { }, },
            [6] = {0.80000001192093, 1.2000000476837, 35, levelRequirement = 78, statInterpolation = {3, 3},  cost = { }, },
            [7] = {0.80000001192093, 1.2000000476837, 35, levelRequirement = 80, statInterpolation = {3, 3},  cost = { }, },
            [8] = {0.80000001192093, 1.2000000476837, 35, levelRequirement = 82, statInterpolation = {3, 3},  cost = { }, },
            [9] = {0.80000001192093, 1.2000000476837, 35, levelRequirement = 83, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AfflictionDemonColdSpear"] = {
        name = "AfflictionDemonColdSpear",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "monster_projectile_variation",
            "active_skill_attack_speed_+%_final",
            "skill_physical_damage_%_to_convert_to_cold",
            "projectile_distance_override",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "always_pierce",
        },
        levels = {
            [1] = {-30, 100, -72, 75, 100, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
            [2] = {0, 100, -72, 75, 100, baseMultiplier = 2, levelRequirement = 19, statInterpolation = {1},  cost = { }, },
            [3] = {1, 100, -72, 75, 100, baseMultiplier = 2, levelRequirement = 20, statInterpolation = {1},  cost = { }, },
            [4] = {129, 100, -72, 75, 100, baseMultiplier = 2, levelRequirement = 84, statInterpolation = {1},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • Demônio Manifestado
    Demoníaco
    monster no drops or experience [1]
    Manifested Demon
    SpectreN
    TagsConjurador, cold_affinity, construct, demon, flesh_armour, immobile, is_unarmed, puncturing_weapon, ranged, unusable_corpse
    Vida
    100%
    Ailment Threshold
    100%
    Resistência
    0 0 0 0
    Damage
    100%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    6 ~ 12
    Attack Time
    1.005 Second
    Damage Spread
    ±20%
    Experiência
    100%
    Model Size
    100%
    Type
    AfflictionMonster
    Metadata
    AfflictionDemonColdIceSpikes
    Nível
    68
    Vida
    6,433
    Armadura
    28,790
    Evasão
    4,739
    Escudo de Energia
    0
    Damage
    374
    Dano Mágico
    374
    Precisão
    290
    Attack Time
    1.005
    Experiência
    10,255
    Ailment Threshold
    6,433
    Chill
    20
    Shock
    20
    Brittle
    115
    Scorch
    20
    Sap
    56
    AfflictionDemonColdIceSpikeShards
    Spell, Triggerable
    Chance de Crítico: 5%
    Tempo de Conjuração: 1 seg
    Causa 1712 a 2568 de Dano de Gelo
    base is projectile [1]
    projectiles not offset [1]
    AfflictionDemonColdIceSpikes
    Triggerable, Spell
    Tempo de Conjuração: 5 seg

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueAffliction/Demons/AfflictionSummonedDemonBase"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueAffliction/Demons/AfflictionSummonedDemonBase"
    
    StateMachine
    {
    	create_state_hidden_weapons_1 = "HideMeshSegment( HaastSpearShape );"
    
    	on_state_emerging_1 =
    	"
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Affliction/split/epk/demon_fadeIn.epk );
    		Delay( 0.5, { RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Affliction/split/epk/demon_fadeIn.epk ); } );
    	"
    }
    
    Animated 
    {
    	on_event_hide_weapon = "HideMeshSegment( HaastSpearShape );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueAffliction/AfflictionDemonColdIceSpikes"] = {
        name = "Manifested Demon",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.005,
        attackRange = 12,
        accuracy = 1,
        skillList = {
            "AfflictionDemonColdIceSpikeShards",
            "AfflictionDemonColdIceSpikes",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AfflictionDemonColdIceSpikeShards"] = {
        name = "AfflictionDemonColdIceSpikeShards",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "base_is_projectile",
            "projectiles_not_offset",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AfflictionDemonColdIceSpikes"] = {
        name = "AfflictionDemonColdIceSpikes",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • Demônio Manifestado
    Demoníaco
    monster no drops or experience [1]
    Manifested Demon
    SpectreN
    Tagsconstruct, demon, fire_affinity, flesh_armour, has_one_hand_sword, has_one_handed_melee, immobile, slashing_weapon, unusable_corpse
    Vida
    100%
    Ailment Threshold
    100%
    Resistência
    0 0 0 0
    Damage
    100%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    6 ~ 12
    Attack Time
    1.005 Second
    Damage Spread
    ±20%
    Experiência
    100%
    Model Size
    100%
    Type
    AfflictionMonster
    Metadata
    AfflictionDemonFireSword
    Nível
    68
    Vida
    6,433
    Armadura
    28,790
    Evasão
    4,739
    Escudo de Energia
    0
    Damage
    374
    Dano Mágico
    374
    Precisão
    290
    Attack Time
    1.005
    Experiência
    10,255
    Ailment Threshold
    6,433
    Chill
    20
    Shock
    20
    Brittle
    115
    Scorch
    20
    Sap
    56
    AfflictionMonsterFireSlash
    Triggerable, Attack
    Base Damage: 299–448
    Chance de Crítico: 5%
    Dano de Ataque: 150%
    Attack Time: 1.005 seg
    Seus Acertos empre Incendeiam
    Causa 50% mais Dano de Ataque
    Causa 150.3% mais Dano
    75% do Dano Físico Convertido para Dano de Fogo
    300.3% mais Dano com Incêndio
    cast time overrides attack duration [1]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueAffliction/Demons/AfflictionSummonedDemonBase"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueAffliction/Demons/AfflictionSummonedDemonBase"
    
    StateMachine
    {
    	on_state_emerging_1 =
    	"
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Affliction/split/epk/demon_fire_fadeIn.epk );
    		Delay( 1.5, { RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Affliction/split/epk/demon_fire_fadeIn.epk ); } );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueAffliction/AfflictionDemonFireSword"] = {
        name = "Manifested Demon",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.005,
        attackRange = 12,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        skillList = {
            "AfflictionMonsterFireSlash",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AfflictionMonsterFireSlash"] = {
        name = "AfflictionMonsterFireSlash",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 4,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "active_skill_ignite_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_fire",
            "is_area_damage",
            "cast_time_overrides_attack_duration",
            "always_ignite",
        },
        levels = {
            [1] = {0, 0, 75, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {2, 2},  cost = { }, },
            [2] = {0, 0, 75, baseMultiplier = 1.5, levelRequirement = 19, statInterpolation = {2, 2},  cost = { }, },
            [3] = {1, 1, 75, baseMultiplier = 1.5, levelRequirement = 20, statInterpolation = {2, 2},  cost = { }, },
            [4] = {200, 400, 75, baseMultiplier = 1.5, levelRequirement = 84, statInterpolation = {2, 2},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • Demônio Manifestado
    Demoníaco
    monster no drops or experience [1]
    Manifested Demon
    SpectreN
    TagsConjurador, construct, demon, fire_affinity, flesh_armour, immobile, is_unarmed, slashing_weapon, unusable_corpse
    Vida
    100%
    Ailment Threshold
    100%
    Resistência
    0 0 0 0
    Damage
    100%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    6 ~ 12
    Attack Time
    1.005 Second
    Damage Spread
    ±20%
    Experiência
    100%
    Model Size
    100%
    Type
    AfflictionMonster
    Metadata
    AfflictionDemonFireFlameblast
    Nível
    68
    Vida
    6,433
    Armadura
    28,790
    Evasão
    4,739
    Escudo de Energia
    0
    Damage
    374
    Dano Mágico
    374
    Precisão
    290
    Attack Time
    1.005
    Experiência
    10,255
    Ailment Threshold
    6,433
    Chill
    20
    Shock
    20
    Brittle
    115
    Scorch
    20
    Sap
    56
    AfflictionMonsterChargedBlast
    Spell, Damage, Area, Totemable, Fire, AreaSpell
    Explosão Flamejante
    Chance de Crítico: 5%
    Tempo de Conjuração: 4.5 seg
    Canaliza para preparar uma grande explosão. Quanto mais você canalizar, maior será a área de efeito e o dano da explosão. A explosão ocorre após utilizar outra habilidade ou após um curto período sem conjurar.
    Causa 4050 a 6075 de Dano de Fogo
    100% mais Dano com Incêndio
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueAffliction/Demons/AfflictionSummonedDemonBase"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueAffliction/Demons/AfflictionSummonedDemonBase"
    
    StateMachine
    {
    	on_state_emerging_1 =
    	"
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Affliction/split/epk/demon_fire_fadeIn.epk );
    		Delay( 1.5, { RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Affliction/split/epk/demon_fire_fadeIn.epk ); } );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueAffliction/AfflictionDemonFireFlameblast"] = {
        name = "Manifested Demon",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.005,
        attackRange = 12,
        accuracy = 1,
        skillList = {
            "AfflictionMonsterChargedBlast",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AfflictionMonsterChargedBlast"] = {
        name = "Flameblast",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Channels to build up a large explosion. The longer you channel, the larger the area of effect and damage of the explosion. The explosion occurs after using another skill or after a short period without casting.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Totemable] = true,
            [SkillType.Fire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 4.5,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "active_skill_ignite_damage_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 100, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • Demônio Manifestado
    Demoníaco
    monster no drops or experience [1]
    Manifested Demon
    SpectreN
    TagsConjurador, construct, demon, flesh_armour, immobile, is_unarmed, non_attacking, slashing_weapon, unusable_corpse
    Vida
    100%
    Ailment Threshold
    100%
    Resistência
    0 0 0 0
    Damage
    100%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    6 ~ 12
    Attack Time
    1.005 Second
    Damage Spread
    ±20%
    Experiência
    100%
    Model Size
    100%
    Type
    AfflictionMonster
    Metadata
    AfflictionDemonFireTornado
    Nível
    68
    Vida
    6,433
    Armadura
    28,790
    Evasão
    4,739
    Escudo de Energia
    0
    Damage
    374
    Dano Mágico
    374
    Precisão
    290
    Attack Time
    1.005
    Experiência
    10,255
    Ailment Threshold
    6,433
    Chill
    20
    Shock
    20
    Brittle
    115
    Scorch
    20
    Sap
    56
    AfflictionMonsterSummonFireTornado
    Spell, Multicastable, Triggerable
    Tempo de Conjuração: 4 seg
    alternate minion [458]
    monster no drops or experience [1]
    number of monsters to summon [1]
    summon specific monsters in front offset [120]
    summon specific monsters radius +% [-99]
    summoned monsters are minions [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueAffliction/Demons/AfflictionSummonedDemonBase"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueAffliction/Demons/AfflictionSummonedDemonBase"
    
    StateMachine
    {
    	on_state_emerging_1 =
    	"
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Affliction/split/epk/demon_fire_fadeIn.epk );
    		Delay( 1.5, { RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Affliction/split/epk/demon_fire_fadeIn.epk ); } );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueAffliction/AfflictionDemonFireTornado"] = {
        name = "Manifested Demon",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.005,
        attackRange = 12,
        accuracy = 1,
        skillList = {
            "AfflictionMonsterSummonFireTornado",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AfflictionMonsterSummonFireTornado"] = {
        name = "AfflictionMonsterSummonFireTornado",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 4,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
            "alternate_minion",
            "summon_specific_monsters_radius_+%",
            "summon_specific_monsters_in_front_offset",
            "summoned_monsters_are_minions",
            "monster_no_drops_or_experience",
        },
        levels = {
            [1] = {1, 458, -99, 120, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • Demônio Manifestado
    Demoníaco
    monster no drops or experience [1]
    Manifested Demon
    SpectreN
    TagsConjurador, construct, demon, flesh_armour, immobile, is_unarmed, lightning_affinity, slashing_weapon, unusable_corpse
    Vida
    100%
    Ailment Threshold
    100%
    Resistência
    0 0 0 0
    Damage
    100%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    6 ~ 12
    Attack Time
    1.005 Second
    Damage Spread
    ±20%
    Experiência
    100%
    Model Size
    100%
    Type
    AfflictionMonster
    Metadata
    AfflictionDemonLightningGigaBall
    Nível
    68
    Vida
    6,433
    Armadura
    28,790
    Evasão
    4,739
    Escudo de Energia
    0
    Damage
    374
    Dano Mágico
    374
    Precisão
    290
    Attack Time
    1.005
    Experiência
    10,255
    Ailment Threshold
    6,433
    Chill
    20
    Shock
    20
    Brittle
    115
    Scorch
    20
    Sap
    56
    AfflictionGigaBallExplosion
    Spell, Triggerable
    Chance de Crítico: 5%
    Tempo de Conjuração: 1 seg
    Causa 1772 a 5316 de Dano de Raio
    is area damage [1]
    AfflictionDemonLightningGigaBall
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    Chance de Crítico: 5%
    Tempo de Conjuração: 5.2 seg
    Habilidade de morteiro de monstro genérico. Como Projétil de Monstro, mas com um efeito de impacto.
    Causa 552.4 a 1657 de Dano de Raio
    active skill shock duration +% final [100]
    base is projectile [1]
    number of projectiles override [1]
    projectile minimum range [30]
    projectile uses contact position [1]
    use scaled contact offset [1]
    AfflictionDemonLightningGigaBallObject
    Triggerable, Spell
    Tempo de Conjuração: 1 seg
    Recarga: 1 seg
    EmptyActionSpellGigaBall
    Spell
    Tempo de Conjuração: 7.2 seg
    AfflictionGigaBallDonut1
    Spell, Triggerable
    Chance de Crítico: 5%
    Tempo de Conjuração: 1 seg
    Causa 1266 a 3797 de Dano de Raio
    is area damage [1]
    AfflictionGigaBallDonut2
    Spell, Triggerable
    Chance de Crítico: 5%
    Tempo de Conjuração: 1 seg
    Causa 1266 a 3797 de Dano de Raio
    is area damage [1]
    AfflictionGigaBallDonut3
    Spell, Triggerable
    Chance de Crítico: 5%
    Tempo de Conjuração: 1 seg
    Causa 1266 a 3797 de Dano de Raio
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueAffliction/Demons/AfflictionSummonedDemonBase"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueAffliction/Demons/AfflictionSummonedDemonBase"
    
    StateMachine
    {
    	on_state_emerging_1 =
    	"
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Affliction/split/epk/demon_lightning_fadeIn.epk );
    		Delay( 1.5, { RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Affliction/split/epk/demon_lightning_fadeIn.epk ); } );
    	"
    }
    
    Animated
    {
    	on_event_submerge =
    	"
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Affliction/split/epk/demon_fadeOut.epk );
    		DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Affliction/split/splitIdle.ao );
    		DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Affliction/split/splitIdle_01.ao );
    		DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Affliction/split/splitIdle_02.ao );
    		DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Affliction/split/splitIdle_03.ao );
    		DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Affliction/split/splitIdle_04.ao );
    		DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Affliction/split/splitIdle_05.ao );
    	"
    
    	on_event_emerge = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Affliction/split/epk/demon_fadeOut.epk, 1 );"
    
    	on_event_contact_for_teleport_lightning_storm_01 =
    	"
    		DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Affliction/split/splitIdle.ao );
    		DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Affliction/split/splitIdle_01.ao );
    		DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Affliction/split/splitIdle_02.ao );
    		DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Affliction/split/splitIdle_03.ao );
    		DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Affliction/split/splitIdle_04.ao );
    		DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Affliction/split/splitIdle_05.ao );
    	"
    }
    
    Preload
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_demon_lightning/giga_ball_lightning_impact.ao"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_demon_lightning/giga_ball_lightning_volatile_ring.ao"
    	preload_misc_beam = "AfflictionLightningBossGigaBallBeam"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueAffliction/AfflictionDemonLightningGigaBall"] = {
        name = "Manifested Demon",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.005,
        attackRange = 12,
        accuracy = 1,
        skillList = {
            "EmptyActionSpellGigaBall",
            "AfflictionGigaBallExplosion",
            "AfflictionGigaBallDonut1",
            "AfflictionGigaBallDonut2",
            "AfflictionGigaBallDonut3",
            "AfflictionDemonLightningGigaBallObject",
            "AfflictionDemonLightningGigaBall",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionSpellGigaBall"] = {
        name = "EmptyActionSpellGigaBall",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 7.2,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AfflictionGigaBallExplosion"] = {
        name = "AfflictionGigaBallExplosion",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "is_area_damage",
        },
        levels = {
            [1] = {0.5, 1.5, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AfflictionGigaBallDonut1"] = {
        name = "AfflictionGigaBallDonut1",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "is_area_damage",
        },
        levels = {
            [1] = {0.5, 1.5, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AfflictionGigaBallDonut2"] = {
        name = "AfflictionGigaBallDonut2",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "is_area_damage",
        },
        levels = {
            [1] = {0.5, 1.5, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AfflictionGigaBallDonut3"] = {
        name = "AfflictionGigaBallDonut3",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "is_area_damage",
        },
        levels = {
            [1] = {0.5, 1.5, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AfflictionDemonLightningGigaBallObject"] = {
        name = "AfflictionDemonLightningGigaBallObject",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AfflictionDemonLightningGigaBall"] = {
        name = "AfflictionDemonLightningGigaBall",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 5.2,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "projectile_minimum_range",
            "number_of_projectiles_override",
            "active_skill_shock_duration_+%_final",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {0.5, 1.5, 30, 1, 100, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • Demônio Manifestado
    Demoníaco
    monster no drops or experience [1]
    Manifested Demon
    SpectreN
    TagsConjurador, construct, demon, flesh_armour, immobile, is_unarmed, lightning_affinity, slashing_weapon, unusable_corpse
    Vida
    100%
    Ailment Threshold
    100%
    Resistência
    0 0 0 0
    Damage
    100%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    6 ~ 12
    Attack Time
    1.005 Second
    Damage Spread
    ±20%
    Experiência
    100%
    Model Size
    100%
    Type
    AfflictionMonster
    Metadata
    AfflictionDemonLightningTeleportStorm
    Nível
    68
    Vida
    6,433
    Armadura
    28,790
    Evasão
    4,739
    Escudo de Energia
    0
    Damage
    374
    Dano Mágico
    374
    Precisão
    290
    Attack Time
    1.005
    Experiência
    10,255
    Ailment Threshold
    6,433
    Chill
    20
    Shock
    20
    Brittle
    115
    Scorch
    20
    Sap
    56
    AfflictionLightningTeleport
    Spell, Movement
    Tempo de Conjuração: 5 seg
    teleport marker art variation [1]
    AfflictionLightningBolt
    Spell, Triggerable
    Chance de Crítico: 5%
    Tempo de Conjuração: 1 seg
    Causa 748.9 a 2247 de Dano de Raio
    is area damage [1]
    AfflictionLightningBoltNovaGT1
    Triggerable, Spell
    Tempo de Conjuração: 0.5 seg
    AfflictionLightningTeleportImpact
    Spell, Triggerable
    Chance de Crítico: 5%
    Tempo de Conjuração: 1 seg
    Causa 2210 a 6629 de Dano de Raio
    is area damage [1]
    AfflictionLightningBoltNovaGT2
    Triggerable, Spell
    Tempo de Conjuração: 0.5 seg

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueAffliction/Demons/AfflictionSummonedDemonBase"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueAffliction/Demons/AfflictionSummonedDemonBase"
    
    StateMachine
    {
    	on_state_emerging_1 =
    	"
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Affliction/split/epk/demon_lightning_fadeIn.epk );
    		Delay( 1.5, { RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Affliction/split/epk/demon_lightning_fadeIn.epk ); } );
    	"
    }
    
    Animated
    {
    	on_event_submerge =
    	"
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Affliction/split/epk/demon_fadeOut.epk );
    		DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Affliction/split/splitIdle.ao );
    		DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Affliction/split/splitIdle_01.ao );
    		DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Affliction/split/splitIdle_02.ao );
    		DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Affliction/split/splitIdle_03.ao );
    		DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Affliction/split/splitIdle_04.ao );
    		DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Affliction/split/splitIdle_05.ao );
    	"
    
    	on_event_emerge = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Affliction/split/epk/demon_fadeOut.epk, 1 );"
    
    	on_event_contact_for_teleport_lightning_storm_01 =
    	"
    		DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Affliction/split/splitIdle.ao );
    		DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Affliction/split/splitIdle_01.ao );
    		DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Affliction/split/splitIdle_02.ao );
    		DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Affliction/split/splitIdle_03.ao );
    		DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Affliction/split/splitIdle_04.ao );
    		DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Affliction/split/splitIdle_05.ao );
    	"
    }
    
    Preload
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_demon_lightning/giga_ball_lightning_impact.ao"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_demon_lightning/giga_ball_lightning_volatile_ring.ao"
    	preload_misc_beam = "AfflictionLightningBossGigaBallBeam"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueAffliction/AfflictionDemonLightningTeleportStorm"] = {
        name = "Manifested Demon",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.005,
        attackRange = 12,
        accuracy = 1,
        skillList = {
            "AfflictionLightningTeleportImpact",
            "AfflictionLightningBolt",
            "AfflictionLightningBoltNovaGT1",
            "AfflictionLightningBoltNovaGT2",
            "AfflictionLightningTeleport",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AfflictionLightningTeleportImpact"] = {
        name = "AfflictionLightningTeleportImpact",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "is_area_damage",
        },
        levels = {
            [1] = {0.5, 1.5, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AfflictionLightningBolt"] = {
        name = "AfflictionLightningBolt",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "is_area_damage",
        },
        levels = {
            [1] = {0.5, 1.5, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AfflictionLightningBoltNovaGT1"] = {
        name = "AfflictionLightningBoltNovaGT1",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AfflictionLightningBoltNovaGT2"] = {
        name = "AfflictionLightningBoltNovaGT2",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AfflictionLightningTeleport"] = {
        name = "AfflictionLightningTeleport",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "teleport_marker_art_variation",
        },
        levels = {
            [1] = {1, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • Demônio Manifestado
    Demoníaco
    monster no drops or experience [1]
    Manifested Demon
    SpectreN
    TagsConjurador, construct, demon, flesh_armour, immobile, is_unarmed, lightning_affinity, slashing_weapon, unusable_corpse
    Vida
    100%
    Ailment Threshold
    100%
    Resistência
    0 0 0 0
    Damage
    100%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    6 ~ 12
    Attack Time
    1.005 Second
    Damage Spread
    ±20%
    Experiência
    100%
    Model Size
    100%
    Type
    AfflictionMonster
    Metadata
    AfflictionDemonLightningElectricFlail
    Nível
    68
    Vida
    6,433
    Armadura
    28,790
    Evasão
    4,739
    Escudo de Energia
    0
    Damage
    374
    Dano Mágico
    374
    Precisão
    290
    Attack Time
    1.005
    Experiência
    10,255
    Ailment Threshold
    6,433
    Chill
    20
    Shock
    20
    Brittle
    115
    Scorch
    20
    Sap
    56
    AfflictionLightningBallBombard
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    Chance de Crítico: 5%
    Tempo de Conjuração: 1 seg
    Habilidade de morteiro de monstro genérico. Como Projétil de Monstro, mas com um efeito de impacto.
    Causa 599.1 a 1113 de Dano de Raio
    Projéteis Perfuram todos Alvos
    base is projectile [1]
    is area damage [1]
    projectile minimum range [12]
    projectile spread radius [15]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    EASAfflictionLightningBallBombard
    Spell
    Tempo de Conjuração: 5.5 seg
    AfflictionLightningBallBombardTriggered
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    Chance de Crítico: 5%
    Tempo de Conjuração: 1 seg
    Habilidade de morteiro de monstro genérico. Como Projétil de Monstro, mas com um efeito de impacto.
    Causa 599.1 a 1113 de Dano de Raio
    Projéteis Perfuram todos Alvos
    base is projectile [1]
    is area damage [1]
    projectile minimum range [12]
    projectile spread radius [5]
    projectile uses contact position [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueAffliction/Demons/AfflictionSummonedDemonBase"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueAffliction/Demons/AfflictionSummonedDemonBase"
    
    StateMachine
    {
    	on_state_emerging_1 =
    	"
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Affliction/split/epk/demon_lightning_fadeIn.epk );
    		Delay( 1.5, { RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Affliction/split/epk/demon_lightning_fadeIn.epk ); } );
    	"
    }
    
    Animated
    {
    	on_event_submerge =
    	"
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Affliction/split/epk/demon_fadeOut.epk );
    		DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Affliction/split/splitIdle.ao );
    		DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Affliction/split/splitIdle_01.ao );
    		DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Affliction/split/splitIdle_02.ao );
    		DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Affliction/split/splitIdle_03.ao );
    		DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Affliction/split/splitIdle_04.ao );
    		DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Affliction/split/splitIdle_05.ao );
    	"
    
    	on_event_emerge = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Affliction/split/epk/demon_fadeOut.epk, 1 );"
    
    	on_event_contact_for_teleport_lightning_storm_01 =
    	"
    		DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Affliction/split/splitIdle.ao );
    		DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Affliction/split/splitIdle_01.ao );
    		DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Affliction/split/splitIdle_02.ao );
    		DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Affliction/split/splitIdle_03.ao );
    		DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Affliction/split/splitIdle_04.ao );
    		DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Affliction/split/splitIdle_05.ao );
    	"
    }
    
    Preload
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_demon_lightning/giga_ball_lightning_impact.ao"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_demon_lightning/giga_ball_lightning_volatile_ring.ao"
    	preload_misc_beam = "AfflictionLightningBossGigaBallBeam"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueAffliction/AfflictionDemonLightningElectricFlail"] = {
        name = "Manifested Demon",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.005,
        attackRange = 12,
        accuracy = 1,
        skillList = {
            "AfflictionLightningBallBombard",
            "AfflictionLightningBallBombardTriggered",
            "EASAfflictionLightningBallBombard",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AfflictionLightningBallBombard"] = {
        name = "AfflictionLightningBallBombard",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "projectile_minimum_range",
            "projectile_spread_radius",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "projectile_uses_contact_direction",
            "always_pierce",
        },
        levels = {
            [1] = {0.69999998807907, 1.2999999523163, 12, 15, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AfflictionLightningBallBombardTriggered"] = {
        name = "AfflictionLightningBallBombardTriggered",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "projectile_minimum_range",
            "projectile_spread_radius",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "always_pierce",
        },
        levels = {
            [1] = {0.69999998807907, 1.2999999523163, 12, 5, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASAfflictionLightningBallBombard"] = {
        name = "EASAfflictionLightningBallBombard",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 5.5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • Demônio Manifestado
    Demoníaco
    monster no drops or experience [1]
    Manifested Demon
    SpectreN
    Tagsbludgeoning_weapon, Conjurador, construct, demon, flesh_armour, immobile, is_unarmed, physical_affinity, unusable_corpse
    Vida
    100%
    Ailment Threshold
    100%
    Resistência
    0 0 0 0
    Damage
    100%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    6 ~ 12
    Attack Time
    1.005 Second
    Damage Spread
    ±20%
    Experiência
    100%
    Model Size
    100%
    Type
    AfflictionMonster
    Metadata
    AfflictionDemonPhysicalPizzaSlam___
    Nível
    68
    Vida
    6,433
    Armadura
    28,790
    Evasão
    4,739
    Escudo de Energia
    0
    Damage
    374
    Dano Mágico
    374
    Precisão
    290
    Attack Time
    1.005
    Experiência
    10,255
    Ailment Threshold
    6,433
    Chill
    20
    Shock
    20
    Brittle
    115
    Scorch
    20
    Sap
    56
    AfflictionPizzaSlam
    Attack, Damage, Area
    Base Damage: 299–448
    Chance de Crítico: 5%
    Attack Time: 1.005 seg
    Causa 496.5 a 744.8 de Dano Físico
    +10 metros ao Alcance de Golpes Corpo a Corpo
    Causa +10 Explosões
    active skill area of effect radius +% final [-40]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [50]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueAffliction/Demons/AfflictionSummonedDemonBase"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueAffliction/Demons/AfflictionSummonedDemonBase"
    
    StateMachine
    {
    	create_state_hidden_weapons_1 = "HideMeshSegment( DemonPhysicalMace1 );"
    
    	on_state_emerging_1 =
    	"
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Affliction/split/epk/demon_phys_fadeIn.epk );
    		Delay( 1.5, { RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Affliction/split/epk/demon_phys_fadeIn.epk ); } );
    	"
    }
    
    Animated
    {
    	on_event_hide_weapon = "HideMeshSegment( DemonPhysicalMace1 );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueAffliction/AfflictionDemonPhysicalPizzaSlam___"] = {
        name = "Manifested Demon",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.005,
        attackRange = 12,
        accuracy = 1,
        skillList = {
            "AfflictionPizzaSlam",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AfflictionPizzaSlam"] = {
        name = "AfflictionPizzaSlam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 5,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "upheaval_number_of_spikes",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "melee_range_+",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 10, 50, 100, -40, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • Demônio Manifestado
    Demoníaco
    monster no drops or experience [1]
    Manifested Demon
    SpectreN
    Tagsbludgeoning_weapon, construct, demon, flesh_armour, immobile, is_unarmed, physical_affinity, unusable_corpse
    Vida
    100%
    Ailment Threshold
    100%
    Resistência
    0 0 0 0
    Damage
    100%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    6 ~ 12
    Attack Time
    1.005 Second
    Damage Spread
    ±20%
    Experiência
    100%
    Model Size
    100%
    Type
    AfflictionMonster
    Metadata
    AfflictionDemonPhysicalAbyssSlam
    Nível
    68
    Vida
    6,433
    Armadura
    28,790
    Evasão
    4,739
    Escudo de Energia
    0
    Damage
    374
    Dano Mágico
    374
    Precisão
    290
    Attack Time
    1.005
    Experiência
    10,255
    Ailment Threshold
    6,433
    Chill
    20
    Shock
    20
    Brittle
    115
    Scorch
    20
    Sap
    56
    AfflictionDemonPhysWeaponToss
    Projectile, ProjectilesFromUser, Attack, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable
    Base Damage: 299–448
    Chance de Crítico: 5%
    Dano de Ataque: 250%
    Attack Time: 1.005 seg
    Habilidade de morteiro de monstro genérico. Como Projétil de Monstro, mas com um efeito de impacto.
    Causa 150% mais Dano de Ataque
    +5 metros ao Alcance de Golpes Corpo a Corpo
    active skill area of effect radius +% final [-30]
    base is projectile [1]
    fixed projectile spread [50]
    is area damage [1]
    mortar projectile scale animation speed instead of projectile speed [1]
    number of projectiles override [1]
    projectile minimum range [30]
    projectile uses contact position [1]
    use scaled contact offset [1]
    EmptyActionSpellAfflictionDemonPhysWeaponToss
    Spell
    Tempo de Conjuração: 4 seg
    AfflictionPhysMaceCascade
    Multicastable, Triggerable

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueAffliction/Demons/AfflictionSummonedDemonBase"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueAffliction/Demons/AfflictionSummonedDemonBase"
    
    StateMachine
    {
    	create_state_hidden_weapons_1 = "HideMeshSegment( DemonPhysicalMace1 );"
    
    	on_state_emerging_1 =
    	"
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Affliction/split/epk/demon_phys_fadeIn.epk );
    		Delay( 1.5, { RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Affliction/split/epk/demon_phys_fadeIn.epk ); } );
    	"
    }
    
    Animated
    {
    	on_event_hide_weapon = "HideMeshSegment( DemonPhysicalMace1 );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueAffliction/AfflictionDemonPhysicalAbyssSlam"] = {
        name = "Manifested Demon",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.005,
        attackRange = 12,
        accuracy = 1,
        skillList = {
            "AfflictionDemonPhysWeaponToss",
            "EmptyActionSpellAfflictionDemonPhysWeaponToss",
            "AfflictionPhysMaceCascade",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AfflictionDemonPhysWeaponToss"] = {
        name = "AfflictionDemonPhysWeaponToss",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Attack] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_range_+",
            "fixed_projectile_spread",
            "projectile_minimum_range",
            "number_of_projectiles_override",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "base_is_projectile",
            "use_scaled_contact_offset",
            "projectile_uses_contact_position",
            "mortar_projectile_scale_animation_speed_instead_of_projectile_speed",
        },
        levels = {
            [1] = {50, 50, 30, 1, -30, baseMultiplier = 2.5, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionSpellAfflictionDemonPhysWeaponToss"] = {
        name = "EmptyActionSpellAfflictionDemonPhysWeaponToss",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 4,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AfflictionPhysMaceCascade"] = {
        name = "AfflictionPhysMaceCascade",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • Demônio Manifestado
    Demoníaco
    monster no drops or experience [1]
    Manifested Demon
    SpectreN
    Tagsbludgeoning_weapon, construct, demon, flesh_armour, immobile, is_unarmed, physical_affinity, unusable_corpse
    Vida
    100%
    Ailment Threshold
    100%
    Resistência
    0 0 0 0
    Damage
    100%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    6 ~ 12
    Attack Time
    1.005 Second
    Damage Spread
    ±20%
    Experiência
    100%
    Model Size
    100%
    Type
    AfflictionMonster
    Metadata
    AfflictionDemonPhysicalLeapSlam
    Nível
    68
    Vida
    6,433
    Armadura
    28,790
    Evasão
    4,739
    Escudo de Energia
    0
    Damage
    374
    Dano Mágico
    374
    Precisão
    290
    Attack Time
    1.005
    Experiência
    10,255
    Ailment Threshold
    6,433
    Chill
    20
    Shock
    20
    Brittle
    115
    Scorch
    20
    Sap
    56
    AfflictionPhysLeapSlam
    Spell, Movement
    Tempo de Conjuração: 4 seg
    base deal no damage [1]
    cast time overrides attack duration [1]
    disable attack repeats [1]
    is area damage [1]
    leap slam minimum distance [20]
    walk emerge extra distance [-10]
    AfflictionDemonLeapSlamImpact
    Triggerable, Attack
    Base Damage: 299–448
    Chance de Crítico: 5%
    Dano de Ataque: 220%
    Attack Time: 1.005 seg
    Causa 120% mais Dano de Ataque
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueAffliction/Demons/AfflictionDemonPhysical"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueAffliction/Demons/AfflictionDemonPhysical"
    
    Animated
    {
    	on_event_despawn = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_demon_phys/epk/explode.epk );"
    
    	on_event_split_detach =
    	"
    		DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Affliction/split/splitIdle.ao );
    		DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Affliction/split/splitIdle_01.ao );
    		DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Affliction/split/splitIdle_02.ao );
    		DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Affliction/split/splitIdle_03.ao );
    		DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Affliction/split/splitIdle_04.ao );
    		DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Affliction/split/splitIdle_05.ao );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueAffliction/AfflictionDemonPhysicalLeapSlam"] = {
        name = "Manifested Demon",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.005,
        attackRange = 12,
        accuracy = 1,
        skillList = {
            "AfflictionPhysLeapSlam",
            "AfflictionDemonLeapSlamImpact",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AfflictionPhysLeapSlam"] = {
        name = "AfflictionPhysLeapSlam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 4,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "leap_slam_minimum_distance",
            "walk_emerge_extra_distance",
            "is_area_damage",
            "disable_attack_repeats",
            "cast_time_overrides_attack_duration",
            "base_deal_no_damage",
        },
        levels = {
            [1] = {20, -10, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AfflictionDemonLeapSlamImpact"] = {
        name = "AfflictionDemonLeapSlamImpact",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 2.2, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • Demônio Manifestado
    Demoníaco
    monster no drops or experience [1]
    Manifested Demon
    SpectreN
    TagsConjurador, cold_affinity, construct, demon, flesh_armour, immobile, is_unarmed, physical_affinity, puncturing_weapon, unusable_corpse
    Vida
    100%
    Ailment Threshold
    100%
    Resistência
    0 0 0 0
    Damage
    100%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    6 ~ 12
    Attack Time
    1.005 Second
    Damage Spread
    ±20%
    Experiência
    100%
    Model Size
    100%
    Type
    AfflictionMonster
    Metadata
    AfflictionDemonUniqueColdGroundSpear
    Nível
    68
    Vida
    6,433
    Armadura
    28,790
    Evasão
    4,739
    Escudo de Energia
    0
    Damage
    374
    Dano Mágico
    374
    Precisão
    290
    Attack Time
    1.005
    Experiência
    10,255
    Ailment Threshold
    6,433
    Chill
    20
    Shock
    20
    Brittle
    115
    Scorch
    20
    Sap
    56
    AfflictionDemonColdSpearGroundTarget
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 299–448
    Chance de Crítico: 5%
    Attack Time: 1.005 seg
    Projéteis Perfuram todos Alvos
    72% menos Velocidade de Ataque
    base deal no damage [1]
    base is projectile [1]
    monster projectile variation [101]
    number of projectiles override [1]
    projectile minimum range [30]
    projectile uses contact position [1]
    use scaled contact offset [1]
    AfflictionDemonColdSpearImpactUnique
    Triggerable, Attack
    Base Damage: 299–448
    Chance de Crítico: 5%
    Dano de Ataque: 150%
    Attack Time: 1.005 seg
    Causa 50% mais Dano de Ataque
    Causa 97% mais Dano
    75% do Dano Físico Convertido para Dano de Gelo
    active skill area of effect radius +% final [25]
    is area damage [1]
    AfflictionDemonInvisibleColdUnique
    Spell, Multicastable, Triggerable, Trappable, Totemable, Mineable
    Tempo de Conjuração: 1 seg
    alternate minion [486]
    number of monsters to summon [1]
    summon specific monsters radius +% [-99]
    summoned monsters are minions [1]
    summoned monsters no drops or experience [1]
    EmptyActionSpellAfflictionDemonColdGroundSpear
    Spell
    Tempo de Conjuração: 4.5 seg

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueAffliction/Demons/AfflictionSummonedDemonBase"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueAffliction/Demons/AfflictionSummonedDemonBase"
    
    StateMachine
    {
    	create_state_hidden_weapons_1 = "HideMeshSegment( HaastSpearShape );"
    
    	on_state_emerging_1 =
    	"
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Affliction/split/epk/demon_fadeIn.epk );
    		Delay( 0.5, { RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Affliction/split/epk/demon_fadeIn.epk ); } );
    	"
    }
    
    Animated 
    {
    	on_event_hide_weapon = "HideMeshSegment( HaastSpearShape );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueAffliction/AfflictionDemonUniqueColdGroundSpear"] = {
        name = "Manifested Demon",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.005,
        attackRange = 12,
        accuracy = 1,
        skillList = {
            "AfflictionDemonInvisibleColdUnique",
            "EmptyActionSpellAfflictionDemonColdGroundSpear",
            "AfflictionDemonColdSpearGroundTarget",
            "AfflictionDemonColdSpearImpactUnique",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AfflictionDemonInvisibleColdUnique"] = {
        name = "AfflictionDemonInvisibleColdUnique",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
            "alternate_minion",
            "summon_specific_monsters_radius_+%",
            "summoned_monsters_are_minions",
            "summoned_monsters_no_drops_or_experience",
        },
        levels = {
            [1] = {1, 486, -99, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionSpellAfflictionDemonColdGroundSpear"] = {
        name = "EmptyActionSpellAfflictionDemonColdGroundSpear",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 4.5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AfflictionDemonColdSpearGroundTarget"] = {
        name = "AfflictionDemonColdSpearGroundTarget",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "active_skill_attack_speed_+%_final",
            "projectile_minimum_range",
            "number_of_projectiles_override",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "always_pierce",
            "base_deal_no_damage",
        },
        levels = {
            [1] = {101, -72, 30, 1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AfflictionDemonColdSpearImpactUnique"] = {
        name = "AfflictionDemonColdSpearImpactUnique",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_cold",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {-30, 75, 25, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {0, 75, 25, baseMultiplier = 1.5, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
            [3] = {1, 75, 25, baseMultiplier = 1.5, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
            [4] = {129, 75, 25, baseMultiplier = 1.5, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • Demônio Manifestado
    Demoníaco
    monster no drops or experience [1]
    Manifested Demon
    SpectreN
    TagsConjurador, cold_affinity, construct, demon, flesh_armour, immobile, is_unarmed, puncturing_weapon, unusable_corpse
    Vida
    100%
    Ailment Threshold
    100%
    Resistência
    0 0 0 0
    Damage
    100%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    6 ~ 12
    Attack Time
    1.005 Second
    Damage Spread
    ±20%
    Experiência
    100%
    Model Size
    100%
    Type
    AfflictionMonster
    Metadata
    AfflictionDemonUniqueColdIceSpear
    Nível
    68
    Vida
    6,433
    Armadura
    28,790
    Evasão
    4,739
    Escudo de Energia
    0
    Damage
    374
    Dano Mágico
    374
    Precisão
    290
    Attack Time
    1.005
    Experiência
    10,255
    Ailment Threshold
    6,433
    Chill
    20
    Shock
    20
    Brittle
    115
    Scorch
    20
    Sap
    56
    AfflictionDemonColdSpear
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 299–448
    Chance de Crítico: 5%
    Dano de Ataque: 200%
    Attack Time: 1.005 seg
    Projéteis Perfuram todos Alvos
    Causa 100% mais Dano de Ataque
    Causa 1% mais Dano
    75% do Dano Físico Convertido para Dano de Gelo
    72% menos Velocidade de Ataque
    base is projectile [1]
    monster projectile variation [100]
    projectile distance override [100]
    projectile uses contact position [1]
    use scaled contact offset [1]
    AfflictionDemonColdIceGroundUnique
    Spell, Triggerable
    Tempo de Conjuração: 1 seg
    Causa 465.5 a 698.2 de Dano de Gelo
    Sempre Congela inimigos
    active skill area of effect radius +% final [35]
    is area damage [1]
    EmptyActionSpellAfflictionDemonColdSpearToss
    Spell
    Tempo de Conjuração: 4.5 seg

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueAffliction/Demons/AfflictionSummonedDemonBase"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueAffliction/Demons/AfflictionSummonedDemonBase"
    
    StateMachine
    {
    	create_state_hidden_weapons_1 = "HideMeshSegment( HaastSpearShape );"
    
    	on_state_emerging_1 =
    	"
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Affliction/split/epk/demon_fadeIn.epk );
    		Delay( 0.5, { RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Affliction/split/epk/demon_fadeIn.epk ); } );
    	"
    }
    
    Animated 
    {
    	on_event_hide_weapon = "HideMeshSegment( HaastSpearShape );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueAffliction/AfflictionDemonUniqueColdIceSpear"] = {
        name = "Manifested Demon",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.005,
        attackRange = 12,
        accuracy = 1,
        skillList = {
            "EmptyActionSpellAfflictionDemonColdSpearToss",
            "AfflictionDemonColdIceGroundUnique",
            "AfflictionDemonColdSpear",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionSpellAfflictionDemonColdSpearToss"] = {
        name = "EmptyActionSpellAfflictionDemonColdSpearToss",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 4.5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AfflictionDemonColdIceGroundUnique"] = {
        name = "AfflictionDemonColdIceGroundUnique",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "freeze_duration_+%",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "always_freeze",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 0, 35, levelRequirement = 1, statInterpolation = {3, 3, 1},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 20, 35, levelRequirement = 70, statInterpolation = {3, 3, 1},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 40, 35, levelRequirement = 72, statInterpolation = {3, 3, 1},  cost = { }, },
            [4] = {0.80000001192093, 1.2000000476837, 60, 35, levelRequirement = 74, statInterpolation = {3, 3, 1},  cost = { }, },
            [5] = {0.80000001192093, 1.2000000476837, 80, 35, levelRequirement = 76, statInterpolation = {3, 3, 1},  cost = { }, },
            [6] = {0.80000001192093, 1.2000000476837, 100, 35, levelRequirement = 78, statInterpolation = {3, 3, 1},  cost = { }, },
            [7] = {0.80000001192093, 1.2000000476837, 120, 35, levelRequirement = 80, statInterpolation = {3, 3, 1},  cost = { }, },
            [8] = {0.80000001192093, 1.2000000476837, 150, 35, levelRequirement = 82, statInterpolation = {3, 3, 1},  cost = { }, },
            [9] = {0.80000001192093, 1.2000000476837, 200, 35, levelRequirement = 83, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AfflictionDemonColdSpear"] = {
        name = "AfflictionDemonColdSpear",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "monster_projectile_variation",
            "active_skill_attack_speed_+%_final",
            "skill_physical_damage_%_to_convert_to_cold",
            "projectile_distance_override",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "always_pierce",
        },
        levels = {
            [1] = {-30, 100, -72, 75, 100, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
            [2] = {0, 100, -72, 75, 100, baseMultiplier = 2, levelRequirement = 19, statInterpolation = {1},  cost = { }, },
            [3] = {1, 100, -72, 75, 100, baseMultiplier = 2, levelRequirement = 20, statInterpolation = {1},  cost = { }, },
            [4] = {129, 100, -72, 75, 100, baseMultiplier = 2, levelRequirement = 84, statInterpolation = {1},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • Demônio Manifestado
    Demoníaco
    monster no drops or experience [1]
    Manifested Demon
    SpectreN
    TagsConjurador, cold_affinity, construct, demon, flesh_armour, immobile, is_unarmed, puncturing_weapon, unusable_corpse
    Vida
    100%
    Ailment Threshold
    100%
    Resistência
    0 0 0 0
    Damage
    100%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    6 ~ 12
    Attack Time
    1.005 Second
    Damage Spread
    ±20%
    Experiência
    100%
    Model Size
    100%
    Type
    AfflictionMonster
    Metadata
    AfflictionDemonUniqueColdIceSpikes_
    Nível
    68
    Vida
    6,433
    Armadura
    28,790
    Evasão
    4,739
    Escudo de Energia
    0
    Damage
    374
    Dano Mágico
    374
    Precisão
    290
    Attack Time
    1.005
    Experiência
    10,255
    Ailment Threshold
    6,433
    Chill
    20
    Shock
    20
    Brittle
    115
    Scorch
    20
    Sap
    56
    AfflictionDemonColdIceSpikeShardsUnique
    Spell, Triggerable
    Chance de Crítico: 5%
    Tempo de Conjuração: 1 seg
    Causa 1712 a 2568 de Dano de Gelo
    Sempre inflige Fragilidade
    base is projectile [1]
    projectiles not offset [1]
    AfflictionDemonColdIceSpikesUnique
    Triggerable, Spell
    Tempo de Conjuração: 5 seg

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueAffliction/Demons/AfflictionSummonedDemonBase"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueAffliction/Demons/AfflictionSummonedDemonBase"
    
    StateMachine
    {
    	create_state_hidden_weapons_1 = "HideMeshSegment( HaastSpearShape );"
    
    	on_state_emerging_1 =
    	"
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Affliction/split/epk/demon_fadeIn.epk );
    		Delay( 0.5, { RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Affliction/split/epk/demon_fadeIn.epk ); } );
    	"
    }
    
    Animated 
    {
    	on_event_hide_weapon = "HideMeshSegment( HaastSpearShape );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueAffliction/AfflictionDemonUniqueColdIceSpikes_"] = {
        name = "Manifested Demon",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.005,
        attackRange = 12,
        accuracy = 1,
        skillList = {
            "AfflictionDemonColdIceSpikeShardsUnique",
            "AfflictionDemonColdIceSpikesUnique",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AfflictionDemonColdIceSpikeShardsUnique"] = {
        name = "AfflictionDemonColdIceSpikeShardsUnique",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "chance_to_inflict_frostburn_%",
            "base_is_projectile",
            "projectiles_not_offset",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 100, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AfflictionDemonColdIceSpikesUnique"] = {
        name = "AfflictionDemonColdIceSpikesUnique",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • Edit

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