鏡界之語莫薇兒
惡魔地區: 濱海幽穴
增加 15000% 物品掉落稀有度
怪物增加 100% 經驗值
減少 65% 能量護盾充能率
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
怪物增加 100% 經驗值
減少 65% 能量護盾充能率
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Merveil, the Reflection
| 幽魂 | N |
|---|---|
| 地區 | 濱海幽穴 |
| 標籤 | 法術, cold_affinity, demon, flesh_armour, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, humanoid, large_height, large_model, medium_movement, melee, merveil_boss, non_unique_map_boss, not_dex, not_str, physical_affinity, ranged, red_blood, slashing_weapon |
生命
400%
生命轉為護盾
100%
異常狀態臨界值
400%
抗性
傷害
180%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 9
攻擊間隔
1.455 秒
傷害分佈
±30%
經驗值
200%
Model Size
150%
類型
MapIllusionBoss
Metadata
MapBossMerveil
下列的>數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
77
生命
2,565,615
護甲值
58,245
閃避值
6,448
能量護盾
42,640
傷害
1,306
法術傷害
1,949
命中
824
攻擊間隔
0.97485
經驗值
134,112
召喚物生命
514,567
Minion Energy Shield
8,552
召喚物傷害
1,077
異常狀態臨界值
1,282,807
冰緩
4,056
感電
4,056
易碎
22,948
焦灼
4,056
殘喘
11,207
Phys Convert Ele
285%
下
列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、
怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 1815—3370
暴擊率: 5%
攻擊間隔: 1.455 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]
MapMerveilIceSpear
法術, 可觸發
暴擊率: 10%
施放時間: 1.77 秒
造成 784.7 至 1177 冰冷傷害
第二型態增加 400% 暴擊率
不能冰凍
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-25]
MerveilTeleport
法術
施放時間: 1 秒
MerveilAnimateWeapon
法術
施放時間: 1 秒
冷卻時間: 5 秒
+5 秒基礎持續時間
MapMerveilIcestorm
法術, 傷害, 範圍, 持續時間, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 火焰, 可秘能爆發, 可齊射, 範圍法術
烈炎風暴
施放時間: 0.9 秒
冷卻時間: 6 秒
呼喚無數火焰之球如雨一般灑落在目標區域。每顆火球落地時將會爆炸,並對附近的敵人造成傷害。
造成 462.2 至 577.7 冰冷傷害
+6 秒基礎持續時間
每 0.05 秒撞擊一次
基礎範圍為 1 米
firestorm base area of effect +% [-35]
firestorm drop ground ice duration ms [3600]
firestorm use server effects [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-35]
MerveilSummonStatue
法術, 可觸發
施放時間: 0.7 秒
冷卻時間: 6 秒
Object Type
version 2
extends "Metadata/Monsters/Monster"
Stats
{
set_item_drop_slots = 0
set_monster_no_drops = 1
set_monster_has_second_form = 1
set_monster_can_spawn_with_talisman = 1
}
Animated
{
preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act1/merveil/death/merv_explodeconnection.ao"
}
Life
{
corpse_usable = false
}Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
BaseEvents
{
on_construction_complete = "ForEachOfType( Metadata/Critters/MerveilIllusion/female, { Delete(); } ); ForEachOfType( Metadata/Critters/MerveilIllusion/male, { Delete(); } );"
}
Life
{
on_spawned_dead = "HideMeshSegment( seawitchShape ); DetachAll();"
}
Render
{
//turn_duration = 0.45
}
Animated
{
preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act1/merveil/gold_summon/goldsummon.ao"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/seawitchillusion/MapBossMerveil"] = {
name = "Merveil, the Reflection",
life = 4,
energyShield = 1,
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
damage = 1.8,
damageSpread = 0.3,
attackTime = 1.455,
attackRange = 9,
accuracy = 1,
weaponType1 = "One Hand Sword",
weaponType2 = "One Hand Sword",
skillList = {
"Melee",
"MapMerveilIcestorm",
"MapMerveilIceSpear",
"MerveilTeleport",
"MerveilAnimateWeapon",
"MerveilSummonStatue",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MapMerveilIcestorm"] = {
name = "Firestorm",
hidden = true,
color = "3",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Duration] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Fire] = true,
[SkillType.Cascadable] = true,
[SkillType.CanRapidFire] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.9,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_cold_damage",
"spell_maximum_base_cold_damage",
"base_skill_effect_duration",
"fire_storm_fireball_delay_ms",
"firestorm_base_area_of_effect_+%",
"firestorm_drop_ground_ice_duration_ms",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"active_skill_base_area_of_effect_radius",
"is_area_damage",
"firestorm_use_server_effects",
},
levels = {
[1] = {0.40000000596046, 0.5, 6000, 50, -35, 3600, -35, 10, levelRequirement = 66, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MapMerveilIceSpear"] = {
name = "MapMerveilIceSpear",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.77,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_cold_damage",
"spell_maximum_base_cold_damage",
"ice_spear_second_form_critical_strike_chance_+%",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"base_is_projectile",
"never_freeze",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 400, -25, critChance = 10, levelRequirement = 66, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MerveilTeleport"] = {
name = "MerveilTeleport",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MerveilAnimateWeapon"] = {
name = "MerveilAnimateWeapon",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_skill_effect_duration",
},
levels = {
[1] = {15000, levelRequirement = 13, statInterpolation = {1}, cost = { }, },
[2] = {7000, levelRequirement = 44, statInterpolation = {1}, cost = { }, },
[3] = {5000, levelRequirement = 59, statInterpolation = {1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MerveilSummonStatue"] = {
name = "MerveilSummonStatue",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.7,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 13, statInterpolation = {}, cost = { }, },
[2] = {levelRequirement = 44, statInterpolation = {}, cost = { }, },
[3] = {levelRequirement = 59, statInterpolation = {}, cost = { }, },
},
}
增加 15000% 物品掉落稀有度
怪物增加 100% 經驗值
| Family | MonsterMapBoss |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
減少 65% 能量護盾充能率
| Family | EnergyShieldRegeneration |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | 防禦 能量護盾 |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
鏡界之語莫薇兒
惡魔增加 15000% 物品掉落稀有度
怪物增加 100% 經驗值
減少 65% 能量護盾充能率
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
怪物增加 100% 經驗值
減少 65% 能量護盾充能率
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Merveil, the Reflection
| 幽魂 | N |
|---|---|
| 標籤 | demon, elder_map_boss, flesh_armour, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, humanoid, large_height, large_model, medium_movement, non_attacking, not_dex, not_str, red_blood, slashing_weapon |
生命
400%
生命轉為護盾
100%
異常狀態臨界值
400%
抗性
傷害
180%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 9
攻擊間隔
1.455 秒
傷害分佈
±30%
經驗值
200%
Model Size
150%
類型
MapIllusionBoss
Metadata
MapBossMerveilElder
Object Type
version 2 extends "Metadata/Monsters/ElderBosses/ElderBossClone"
Object Type Codes
version 2
extends "Metadata/Monsters/ElderBosses/ElderBossClone"
BaseEvents
{
on_construction_complete = "ForEachOfType( Metadata/Critters/MerveilIllusion/female, { Delete(); } ); ForEachOfType( Metadata/Critters/MerveilIllusion/male, { Delete(); } );"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/seawitchillusion/MapBossMerveilElder"] = {
name = "Merveil, the Reflection",
life = 4,
energyShield = 1,
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
damage = 1.8,
damageSpread = 0.3,
attackTime = 1.455,
attackRange = 9,
accuracy = 1,
weaponType1 = "One Hand Sword",
weaponType2 = "One Hand Sword",
skillList = {
},
modList = {
},
}
增加 15000% 物品掉落稀有度
怪物增加 100% 經驗值
| Family | MonsterMapBoss |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
減少 65% 能量護盾充能率
| Family | EnergyShieldRegeneration |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | 防禦 能量護盾 |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
鏡界之語莫薇兒
惡魔增加 15000% 物品掉落稀有度
怪物增加 100% 經驗值
減少 65% 能量護盾充能率
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
怪物增加 100% 經驗值
減少 65% 能量護盾充能率
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Merveil, the Reflection
| 幽魂 | N |
|---|---|
| 標籤 | 法術, cold_affinity, demon, flesh_armour, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, humanoid, large_height, large_model, medium_movement, melee, no_maven, not_dex, not_str, physical_affinity, ranged, red_blood, slashing_weapon |
生命
400%
生命轉為護盾
100%
異常狀態臨界值
400%
抗性
傷害
180%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 9
攻擊間隔
1.455 秒
傷害分佈
±30%
經驗值
200%
Model Size
150%
類型
MapIllusionBoss
Metadata
MapBossMerveilShaper
下列的>數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
557,385
護甲值
28,790
閃避值
4,739
能量護盾
24,508
傷害
766
法術傷害
1,143
命中
580
攻擊間隔
0.97485
經驗值
112,805
召喚物生命
120,902
Minion Energy Shield
5,316
召喚物傷害
612
異常狀態臨界值
351,153
冰緩
1,110
感電
1,110
易碎
6,282
焦灼
1,110
殘喘
3,068
Phys Convert Ele
240%
下
列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、
怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 1064—1976
暴擊率: 5%
攻擊間隔: 1.455 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]
MapMerveilIceSpear
法術, 可觸發
暴擊率: 10%
施放時間: 1.77 秒
造成 529.7 至 794.6 冰冷傷害
第二型態增加 400% 暴擊率
不能冰凍
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-25]
MerveilTeleport
法術
施放時間: 1 秒
MerveilAnimateWeapon
法術
施放時間: 1 秒
冷卻時間: 5 秒
+5 秒基礎持續時間
MapMerveilIcestorm
法術, 傷害, 範圍, 持續時間, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 火焰, 可秘能爆發, 可齊射, 範圍法術
烈炎風暴
施放時間: 0.9 秒
冷卻時間: 6 秒
呼喚無數火焰之球如雨一般灑落在目標區域。每顆火球落地時將會爆炸,並對附近的敵人造成傷害。
造成 249.4 至 311.8 冰冷傷害
+6 秒基礎持續時間
每 0.05 秒撞擊一次
基礎範圍為 1 米
firestorm base area of effect +% [-35]
firestorm drop ground ice duration ms [3600]
firestorm use server effects [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-35]
MerveilSummonStatue
法術, 可觸發
施放時間: 0.7 秒
冷卻時間: 6 秒
Object Type
version 2
extends "Metadata/Monsters/Monster"
Stats
{
set_item_drop_slots = 0
set_monster_no_drops = 1
set_monster_has_second_form = 1
set_monster_can_spawn_with_talisman = 1
}
Animated
{
preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act1/merveil/death/merv_explodeconnection.ao"
}
Life
{
corpse_usable = false
}Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
BaseEvents
{
on_construction_complete = "ForEachOfType( Metadata/Critters/MerveilIllusion/female, { Delete(); } ); ForEachOfType( Metadata/Critters/MerveilIllusion/male, { Delete(); } );"
}
Life
{
on_spawned_dead = "HideMeshSegment( seawitchShape ); DetachAll();"
}
Render
{
//turn_duration = 0.45
}
Animated
{
preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act1/merveil/gold_summon/goldsummon.ao"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/seawitchillusion/MapBossMerveilShaper"] = {
name = "Merveil, the Reflection",
life = 4,
energyShield = 1,
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
damage = 1.8,
damageSpread = 0.3,
attackTime = 1.455,
attackRange = 9,
accuracy = 1,
weaponType1 = "One Hand Sword",
weaponType2 = "One Hand Sword",
skillList = {
"Melee",
"MapMerveilIcestorm",
"MapMerveilIceSpear",
"MerveilTeleport",
"MerveilAnimateWeapon",
"MerveilSummonStatue",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MapMerveilIcestorm"] = {
name = "Firestorm",
hidden = true,
color = "3",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Duration] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Fire] = true,
[SkillType.Cascadable] = true,
[SkillType.CanRapidFire] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.9,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_cold_damage",
"spell_maximum_base_cold_damage",
"base_skill_effect_duration",
"fire_storm_fireball_delay_ms",
"firestorm_base_area_of_effect_+%",
"firestorm_drop_ground_ice_duration_ms",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"active_skill_base_area_of_effect_radius",
"is_area_damage",
"firestorm_use_server_effects",
},
levels = {
[1] = {0.40000000596046, 0.5, 6000, 50, -35, 3600, -35, 10, levelRequirement = 66, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MapMerveilIceSpear"] = {
name = "MapMerveilIceSpear",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.77,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_cold_damage",
"spell_maximum_base_cold_damage",
"ice_spear_second_form_critical_strike_chance_+%",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"base_is_projectile",
"never_freeze",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 400, -25, critChance = 10, levelRequirement = 66, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MerveilTeleport"] = {
name = "MerveilTeleport",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MerveilAnimateWeapon"] = {
name = "MerveilAnimateWeapon",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_skill_effect_duration",
},
levels = {
[1] = {15000, levelRequirement = 13, statInterpolation = {1}, cost = { }, },
[2] = {7000, levelRequirement = 44, statInterpolation = {1}, cost = { }, },
[3] = {5000, levelRequirement = 59, statInterpolation = {1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MerveilSummonStatue"] = {
name = "MerveilSummonStatue",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.7,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 13, statInterpolation = {}, cost = { }, },
[2] = {levelRequirement = 44, statInterpolation = {}, cost = { }, },
[3] = {levelRequirement = 59, statInterpolation = {}, cost = { }, },
},
}
增加 15000% 物品掉落稀有度
怪物增加 100% 經驗值
| Family | MonsterMapBoss |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
減少 65% 能量護盾充能率
| Family | EnergyShieldRegeneration |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | 防禦 能量護盾 |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
鏡界之語莫薇兒
惡魔增加 15000% 物品掉落稀有度
怪物增加 100% 經驗值
減少 65% 能量護盾充能率
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
怪物增加 100% 經驗值
減少 65% 能量護盾充能率
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Merveil, the Reflection
| 幽魂 | N |
|---|---|
| 標籤 | 法術, cold_affinity, demon, flesh_armour, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, humanoid, large_height, large_model, medium_movement, melee, not_dex, not_str, physical_affinity, ranged, red_blood, slashing_weapon |
生命
400%
生命轉為護盾
100%
異常狀態臨界值
400%
抗性
傷害
180%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 9
攻擊間隔
1.455 秒
傷害分佈
±30%
經驗值
200%
Model Size
150%
類型
MapIllusionBoss
Metadata
BossMerveilEndlessLedge2
下列的>數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
557,385
護甲值
28,790
閃避值
4,739
能量護盾
24,508
傷害
766
法術傷害
1,143
命中
580
攻擊間隔
0.97485
經驗值
112,805
召喚物生命
120,902
Minion Energy Shield
5,316
召喚物傷害
612
異常狀態臨界值
351,153
冰緩
1,110
感電
1,110
易碎
6,282
焦灼
1,110
殘喘
3,068
Phys Convert Ele
240%
下
列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、
怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 1064—1976
暴擊率: 5%
攻擊間隔: 1.455 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]
MapMerveilIceSpear
法術, 可觸發
暴擊率: 10%
施放時間: 1.77 秒
造成 529.7 至 794.6 冰冷傷害
第二型態增加 400% 暴擊率
不能冰凍
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-25]
MerveilTeleport
法術
施放時間: 1 秒
MerveilAnimateWeapon
法術
施放時間: 1 秒
冷卻時間: 5 秒
+5 秒基礎持續時間
MapMerveilIcestorm
法術, 傷害, 範圍, 持續時間, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 火焰, 可秘能爆發, 可齊射, 範圍法術
烈炎風暴
施放時間: 0.9 秒
冷卻時間: 6 秒
呼喚無數火焰之球如雨一般灑落在目標區域。每顆火球落地時將會爆炸,並對附近的敵人造成傷害。
造成 249.4 至 311.8 冰冷傷害
+6 秒基礎持續時間
每 0.05 秒撞擊一次
基礎範圍為 1 米
firestorm base area of effect +% [-35]
firestorm drop ground ice duration ms [3600]
firestorm use server effects [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-35]
MerveilSummonStatue
法術, 可觸發
施放時間: 0.7 秒
冷卻時間: 6 秒
Object Type
version 2
extends "Metadata/Monsters/Monster"
Stats
{
set_item_drop_slots = 0
set_monster_no_drops = 1
set_monster_has_second_form = 1
set_monster_can_spawn_with_talisman = 1
}
Animated
{
preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act1/merveil/death/merv_explodeconnection.ao"
}
Life
{
corpse_usable = false
}Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
BaseEvents
{
on_construction_complete = "ForEachOfType( Metadata/Critters/MerveilIllusion/female, { Delete(); } ); ForEachOfType( Metadata/Critters/MerveilIllusion/male, { Delete(); } );"
}
Life
{
on_spawned_dead = "HideMeshSegment( seawitchShape ); DetachAll();"
}
Render
{
//turn_duration = 0.45
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/seawitchillusion/BossMerveilEndlessLedge2"] = {
name = "Merveil, the Reflection",
life = 4,
energyShield = 1,
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
damage = 1.8,
damageSpread = 0.3,
attackTime = 1.455,
attackRange = 9,
accuracy = 1,
weaponType1 = "One Hand Sword",
weaponType2 = "One Hand Sword",
skillList = {
"Melee",
"MapMerveilIcestorm",
"MapMerveilIceSpear",
"MerveilTeleport",
"MerveilAnimateWeapon",
"MerveilSummonStatue",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MapMerveilIcestorm"] = {
name = "Firestorm",
hidden = true,
color = "3",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Duration] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Fire] = true,
[SkillType.Cascadable] = true,
[SkillType.CanRapidFire] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.9,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_cold_damage",
"spell_maximum_base_cold_damage",
"base_skill_effect_duration",
"fire_storm_fireball_delay_ms",
"firestorm_base_area_of_effect_+%",
"firestorm_drop_ground_ice_duration_ms",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"active_skill_base_area_of_effect_radius",
"is_area_damage",
"firestorm_use_server_effects",
},
levels = {
[1] = {0.40000000596046, 0.5, 6000, 50, -35, 3600, -35, 10, levelRequirement = 66, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MapMerveilIceSpear"] = {
name = "MapMerveilIceSpear",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.77,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_cold_damage",
"spell_maximum_base_cold_damage",
"ice_spear_second_form_critical_strike_chance_+%",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"base_is_projectile",
"never_freeze",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 400, -25, critChance = 10, levelRequirement = 66, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MerveilTeleport"] = {
name = "MerveilTeleport",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MerveilAnimateWeapon"] = {
name = "MerveilAnimateWeapon",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_skill_effect_duration",
},
levels = {
[1] = {15000, levelRequirement = 13, statInterpolation = {1}, cost = { }, },
[2] = {7000, levelRequirement = 44, statInterpolation = {1}, cost = { }, },
[3] = {5000, levelRequirement = 59, statInterpolation = {1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MerveilSummonStatue"] = {
name = "MerveilSummonStatue",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.7,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 13, statInterpolation = {}, cost = { }, },
[2] = {levelRequirement = 44, statInterpolation = {}, cost = { }, },
[3] = {levelRequirement = 59, statInterpolation = {}, cost = { }, },
},
}
增加 15000% 物品掉落稀有度
怪物增加 100% 經驗值
| Family | MonsterMapBoss |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
減少 65% 能量護盾充能率
| Family | EnergyShieldRegeneration |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | 防禦 能量護盾 |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
鏡界之語莫薇兒
惡魔地區: 混沌之淵
增加 15000% 物品掉落稀有度
怪物增加 100% 經驗值
減少 65% 能量護盾充能率
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
怪物增加 100% 經驗值
減少 65% 能量護盾充能率
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Merveil, the Reflection
| 幽魂 | N |
|---|---|
| 地區 | 混沌之淵 |
| 標籤 | 法術, cold_affinity, demon, flesh_armour, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, humanoid, large_height, large_model, medium_movement, melee, merveil_boss, not_dex, not_str, physical_affinity, ranged, red_blood, slashing_weapon, unique_map_boss |
生命
1700%
生命轉為護盾
100%
異常狀態臨界值
1200%
抗性
傷害
180%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 9
攻擊間隔
1.455 秒
傷害分佈
±30%
經驗值
200%
Model Size
150%
類型
MapIllusionBossMaelstrom
Metadata
MapBossMerveilMaelstrom
下列的>數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
72
生命
3,961,543
護甲值
39,449
閃避值
5,444
能量護盾
133,450
傷害
973
法術傷害
1,452
命中
678
攻擊間隔
0.97485
經驗值
122,870
召喚物生命
829,653
Minion Energy Shield
27,948
召喚物傷害
788
異常狀態臨界值
1,565,975
冰緩
4,952
感電
4,952
易碎
28,014
焦灼
4,952
殘喘
13,680
Phys Convert Ele
260%
下
列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、
怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 1352—2511
暴擊率: 5%
攻擊間隔: 1.455 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]
MapMerveilIceSpear
法術, 可觸發
暴擊率: 10%
施放時間: 1.77 秒
造成 631.7 至 947.6 冰冷傷害
第二型態增加 400% 暴擊率
不能冰凍
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-25]
MerveilTeleport
法術
施放時間: 1 秒
MerveilAnimateWeapon
法術
施放時間: 1 秒
冷卻時間: 5 秒
+5 秒基礎持續時間
MapMerveilIcestorm
法術, 傷害, 範圍, 持續時間, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 火焰, 可秘能爆發, 可齊射, 範圍法術
烈炎風暴
施放時間: 0.9 秒
冷卻時間: 6 秒
呼喚無數火焰之球如雨一般灑落在目標區域。每顆火球落地時將會爆炸,並對附近的敵人造成傷害。
造成 328.6 至 410.7 冰冷傷害
+6 秒基礎持續時間
每 0.05 秒撞擊一次
基礎範圍為 1 米
firestorm base area of effect +% [-35]
firestorm drop ground ice duration ms [3600]
firestorm use server effects [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-35]
MerveilSummonStatue
法術, 可觸發
施放時間: 0.7 秒
冷卻時間: 6 秒
Object Type
version 2
extends "Metadata/Monsters/Monster"
Stats
{
set_item_drop_slots = 0
set_monster_no_drops = 1
set_monster_has_second_form = 1
}
Animated
{
preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act1/merveil/death/merv_explodeconnection.ao"
}
Life
{
corpse_usable = false
}Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
BaseEvents
{
on_construction_complete = "ForEachOfType( Metadata/Critters/MerveilIllusion/female, { Delete(); } ); ForEachOfType( Metadata/Critters/MerveilIllusion/male, { Delete(); } );"
}
Life
{
on_spawned_dead = "HideMeshSegment( seawitchShape ); DetachAll();"
}
Render
{
//turn_duration = 0.45
}
Animated
{
preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act1/merveil/gold_summon/goldsummon.ao"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/seawitchillusion/MapBossMerveilMaelstrom"] = {
name = "Merveil, the Reflection",
life = 17,
energyShield = 1,
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
damage = 1.8,
damageSpread = 0.3,
attackTime = 1.455,
attackRange = 9,
accuracy = 1,
weaponType1 = "One Hand Sword",
weaponType2 = "One Hand Sword",
skillList = {
"Melee",
"MapMerveilIcestorm",
"MapMerveilIceSpear",
"MerveilTeleport",
"MerveilAnimateWeapon",
"MerveilSummonStatue",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MapMerveilIcestorm"] = {
name = "Firestorm",
hidden = true,
color = "3",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Duration] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Fire] = true,
[SkillType.Cascadable] = true,
[SkillType.CanRapidFire] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.9,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_cold_damage",
"spell_maximum_base_cold_damage",
"base_skill_effect_duration",
"fire_storm_fireball_delay_ms",
"firestorm_base_area_of_effect_+%",
"firestorm_drop_ground_ice_duration_ms",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"active_skill_base_area_of_effect_radius",
"is_area_damage",
"firestorm_use_server_effects",
},
levels = {
[1] = {0.40000000596046, 0.5, 6000, 50, -35, 3600, -35, 10, levelRequirement = 66, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MapMerveilIceSpear"] = {
name = "MapMerveilIceSpear",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.77,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_cold_damage",
"spell_maximum_base_cold_damage",
"ice_spear_second_form_critical_strike_chance_+%",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"base_is_projectile",
"never_freeze",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 400, -25, critChance = 10, levelRequirement = 66, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MerveilTeleport"] = {
name = "MerveilTeleport",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MerveilAnimateWeapon"] = {
name = "MerveilAnimateWeapon",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_skill_effect_duration",
},
levels = {
[1] = {15000, levelRequirement = 13, statInterpolation = {1}, cost = { }, },
[2] = {7000, levelRequirement = 44, statInterpolation = {1}, cost = { }, },
[3] = {5000, levelRequirement = 59, statInterpolation = {1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MerveilSummonStatue"] = {
name = "MerveilSummonStatue",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.7,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 13, statInterpolation = {}, cost = { }, },
[2] = {levelRequirement = 44, statInterpolation = {}, cost = { }, },
[3] = {levelRequirement = 59, statInterpolation = {}, cost = { }, },
},
}
增加 15000% 物品掉落稀有度
怪物增加 100% 經驗值
| Family | MonsterMapBoss |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
減少 65% 能量護盾充能率
| Family | EnergyShieldRegeneration |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | 防禦 能量護盾 |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
鏡界之語莫薇兒
惡魔增加 15000% 物品掉落稀有度
怪物增加 100% 經驗值
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
怪物增加 100% 經驗值
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Merveil, the Reflection
| 幽魂 | N |
|---|---|
| 標籤 | 法術, cold_affinity, demon, flesh_armour, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, humanoid, large_height, large_model, medium_movement, melee, merveil_boss, non_unique_map_boss, not_dex, not_str, physical_affinity, ranged, red_blood, slashing_weapon |
生命
400%
生命轉為護盾
100%
異常狀態臨界值
400%
抗性
傷害
180%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 9
攻擊間隔
1.455 秒
傷害分佈
±30%
經驗值
200%
Model Size
150%
類型
MapIllusionBossOnly
Metadata
MapBossMerveilIllusion
下列的>數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
557,385
護甲值
28,790
閃避值
4,739
能量護盾
24,508
傷害
766
法術傷害
1,143
命中
580
攻擊間隔
0.97485
經驗值
112,805
召喚物生命
120,902
Minion Energy Shield
5,316
召喚物傷害
612
異常狀態臨界值
351,153
冰緩
1,110
感電
1,110
易碎
6,282
焦灼
1,110
殘喘
3,068
Phys Convert Ele
240%
下
列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、
怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 1064—1976
暴擊率: 5%
攻擊間隔: 1.455 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]
MapMerveilIceSpear
法術, 可觸發
暴擊率: 10%
施放時間: 1.77 秒
造成 529.7 至 794.6 冰冷傷害
第二型態增加 400% 暴擊率
不能冰凍
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-25]
MerveilTeleport
法術
施放時間: 1 秒
MerveilAnimateWeapon
法術
施放時間: 1 秒
冷卻時間: 5 秒
+5 秒基礎持續時間
MapMerveilIcestorm
法術, 傷害, 範圍, 持續時間, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 火焰, 可秘能爆發, 可齊射, 範圍法術
烈炎風暴
施放時間: 0.9 秒
冷卻時間: 6 秒
呼喚無數火焰之球如雨一般灑落在目標區域。每顆火球落地時將會爆炸,並對附近的敵人造成傷害。
造成 249.4 至 311.8 冰冷傷害
+6 秒基礎持續時間
每 0.05 秒撞擊一次
基礎範圍為 1 米
firestorm base area of effect +% [-35]
firestorm drop ground ice duration ms [3600]
firestorm use server effects [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-35]
MerveilSummonStatue
法術, 可觸發
施放時間: 0.7 秒
冷卻時間: 6 秒
Object Type
version 2
extends "Metadata/Monsters/Monster"
Stats
{
}
Animated
{
preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act1/merveil/death/merv_explodeconnection.ao"
}
Life
{
corpse_usable = false
}Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
BaseEvents
{
on_construction_complete = "ForEachOfType( Metadata/Critters/MerveilIllusion/female, { Delete(); } ); ForEachOfType( Metadata/Critters/MerveilIllusion/male, { Delete(); } );"
}
Life
{
on_spawned_dead = "HideMeshSegment( seawitchShape ); DetachAll();"
}
Animated
{
on_end_vanquish = "HideMeshSegment( seawitchShape ); DetachAll();"
preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act1/merveil/gold_summon/goldsummon.ao"
}
Render
{
has_light = true
}
Render
{
//turn_duration = 0.45
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/seawitchillusion/MapBossMerveilIllusion"] = {
name = "Merveil, the Reflection",
life = 4,
energyShield = 1,
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
damage = 1.8,
damageSpread = 0.3,
attackTime = 1.455,
attackRange = 9,
accuracy = 1,
weaponType1 = "One Hand Sword",
weaponType2 = "One Hand Sword",
skillList = {
"Melee",
"MapMerveilIcestorm",
"MapMerveilIceSpear",
"MerveilTeleport",
"MerveilAnimateWeapon",
"MerveilSummonStatue",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MapMerveilIcestorm"] = {
name = "Firestorm",
hidden = true,
color = "3",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Duration] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Fire] = true,
[SkillType.Cascadable] = true,
[SkillType.CanRapidFire] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.9,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_cold_damage",
"spell_maximum_base_cold_damage",
"base_skill_effect_duration",
"fire_storm_fireball_delay_ms",
"firestorm_base_area_of_effect_+%",
"firestorm_drop_ground_ice_duration_ms",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"active_skill_base_area_of_effect_radius",
"is_area_damage",
"firestorm_use_server_effects",
},
levels = {
[1] = {0.40000000596046, 0.5, 6000, 50, -35, 3600, -35, 10, levelRequirement = 66, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MapMerveilIceSpear"] = {
name = "MapMerveilIceSpear",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.77,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_cold_damage",
"spell_maximum_base_cold_damage",
"ice_spear_second_form_critical_strike_chance_+%",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"base_is_projectile",
"never_freeze",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 400, -25, critChance = 10, levelRequirement = 66, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MerveilTeleport"] = {
name = "MerveilTeleport",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MerveilAnimateWeapon"] = {
name = "MerveilAnimateWeapon",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_skill_effect_duration",
},
levels = {
[1] = {15000, levelRequirement = 13, statInterpolation = {1}, cost = { }, },
[2] = {7000, levelRequirement = 44, statInterpolation = {1}, cost = { }, },
[3] = {5000, levelRequirement = 59, statInterpolation = {1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MerveilSummonStatue"] = {
name = "MerveilSummonStatue",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.7,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 13, statInterpolation = {}, cost = { }, },
[2] = {levelRequirement = 44, statInterpolation = {}, cost = { }, },
[3] = {levelRequirement = 59, statInterpolation = {}, cost = { }, },
},
}
增加 15000% 物品掉落稀有度
怪物增加 100% 經驗值
| Family | MonsterMapBoss |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
鏡界之語莫薇兒
惡魔增加 15000% 物品掉落稀有度
怪物增加 100% 經驗值
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
怪物增加 100% 經驗值
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Merveil, the Reflection
| 幽魂 | N |
|---|---|
| 標籤 | demon, flesh_armour, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, humanoid, large_height, large_model, medium_movement, non_attacking, not_dex, not_str, red_blood, slashing_weapon |
生命
400%
生命轉為護盾
100%
異常狀態臨界值
400%
抗性
傷害
180%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 9
攻擊間隔
1.455 秒
傷害分佈
±30%
經驗值
200%
Model Size
150%
類型
MapIllusionBossOnly
Metadata
MapBossMerveilIllusionElder
Object Type
version 2
extends "Metadata/Monsters/Monster"
Life
{
corpse_usable = false
}
Stats
{
base_cannot_be_damaged = 1
base_cannot_be_stunned = 1
cannot_be_knocked_back = 1
is_hidden_monster = 1
immune_to_curses = 1
immune_to_auras_from_other_entities = 1
set_immune_vaal_lighting_warp = 1
}
Transitionable
{
}
Preload
{
preload_object = "Metadata/Monsters/ElderBosses/ElderAbsorb"
preload_object = "Metadata/MiscellaneousObjects/ElderPortal"
}Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
Transitionable
{
on_transition = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target.epk );"
create_transitioned = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target_instant.epk );"
}
Animated
{
preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/entrance.ao"
preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/absorb/absorb.ao"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/seawitchillusion/MapBossMerveilIllusionElder"] = {
name = "Merveil, the Reflection",
life = 4,
energyShield = 1,
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
damage = 1.8,
damageSpread = 0.3,
attackTime = 1.455,
attackRange = 9,
accuracy = 1,
weaponType1 = "One Hand Sword",
weaponType2 = "One Hand Sword",
skillList = {
},
modList = {
},
}
增加 15000% 物品掉落稀有度
怪物增加 100% 經驗值
| Family | MonsterMapBoss |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
鏡界之語莫薇兒
惡魔增加 15000% 物品掉落稀有度
怪物增加 100% 經驗值
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
怪物增加 100% 經驗值
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Merveil, the Reflection
| 幽魂 | N |
|---|---|
| 標籤 | 法術, cold_affinity, demon, flesh_armour, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, humanoid, large_height, large_model, medium_movement, melee, not_dex, not_str, physical_affinity, ranged, red_blood, slashing_weapon, unique_map_boss |
生命
400%
生命轉為護盾
100%
異常狀態臨界值
400%
抗性
傷害
180%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 9
攻擊間隔
1.455 秒
傷害分佈
±30%
經驗值
200%
Model Size
150%
類型
MapIllusionBoss
Metadata
MapBossMerveilPantheon
下列的>數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
557,385
護甲值
28,790
閃避值
4,739
能量護盾
24,508
傷害
766
法術傷害
1,143
命中
580
攻擊間隔
0.97485
經驗值
112,805
召喚物生命
120,902
Minion Energy Shield
5,316
召喚物傷害
612
異常狀態臨界值
351,153
冰緩
1,110
感電
1,110
易碎
6,282
焦灼
1,110
殘喘
3,068
Phys Convert Ele
240%
下
列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、
怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 1064—1976
暴擊率: 5%
攻擊間隔: 1.455 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]
MapMerveilIceSpear
法術, 可觸發
暴擊率: 10%
施放時間: 1.77 秒
造成 529.7 至 794.6 冰冷傷害
第二型態增加 400% 暴擊率
不能冰凍
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-25]
MerveilTeleport
法術
施放時間: 1 秒
MerveilAnimateWeapon
法術
施放時間: 1 秒
冷卻時間: 5 秒
+5 秒基礎持續時間
MapMerveilIcestorm
法術, 傷害, 範圍, 持續時間, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 火焰, 可秘能爆發, 可齊射, 範圍法術
烈炎風暴
施放時間: 0.9 秒
冷卻時間: 6 秒
呼喚無數火焰之球如雨一般灑落在目標區域。每顆火球落地時將會爆炸,並對附近的敵人造成傷害。
造成 249.4 至 311.8 冰冷傷害
+6 秒基礎持續時間
每 0.05 秒撞擊一次
基礎範圍為 1 米
firestorm base area of effect +% [-35]
firestorm drop ground ice duration ms [3600]
firestorm use server effects [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-35]
MerveilSummonStatue
法術, 可觸發
施放時間: 0.7 秒
冷卻時間: 6 秒
Object Type
version 2
extends "Metadata/Monsters/Monster"
Stats
{
set_item_drop_slots = 0
set_monster_no_drops = 1
set_monster_has_second_form = 1
}
Animated
{
preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act1/merveil/death/merv_explodeconnection.ao"
}
Life
{
corpse_usable = false
}Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
BaseEvents
{
on_construction_complete = "ForEachOfType( Metadata/Critters/MerveilIllusion/female, { Delete(); } ); ForEachOfType( Metadata/Critters/MerveilIllusion/male, { Delete(); } );"
}
Life
{
on_spawned_dead = "HideMeshSegment( seawitchShape ); DetachAll();"
}
Render
{
//turn_duration = 0.45
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/seawitchillusion/MapBossMerveilPantheon"] = {
name = "Merveil, the Reflection",
life = 4,
energyShield = 1,
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
damage = 1.8,
damageSpread = 0.3,
attackTime = 1.455,
attackRange = 9,
accuracy = 1,
weaponType1 = "One Hand Sword",
weaponType2 = "One Hand Sword",
skillList = {
"Melee",
"MapMerveilIcestorm",
"MapMerveilIceSpear",
"MerveilTeleport",
"MerveilAnimateWeapon",
"MerveilSummonStatue",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MapMerveilIcestorm"] = {
name = "Firestorm",
hidden = true,
color = "3",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Duration] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Fire] = true,
[SkillType.Cascadable] = true,
[SkillType.CanRapidFire] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.9,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_cold_damage",
"spell_maximum_base_cold_damage",
"base_skill_effect_duration",
"fire_storm_fireball_delay_ms",
"firestorm_base_area_of_effect_+%",
"firestorm_drop_ground_ice_duration_ms",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"active_skill_base_area_of_effect_radius",
"is_area_damage",
"firestorm_use_server_effects",
},
levels = {
[1] = {0.40000000596046, 0.5, 6000, 50, -35, 3600, -35, 10, levelRequirement = 66, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MapMerveilIceSpear"] = {
name = "MapMerveilIceSpear",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.77,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_cold_damage",
"spell_maximum_base_cold_damage",
"ice_spear_second_form_critical_strike_chance_+%",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"base_is_projectile",
"never_freeze",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 400, -25, critChance = 10, levelRequirement = 66, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MerveilTeleport"] = {
name = "MerveilTeleport",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MerveilAnimateWeapon"] = {
name = "MerveilAnimateWeapon",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_skill_effect_duration",
},
levels = {
[1] = {15000, levelRequirement = 13, statInterpolation = {1}, cost = { }, },
[2] = {7000, levelRequirement = 44, statInterpolation = {1}, cost = { }, },
[3] = {5000, levelRequirement = 59, statInterpolation = {1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MerveilSummonStatue"] = {
name = "MerveilSummonStatue",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.7,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 13, statInterpolation = {}, cost = { }, },
[2] = {levelRequirement = 44, statInterpolation = {}, cost = { }, },
[3] = {levelRequirement = 59, statInterpolation = {}, cost = { }, },
},
}
增加 15000% 物品掉落稀有度
怪物增加 100% 經驗值
| Family | MonsterMapBoss |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.