나타난 악마
악마
monster no drops or experience [1]
Manifested Demon
SpectreN
Tagscold_affinity, construct, demon, flesh_armour, immobile, is_unarmed, physical_affinity, puncturing_weapon, ranged, unusable_corpse
생명력
100%
Ailment Threshold
100%
저항
0 0 0 0
Damage
100%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 12
Attack Time
1.005 Second
Damage Spread
±20%
경험치
100%
Model Size
100%
Type
AfflictionMonster
Metadata
AfflictionDemonColdGroundSpear
레벨
68
생명력
6,433
방어구
28,790
회피
4,739
에너지 보호막
0
Damage
374
주문 피해
374
정확도
290
Attack Time
1.005
경험치
10,255
Ailment Threshold
6,433
Chill
20
Shock
20
Brittle
115
Scorch
20
Sap
56
AfflictionDemonColdSpearGroundTarget
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 299–448
치명타 확률: 5%
Attack Time: 1.005 초
투사체가 모든 대상 관통
공격 속도 72% 감폭
base deal no damage [1]
base is projectile [1]
monster projectile variation [101]
number of projectiles override [1]
projectile minimum range [30]
projectile uses contact position [1]
use scaled contact offset [1]
AfflictionDemonColdSpearImpact
Triggerable, Attack
Base Damage: 299–448
치명타 확률: 5%
공격 피해: 150%
Attack Time: 1.005 초
주는 공격 피해 50% 증폭
주는 피해 97% 증폭
물리 피해의 75%를 냉기 피해로 전환
is area damage [1]
AfflictionDemonInvisibleCold
Spell, Multicastable, Triggerable, Trappable, Totemable, Mineable
시전 속도: 1 초
alternate minion [450]
number of monsters to summon [1]
summon specific monsters radius +% [-99]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
EmptyActionSpellAfflictionDemonColdGroundSpear
Spell
시전 속도: 4.5 초

Object Type

version 2
extends "Metadata/Monsters/LeagueAffliction/Demons/AfflictionSummonedDemonBase"

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueAffliction/Demons/AfflictionSummonedDemonBase"

StateMachine
{
	create_state_hidden_weapons_1 = "HideMeshSegment( HaastSpearShape );"

	on_state_emerging_1 =
	"
		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Affliction/split/epk/demon_fadeIn.epk );
		Delay( 0.5, { RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Affliction/split/epk/demon_fadeIn.epk ); } );
	"
}

Animated 
{
	on_event_hide_weapon = "HideMeshSegment( HaastSpearShape );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueAffliction/AfflictionDemonColdGroundSpear"] = {
    name = "Manifested Demon",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0.2,
    attackTime = 1.005,
    attackRange = 12,
    accuracy = 1,
    skillList = {
        "AfflictionDemonInvisibleCold",
        "EmptyActionSpellAfflictionDemonColdGroundSpear",
        "AfflictionDemonColdSpearGroundTarget",
        "AfflictionDemonColdSpearImpact",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["AfflictionDemonInvisibleCold"] = {
    name = "AfflictionDemonInvisibleCold",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_monsters_to_summon",
        "alternate_minion",
        "summon_specific_monsters_radius_+%",
        "summoned_monsters_are_minions",
        "summoned_monsters_no_drops_or_experience",
    },
    levels = {
        [1] = {1, 450, -99, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionSpellAfflictionDemonColdGroundSpear"] = {
    name = "EmptyActionSpellAfflictionDemonColdGroundSpear",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 4.5,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AfflictionDemonColdSpearGroundTarget"] = {
    name = "AfflictionDemonColdSpearGroundTarget",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "active_skill_attack_speed_+%_final",
        "projectile_minimum_range",
        "number_of_projectiles_override",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "always_pierce",
        "base_deal_no_damage",
    },
    levels = {
        [1] = {101, -72, 30, 1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AfflictionDemonColdSpearImpact"] = {
    name = "AfflictionDemonColdSpearImpact",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_cold",
        "is_area_damage",
    },
    levels = {
        [1] = {-30, 75, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {0, 75, baseMultiplier = 1.5, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
        [3] = {1, 75, baseMultiplier = 1.5, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
        [4] = {129, 75, baseMultiplier = 1.5, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
    },
}
monster no drops or experience [1]
IdMonsterNoDropsOrExperience
FamilyMonsterNoDropsOrExperience
Domains몬스터 (3)
GenerationType고유 (3)
Req. level1
Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • 나타난 악마
    악마
    monster no drops or experience [1]
    Manifested Demon
    SpectreN
    Tags시전, cold_affinity, construct, demon, flesh_armour, immobile, is_unarmed, puncturing_weapon, ranged, unusable_corpse
    생명력
    100%
    Ailment Threshold
    100%
    저항
    0 0 0 0
    Damage
    100%
    정확도
    100%
    치명타 확률
    +5%
    치명타 피해 배율
    +130%
    Attack Distance
    6 ~ 12
    Attack Time
    1.005 Second
    Damage Spread
    ±20%
    경험치
    100%
    Model Size
    100%
    Type
    AfflictionMonster
    Metadata
    AfflictionDemonColdIceSpear
    레벨
    68
    생명력
    6,433
    방어구
    28,790
    회피
    4,739
    에너지 보호막
    0
    Damage
    374
    주문 피해
    374
    정확도
    290
    Attack Time
    1.005
    경험치
    10,255
    Ailment Threshold
    6,433
    Chill
    20
    Shock
    20
    Brittle
    115
    Scorch
    20
    Sap
    56
    AfflictionDemonColdSpear
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 299–448
    치명타 확률: 5%
    공격 피해: 200%
    Attack Time: 1.005 초
    투사체가 모든 대상 관통
    주는 공격 피해 100% 증폭
    주는 피해 1% 증폭
    물리 피해의 75%를 냉기 피해로 전환
    공격 속도 72% 감폭
    base is projectile [1]
    monster projectile variation [100]
    projectile distance override [100]
    projectile uses contact position [1]
    use scaled contact offset [1]
    AfflictionDemonColdIceGround
    Spell, Triggerable
    시전 속도: 1 초
    465.5~698.2 냉기 피해
    active skill area of effect radius +% final [35]
    is area damage [1]
    EmptyActionSpellAfflictionDemonColdSpearToss
    Spell
    시전 속도: 4.5 초

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueAffliction/Demons/AfflictionSummonedDemonBase"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueAffliction/Demons/AfflictionSummonedDemonBase"
    
    StateMachine
    {
    	create_state_hidden_weapons_1 = "HideMeshSegment( HaastSpearShape );"
    
    	on_state_emerging_1 =
    	"
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Affliction/split/epk/demon_fadeIn.epk );
    		Delay( 0.5, { RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Affliction/split/epk/demon_fadeIn.epk ); } );
    	"
    }
    
    Animated 
    {
    	on_event_hide_weapon = "HideMeshSegment( HaastSpearShape );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueAffliction/AfflictionDemonColdIceSpear"] = {
        name = "Manifested Demon",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.005,
        attackRange = 12,
        accuracy = 1,
        skillList = {
            "EmptyActionSpellAfflictionDemonColdSpearToss",
            "AfflictionDemonColdIceGround",
            "AfflictionDemonColdSpear",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionSpellAfflictionDemonColdSpearToss"] = {
        name = "EmptyActionSpellAfflictionDemonColdSpearToss",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 4.5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AfflictionDemonColdIceGround"] = {
        name = "AfflictionDemonColdIceGround",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 35, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 35, levelRequirement = 70, statInterpolation = {3, 3},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 35, levelRequirement = 72, statInterpolation = {3, 3},  cost = { }, },
            [4] = {0.80000001192093, 1.2000000476837, 35, levelRequirement = 74, statInterpolation = {3, 3},  cost = { }, },
            [5] = {0.80000001192093, 1.2000000476837, 35, levelRequirement = 76, statInterpolation = {3, 3},  cost = { }, },
            [6] = {0.80000001192093, 1.2000000476837, 35, levelRequirement = 78, statInterpolation = {3, 3},  cost = { }, },
            [7] = {0.80000001192093, 1.2000000476837, 35, levelRequirement = 80, statInterpolation = {3, 3},  cost = { }, },
            [8] = {0.80000001192093, 1.2000000476837, 35, levelRequirement = 82, statInterpolation = {3, 3},  cost = { }, },
            [9] = {0.80000001192093, 1.2000000476837, 35, levelRequirement = 83, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AfflictionDemonColdSpear"] = {
        name = "AfflictionDemonColdSpear",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "monster_projectile_variation",
            "active_skill_attack_speed_+%_final",
            "skill_physical_damage_%_to_convert_to_cold",
            "projectile_distance_override",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "always_pierce",
        },
        levels = {
            [1] = {-30, 100, -72, 75, 100, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
            [2] = {0, 100, -72, 75, 100, baseMultiplier = 2, levelRequirement = 19, statInterpolation = {1},  cost = { }, },
            [3] = {1, 100, -72, 75, 100, baseMultiplier = 2, levelRequirement = 20, statInterpolation = {1},  cost = { }, },
            [4] = {129, 100, -72, 75, 100, baseMultiplier = 2, levelRequirement = 84, statInterpolation = {1},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • 나타난 악마
    악마
    monster no drops or experience [1]
    Manifested Demon
    SpectreN
    Tags시전, cold_affinity, construct, demon, flesh_armour, immobile, is_unarmed, puncturing_weapon, ranged, unusable_corpse
    생명력
    100%
    Ailment Threshold
    100%
    저항
    0 0 0 0
    Damage
    100%
    정확도
    100%
    치명타 확률
    +5%
    치명타 피해 배율
    +130%
    Attack Distance
    6 ~ 12
    Attack Time
    1.005 Second
    Damage Spread
    ±20%
    경험치
    100%
    Model Size
    100%
    Type
    AfflictionMonster
    Metadata
    AfflictionDemonColdIceSpikes
    레벨
    68
    생명력
    6,433
    방어구
    28,790
    회피
    4,739
    에너지 보호막
    0
    Damage
    374
    주문 피해
    374
    정확도
    290
    Attack Time
    1.005
    경험치
    10,255
    Ailment Threshold
    6,433
    Chill
    20
    Shock
    20
    Brittle
    115
    Scorch
    20
    Sap
    56
    AfflictionDemonColdIceSpikeShards
    Spell, Triggerable
    치명타 확률: 5%
    시전 속도: 1 초
    1712~2568 냉기 피해
    base is projectile [1]
    projectiles not offset [1]
    AfflictionDemonColdIceSpikes
    Triggerable, Spell
    시전 속도: 5 초

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueAffliction/Demons/AfflictionSummonedDemonBase"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueAffliction/Demons/AfflictionSummonedDemonBase"
    
    StateMachine
    {
    	create_state_hidden_weapons_1 = "HideMeshSegment( HaastSpearShape );"
    
    	on_state_emerging_1 =
    	"
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Affliction/split/epk/demon_fadeIn.epk );
    		Delay( 0.5, { RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Affliction/split/epk/demon_fadeIn.epk ); } );
    	"
    }
    
    Animated 
    {
    	on_event_hide_weapon = "HideMeshSegment( HaastSpearShape );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueAffliction/AfflictionDemonColdIceSpikes"] = {
        name = "Manifested Demon",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.005,
        attackRange = 12,
        accuracy = 1,
        skillList = {
            "AfflictionDemonColdIceSpikeShards",
            "AfflictionDemonColdIceSpikes",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AfflictionDemonColdIceSpikeShards"] = {
        name = "AfflictionDemonColdIceSpikeShards",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "base_is_projectile",
            "projectiles_not_offset",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AfflictionDemonColdIceSpikes"] = {
        name = "AfflictionDemonColdIceSpikes",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • 나타난 악마
    악마
    monster no drops or experience [1]
    Manifested Demon
    SpectreN
    Tagsconstruct, demon, fire_affinity, flesh_armour, has_one_hand_sword, has_one_handed_melee, immobile, slashing_weapon, unusable_corpse
    생명력
    100%
    Ailment Threshold
    100%
    저항
    0 0 0 0
    Damage
    100%
    정확도
    100%
    치명타 확률
    +5%
    치명타 피해 배율
    +130%
    Attack Distance
    6 ~ 12
    Attack Time
    1.005 Second
    Damage Spread
    ±20%
    경험치
    100%
    Model Size
    100%
    Type
    AfflictionMonster
    Metadata
    AfflictionDemonFireSword
    레벨
    68
    생명력
    6,433
    방어구
    28,790
    회피
    4,739
    에너지 보호막
    0
    Damage
    374
    주문 피해
    374
    정확도
    290
    Attack Time
    1.005
    경험치
    10,255
    Ailment Threshold
    6,433
    Chill
    20
    Shock
    20
    Brittle
    115
    Scorch
    20
    Sap
    56
    AfflictionMonsterFireSlash
    Triggerable, Attack
    Base Damage: 299–448
    치명타 확률: 5%
    공격 피해: 150%
    Attack Time: 1.005 초
    플레이어가 적중 시 항상 점화 유발
    주는 공격 피해 50% 증폭
    주는 피해 150.3% 증폭
    물리 피해의 75%를 화염 피해로 전환
    점화 피해 300.3% 증폭
    cast time overrides attack duration [1]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueAffliction/Demons/AfflictionSummonedDemonBase"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueAffliction/Demons/AfflictionSummonedDemonBase"
    
    StateMachine
    {
    	on_state_emerging_1 =
    	"
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Affliction/split/epk/demon_fire_fadeIn.epk );
    		Delay( 1.5, { RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Affliction/split/epk/demon_fire_fadeIn.epk ); } );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueAffliction/AfflictionDemonFireSword"] = {
        name = "Manifested Demon",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.005,
        attackRange = 12,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        skillList = {
            "AfflictionMonsterFireSlash",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AfflictionMonsterFireSlash"] = {
        name = "AfflictionMonsterFireSlash",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 4,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "active_skill_ignite_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_fire",
            "is_area_damage",
            "cast_time_overrides_attack_duration",
            "always_ignite",
        },
        levels = {
            [1] = {0, 0, 75, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {2, 2},  cost = { }, },
            [2] = {0, 0, 75, baseMultiplier = 1.5, levelRequirement = 19, statInterpolation = {2, 2},  cost = { }, },
            [3] = {1, 1, 75, baseMultiplier = 1.5, levelRequirement = 20, statInterpolation = {2, 2},  cost = { }, },
            [4] = {200, 400, 75, baseMultiplier = 1.5, levelRequirement = 84, statInterpolation = {2, 2},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • 나타난 악마
    악마
    monster no drops or experience [1]
    Manifested Demon
    SpectreN
    Tags시전, construct, demon, fire_affinity, flesh_armour, immobile, is_unarmed, slashing_weapon, unusable_corpse
    생명력
    100%
    Ailment Threshold
    100%
    저항
    0 0 0 0
    Damage
    100%
    정확도
    100%
    치명타 확률
    +5%
    치명타 피해 배율
    +130%
    Attack Distance
    6 ~ 12
    Attack Time
    1.005 Second
    Damage Spread
    ±20%
    경험치
    100%
    Model Size
    100%
    Type
    AfflictionMonster
    Metadata
    AfflictionDemonFireFlameblast
    레벨
    68
    생명력
    6,433
    방어구
    28,790
    회피
    4,739
    에너지 보호막
    0
    Damage
    374
    주문 피해
    374
    정확도
    290
    Attack Time
    1.005
    경험치
    10,255
    Ailment Threshold
    6,433
    Chill
    20
    Shock
    20
    Brittle
    115
    Scorch
    20
    Sap
    56
    AfflictionMonsterChargedBlast
    Spell, Damage, Area, Totemable, Fire, AreaSpell
    화염파
    치명타 확률: 5%
    시전 속도: 4.5 초
    집중 유지로 커다란 폭발을 형성합니다. 집중 유지를 지속할수록 피해 범위와 폭발의 피해가 커집니다. 다른 스킬을 사용하거나 시전 후 짧은 시간이 경과하면 폭발해 버립니다.
    4050~6075 화염 피해
    점화 피해 100% 증폭
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueAffliction/Demons/AfflictionSummonedDemonBase"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueAffliction/Demons/AfflictionSummonedDemonBase"
    
    StateMachine
    {
    	on_state_emerging_1 =
    	"
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Affliction/split/epk/demon_fire_fadeIn.epk );
    		Delay( 1.5, { RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Affliction/split/epk/demon_fire_fadeIn.epk ); } );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueAffliction/AfflictionDemonFireFlameblast"] = {
        name = "Manifested Demon",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.005,
        attackRange = 12,
        accuracy = 1,
        skillList = {
            "AfflictionMonsterChargedBlast",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AfflictionMonsterChargedBlast"] = {
        name = "Flameblast",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Channels to build up a large explosion. The longer you channel, the larger the area of effect and damage of the explosion. The explosion occurs after using another skill or after a short period without casting.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Totemable] = true,
            [SkillType.Fire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 4.5,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "active_skill_ignite_damage_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 100, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • 나타난 악마
    악마
    monster no drops or experience [1]
    Manifested Demon
    SpectreN
    Tags시전, construct, demon, flesh_armour, immobile, is_unarmed, non_attacking, slashing_weapon, unusable_corpse
    생명력
    100%
    Ailment Threshold
    100%
    저항
    0 0 0 0
    Damage
    100%
    정확도
    100%
    치명타 확률
    +5%
    치명타 피해 배율
    +130%
    Attack Distance
    6 ~ 12
    Attack Time
    1.005 Second
    Damage Spread
    ±20%
    경험치
    100%
    Model Size
    100%
    Type
    AfflictionMonster
    Metadata
    AfflictionDemonFireTornado
    레벨
    68
    생명력
    6,433
    방어구
    28,790
    회피
    4,739
    에너지 보호막
    0
    Damage
    374
    주문 피해
    374
    정확도
    290
    Attack Time
    1.005
    경험치
    10,255
    Ailment Threshold
    6,433
    Chill
    20
    Shock
    20
    Brittle
    115
    Scorch
    20
    Sap
    56
    AfflictionMonsterSummonFireTornado
    Spell, Multicastable, Triggerable
    시전 속도: 4 초
    alternate minion [458]
    monster no drops or experience [1]
    number of monsters to summon [1]
    summon specific monsters in front offset [120]
    summon specific monsters radius +% [-99]
    summoned monsters are minions [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueAffliction/Demons/AfflictionSummonedDemonBase"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueAffliction/Demons/AfflictionSummonedDemonBase"
    
    StateMachine
    {
    	on_state_emerging_1 =
    	"
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Affliction/split/epk/demon_fire_fadeIn.epk );
    		Delay( 1.5, { RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Affliction/split/epk/demon_fire_fadeIn.epk ); } );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueAffliction/AfflictionDemonFireTornado"] = {
        name = "Manifested Demon",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.005,
        attackRange = 12,
        accuracy = 1,
        skillList = {
            "AfflictionMonsterSummonFireTornado",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AfflictionMonsterSummonFireTornado"] = {
        name = "AfflictionMonsterSummonFireTornado",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 4,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
            "alternate_minion",
            "summon_specific_monsters_radius_+%",
            "summon_specific_monsters_in_front_offset",
            "summoned_monsters_are_minions",
            "monster_no_drops_or_experience",
        },
        levels = {
            [1] = {1, 458, -99, 120, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • 나타난 악마
    악마
    monster no drops or experience [1]
    Manifested Demon
    SpectreN
    Tags시전, construct, demon, flesh_armour, immobile, is_unarmed, lightning_affinity, slashing_weapon, unusable_corpse
    생명력
    100%
    Ailment Threshold
    100%
    저항
    0 0 0 0
    Damage
    100%
    정확도
    100%
    치명타 확률
    +5%
    치명타 피해 배율
    +130%
    Attack Distance
    6 ~ 12
    Attack Time
    1.005 Second
    Damage Spread
    ±20%
    경험치
    100%
    Model Size
    100%
    Type
    AfflictionMonster
    Metadata
    AfflictionDemonLightningGigaBall
    레벨
    68
    생명력
    6,433
    방어구
    28,790
    회피
    4,739
    에너지 보호막
    0
    Damage
    374
    주문 피해
    374
    정확도
    290
    Attack Time
    1.005
    경험치
    10,255
    Ailment Threshold
    6,433
    Chill
    20
    Shock
    20
    Brittle
    115
    Scorch
    20
    Sap
    56
    AfflictionGigaBallExplosion
    Spell, Triggerable
    치명타 확률: 5%
    시전 속도: 1 초
    1772~5316 번개 피해
    is area damage [1]
    AfflictionDemonLightningGigaBall
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    치명타 확률: 5%
    시전 속도: 5.2 초
    일반적인 몬스터 박격포 스킬입니다. 몬스터 투사체와 같지만 충격 효과를 가집니다.
    552.4~1657 번개 피해
    active skill shock duration +% final [100]
    base is projectile [1]
    number of projectiles override [1]
    projectile minimum range [30]
    projectile uses contact position [1]
    use scaled contact offset [1]
    AfflictionDemonLightningGigaBallObject
    Triggerable, Spell
    시전 속도: 1 초
    재사용 대기시간: 1 초
    EmptyActionSpellGigaBall
    Spell
    시전 속도: 7.2 초
    AfflictionGigaBallDonut1
    Spell, Triggerable
    치명타 확률: 5%
    시전 속도: 1 초
    1266~3797 번개 피해
    is area damage [1]
    AfflictionGigaBallDonut2
    Spell, Triggerable
    치명타 확률: 5%
    시전 속도: 1 초
    1266~3797 번개 피해
    is area damage [1]
    AfflictionGigaBallDonut3
    Spell, Triggerable
    치명타 확률: 5%
    시전 속도: 1 초
    1266~3797 번개 피해
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueAffliction/Demons/AfflictionSummonedDemonBase"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueAffliction/Demons/AfflictionSummonedDemonBase"
    
    StateMachine
    {
    	on_state_emerging_1 =
    	"
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Affliction/split/epk/demon_lightning_fadeIn.epk );
    		Delay( 1.5, { RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Affliction/split/epk/demon_lightning_fadeIn.epk ); } );
    	"
    }
    
    Animated
    {
    	on_event_submerge =
    	"
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Affliction/split/epk/demon_fadeOut.epk );
    		DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Affliction/split/splitIdle.ao );
    		DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Affliction/split/splitIdle_01.ao );
    		DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Affliction/split/splitIdle_02.ao );
    		DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Affliction/split/splitIdle_03.ao );
    		DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Affliction/split/splitIdle_04.ao );
    		DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Affliction/split/splitIdle_05.ao );
    	"
    
    	on_event_emerge = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Affliction/split/epk/demon_fadeOut.epk, 1 );"
    
    	on_event_contact_for_teleport_lightning_storm_01 =
    	"
    		DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Affliction/split/splitIdle.ao );
    		DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Affliction/split/splitIdle_01.ao );
    		DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Affliction/split/splitIdle_02.ao );
    		DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Affliction/split/splitIdle_03.ao );
    		DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Affliction/split/splitIdle_04.ao );
    		DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Affliction/split/splitIdle_05.ao );
    	"
    }
    
    Preload
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_demon_lightning/giga_ball_lightning_impact.ao"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_demon_lightning/giga_ball_lightning_volatile_ring.ao"
    	preload_misc_beam = "AfflictionLightningBossGigaBallBeam"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueAffliction/AfflictionDemonLightningGigaBall"] = {
        name = "Manifested Demon",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.005,
        attackRange = 12,
        accuracy = 1,
        skillList = {
            "EmptyActionSpellGigaBall",
            "AfflictionGigaBallExplosion",
            "AfflictionGigaBallDonut1",
            "AfflictionGigaBallDonut2",
            "AfflictionGigaBallDonut3",
            "AfflictionDemonLightningGigaBallObject",
            "AfflictionDemonLightningGigaBall",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionSpellGigaBall"] = {
        name = "EmptyActionSpellGigaBall",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 7.2,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AfflictionGigaBallExplosion"] = {
        name = "AfflictionGigaBallExplosion",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "is_area_damage",
        },
        levels = {
            [1] = {0.5, 1.5, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AfflictionGigaBallDonut1"] = {
        name = "AfflictionGigaBallDonut1",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "is_area_damage",
        },
        levels = {
            [1] = {0.5, 1.5, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AfflictionGigaBallDonut2"] = {
        name = "AfflictionGigaBallDonut2",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "is_area_damage",
        },
        levels = {
            [1] = {0.5, 1.5, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AfflictionGigaBallDonut3"] = {
        name = "AfflictionGigaBallDonut3",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "is_area_damage",
        },
        levels = {
            [1] = {0.5, 1.5, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AfflictionDemonLightningGigaBallObject"] = {
        name = "AfflictionDemonLightningGigaBallObject",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AfflictionDemonLightningGigaBall"] = {
        name = "AfflictionDemonLightningGigaBall",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 5.2,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "projectile_minimum_range",
            "number_of_projectiles_override",
            "active_skill_shock_duration_+%_final",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {0.5, 1.5, 30, 1, 100, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • 나타난 악마
    악마
    monster no drops or experience [1]
    Manifested Demon
    SpectreN
    Tags시전, construct, demon, flesh_armour, immobile, is_unarmed, lightning_affinity, slashing_weapon, unusable_corpse
    생명력
    100%
    Ailment Threshold
    100%
    저항
    0 0 0 0
    Damage
    100%
    정확도
    100%
    치명타 확률
    +5%
    치명타 피해 배율
    +130%
    Attack Distance
    6 ~ 12
    Attack Time
    1.005 Second
    Damage Spread
    ±20%
    경험치
    100%
    Model Size
    100%
    Type
    AfflictionMonster
    Metadata
    AfflictionDemonLightningTeleportStorm
    레벨
    68
    생명력
    6,433
    방어구
    28,790
    회피
    4,739
    에너지 보호막
    0
    Damage
    374
    주문 피해
    374
    정확도
    290
    Attack Time
    1.005
    경험치
    10,255
    Ailment Threshold
    6,433
    Chill
    20
    Shock
    20
    Brittle
    115
    Scorch
    20
    Sap
    56
    AfflictionLightningTeleport
    Spell, Movement
    시전 속도: 5 초
    teleport marker art variation [1]
    AfflictionLightningBolt
    Spell, Triggerable
    치명타 확률: 5%
    시전 속도: 1 초
    748.9~2247 번개 피해
    is area damage [1]
    AfflictionLightningBoltNovaGT1
    Triggerable, Spell
    시전 속도: 0.5 초
    AfflictionLightningTeleportImpact
    Spell, Triggerable
    치명타 확률: 5%
    시전 속도: 1 초
    2210~6629 번개 피해
    is area damage [1]
    AfflictionLightningBoltNovaGT2
    Triggerable, Spell
    시전 속도: 0.5 초

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueAffliction/Demons/AfflictionSummonedDemonBase"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueAffliction/Demons/AfflictionSummonedDemonBase"
    
    StateMachine
    {
    	on_state_emerging_1 =
    	"
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Affliction/split/epk/demon_lightning_fadeIn.epk );
    		Delay( 1.5, { RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Affliction/split/epk/demon_lightning_fadeIn.epk ); } );
    	"
    }
    
    Animated
    {
    	on_event_submerge =
    	"
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Affliction/split/epk/demon_fadeOut.epk );
    		DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Affliction/split/splitIdle.ao );
    		DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Affliction/split/splitIdle_01.ao );
    		DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Affliction/split/splitIdle_02.ao );
    		DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Affliction/split/splitIdle_03.ao );
    		DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Affliction/split/splitIdle_04.ao );
    		DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Affliction/split/splitIdle_05.ao );
    	"
    
    	on_event_emerge = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Affliction/split/epk/demon_fadeOut.epk, 1 );"
    
    	on_event_contact_for_teleport_lightning_storm_01 =
    	"
    		DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Affliction/split/splitIdle.ao );
    		DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Affliction/split/splitIdle_01.ao );
    		DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Affliction/split/splitIdle_02.ao );
    		DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Affliction/split/splitIdle_03.ao );
    		DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Affliction/split/splitIdle_04.ao );
    		DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Affliction/split/splitIdle_05.ao );
    	"
    }
    
    Preload
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_demon_lightning/giga_ball_lightning_impact.ao"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_demon_lightning/giga_ball_lightning_volatile_ring.ao"
    	preload_misc_beam = "AfflictionLightningBossGigaBallBeam"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueAffliction/AfflictionDemonLightningTeleportStorm"] = {
        name = "Manifested Demon",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.005,
        attackRange = 12,
        accuracy = 1,
        skillList = {
            "AfflictionLightningTeleportImpact",
            "AfflictionLightningBolt",
            "AfflictionLightningBoltNovaGT1",
            "AfflictionLightningBoltNovaGT2",
            "AfflictionLightningTeleport",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AfflictionLightningTeleportImpact"] = {
        name = "AfflictionLightningTeleportImpact",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "is_area_damage",
        },
        levels = {
            [1] = {0.5, 1.5, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AfflictionLightningBolt"] = {
        name = "AfflictionLightningBolt",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "is_area_damage",
        },
        levels = {
            [1] = {0.5, 1.5, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AfflictionLightningBoltNovaGT1"] = {
        name = "AfflictionLightningBoltNovaGT1",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AfflictionLightningBoltNovaGT2"] = {
        name = "AfflictionLightningBoltNovaGT2",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AfflictionLightningTeleport"] = {
        name = "AfflictionLightningTeleport",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "teleport_marker_art_variation",
        },
        levels = {
            [1] = {1, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • 나타난 악마
    악마
    monster no drops or experience [1]
    Manifested Demon
    SpectreN
    Tags시전, construct, demon, flesh_armour, immobile, is_unarmed, lightning_affinity, slashing_weapon, unusable_corpse
    생명력
    100%
    Ailment Threshold
    100%
    저항
    0 0 0 0
    Damage
    100%
    정확도
    100%
    치명타 확률
    +5%
    치명타 피해 배율
    +130%
    Attack Distance
    6 ~ 12
    Attack Time
    1.005 Second
    Damage Spread
    ±20%
    경험치
    100%
    Model Size
    100%
    Type
    AfflictionMonster
    Metadata
    AfflictionDemonLightningElectricFlail
    레벨
    68
    생명력
    6,433
    방어구
    28,790
    회피
    4,739
    에너지 보호막
    0
    Damage
    374
    주문 피해
    374
    정확도
    290
    Attack Time
    1.005
    경험치
    10,255
    Ailment Threshold
    6,433
    Chill
    20
    Shock
    20
    Brittle
    115
    Scorch
    20
    Sap
    56
    AfflictionLightningBallBombard
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    치명타 확률: 5%
    시전 속도: 1 초
    일반적인 몬스터 박격포 스킬입니다. 몬스터 투사체와 같지만 충격 효과를 가집니다.
    599.1~1113 번개 피해
    투사체가 모든 대상 관통
    base is projectile [1]
    is area damage [1]
    projectile minimum range [12]
    projectile spread radius [15]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    EASAfflictionLightningBallBombard
    Spell
    시전 속도: 5.5 초
    AfflictionLightningBallBombardTriggered
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    치명타 확률: 5%
    시전 속도: 1 초
    일반적인 몬스터 박격포 스킬입니다. 몬스터 투사체와 같지만 충격 효과를 가집니다.
    599.1~1113 번개 피해
    투사체가 모든 대상 관통
    base is projectile [1]
    is area damage [1]
    projectile minimum range [12]
    projectile spread radius [5]
    projectile uses contact position [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueAffliction/Demons/AfflictionSummonedDemonBase"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueAffliction/Demons/AfflictionSummonedDemonBase"
    
    StateMachine
    {
    	on_state_emerging_1 =
    	"
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Affliction/split/epk/demon_lightning_fadeIn.epk );
    		Delay( 1.5, { RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Affliction/split/epk/demon_lightning_fadeIn.epk ); } );
    	"
    }
    
    Animated
    {
    	on_event_submerge =
    	"
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Affliction/split/epk/demon_fadeOut.epk );
    		DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Affliction/split/splitIdle.ao );
    		DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Affliction/split/splitIdle_01.ao );
    		DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Affliction/split/splitIdle_02.ao );
    		DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Affliction/split/splitIdle_03.ao );
    		DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Affliction/split/splitIdle_04.ao );
    		DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Affliction/split/splitIdle_05.ao );
    	"
    
    	on_event_emerge = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Affliction/split/epk/demon_fadeOut.epk, 1 );"
    
    	on_event_contact_for_teleport_lightning_storm_01 =
    	"
    		DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Affliction/split/splitIdle.ao );
    		DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Affliction/split/splitIdle_01.ao );
    		DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Affliction/split/splitIdle_02.ao );
    		DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Affliction/split/splitIdle_03.ao );
    		DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Affliction/split/splitIdle_04.ao );
    		DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Affliction/split/splitIdle_05.ao );
    	"
    }
    
    Preload
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_demon_lightning/giga_ball_lightning_impact.ao"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_demon_lightning/giga_ball_lightning_volatile_ring.ao"
    	preload_misc_beam = "AfflictionLightningBossGigaBallBeam"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueAffliction/AfflictionDemonLightningElectricFlail"] = {
        name = "Manifested Demon",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.005,
        attackRange = 12,
        accuracy = 1,
        skillList = {
            "AfflictionLightningBallBombard",
            "AfflictionLightningBallBombardTriggered",
            "EASAfflictionLightningBallBombard",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AfflictionLightningBallBombard"] = {
        name = "AfflictionLightningBallBombard",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "projectile_minimum_range",
            "projectile_spread_radius",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "projectile_uses_contact_direction",
            "always_pierce",
        },
        levels = {
            [1] = {0.69999998807907, 1.2999999523163, 12, 15, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AfflictionLightningBallBombardTriggered"] = {
        name = "AfflictionLightningBallBombardTriggered",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "projectile_minimum_range",
            "projectile_spread_radius",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "always_pierce",
        },
        levels = {
            [1] = {0.69999998807907, 1.2999999523163, 12, 5, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASAfflictionLightningBallBombard"] = {
        name = "EASAfflictionLightningBallBombard",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 5.5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • 나타난 악마
    악마
    monster no drops or experience [1]
    Manifested Demon
    SpectreN
    Tagsbludgeoning_weapon, 시전, construct, demon, flesh_armour, immobile, is_unarmed, physical_affinity, unusable_corpse
    생명력
    100%
    Ailment Threshold
    100%
    저항
    0 0 0 0
    Damage
    100%
    정확도
    100%
    치명타 확률
    +5%
    치명타 피해 배율
    +130%
    Attack Distance
    6 ~ 12
    Attack Time
    1.005 Second
    Damage Spread
    ±20%
    경험치
    100%
    Model Size
    100%
    Type
    AfflictionMonster
    Metadata
    AfflictionDemonPhysicalPizzaSlam___
    레벨
    68
    생명력
    6,433
    방어구
    28,790
    회피
    4,739
    에너지 보호막
    0
    Damage
    374
    주문 피해
    374
    정확도
    290
    Attack Time
    1.005
    경험치
    10,255
    Ailment Threshold
    6,433
    Chill
    20
    Shock
    20
    Brittle
    115
    Scorch
    20
    Sap
    56
    AfflictionPizzaSlam
    Attack, Damage, Area
    Base Damage: 299–448
    치명타 확률: 5%
    Attack Time: 1.005 초
    496.5~744.8 물리 피해
    근접 타격 범위 +10미터
    폭발 +10회 유발
    active skill area of effect radius +% final [-40]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [50]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueAffliction/Demons/AfflictionSummonedDemonBase"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueAffliction/Demons/AfflictionSummonedDemonBase"
    
    StateMachine
    {
    	create_state_hidden_weapons_1 = "HideMeshSegment( DemonPhysicalMace1 );"
    
    	on_state_emerging_1 =
    	"
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Affliction/split/epk/demon_phys_fadeIn.epk );
    		Delay( 1.5, { RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Affliction/split/epk/demon_phys_fadeIn.epk ); } );
    	"
    }
    
    Animated
    {
    	on_event_hide_weapon = "HideMeshSegment( DemonPhysicalMace1 );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueAffliction/AfflictionDemonPhysicalPizzaSlam___"] = {
        name = "Manifested Demon",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.005,
        attackRange = 12,
        accuracy = 1,
        skillList = {
            "AfflictionPizzaSlam",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AfflictionPizzaSlam"] = {
        name = "AfflictionPizzaSlam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 5,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "upheaval_number_of_spikes",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "melee_range_+",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 10, 50, 100, -40, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • 나타난 악마
    악마
    monster no drops or experience [1]
    Manifested Demon
    SpectreN
    Tagsbludgeoning_weapon, construct, demon, flesh_armour, immobile, is_unarmed, physical_affinity, unusable_corpse
    생명력
    100%
    Ailment Threshold
    100%
    저항
    0 0 0 0
    Damage
    100%
    정확도
    100%
    치명타 확률
    +5%
    치명타 피해 배율
    +130%
    Attack Distance
    6 ~ 12
    Attack Time
    1.005 Second
    Damage Spread
    ±20%
    경험치
    100%
    Model Size
    100%
    Type
    AfflictionMonster
    Metadata
    AfflictionDemonPhysicalAbyssSlam
    레벨
    68
    생명력
    6,433
    방어구
    28,790
    회피
    4,739
    에너지 보호막
    0
    Damage
    374
    주문 피해
    374
    정확도
    290
    Attack Time
    1.005
    경험치
    10,255
    Ailment Threshold
    6,433
    Chill
    20
    Shock
    20
    Brittle
    115
    Scorch
    20
    Sap
    56
    AfflictionDemonPhysWeaponToss
    Projectile, ProjectilesFromUser, Attack, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable
    Base Damage: 299–448
    치명타 확률: 5%
    공격 피해: 250%
    Attack Time: 1.005 초
    일반적인 몬스터 박격포 스킬입니다. 몬스터 투사체와 같지만 충격 효과를 가집니다.
    주는 공격 피해 150% 증폭
    근접 타격 범위 +5미터
    active skill area of effect radius +% final [-30]
    base is projectile [1]
    fixed projectile spread [50]
    is area damage [1]
    mortar projectile scale animation speed instead of projectile speed [1]
    number of projectiles override [1]
    projectile minimum range [30]
    projectile uses contact position [1]
    use scaled contact offset [1]
    EmptyActionSpellAfflictionDemonPhysWeaponToss
    Spell
    시전 속도: 4 초
    AfflictionPhysMaceCascade
    Multicastable, Triggerable

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueAffliction/Demons/AfflictionSummonedDemonBase"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueAffliction/Demons/AfflictionSummonedDemonBase"
    
    StateMachine
    {
    	create_state_hidden_weapons_1 = "HideMeshSegment( DemonPhysicalMace1 );"
    
    	on_state_emerging_1 =
    	"
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Affliction/split/epk/demon_phys_fadeIn.epk );
    		Delay( 1.5, { RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Affliction/split/epk/demon_phys_fadeIn.epk ); } );
    	"
    }
    
    Animated
    {
    	on_event_hide_weapon = "HideMeshSegment( DemonPhysicalMace1 );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueAffliction/AfflictionDemonPhysicalAbyssSlam"] = {
        name = "Manifested Demon",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.005,
        attackRange = 12,
        accuracy = 1,
        skillList = {
            "AfflictionDemonPhysWeaponToss",
            "EmptyActionSpellAfflictionDemonPhysWeaponToss",
            "AfflictionPhysMaceCascade",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AfflictionDemonPhysWeaponToss"] = {
        name = "AfflictionDemonPhysWeaponToss",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Attack] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_range_+",
            "fixed_projectile_spread",
            "projectile_minimum_range",
            "number_of_projectiles_override",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "base_is_projectile",
            "use_scaled_contact_offset",
            "projectile_uses_contact_position",
            "mortar_projectile_scale_animation_speed_instead_of_projectile_speed",
        },
        levels = {
            [1] = {50, 50, 30, 1, -30, baseMultiplier = 2.5, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionSpellAfflictionDemonPhysWeaponToss"] = {
        name = "EmptyActionSpellAfflictionDemonPhysWeaponToss",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 4,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AfflictionPhysMaceCascade"] = {
        name = "AfflictionPhysMaceCascade",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • 나타난 악마
    악마
    monster no drops or experience [1]
    Manifested Demon
    SpectreN
    Tagsbludgeoning_weapon, construct, demon, flesh_armour, immobile, is_unarmed, physical_affinity, unusable_corpse
    생명력
    100%
    Ailment Threshold
    100%
    저항
    0 0 0 0
    Damage
    100%
    정확도
    100%
    치명타 확률
    +5%
    치명타 피해 배율
    +130%
    Attack Distance
    6 ~ 12
    Attack Time
    1.005 Second
    Damage Spread
    ±20%
    경험치
    100%
    Model Size
    100%
    Type
    AfflictionMonster
    Metadata
    AfflictionDemonPhysicalLeapSlam
    레벨
    68
    생명력
    6,433
    방어구
    28,790
    회피
    4,739
    에너지 보호막
    0
    Damage
    374
    주문 피해
    374
    정확도
    290
    Attack Time
    1.005
    경험치
    10,255
    Ailment Threshold
    6,433
    Chill
    20
    Shock
    20
    Brittle
    115
    Scorch
    20
    Sap
    56
    AfflictionPhysLeapSlam
    Spell, Movement
    시전 속도: 4 초
    base deal no damage [1]
    cast time overrides attack duration [1]
    disable attack repeats [1]
    is area damage [1]
    leap slam minimum distance [20]
    walk emerge extra distance [-10]
    AfflictionDemonLeapSlamImpact
    Triggerable, Attack
    Base Damage: 299–448
    치명타 확률: 5%
    공격 피해: 220%
    Attack Time: 1.005 초
    주는 공격 피해 120% 증폭
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueAffliction/Demons/AfflictionDemonPhysical"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueAffliction/Demons/AfflictionDemonPhysical"
    
    Animated
    {
    	on_event_despawn = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Affliction/affliction_demon_phys/epk/explode.epk );"
    
    	on_event_split_detach =
    	"
    		DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Affliction/split/splitIdle.ao );
    		DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Affliction/split/splitIdle_01.ao );
    		DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Affliction/split/splitIdle_02.ao );
    		DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Affliction/split/splitIdle_03.ao );
    		DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Affliction/split/splitIdle_04.ao );
    		DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Affliction/split/splitIdle_05.ao );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueAffliction/AfflictionDemonPhysicalLeapSlam"] = {
        name = "Manifested Demon",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.005,
        attackRange = 12,
        accuracy = 1,
        skillList = {
            "AfflictionPhysLeapSlam",
            "AfflictionDemonLeapSlamImpact",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AfflictionPhysLeapSlam"] = {
        name = "AfflictionPhysLeapSlam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 4,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "leap_slam_minimum_distance",
            "walk_emerge_extra_distance",
            "is_area_damage",
            "disable_attack_repeats",
            "cast_time_overrides_attack_duration",
            "base_deal_no_damage",
        },
        levels = {
            [1] = {20, -10, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AfflictionDemonLeapSlamImpact"] = {
        name = "AfflictionDemonLeapSlamImpact",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 2.2, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • 나타난 악마
    악마
    monster no drops or experience [1]
    Manifested Demon
    SpectreN
    Tags시전, cold_affinity, construct, demon, flesh_armour, immobile, is_unarmed, physical_affinity, puncturing_weapon, unusable_corpse
    생명력
    100%
    Ailment Threshold
    100%
    저항
    0 0 0 0
    Damage
    100%
    정확도
    100%
    치명타 확률
    +5%
    치명타 피해 배율
    +130%
    Attack Distance
    6 ~ 12
    Attack Time
    1.005 Second
    Damage Spread
    ±20%
    경험치
    100%
    Model Size
    100%
    Type
    AfflictionMonster
    Metadata
    AfflictionDemonUniqueColdGroundSpear
    레벨
    68
    생명력
    6,433
    방어구
    28,790
    회피
    4,739
    에너지 보호막
    0
    Damage
    374
    주문 피해
    374
    정확도
    290
    Attack Time
    1.005
    경험치
    10,255
    Ailment Threshold
    6,433
    Chill
    20
    Shock
    20
    Brittle
    115
    Scorch
    20
    Sap
    56
    AfflictionDemonColdSpearGroundTarget
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 299–448
    치명타 확률: 5%
    Attack Time: 1.005 초
    투사체가 모든 대상 관통
    공격 속도 72% 감폭
    base deal no damage [1]
    base is projectile [1]
    monster projectile variation [101]
    number of projectiles override [1]
    projectile minimum range [30]
    projectile uses contact position [1]
    use scaled contact offset [1]
    AfflictionDemonColdSpearImpactUnique
    Triggerable, Attack
    Base Damage: 299–448
    치명타 확률: 5%
    공격 피해: 150%
    Attack Time: 1.005 초
    주는 공격 피해 50% 증폭
    주는 피해 97% 증폭
    물리 피해의 75%를 냉기 피해로 전환
    active skill area of effect radius +% final [25]
    is area damage [1]
    AfflictionDemonInvisibleColdUnique
    Spell, Multicastable, Triggerable, Trappable, Totemable, Mineable
    시전 속도: 1 초
    alternate minion [486]
    number of monsters to summon [1]
    summon specific monsters radius +% [-99]
    summoned monsters are minions [1]
    summoned monsters no drops or experience [1]
    EmptyActionSpellAfflictionDemonColdGroundSpear
    Spell
    시전 속도: 4.5 초

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueAffliction/Demons/AfflictionSummonedDemonBase"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueAffliction/Demons/AfflictionSummonedDemonBase"
    
    StateMachine
    {
    	create_state_hidden_weapons_1 = "HideMeshSegment( HaastSpearShape );"
    
    	on_state_emerging_1 =
    	"
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Affliction/split/epk/demon_fadeIn.epk );
    		Delay( 0.5, { RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Affliction/split/epk/demon_fadeIn.epk ); } );
    	"
    }
    
    Animated 
    {
    	on_event_hide_weapon = "HideMeshSegment( HaastSpearShape );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueAffliction/AfflictionDemonUniqueColdGroundSpear"] = {
        name = "Manifested Demon",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.005,
        attackRange = 12,
        accuracy = 1,
        skillList = {
            "AfflictionDemonInvisibleColdUnique",
            "EmptyActionSpellAfflictionDemonColdGroundSpear",
            "AfflictionDemonColdSpearGroundTarget",
            "AfflictionDemonColdSpearImpactUnique",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AfflictionDemonInvisibleColdUnique"] = {
        name = "AfflictionDemonInvisibleColdUnique",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
            "alternate_minion",
            "summon_specific_monsters_radius_+%",
            "summoned_monsters_are_minions",
            "summoned_monsters_no_drops_or_experience",
        },
        levels = {
            [1] = {1, 486, -99, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionSpellAfflictionDemonColdGroundSpear"] = {
        name = "EmptyActionSpellAfflictionDemonColdGroundSpear",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 4.5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AfflictionDemonColdSpearGroundTarget"] = {
        name = "AfflictionDemonColdSpearGroundTarget",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "active_skill_attack_speed_+%_final",
            "projectile_minimum_range",
            "number_of_projectiles_override",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "always_pierce",
            "base_deal_no_damage",
        },
        levels = {
            [1] = {101, -72, 30, 1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AfflictionDemonColdSpearImpactUnique"] = {
        name = "AfflictionDemonColdSpearImpactUnique",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_cold",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {-30, 75, 25, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {0, 75, 25, baseMultiplier = 1.5, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
            [3] = {1, 75, 25, baseMultiplier = 1.5, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
            [4] = {129, 75, 25, baseMultiplier = 1.5, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • 나타난 악마
    악마
    monster no drops or experience [1]
    Manifested Demon
    SpectreN
    Tags시전, cold_affinity, construct, demon, flesh_armour, immobile, is_unarmed, puncturing_weapon, unusable_corpse
    생명력
    100%
    Ailment Threshold
    100%
    저항
    0 0 0 0
    Damage
    100%
    정확도
    100%
    치명타 확률
    +5%
    치명타 피해 배율
    +130%
    Attack Distance
    6 ~ 12
    Attack Time
    1.005 Second
    Damage Spread
    ±20%
    경험치
    100%
    Model Size
    100%
    Type
    AfflictionMonster
    Metadata
    AfflictionDemonUniqueColdIceSpear
    레벨
    68
    생명력
    6,433
    방어구
    28,790
    회피
    4,739
    에너지 보호막
    0
    Damage
    374
    주문 피해
    374
    정확도
    290
    Attack Time
    1.005
    경험치
    10,255
    Ailment Threshold
    6,433
    Chill
    20
    Shock
    20
    Brittle
    115
    Scorch
    20
    Sap
    56
    AfflictionDemonColdSpear
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 299–448
    치명타 확률: 5%
    공격 피해: 200%
    Attack Time: 1.005 초
    투사체가 모든 대상 관통
    주는 공격 피해 100% 증폭
    주는 피해 1% 증폭
    물리 피해의 75%를 냉기 피해로 전환
    공격 속도 72% 감폭
    base is projectile [1]
    monster projectile variation [100]
    projectile distance override [100]
    projectile uses contact position [1]
    use scaled contact offset [1]
    AfflictionDemonColdIceGroundUnique
    Spell, Triggerable
    시전 속도: 1 초
    465.5~698.2 냉기 피해
    항상 동결 유발
    active skill area of effect radius +% final [35]
    is area damage [1]
    EmptyActionSpellAfflictionDemonColdSpearToss
    Spell
    시전 속도: 4.5 초

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueAffliction/Demons/AfflictionSummonedDemonBase"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueAffliction/Demons/AfflictionSummonedDemonBase"
    
    StateMachine
    {
    	create_state_hidden_weapons_1 = "HideMeshSegment( HaastSpearShape );"
    
    	on_state_emerging_1 =
    	"
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Affliction/split/epk/demon_fadeIn.epk );
    		Delay( 0.5, { RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Affliction/split/epk/demon_fadeIn.epk ); } );
    	"
    }
    
    Animated 
    {
    	on_event_hide_weapon = "HideMeshSegment( HaastSpearShape );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueAffliction/AfflictionDemonUniqueColdIceSpear"] = {
        name = "Manifested Demon",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.005,
        attackRange = 12,
        accuracy = 1,
        skillList = {
            "EmptyActionSpellAfflictionDemonColdSpearToss",
            "AfflictionDemonColdIceGroundUnique",
            "AfflictionDemonColdSpear",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionSpellAfflictionDemonColdSpearToss"] = {
        name = "EmptyActionSpellAfflictionDemonColdSpearToss",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 4.5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AfflictionDemonColdIceGroundUnique"] = {
        name = "AfflictionDemonColdIceGroundUnique",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "freeze_duration_+%",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "always_freeze",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 0, 35, levelRequirement = 1, statInterpolation = {3, 3, 1},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 20, 35, levelRequirement = 70, statInterpolation = {3, 3, 1},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 40, 35, levelRequirement = 72, statInterpolation = {3, 3, 1},  cost = { }, },
            [4] = {0.80000001192093, 1.2000000476837, 60, 35, levelRequirement = 74, statInterpolation = {3, 3, 1},  cost = { }, },
            [5] = {0.80000001192093, 1.2000000476837, 80, 35, levelRequirement = 76, statInterpolation = {3, 3, 1},  cost = { }, },
            [6] = {0.80000001192093, 1.2000000476837, 100, 35, levelRequirement = 78, statInterpolation = {3, 3, 1},  cost = { }, },
            [7] = {0.80000001192093, 1.2000000476837, 120, 35, levelRequirement = 80, statInterpolation = {3, 3, 1},  cost = { }, },
            [8] = {0.80000001192093, 1.2000000476837, 150, 35, levelRequirement = 82, statInterpolation = {3, 3, 1},  cost = { }, },
            [9] = {0.80000001192093, 1.2000000476837, 200, 35, levelRequirement = 83, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AfflictionDemonColdSpear"] = {
        name = "AfflictionDemonColdSpear",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "monster_projectile_variation",
            "active_skill_attack_speed_+%_final",
            "skill_physical_damage_%_to_convert_to_cold",
            "projectile_distance_override",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "always_pierce",
        },
        levels = {
            [1] = {-30, 100, -72, 75, 100, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
            [2] = {0, 100, -72, 75, 100, baseMultiplier = 2, levelRequirement = 19, statInterpolation = {1},  cost = { }, },
            [3] = {1, 100, -72, 75, 100, baseMultiplier = 2, levelRequirement = 20, statInterpolation = {1},  cost = { }, },
            [4] = {129, 100, -72, 75, 100, baseMultiplier = 2, levelRequirement = 84, statInterpolation = {1},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • 나타난 악마
    악마
    monster no drops or experience [1]
    Manifested Demon
    SpectreN
    Tags시전, cold_affinity, construct, demon, flesh_armour, immobile, is_unarmed, puncturing_weapon, unusable_corpse
    생명력
    100%
    Ailment Threshold
    100%
    저항
    0 0 0 0
    Damage
    100%
    정확도
    100%
    치명타 확률
    +5%
    치명타 피해 배율
    +130%
    Attack Distance
    6 ~ 12
    Attack Time
    1.005 Second
    Damage Spread
    ±20%
    경험치
    100%
    Model Size
    100%
    Type
    AfflictionMonster
    Metadata
    AfflictionDemonUniqueColdIceSpikes_
    레벨
    68
    생명력
    6,433
    방어구
    28,790
    회피
    4,739
    에너지 보호막
    0
    Damage
    374
    주문 피해
    374
    정확도
    290
    Attack Time
    1.005
    경험치
    10,255
    Ailment Threshold
    6,433
    Chill
    20
    Shock
    20
    Brittle
    115
    Scorch
    20
    Sap
    56
    AfflictionDemonColdIceSpikeShardsUnique
    Spell, Triggerable
    치명타 확률: 5%
    시전 속도: 1 초
    1712~2568 냉기 피해
    항상 허약 유발
    base is projectile [1]
    projectiles not offset [1]
    AfflictionDemonColdIceSpikesUnique
    Triggerable, Spell
    시전 속도: 5 초

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueAffliction/Demons/AfflictionSummonedDemonBase"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueAffliction/Demons/AfflictionSummonedDemonBase"
    
    StateMachine
    {
    	create_state_hidden_weapons_1 = "HideMeshSegment( HaastSpearShape );"
    
    	on_state_emerging_1 =
    	"
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Affliction/split/epk/demon_fadeIn.epk );
    		Delay( 0.5, { RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Affliction/split/epk/demon_fadeIn.epk ); } );
    	"
    }
    
    Animated 
    {
    	on_event_hide_weapon = "HideMeshSegment( HaastSpearShape );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueAffliction/AfflictionDemonUniqueColdIceSpikes_"] = {
        name = "Manifested Demon",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.005,
        attackRange = 12,
        accuracy = 1,
        skillList = {
            "AfflictionDemonColdIceSpikeShardsUnique",
            "AfflictionDemonColdIceSpikesUnique",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AfflictionDemonColdIceSpikeShardsUnique"] = {
        name = "AfflictionDemonColdIceSpikeShardsUnique",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "chance_to_inflict_frostburn_%",
            "base_is_projectile",
            "projectiles_not_offset",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 100, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AfflictionDemonColdIceSpikesUnique"] = {
        name = "AfflictionDemonColdIceSpikesUnique",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • Edit

    Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.