Merveil, el Reflejo
DemonioÁrea: Mapa de Mar subterráneo
monster dropped item rarity +% [15000]
monster slain experience +% [100]
Velocidad de Recarga de Escudo de Energía reducida un 65%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
monster slain experience +% [100]
Velocidad de Recarga de Escudo de Energía reducida un 65%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Merveil, the Reflection
| Spectre | |
|---|---|
| Area | Mapa de Mar subterráneo |
| Tags | Lanzador de hechizos, cold_affinity, demon, flesh_armour, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, humanoid, large_height, large_model, medium_movement, melee, merveil_boss, non_unique_map_boss, not_dex, not_str, physical_affinity, ranged, red_blood, slashing_weapon |
Vida
400%
Energy Shield From Life
100%
Ailment Threshold
400%
Resistencia
Damage
180%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 9
Attack Time
1.455 Second
Damage Spread
±30%
Experiencia
200%
Model Size
150%
Type
MapIllusionBoss
Metadata
MapBossMerveil
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
73
Vida
1,580,156
Armadura
42,661
Evasión
5,633
Escudo de energía
33,392
Damage
1,032
Daño de hechizos
1,541
Precisión
704
Attack Time
0.97485
Experiencia
125,268
Minion Life
328,032
Minion Energy Shield
6,932
Minion Damage
839
Ailment Threshold
869,086
Chill
2,748
Shock
2,748
Brittle
15,547
Scorch
2,748
Sap
7,592
Phys Convert Ele
265%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 1435—2664
Probabilidad de golpe crítico: 5%
Attack Time: 1.455 seg
Derriba a tus enemigos con un golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]
MapMerveilIceSpear
Spell, Triggerable
Probabilidad de golpe crítico: 10%
Tiempo de lanzamiento: 1.77 seg
La segunda forma tiene la probabilidad de golpe crítico aumentada un 400%
No puede Congelar
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-25]
spell maximum base cold damage [989.9]
spell minimum base cold damage [659.9]
MerveilTeleport
Spell
Tiempo de lanzamiento: 1 seg
MerveilAnimateWeapon
Spell
Tiempo de lanzamiento: 1 seg
Tiempo de recarga: 5 seg
La duración base es de 5 segundos
MapMerveilIcestorm
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, CanRapidFire, AreaSpell
Tormenta de fuego
Tiempo de lanzamiento: 0.9 seg
Tiempo de recarga: 6 seg
Una lluvia de bolas de fuego cae sobre el área objetivo. Las bolas de fuego explotan al impactar e infligen daño a los enemigos cercanos.
La duración base es de 6 segundos
Un impacto cada 0.05 segundos
El radio base es de 1 metro
firestorm base area of effect +% [-35]
firestorm drop ground ice duration ms [3600]
firestorm use server effects [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-35]
spell maximum base cold damage [439.8]
spell minimum base cold damage [351.9]
MerveilSummonStatue
Spell, Triggerable
Tiempo de lanzamiento: 0.7 seg
Tiempo de recarga: 6 seg
Object Type
version 2
extends "Metadata/Monsters/Monster"
Stats
{
set_item_drop_slots = 0
set_monster_no_drops = 1
set_monster_has_second_form = 1
set_monster_can_spawn_with_talisman = 1
}
Animated
{
preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act1/merveil/death/merv_explodeconnection.ao"
}
Life
{
corpse_usable = false
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/seawitchillusion/MapBossMerveil"] = {
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
name = "Merveil, the Reflection",
life = 4,
energyShield = 1,
damage = 1.8,
damageSpread = 0.3,
attackTime = 1.455,
attackRange = 9,
accuracy = 1,
weaponType1 = "One Hand Sword",
weaponType2 = "One Hand Sword",
skillList = {
"Melee",
"MapMerveilIcestorm",
"MapMerveilIceSpear",
"MerveilTeleport",
"MerveilAnimateWeapon",
"MerveilSummonStatue",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MapMerveilIcestorm"] = {
name = "Firestorm",
hidden = true,
color = "3",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Duration] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Fire] = true,
[SkillType.Cascadable] = true,
[SkillType.CanRapidFire] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.9,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_cold_damage",
"spell_maximum_base_cold_damage",
"base_skill_effect_duration",
"fire_storm_fireball_delay_ms",
"firestorm_base_area_of_effect_+%",
"firestorm_drop_ground_ice_duration_ms",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"active_skill_base_area_of_effect_radius",
"is_area_damage",
"firestorm_use_server_effects",
},
levels = {
[1] = {0.40000000596046, 0.5, 6000, 50, -35, 3600, -35, 10, levelRequirement = 66, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MapMerveilIceSpear"] = {
name = "MapMerveilIceSpear",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.77,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_cold_damage",
"spell_maximum_base_cold_damage",
"ice_spear_second_form_critical_strike_chance_+%",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"base_is_projectile",
"never_freeze",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 400, -25, critChance = 10, levelRequirement = 66, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MerveilTeleport"] = {
name = "MerveilTeleport",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MerveilAnimateWeapon"] = {
name = "MerveilAnimateWeapon",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_skill_effect_duration",
},
levels = {
[1] = {15000, levelRequirement = 13, statInterpolation = {1}, cost = { }, },
[2] = {7000, levelRequirement = 44, statInterpolation = {1}, cost = { }, },
[3] = {5000, levelRequirement = 59, statInterpolation = {1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MerveilSummonStatue"] = {
name = "MerveilSummonStatue",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.7,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 13, statInterpolation = {}, cost = { }, },
[2] = {levelRequirement = 44, statInterpolation = {}, cost = { }, },
[3] = {levelRequirement = 59, statInterpolation = {}, cost = { }, },
},
}
monster dropped item rarity +% [15000]
monster slain experience +% [100]
| Family | MonsterMapBoss |
|---|---|
| Domains | monstruo (3) |
| GenerationType | Únicos (3) |
| Req. level | 1 |
| Stats |
Velocidad de Recarga de Escudo de Energía reducida un 65%
| Family | EnergyShieldRegeneration |
|---|---|
| Domains | monstruo (3) |
| GenerationType | Únicos (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | Defensas Escudo de energía |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | monstruo (3) |
| GenerationType | Únicos (3) |
| Req. level | 1 |
| Stats |
Merveil, el Reflejo
Demoniomonster dropped item rarity +% [15000]
monster slain experience +% [100]
Velocidad de Recarga de Escudo de Energía reducida un 65%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
monster slain experience +% [100]
Velocidad de Recarga de Escudo de Energía reducida un 65%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Merveil, the Reflection
| Spectre | |
|---|---|
| Tags | demon, elder_map_boss, flesh_armour, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, humanoid, large_height, large_model, medium_movement, non_attacking, not_dex, not_str, red_blood, slashing_weapon |
Vida
400%
Energy Shield From Life
100%
Ailment Threshold
400%
Resistencia
Damage
180%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 9
Attack Time
1.455 Second
Damage Spread
±30%
Experiencia
200%
Model Size
150%
Type
MapIllusionBoss
Metadata
MapBossMerveilElder
Object Type
version 2 extends "Metadata/Monsters/ElderBosses/ElderBossClone"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/seawitchillusion/MapBossMerveilElder"] = {
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
name = "Merveil, the Reflection",
life = 4,
energyShield = 1,
damage = 1.8,
damageSpread = 0.3,
attackTime = 1.455,
attackRange = 9,
accuracy = 1,
weaponType1 = "One Hand Sword",
weaponType2 = "One Hand Sword",
skillList = {
},
modList = {
},
}
monster dropped item rarity +% [15000]
monster slain experience +% [100]
| Family | MonsterMapBoss |
|---|---|
| Domains | monstruo (3) |
| GenerationType | Únicos (3) |
| Req. level | 1 |
| Stats |
Velocidad de Recarga de Escudo de Energía reducida un 65%
| Family | EnergyShieldRegeneration |
|---|---|
| Domains | monstruo (3) |
| GenerationType | Únicos (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | Defensas Escudo de energía |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | monstruo (3) |
| GenerationType | Únicos (3) |
| Req. level | 1 |
| Stats |
Merveil, el Reflejo
Demoniomonster dropped item rarity +% [15000]
monster slain experience +% [100]
Velocidad de Recarga de Escudo de Energía reducida un 65%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
monster slain experience +% [100]
Velocidad de Recarga de Escudo de Energía reducida un 65%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Merveil, the Reflection
| Spectre | |
|---|---|
| Tags | Lanzador de hechizos, cold_affinity, demon, flesh_armour, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, humanoid, large_height, large_model, medium_movement, melee, no_maven, not_dex, not_str, physical_affinity, ranged, red_blood, slashing_weapon |
Vida
400%
Energy Shield From Life
100%
Ailment Threshold
400%
Resistencia
Damage
180%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 9
Attack Time
1.455 Second
Damage Spread
±30%
Experiencia
200%
Model Size
150%
Type
MapIllusionBoss
Metadata
MapBossMerveilShaper
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
557,385
Armadura
28,790
Evasión
4,739
Escudo de energía
24,508
Damage
766
Daño de hechizos
1,143
Precisión
580
Attack Time
0.97485
Experiencia
112,805
Minion Life
120,902
Minion Energy Shield
5,316
Minion Damage
612
Ailment Threshold
351,153
Chill
1,110
Shock
1,110
Brittle
6,282
Scorch
1,110
Sap
3,068
Phys Convert Ele
240%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 1064—1976
Probabilidad de golpe crítico: 5%
Attack Time: 1.455 seg
Derriba a tus enemigos con un golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]
MapMerveilIceSpear
Spell, Triggerable
Probabilidad de golpe crítico: 10%
Tiempo de lanzamiento: 1.77 seg
La segunda forma tiene la probabilidad de golpe crítico aumentada un 400%
No puede Congelar
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-25]
spell maximum base cold damage [794.6]
spell minimum base cold damage [529.7]
MerveilTeleport
Spell
Tiempo de lanzamiento: 1 seg
MerveilAnimateWeapon
Spell
Tiempo de lanzamiento: 1 seg
Tiempo de recarga: 5 seg
La duración base es de 5 segundos
MapMerveilIcestorm
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, CanRapidFire, AreaSpell
Tormenta de fuego
Tiempo de lanzamiento: 0.9 seg
Tiempo de recarga: 6 seg
Una lluvia de bolas de fuego cae sobre el área objetivo. Las bolas de fuego explotan al impactar e infligen daño a los enemigos cercanos.
La duración base es de 6 segundos
Un impacto cada 0.05 segundos
El radio base es de 1 metro
firestorm base area of effect +% [-35]
firestorm drop ground ice duration ms [3600]
firestorm use server effects [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-35]
spell maximum base cold damage [311.8]
spell minimum base cold damage [249.4]
MerveilSummonStatue
Spell, Triggerable
Tiempo de lanzamiento: 0.7 seg
Tiempo de recarga: 6 seg
Object Type
version 2
extends "Metadata/Monsters/Monster"
Stats
{
set_item_drop_slots = 0
set_monster_no_drops = 1
set_monster_has_second_form = 1
set_monster_can_spawn_with_talisman = 1
}
Animated
{
preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act1/merveil/death/merv_explodeconnection.ao"
}
Life
{
corpse_usable = false
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/seawitchillusion/MapBossMerveilShaper"] = {
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
name = "Merveil, the Reflection",
life = 4,
energyShield = 1,
damage = 1.8,
damageSpread = 0.3,
attackTime = 1.455,
attackRange = 9,
accuracy = 1,
weaponType1 = "One Hand Sword",
weaponType2 = "One Hand Sword",
skillList = {
"Melee",
"MapMerveilIcestorm",
"MapMerveilIceSpear",
"MerveilTeleport",
"MerveilAnimateWeapon",
"MerveilSummonStatue",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MapMerveilIcestorm"] = {
name = "Firestorm",
hidden = true,
color = "3",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Duration] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Fire] = true,
[SkillType.Cascadable] = true,
[SkillType.CanRapidFire] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.9,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_cold_damage",
"spell_maximum_base_cold_damage",
"base_skill_effect_duration",
"fire_storm_fireball_delay_ms",
"firestorm_base_area_of_effect_+%",
"firestorm_drop_ground_ice_duration_ms",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"active_skill_base_area_of_effect_radius",
"is_area_damage",
"firestorm_use_server_effects",
},
levels = {
[1] = {0.40000000596046, 0.5, 6000, 50, -35, 3600, -35, 10, levelRequirement = 66, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MapMerveilIceSpear"] = {
name = "MapMerveilIceSpear",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.77,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_cold_damage",
"spell_maximum_base_cold_damage",
"ice_spear_second_form_critical_strike_chance_+%",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"base_is_projectile",
"never_freeze",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 400, -25, critChance = 10, levelRequirement = 66, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MerveilTeleport"] = {
name = "MerveilTeleport",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MerveilAnimateWeapon"] = {
name = "MerveilAnimateWeapon",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_skill_effect_duration",
},
levels = {
[1] = {15000, levelRequirement = 13, statInterpolation = {1}, cost = { }, },
[2] = {7000, levelRequirement = 44, statInterpolation = {1}, cost = { }, },
[3] = {5000, levelRequirement = 59, statInterpolation = {1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MerveilSummonStatue"] = {
name = "MerveilSummonStatue",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.7,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 13, statInterpolation = {}, cost = { }, },
[2] = {levelRequirement = 44, statInterpolation = {}, cost = { }, },
[3] = {levelRequirement = 59, statInterpolation = {}, cost = { }, },
},
}
monster dropped item rarity +% [15000]
monster slain experience +% [100]
| Family | MonsterMapBoss |
|---|---|
| Domains | monstruo (3) |
| GenerationType | Únicos (3) |
| Req. level | 1 |
| Stats |
Velocidad de Recarga de Escudo de Energía reducida un 65%
| Family | EnergyShieldRegeneration |
|---|---|
| Domains | monstruo (3) |
| GenerationType | Únicos (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | Defensas Escudo de energía |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | monstruo (3) |
| GenerationType | Únicos (3) |
| Req. level | 1 |
| Stats |
Merveil, el Reflejo
Demoniomonster dropped item rarity +% [15000]
monster slain experience +% [100]
Velocidad de Recarga de Escudo de Energía reducida un 65%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
monster slain experience +% [100]
Velocidad de Recarga de Escudo de Energía reducida un 65%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Merveil, the Reflection
| Spectre | |
|---|---|
| Tags | Lanzador de hechizos, cold_affinity, demon, flesh_armour, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, humanoid, large_height, large_model, medium_movement, melee, not_dex, not_str, physical_affinity, ranged, red_blood, slashing_weapon |
Vida
400%
Energy Shield From Life
100%
Ailment Threshold
400%
Resistencia
Damage
180%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 9
Attack Time
1.455 Second
Damage Spread
±30%
Experiencia
200%
Model Size
150%
Type
MapIllusionBoss
Metadata
BossMerveilEndlessLedge2
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
557,385
Armadura
28,790
Evasión
4,739
Escudo de energía
24,508
Damage
766
Daño de hechizos
1,143
Precisión
580
Attack Time
0.97485
Experiencia
112,805
Minion Life
120,902
Minion Energy Shield
5,316
Minion Damage
612
Ailment Threshold
351,153
Chill
1,110
Shock
1,110
Brittle
6,282
Scorch
1,110
Sap
3,068
Phys Convert Ele
240%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 1064—1976
Probabilidad de golpe crítico: 5%
Attack Time: 1.455 seg
Derriba a tus enemigos con un golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]
MapMerveilIceSpear
Spell, Triggerable
Probabilidad de golpe crítico: 10%
Tiempo de lanzamiento: 1.77 seg
La segunda forma tiene la probabilidad de golpe crítico aumentada un 400%
No puede Congelar
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-25]
spell maximum base cold damage [794.6]
spell minimum base cold damage [529.7]
MerveilTeleport
Spell
Tiempo de lanzamiento: 1 seg
MerveilAnimateWeapon
Spell
Tiempo de lanzamiento: 1 seg
Tiempo de recarga: 5 seg
La duración base es de 5 segundos
MapMerveilIcestorm
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, CanRapidFire, AreaSpell
Tormenta de fuego
Tiempo de lanzamiento: 0.9 seg
Tiempo de recarga: 6 seg
Una lluvia de bolas de fuego cae sobre el área objetivo. Las bolas de fuego explotan al impactar e infligen daño a los enemigos cercanos.
La duración base es de 6 segundos
Un impacto cada 0.05 segundos
El radio base es de 1 metro
firestorm base area of effect +% [-35]
firestorm drop ground ice duration ms [3600]
firestorm use server effects [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-35]
spell maximum base cold damage [311.8]
spell minimum base cold damage [249.4]
MerveilSummonStatue
Spell, Triggerable
Tiempo de lanzamiento: 0.7 seg
Tiempo de recarga: 6 seg
Object Type
version 2
extends "Metadata/Monsters/Monster"
Stats
{
set_item_drop_slots = 0
set_monster_no_drops = 1
set_monster_has_second_form = 1
set_monster_can_spawn_with_talisman = 1
}
Animated
{
preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act1/merveil/death/merv_explodeconnection.ao"
}
Life
{
corpse_usable = false
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/seawitchillusion/BossMerveilEndlessLedge2"] = {
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
name = "Merveil, the Reflection",
life = 4,
energyShield = 1,
damage = 1.8,
damageSpread = 0.3,
attackTime = 1.455,
attackRange = 9,
accuracy = 1,
weaponType1 = "One Hand Sword",
weaponType2 = "One Hand Sword",
skillList = {
"Melee",
"MapMerveilIcestorm",
"MapMerveilIceSpear",
"MerveilTeleport",
"MerveilAnimateWeapon",
"MerveilSummonStatue",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MapMerveilIcestorm"] = {
name = "Firestorm",
hidden = true,
color = "3",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Duration] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Fire] = true,
[SkillType.Cascadable] = true,
[SkillType.CanRapidFire] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.9,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_cold_damage",
"spell_maximum_base_cold_damage",
"base_skill_effect_duration",
"fire_storm_fireball_delay_ms",
"firestorm_base_area_of_effect_+%",
"firestorm_drop_ground_ice_duration_ms",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"active_skill_base_area_of_effect_radius",
"is_area_damage",
"firestorm_use_server_effects",
},
levels = {
[1] = {0.40000000596046, 0.5, 6000, 50, -35, 3600, -35, 10, levelRequirement = 66, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MapMerveilIceSpear"] = {
name = "MapMerveilIceSpear",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.77,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_cold_damage",
"spell_maximum_base_cold_damage",
"ice_spear_second_form_critical_strike_chance_+%",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"base_is_projectile",
"never_freeze",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 400, -25, critChance = 10, levelRequirement = 66, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MerveilTeleport"] = {
name = "MerveilTeleport",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MerveilAnimateWeapon"] = {
name = "MerveilAnimateWeapon",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_skill_effect_duration",
},
levels = {
[1] = {15000, levelRequirement = 13, statInterpolation = {1}, cost = { }, },
[2] = {7000, levelRequirement = 44, statInterpolation = {1}, cost = { }, },
[3] = {5000, levelRequirement = 59, statInterpolation = {1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MerveilSummonStatue"] = {
name = "MerveilSummonStatue",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.7,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 13, statInterpolation = {}, cost = { }, },
[2] = {levelRequirement = 44, statInterpolation = {}, cost = { }, },
[3] = {levelRequirement = 59, statInterpolation = {}, cost = { }, },
},
}
monster dropped item rarity +% [15000]
monster slain experience +% [100]
| Family | MonsterMapBoss |
|---|---|
| Domains | monstruo (3) |
| GenerationType | Únicos (3) |
| Req. level | 1 |
| Stats |
Velocidad de Recarga de Escudo de Energía reducida un 65%
| Family | EnergyShieldRegeneration |
|---|---|
| Domains | monstruo (3) |
| GenerationType | Únicos (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | Defensas Escudo de energía |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | monstruo (3) |
| GenerationType | Únicos (3) |
| Req. level | 1 |
| Stats |
Merveil, el Reflejo
DemonioÁrea: Vorágine de caos
monster dropped item rarity +% [15000]
monster slain experience +% [100]
Velocidad de Recarga de Escudo de Energía reducida un 65%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
monster slain experience +% [100]
Velocidad de Recarga de Escudo de Energía reducida un 65%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Merveil, the Reflection
| Spectre | |
|---|---|
| Area | Vorágine de caos, Vorágine de caos |
| Tags | Lanzador de hechizos, cold_affinity, demon, flesh_armour, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, humanoid, large_height, large_model, medium_movement, melee, merveil_boss, not_dex, not_str, physical_affinity, ranged, red_blood, slashing_weapon, unique_map_boss |
Vida
1700%
Energy Shield From Life
100%
Ailment Threshold
1200%
Resistencia
Damage
180%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 9
Attack Time
1.455 Second
Damage Spread
±30%
Experiencia
200%
Model Size
150%
Type
MapIllusionBossMaelstrom
Metadata
MapBossMerveilMaelstrom
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
75
Vida
8,640,592
Armadura
49,865
Evasión
6,029
Escudo de energía
160,412
Damage
1,162
Daño de hechizos
1,734
Precisión
762
Attack Time
0.97485
Experiencia
129,844
Minion Life
1,763,648
Minion Energy Shield
32,742
Minion Damage
951
Ailment Threshold
3,171,606
Chill
10,029
Shock
10,029
Brittle
56,737
Scorch
10,029
Sap
27,707
Phys Convert Ele
275%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 1614—2998
Probabilidad de golpe crítico: 5%
Attack Time: 1.455 seg
Derriba a tus enemigos con un golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]
MapMerveilIceSpear
Spell, Triggerable
Probabilidad de golpe crítico: 10%
Tiempo de lanzamiento: 1.77 seg
La segunda forma tiene la probabilidad de golpe crítico aumentada un 400%
No puede Congelar
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-25]
spell maximum base cold damage [1080]
spell minimum base cold damage [719.8]
MerveilTeleport
Spell
Tiempo de lanzamiento: 1 seg
MerveilAnimateWeapon
Spell
Tiempo de lanzamiento: 1 seg
Tiempo de recarga: 5 seg
La duración base es de 5 segundos
MapMerveilIcestorm
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, CanRapidFire, AreaSpell
Tormenta de fuego
Tiempo de lanzamiento: 0.9 seg
Tiempo de recarga: 6 seg
Una lluvia de bolas de fuego cae sobre el área objetivo. Las bolas de fuego explotan al impactar e infligen daño a los enemigos cercanos.
La duración base es de 6 segundos
Un impacto cada 0.05 segundos
El radio base es de 1 metro
firestorm base area of effect +% [-35]
firestorm drop ground ice duration ms [3600]
firestorm use server effects [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-35]
spell maximum base cold damage [504.2]
spell minimum base cold damage [403.4]
MerveilSummonStatue
Spell, Triggerable
Tiempo de lanzamiento: 0.7 seg
Tiempo de recarga: 6 seg
Object Type
version 2
extends "Metadata/Monsters/Monster"
Stats
{
set_item_drop_slots = 0
set_monster_no_drops = 1
set_monster_has_second_form = 1
}
Animated
{
preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act1/merveil/death/merv_explodeconnection.ao"
}
Life
{
corpse_usable = false
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/seawitchillusion/MapBossMerveilMaelstrom"] = {
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
name = "Merveil, the Reflection",
life = 17,
energyShield = 1,
damage = 1.8,
damageSpread = 0.3,
attackTime = 1.455,
attackRange = 9,
accuracy = 1,
weaponType1 = "One Hand Sword",
weaponType2 = "One Hand Sword",
skillList = {
"Melee",
"MapMerveilIcestorm",
"MapMerveilIceSpear",
"MerveilTeleport",
"MerveilAnimateWeapon",
"MerveilSummonStatue",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MapMerveilIcestorm"] = {
name = "Firestorm",
hidden = true,
color = "3",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Duration] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Fire] = true,
[SkillType.Cascadable] = true,
[SkillType.CanRapidFire] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.9,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_cold_damage",
"spell_maximum_base_cold_damage",
"base_skill_effect_duration",
"fire_storm_fireball_delay_ms",
"firestorm_base_area_of_effect_+%",
"firestorm_drop_ground_ice_duration_ms",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"active_skill_base_area_of_effect_radius",
"is_area_damage",
"firestorm_use_server_effects",
},
levels = {
[1] = {0.40000000596046, 0.5, 6000, 50, -35, 3600, -35, 10, levelRequirement = 66, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MapMerveilIceSpear"] = {
name = "MapMerveilIceSpear",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.77,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_cold_damage",
"spell_maximum_base_cold_damage",
"ice_spear_second_form_critical_strike_chance_+%",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"base_is_projectile",
"never_freeze",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 400, -25, critChance = 10, levelRequirement = 66, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MerveilTeleport"] = {
name = "MerveilTeleport",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MerveilAnimateWeapon"] = {
name = "MerveilAnimateWeapon",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_skill_effect_duration",
},
levels = {
[1] = {15000, levelRequirement = 13, statInterpolation = {1}, cost = { }, },
[2] = {7000, levelRequirement = 44, statInterpolation = {1}, cost = { }, },
[3] = {5000, levelRequirement = 59, statInterpolation = {1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MerveilSummonStatue"] = {
name = "MerveilSummonStatue",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.7,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 13, statInterpolation = {}, cost = { }, },
[2] = {levelRequirement = 44, statInterpolation = {}, cost = { }, },
[3] = {levelRequirement = 59, statInterpolation = {}, cost = { }, },
},
}
monster dropped item rarity +% [15000]
monster slain experience +% [100]
| Family | MonsterMapBoss |
|---|---|
| Domains | monstruo (3) |
| GenerationType | Únicos (3) |
| Req. level | 1 |
| Stats |
Velocidad de Recarga de Escudo de Energía reducida un 65%
| Family | EnergyShieldRegeneration |
|---|---|
| Domains | monstruo (3) |
| GenerationType | Únicos (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | Defensas Escudo de energía |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | monstruo (3) |
| GenerationType | Únicos (3) |
| Req. level | 1 |
| Stats |
Merveil, el Reflejo
DemonioÁrea: Mar subterráneo
monster dropped item rarity +% [15000]
monster slain experience +% [100]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
monster slain experience +% [100]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Merveil, the Reflection
| Spectre | |
|---|---|
| Area | Mar subterráneo |
| Tags | Lanzador de hechizos, cold_affinity, demon, flesh_armour, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, humanoid, large_height, large_model, medium_movement, melee, merveil_boss, non_unique_map_boss, not_dex, not_str, physical_affinity, ranged, red_blood, slashing_weapon |
Vida
400%
Energy Shield From Life
100%
Ailment Threshold
400%
Resistencia
Damage
180%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 9
Attack Time
1.455 Second
Damage Spread
±30%
Experiencia
200%
Model Size
150%
Type
MapIllusionBossOnly
Metadata
MapBossMerveilIllusion
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
78
Vida
4,002,799
Armadura
62,934
Evasión
6,667
Escudo de energía
45,312
Damage
1,384
Daño de hechizos
2,066
Precisión
856
Attack Time
0.97485
Experiencia
136,147
Minion Life
796,107
Minion Energy Shield
9,012
Minion Damage
1,146
Ailment Threshold
1,961,371
Chill
6,202
Shock
6,202
Brittle
35,087
Scorch
6,202
Sap
17,135
Phys Convert Ele
290%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 1923—3572
Probabilidad de golpe crítico: 5%
Attack Time: 1.455 seg
Derriba a tus enemigos con un golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]
MapMerveilIceSpear
Spell, Triggerable
Probabilidad de golpe crítico: 10%
Tiempo de lanzamiento: 1.77 seg
La segunda forma tiene la probabilidad de golpe crítico aumentada un 400%
No puede Congelar
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-25]
spell maximum base cold damage [1229]
spell minimum base cold damage [819.1]
MerveilTeleport
Spell
Tiempo de lanzamiento: 1 seg
MerveilAnimateWeapon
Spell
Tiempo de lanzamiento: 1 seg
Tiempo de recarga: 5 seg
La duración base es de 5 segundos
MapMerveilIcestorm
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, CanRapidFire, AreaSpell
Tormenta de fuego
Tiempo de lanzamiento: 0.9 seg
Tiempo de recarga: 6 seg
Una lluvia de bolas de fuego cae sobre el área objetivo. Las bolas de fuego explotan al impactar e infligen daño a los enemigos cercanos.
La duración base es de 6 segundos
Un impacto cada 0.05 segundos
El radio base es de 1 metro
firestorm base area of effect +% [-35]
firestorm drop ground ice duration ms [3600]
firestorm use server effects [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-35]
spell maximum base cold damage [618.3]
spell minimum base cold damage [494.6]
MerveilSummonStatue
Spell, Triggerable
Tiempo de lanzamiento: 0.7 seg
Tiempo de recarga: 6 seg
Object Type
version 2
extends "Metadata/Monsters/Monster"
Stats
{
}
Animated
{
preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act1/merveil/death/merv_explodeconnection.ao"
}
Life
{
corpse_usable = false
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/seawitchillusion/MapBossMerveilIllusion"] = {
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
name = "Merveil, the Reflection",
life = 4,
energyShield = 1,
damage = 1.8,
damageSpread = 0.3,
attackTime = 1.455,
attackRange = 9,
accuracy = 1,
weaponType1 = "One Hand Sword",
weaponType2 = "One Hand Sword",
skillList = {
"Melee",
"MapMerveilIcestorm",
"MapMerveilIceSpear",
"MerveilTeleport",
"MerveilAnimateWeapon",
"MerveilSummonStatue",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MapMerveilIcestorm"] = {
name = "Firestorm",
hidden = true,
color = "3",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Duration] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Fire] = true,
[SkillType.Cascadable] = true,
[SkillType.CanRapidFire] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.9,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_cold_damage",
"spell_maximum_base_cold_damage",
"base_skill_effect_duration",
"fire_storm_fireball_delay_ms",
"firestorm_base_area_of_effect_+%",
"firestorm_drop_ground_ice_duration_ms",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"active_skill_base_area_of_effect_radius",
"is_area_damage",
"firestorm_use_server_effects",
},
levels = {
[1] = {0.40000000596046, 0.5, 6000, 50, -35, 3600, -35, 10, levelRequirement = 66, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MapMerveilIceSpear"] = {
name = "MapMerveilIceSpear",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.77,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_cold_damage",
"spell_maximum_base_cold_damage",
"ice_spear_second_form_critical_strike_chance_+%",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"base_is_projectile",
"never_freeze",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 400, -25, critChance = 10, levelRequirement = 66, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MerveilTeleport"] = {
name = "MerveilTeleport",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MerveilAnimateWeapon"] = {
name = "MerveilAnimateWeapon",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_skill_effect_duration",
},
levels = {
[1] = {15000, levelRequirement = 13, statInterpolation = {1}, cost = { }, },
[2] = {7000, levelRequirement = 44, statInterpolation = {1}, cost = { }, },
[3] = {5000, levelRequirement = 59, statInterpolation = {1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MerveilSummonStatue"] = {
name = "MerveilSummonStatue",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.7,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 13, statInterpolation = {}, cost = { }, },
[2] = {levelRequirement = 44, statInterpolation = {}, cost = { }, },
[3] = {levelRequirement = 59, statInterpolation = {}, cost = { }, },
},
}
monster dropped item rarity +% [15000]
monster slain experience +% [100]
| Family | MonsterMapBoss |
|---|---|
| Domains | monstruo (3) |
| GenerationType | Únicos (3) |
| Req. level | 1 |
| Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | monstruo (3) |
| GenerationType | Únicos (3) |
| Req. level | 1 |
| Stats |
Merveil, el Reflejo
Demoniomonster dropped item rarity +% [15000]
monster slain experience +% [100]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
monster slain experience +% [100]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Merveil, the Reflection
| Spectre | |
|---|---|
| Tags | demon, flesh_armour, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, humanoid, large_height, large_model, medium_movement, non_attacking, not_dex, not_str, red_blood, slashing_weapon |
Vida
400%
Energy Shield From Life
100%
Ailment Threshold
400%
Resistencia
Damage
180%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 9
Attack Time
1.455 Second
Damage Spread
±30%
Experiencia
200%
Model Size
150%
Type
MapIllusionBossOnly
Metadata
MapBossMerveilIllusionElder
Object Type
version 2
extends "Metadata/Monsters/Monster"
Life
{
corpse_usable = false
}
Stats
{
base_cannot_be_damaged = 1
base_cannot_be_stunned = 1
cannot_be_knocked_back = 1
is_hidden_monster = 1
immune_to_curses = 1
immune_to_auras_from_other_entities = 1
set_immune_vaal_lighting_warp = 1
}
Transitionable
{
}
Preload
{
preload_object = "Metadata/Monsters/ElderBosses/ElderAbsorb"
preload_object = "Metadata/MiscellaneousObjects/ElderPortal"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/seawitchillusion/MapBossMerveilIllusionElder"] = {
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
name = "Merveil, the Reflection",
life = 4,
energyShield = 1,
damage = 1.8,
damageSpread = 0.3,
attackTime = 1.455,
attackRange = 9,
accuracy = 1,
weaponType1 = "One Hand Sword",
weaponType2 = "One Hand Sword",
skillList = {
},
modList = {
},
}
monster dropped item rarity +% [15000]
monster slain experience +% [100]
| Family | MonsterMapBoss |
|---|---|
| Domains | monstruo (3) |
| GenerationType | Únicos (3) |
| Req. level | 1 |
| Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | monstruo (3) |
| GenerationType | Únicos (3) |
| Req. level | 1 |
| Stats |
Merveil, el Reflejo
Demoniomonster dropped item rarity +% [15000]
monster slain experience +% [100]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
monster slain experience +% [100]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Merveil, the Reflection
| Spectre | |
|---|---|
| Tags | Lanzador de hechizos, cold_affinity, demon, flesh_armour, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, humanoid, large_height, large_model, medium_movement, melee, not_dex, not_str, physical_affinity, ranged, red_blood, slashing_weapon, unique_map_boss |
Vida
400%
Energy Shield From Life
100%
Ailment Threshold
400%
Resistencia
Damage
180%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 9
Attack Time
1.455 Second
Damage Spread
±30%
Experiencia
200%
Model Size
150%
Type
MapIllusionBoss
Metadata
MapBossMerveilPantheon
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
557,385
Armadura
28,790
Evasión
4,739
Escudo de energía
24,508
Damage
766
Daño de hechizos
1,143
Precisión
580
Attack Time
0.97485
Experiencia
112,805
Minion Life
120,902
Minion Energy Shield
5,316
Minion Damage
612
Ailment Threshold
351,153
Chill
1,110
Shock
1,110
Brittle
6,282
Scorch
1,110
Sap
3,068
Phys Convert Ele
240%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 1064—1976
Probabilidad de golpe crítico: 5%
Attack Time: 1.455 seg
Derriba a tus enemigos con un golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]
MapMerveilIceSpear
Spell, Triggerable
Probabilidad de golpe crítico: 10%
Tiempo de lanzamiento: 1.77 seg
La segunda forma tiene la probabilidad de golpe crítico aumentada un 400%
No puede Congelar
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-25]
spell maximum base cold damage [794.6]
spell minimum base cold damage [529.7]
MerveilTeleport
Spell
Tiempo de lanzamiento: 1 seg
MerveilAnimateWeapon
Spell
Tiempo de lanzamiento: 1 seg
Tiempo de recarga: 5 seg
La duración base es de 5 segundos
MapMerveilIcestorm
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, CanRapidFire, AreaSpell
Tormenta de fuego
Tiempo de lanzamiento: 0.9 seg
Tiempo de recarga: 6 seg
Una lluvia de bolas de fuego cae sobre el área objetivo. Las bolas de fuego explotan al impactar e infligen daño a los enemigos cercanos.
La duración base es de 6 segundos
Un impacto cada 0.05 segundos
El radio base es de 1 metro
firestorm base area of effect +% [-35]
firestorm drop ground ice duration ms [3600]
firestorm use server effects [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-35]
spell maximum base cold damage [311.8]
spell minimum base cold damage [249.4]
MerveilSummonStatue
Spell, Triggerable
Tiempo de lanzamiento: 0.7 seg
Tiempo de recarga: 6 seg
Object Type
version 2
extends "Metadata/Monsters/Monster"
Stats
{
set_item_drop_slots = 0
set_monster_no_drops = 1
set_monster_has_second_form = 1
}
Animated
{
preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act1/merveil/death/merv_explodeconnection.ao"
}
Life
{
corpse_usable = false
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/seawitchillusion/MapBossMerveilPantheon"] = {
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
name = "Merveil, the Reflection",
life = 4,
energyShield = 1,
damage = 1.8,
damageSpread = 0.3,
attackTime = 1.455,
attackRange = 9,
accuracy = 1,
weaponType1 = "One Hand Sword",
weaponType2 = "One Hand Sword",
skillList = {
"Melee",
"MapMerveilIcestorm",
"MapMerveilIceSpear",
"MerveilTeleport",
"MerveilAnimateWeapon",
"MerveilSummonStatue",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MapMerveilIcestorm"] = {
name = "Firestorm",
hidden = true,
color = "3",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Duration] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Fire] = true,
[SkillType.Cascadable] = true,
[SkillType.CanRapidFire] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.9,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_cold_damage",
"spell_maximum_base_cold_damage",
"base_skill_effect_duration",
"fire_storm_fireball_delay_ms",
"firestorm_base_area_of_effect_+%",
"firestorm_drop_ground_ice_duration_ms",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"active_skill_base_area_of_effect_radius",
"is_area_damage",
"firestorm_use_server_effects",
},
levels = {
[1] = {0.40000000596046, 0.5, 6000, 50, -35, 3600, -35, 10, levelRequirement = 66, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MapMerveilIceSpear"] = {
name = "MapMerveilIceSpear",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.77,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_cold_damage",
"spell_maximum_base_cold_damage",
"ice_spear_second_form_critical_strike_chance_+%",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"base_is_projectile",
"never_freeze",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 400, -25, critChance = 10, levelRequirement = 66, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MerveilTeleport"] = {
name = "MerveilTeleport",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MerveilAnimateWeapon"] = {
name = "MerveilAnimateWeapon",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_skill_effect_duration",
},
levels = {
[1] = {15000, levelRequirement = 13, statInterpolation = {1}, cost = { }, },
[2] = {7000, levelRequirement = 44, statInterpolation = {1}, cost = { }, },
[3] = {5000, levelRequirement = 59, statInterpolation = {1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MerveilSummonStatue"] = {
name = "MerveilSummonStatue",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.7,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 13, statInterpolation = {}, cost = { }, },
[2] = {levelRequirement = 44, statInterpolation = {}, cost = { }, },
[3] = {levelRequirement = 59, statInterpolation = {}, cost = { }, },
},
}
monster dropped item rarity +% [15000]
monster slain experience +% [100]
| Family | MonsterMapBoss |
|---|---|
| Domains | monstruo (3) |
| GenerationType | Únicos (3) |
| Req. level | 1 |
| Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | monstruo (3) |
| GenerationType | Únicos (3) |
| Req. level | 1 |
| Stats |
Edit
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.




















