MirageVillageShippingSanctumArchnemesisExpeditionDetonatorUltimatumAltarRitualRuneHeistSumgglersCacheHarvestPortalAfflictionInitiatorBlightCoreLegionInitiatorBetrayalSymbolCatarinaDelveMineralVeinIncursionCraftingBenchBestiaryRareMonsterAbyssBreachEssenceStrongboxShrine
鏡映のマーヴェイル
悪魔
IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning IconEnemyResistanceChaos
monster dropped item rarity +% [15000]
monster slain experience +% [100]
エナジーシールドリチャージレートが65%減少する
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Merveil, the Reflection
Spectre
Area地底海のマップ
Tagsキャスター, cold_affinity, demon, flesh_armour, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, humanoid, large_height, large_model, medium_movement, melee, merveil_boss, non_unique_map_boss, not_dex, not_str, physical_affinity, ranged, red_blood, slashing_weapon
ライフ
400%
Energy Shield From Life
100%
Ailment Threshold
400%
耐性
IconEnemyResistanceFire40% IconEnemyResistanceCold40% IconEnemyResistanceLightning40% IconEnemyResistanceChaos25%
Damage
180%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 9
Attack Time
1.455 Second
Damage Spread
±30%
経験値
200%
Model Size
150%
Type
MapIllusionBoss
Metadata
MapBossMerveil
レベル
73
ライフ
1,580,156
アーマー
42,661
回避力
5,633
エナジーシールド
33,392
Damage
1,032
スペルダメージ
1,541
命中
704
Attack Time
0.97485
経験値
125,268
Minion Life
328,032
Minion Energy Shield
6,932
Minion Damage
839
Ailment Threshold
869,086
Chill
2,748
Shock
2,748
Brittle
15,547
Scorch
2,748
Sap
7,592
Phys Convert Ele
265%
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
通常攻撃
Base Damage: 14352664
クリティカル率: 5%
Attack Time: 1.455 秒
強力な一撃で敵を打ち倒す。
skill can fire arrows [1]
skill can fire wand projectiles [1]
iconbasicattack
MapMerveilIceSpear
Spell, Triggerable
クリティカル率: 10%
キャストタイム: 1.77 秒
659.9から989.9の冷気ダメージを与える
第二形態はクリティカル率が400%増加する
敵を凍結させることができない
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-25]
MerveilTeleport
Spell
キャストタイム: 1 秒
MerveilAnimateWeapon
Spell
キャストタイム: 1 秒
クールダウン時間: 5 秒
基礎持続時間は5
MapMerveilIcestorm
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, CanRapidFire, AreaSpell
ファイヤーストーム
キャストタイム: 0.9 秒
クールダウン時間: 6 秒
炎の矢が対象の範囲に降り注ぐ。地面に達すると爆発し、近くにいる敵にダメージを与える。
351.9から439.8の冷気ダメージを与える
基礎持続時間は6
0.05秒ごとに一回の衝突
基礎半径は1m
firestorm base area of effect +% [-35]
firestorm drop ground ice duration ms [3600]
firestorm use server effects [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-35]
FirestormV2
MerveilSummonStatue
Spell, Triggerable
キャストタイム: 0.7 秒
クールダウン時間: 6 秒

Object Type

version 2
extends "Metadata/Monsters/Monster"

Stats
{
	set_item_drop_slots = 0
	set_monster_no_drops = 1
	set_monster_has_second_form = 1
	set_monster_can_spawn_with_talisman = 1
}

Animated
{
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act1/merveil/death/merv_explodeconnection.ao"
}


Life
{
	corpse_usable = false
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/seawitchillusion/MapBossMerveil"] = {
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    name = "Merveil, the Reflection",
    life = 4,
    energyShield = 1,
    damage = 1.8,
    damageSpread = 0.3,
    attackTime = 1.455,
    attackRange = 9,
    accuracy = 1,
    weaponType1 = "One Hand Sword",
    weaponType2 = "One Hand Sword",
    skillList = {
        "Melee",
        "MapMerveilIcestorm",
        "MapMerveilIceSpear",
        "MerveilTeleport",
        "MerveilAnimateWeapon",
        "MerveilSummonStatue",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MapMerveilIcestorm"] = {
    name = "Firestorm",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Fire] = true,
        [SkillType.Cascadable] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.9,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "base_skill_effect_duration",
        "fire_storm_fireball_delay_ms",
        "firestorm_base_area_of_effect_+%",
        "firestorm_drop_ground_ice_duration_ms",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "active_skill_base_area_of_effect_radius",
        "is_area_damage",
        "firestorm_use_server_effects",
    },
    levels = {
        [1] = {0.40000000596046, 0.5, 6000, 50, -35, 3600, -35, 10, levelRequirement = 66, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MapMerveilIceSpear"] = {
    name = "MapMerveilIceSpear",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.77,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "ice_spear_second_form_critical_strike_chance_+%",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "base_is_projectile",
        "never_freeze",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 400, -25, critChance = 10, levelRequirement = 66, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MerveilTeleport"] = {
    name = "MerveilTeleport",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MerveilAnimateWeapon"] = {
    name = "MerveilAnimateWeapon",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {15000, levelRequirement = 13, statInterpolation = {1},  cost = { }, },
        [2] = {7000, levelRequirement = 44, statInterpolation = {1},  cost = { }, },
        [3] = {5000, levelRequirement = 59, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MerveilSummonStatue"] = {
    name = "MerveilSummonStatue",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.7,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 13, statInterpolation = {},  cost = { }, },
        [2] = {levelRequirement = 44, statInterpolation = {},  cost = { }, },
        [3] = {levelRequirement = 59, statInterpolation = {},  cost = { }, },
    },
}
monster dropped item rarity +% [15000]
monster slain experience +% [100]
FamilyMonsterMapBoss
Domainsモンスター (3)
GenerationTypeユニーク (3)
Req. level1
Stats
  • monster slain experience +% 100 100 Global
  • monster dropped item rarity +% 15000 15000 Global
  • エナジーシールドリチャージレートが65%減少する
    FamilyEnergyShieldRegeneration
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • energy shield recharge rate +% -65 -65 Global
  • Craft Tags防御 エナジーシールド
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    FamilyNothing
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • cannot be stunned while stunned 1 1 Global — スケールできない値
  • cannot be stunned for ms after stun finished 2000 2000 Global
  • 鏡映のマーヴェイル
    悪魔
    IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning IconEnemyResistanceChaos
    monster dropped item rarity +% [15000]
    monster slain experience +% [100]
    エナジーシールドリチャージレートが65%減少する
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Merveil, the Reflection
    Spectre
    Tagsdemon, elder_map_boss, flesh_armour, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, humanoid, large_height, large_model, medium_movement, non_attacking, not_dex, not_str, red_blood, slashing_weapon
    ライフ
    400%
    Energy Shield From Life
    100%
    Ailment Threshold
    400%
    耐性
    IconEnemyResistanceFire40% IconEnemyResistanceCold40% IconEnemyResistanceLightning40% IconEnemyResistanceChaos25%
    Damage
    180%
    命中
    100%
    クリティカル率
    +5%
    クリティカルダメージ倍率
    +130%
    Attack Distance
    6 ~ 9
    Attack Time
    1.455 Second
    Damage Spread
    ±30%
    経験値
    200%
    Model Size
    150%
    Type
    MapIllusionBoss
    Metadata
    MapBossMerveilElder

    Object Type

    version 2
    extends "Metadata/Monsters/ElderBosses/ElderBossClone"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/seawitchillusion/MapBossMerveilElder"] = {
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        name = "Merveil, the Reflection",
        life = 4,
        energyShield = 1,
        damage = 1.8,
        damageSpread = 0.3,
        attackTime = 1.455,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        weaponType2 = "One Hand Sword",
        skillList = {
        },
        modList = {
        },
    }
    
    monster dropped item rarity +% [15000]
    monster slain experience +% [100]
    FamilyMonsterMapBoss
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • monster slain experience +% 100 100 Global
  • monster dropped item rarity +% 15000 15000 Global
  • エナジーシールドリチャージレートが65%減少する
    FamilyEnergyShieldRegeneration
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • energy shield recharge rate +% -65 -65 Global
  • Craft Tags防御 エナジーシールド
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    FamilyNothing
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • cannot be stunned while stunned 1 1 Global — スケールできない値
  • cannot be stunned for ms after stun finished 2000 2000 Global
  • 鏡映のマーヴェイル
    悪魔
    IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning IconEnemyResistanceChaos
    monster dropped item rarity +% [15000]
    monster slain experience +% [100]
    エナジーシールドリチャージレートが65%減少する
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Merveil, the Reflection
    Spectre
    Tagsキャスター, cold_affinity, demon, flesh_armour, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, humanoid, large_height, large_model, medium_movement, melee, no_maven, not_dex, not_str, physical_affinity, ranged, red_blood, slashing_weapon
    ライフ
    400%
    Energy Shield From Life
    100%
    Ailment Threshold
    400%
    耐性
    IconEnemyResistanceFire40% IconEnemyResistanceCold40% IconEnemyResistanceLightning40% IconEnemyResistanceChaos25%
    Damage
    180%
    命中
    100%
    クリティカル率
    +5%
    クリティカルダメージ倍率
    +130%
    Attack Distance
    6 ~ 9
    Attack Time
    1.455 Second
    Damage Spread
    ±30%
    経験値
    200%
    Model Size
    150%
    Type
    MapIllusionBoss
    Metadata
    MapBossMerveilShaper
    レベル
    68
    ライフ
    557,385
    アーマー
    28,790
    回避力
    4,739
    エナジーシールド
    24,508
    Damage
    766
    スペルダメージ
    1,143
    命中
    580
    Attack Time
    0.97485
    経験値
    112,805
    Minion Life
    120,902
    Minion Energy Shield
    5,316
    Minion Damage
    612
    Ailment Threshold
    351,153
    Chill
    1,110
    Shock
    1,110
    Brittle
    6,282
    Scorch
    1,110
    Sap
    3,068
    Phys Convert Ele
    240%
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    通常攻撃
    Base Damage: 10641976
    クリティカル率: 5%
    Attack Time: 1.455 秒
    強力な一撃で敵を打ち倒す。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    iconbasicattack
    MapMerveilIceSpear
    Spell, Triggerable
    クリティカル率: 10%
    キャストタイム: 1.77 秒
    529.7から794.6の冷気ダメージを与える
    第二形態はクリティカル率が400%増加する
    敵を凍結させることができない
    base is projectile [1]
    monster penalty against minions damage +% final vs player minions [-25]
    MerveilTeleport
    Spell
    キャストタイム: 1 秒
    MerveilAnimateWeapon
    Spell
    キャストタイム: 1 秒
    クールダウン時間: 5 秒
    基礎持続時間は5
    MapMerveilIcestorm
    Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, CanRapidFire, AreaSpell
    ファイヤーストーム
    キャストタイム: 0.9 秒
    クールダウン時間: 6 秒
    炎の矢が対象の範囲に降り注ぐ。地面に達すると爆発し、近くにいる敵にダメージを与える。
    249.4から311.8の冷気ダメージを与える
    基礎持続時間は6
    0.05秒ごとに一回の衝突
    基礎半径は1m
    firestorm base area of effect +% [-35]
    firestorm drop ground ice duration ms [3600]
    firestorm use server effects [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-35]
    FirestormV2
    MerveilSummonStatue
    Spell, Triggerable
    キャストタイム: 0.7 秒
    クールダウン時間: 6 秒

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	set_item_drop_slots = 0
    	set_monster_no_drops = 1
    	set_monster_has_second_form = 1
    	set_monster_can_spawn_with_talisman = 1
    }
    
    Animated
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act1/merveil/death/merv_explodeconnection.ao"
    }
    
    
    Life
    {
    	corpse_usable = false
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/seawitchillusion/MapBossMerveilShaper"] = {
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        name = "Merveil, the Reflection",
        life = 4,
        energyShield = 1,
        damage = 1.8,
        damageSpread = 0.3,
        attackTime = 1.455,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        weaponType2 = "One Hand Sword",
        skillList = {
            "Melee",
            "MapMerveilIcestorm",
            "MapMerveilIceSpear",
            "MerveilTeleport",
            "MerveilAnimateWeapon",
            "MerveilSummonStatue",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MapMerveilIcestorm"] = {
        name = "Firestorm",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.Cascadable] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.9,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "base_skill_effect_duration",
            "fire_storm_fireball_delay_ms",
            "firestorm_base_area_of_effect_+%",
            "firestorm_drop_ground_ice_duration_ms",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "active_skill_base_area_of_effect_radius",
            "is_area_damage",
            "firestorm_use_server_effects",
        },
        levels = {
            [1] = {0.40000000596046, 0.5, 6000, 50, -35, 3600, -35, 10, levelRequirement = 66, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MapMerveilIceSpear"] = {
        name = "MapMerveilIceSpear",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.77,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "ice_spear_second_form_critical_strike_chance_+%",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "base_is_projectile",
            "never_freeze",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 400, -25, critChance = 10, levelRequirement = 66, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MerveilTeleport"] = {
        name = "MerveilTeleport",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MerveilAnimateWeapon"] = {
        name = "MerveilAnimateWeapon",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {15000, levelRequirement = 13, statInterpolation = {1},  cost = { }, },
            [2] = {7000, levelRequirement = 44, statInterpolation = {1},  cost = { }, },
            [3] = {5000, levelRequirement = 59, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MerveilSummonStatue"] = {
        name = "MerveilSummonStatue",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.7,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 13, statInterpolation = {},  cost = { }, },
            [2] = {levelRequirement = 44, statInterpolation = {},  cost = { }, },
            [3] = {levelRequirement = 59, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster dropped item rarity +% [15000]
    monster slain experience +% [100]
    FamilyMonsterMapBoss
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • monster slain experience +% 100 100 Global
  • monster dropped item rarity +% 15000 15000 Global
  • エナジーシールドリチャージレートが65%減少する
    FamilyEnergyShieldRegeneration
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • energy shield recharge rate +% -65 -65 Global
  • Craft Tags防御 エナジーシールド
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    FamilyNothing
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • cannot be stunned while stunned 1 1 Global — スケールできない値
  • cannot be stunned for ms after stun finished 2000 2000 Global
  • 鏡映のマーヴェイル
    悪魔
    IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning IconEnemyResistanceChaos
    monster dropped item rarity +% [15000]
    monster slain experience +% [100]
    エナジーシールドリチャージレートが65%減少する
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Merveil, the Reflection
    Spectre
    Tagsキャスター, cold_affinity, demon, flesh_armour, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, humanoid, large_height, large_model, medium_movement, melee, not_dex, not_str, physical_affinity, ranged, red_blood, slashing_weapon
    ライフ
    400%
    Energy Shield From Life
    100%
    Ailment Threshold
    400%
    耐性
    IconEnemyResistanceFire40% IconEnemyResistanceCold40% IconEnemyResistanceLightning40% IconEnemyResistanceChaos25%
    Damage
    180%
    命中
    100%
    クリティカル率
    +5%
    クリティカルダメージ倍率
    +130%
    Attack Distance
    6 ~ 9
    Attack Time
    1.455 Second
    Damage Spread
    ±30%
    経験値
    200%
    Model Size
    150%
    Type
    MapIllusionBoss
    Metadata
    BossMerveilEndlessLedge2
    レベル
    68
    ライフ
    557,385
    アーマー
    28,790
    回避力
    4,739
    エナジーシールド
    24,508
    Damage
    766
    スペルダメージ
    1,143
    命中
    580
    Attack Time
    0.97485
    経験値
    112,805
    Minion Life
    120,902
    Minion Energy Shield
    5,316
    Minion Damage
    612
    Ailment Threshold
    351,153
    Chill
    1,110
    Shock
    1,110
    Brittle
    6,282
    Scorch
    1,110
    Sap
    3,068
    Phys Convert Ele
    240%
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    通常攻撃
    Base Damage: 10641976
    クリティカル率: 5%
    Attack Time: 1.455 秒
    強力な一撃で敵を打ち倒す。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    iconbasicattack
    MapMerveilIceSpear
    Spell, Triggerable
    クリティカル率: 10%
    キャストタイム: 1.77 秒
    529.7から794.6の冷気ダメージを与える
    第二形態はクリティカル率が400%増加する
    敵を凍結させることができない
    base is projectile [1]
    monster penalty against minions damage +% final vs player minions [-25]
    MerveilTeleport
    Spell
    キャストタイム: 1 秒
    MerveilAnimateWeapon
    Spell
    キャストタイム: 1 秒
    クールダウン時間: 5 秒
    基礎持続時間は5
    MapMerveilIcestorm
    Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, CanRapidFire, AreaSpell
    ファイヤーストーム
    キャストタイム: 0.9 秒
    クールダウン時間: 6 秒
    炎の矢が対象の範囲に降り注ぐ。地面に達すると爆発し、近くにいる敵にダメージを与える。
    249.4から311.8の冷気ダメージを与える
    基礎持続時間は6
    0.05秒ごとに一回の衝突
    基礎半径は1m
    firestorm base area of effect +% [-35]
    firestorm drop ground ice duration ms [3600]
    firestorm use server effects [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-35]
    FirestormV2
    MerveilSummonStatue
    Spell, Triggerable
    キャストタイム: 0.7 秒
    クールダウン時間: 6 秒

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	set_item_drop_slots = 0
    	set_monster_no_drops = 1
    	set_monster_has_second_form = 1
    	set_monster_can_spawn_with_talisman = 1
    }
    
    Animated
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act1/merveil/death/merv_explodeconnection.ao"
    }
    
    
    Life
    {
    	corpse_usable = false
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/seawitchillusion/BossMerveilEndlessLedge2"] = {
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        name = "Merveil, the Reflection",
        life = 4,
        energyShield = 1,
        damage = 1.8,
        damageSpread = 0.3,
        attackTime = 1.455,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        weaponType2 = "One Hand Sword",
        skillList = {
            "Melee",
            "MapMerveilIcestorm",
            "MapMerveilIceSpear",
            "MerveilTeleport",
            "MerveilAnimateWeapon",
            "MerveilSummonStatue",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MapMerveilIcestorm"] = {
        name = "Firestorm",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.Cascadable] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.9,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "base_skill_effect_duration",
            "fire_storm_fireball_delay_ms",
            "firestorm_base_area_of_effect_+%",
            "firestorm_drop_ground_ice_duration_ms",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "active_skill_base_area_of_effect_radius",
            "is_area_damage",
            "firestorm_use_server_effects",
        },
        levels = {
            [1] = {0.40000000596046, 0.5, 6000, 50, -35, 3600, -35, 10, levelRequirement = 66, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MapMerveilIceSpear"] = {
        name = "MapMerveilIceSpear",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.77,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "ice_spear_second_form_critical_strike_chance_+%",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "base_is_projectile",
            "never_freeze",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 400, -25, critChance = 10, levelRequirement = 66, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MerveilTeleport"] = {
        name = "MerveilTeleport",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MerveilAnimateWeapon"] = {
        name = "MerveilAnimateWeapon",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {15000, levelRequirement = 13, statInterpolation = {1},  cost = { }, },
            [2] = {7000, levelRequirement = 44, statInterpolation = {1},  cost = { }, },
            [3] = {5000, levelRequirement = 59, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MerveilSummonStatue"] = {
        name = "MerveilSummonStatue",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.7,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 13, statInterpolation = {},  cost = { }, },
            [2] = {levelRequirement = 44, statInterpolation = {},  cost = { }, },
            [3] = {levelRequirement = 59, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster dropped item rarity +% [15000]
    monster slain experience +% [100]
    FamilyMonsterMapBoss
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • monster slain experience +% 100 100 Global
  • monster dropped item rarity +% 15000 15000 Global
  • エナジーシールドリチャージレートが65%減少する
    FamilyEnergyShieldRegeneration
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • energy shield recharge rate +% -65 -65 Global
  • Craft Tags防御 エナジーシールド
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    FamilyNothing
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • cannot be stunned while stunned 1 1 Global — スケールできない値
  • cannot be stunned for ms after stun finished 2000 2000 Global
  • 鏡映のマーヴェイル
    悪魔
    IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning IconEnemyResistanceChaos
    エリア: 混沌の渦
    monster dropped item rarity +% [15000]
    monster slain experience +% [100]
    エナジーシールドリチャージレートが65%減少する
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Merveil, the Reflection
    Spectre
    Area混沌の渦, 混沌の渦
    Tagsキャスター, cold_affinity, demon, flesh_armour, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, humanoid, large_height, large_model, medium_movement, melee, merveil_boss, not_dex, not_str, physical_affinity, ranged, red_blood, slashing_weapon, unique_map_boss
    ライフ
    1700%
    Energy Shield From Life
    100%
    Ailment Threshold
    1200%
    耐性
    IconEnemyResistanceFire40% IconEnemyResistanceCold40% IconEnemyResistanceLightning40% IconEnemyResistanceChaos25%
    Damage
    180%
    命中
    100%
    クリティカル率
    +5%
    クリティカルダメージ倍率
    +130%
    Attack Distance
    6 ~ 9
    Attack Time
    1.455 Second
    Damage Spread
    ±30%
    経験値
    200%
    Model Size
    150%
    Type
    MapIllusionBossMaelstrom
    Metadata
    MapBossMerveilMaelstrom
    レベル
    75
    ライフ
    8,640,592
    アーマー
    49,865
    回避力
    6,029
    エナジーシールド
    160,412
    Damage
    1,162
    スペルダメージ
    1,734
    命中
    762
    Attack Time
    0.97485
    経験値
    129,844
    Minion Life
    1,763,648
    Minion Energy Shield
    32,742
    Minion Damage
    951
    Ailment Threshold
    3,171,606
    Chill
    10,029
    Shock
    10,029
    Brittle
    56,737
    Scorch
    10,029
    Sap
    27,707
    Phys Convert Ele
    275%
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    通常攻撃
    Base Damage: 16142998
    クリティカル率: 5%
    Attack Time: 1.455 秒
    強力な一撃で敵を打ち倒す。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    iconbasicattack
    MapMerveilIceSpear
    Spell, Triggerable
    クリティカル率: 10%
    キャストタイム: 1.77 秒
    719.8から1080の冷気ダメージを与える
    第二形態はクリティカル率が400%増加する
    敵を凍結させることができない
    base is projectile [1]
    monster penalty against minions damage +% final vs player minions [-25]
    MerveilTeleport
    Spell
    キャストタイム: 1 秒
    MerveilAnimateWeapon
    Spell
    キャストタイム: 1 秒
    クールダウン時間: 5 秒
    基礎持続時間は5
    MapMerveilIcestorm
    Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, CanRapidFire, AreaSpell
    ファイヤーストーム
    キャストタイム: 0.9 秒
    クールダウン時間: 6 秒
    炎の矢が対象の範囲に降り注ぐ。地面に達すると爆発し、近くにいる敵にダメージを与える。
    403.4から504.2の冷気ダメージを与える
    基礎持続時間は6
    0.05秒ごとに一回の衝突
    基礎半径は1m
    firestorm base area of effect +% [-35]
    firestorm drop ground ice duration ms [3600]
    firestorm use server effects [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-35]
    FirestormV2
    MerveilSummonStatue
    Spell, Triggerable
    キャストタイム: 0.7 秒
    クールダウン時間: 6 秒

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	set_item_drop_slots = 0
    	set_monster_no_drops = 1
    	set_monster_has_second_form = 1
    }
    
    Animated
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act1/merveil/death/merv_explodeconnection.ao"
    }
    
    
    Life
    {
    	corpse_usable = false
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/seawitchillusion/MapBossMerveilMaelstrom"] = {
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        name = "Merveil, the Reflection",
        life = 17,
        energyShield = 1,
        damage = 1.8,
        damageSpread = 0.3,
        attackTime = 1.455,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        weaponType2 = "One Hand Sword",
        skillList = {
            "Melee",
            "MapMerveilIcestorm",
            "MapMerveilIceSpear",
            "MerveilTeleport",
            "MerveilAnimateWeapon",
            "MerveilSummonStatue",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MapMerveilIcestorm"] = {
        name = "Firestorm",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.Cascadable] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.9,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "base_skill_effect_duration",
            "fire_storm_fireball_delay_ms",
            "firestorm_base_area_of_effect_+%",
            "firestorm_drop_ground_ice_duration_ms",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "active_skill_base_area_of_effect_radius",
            "is_area_damage",
            "firestorm_use_server_effects",
        },
        levels = {
            [1] = {0.40000000596046, 0.5, 6000, 50, -35, 3600, -35, 10, levelRequirement = 66, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MapMerveilIceSpear"] = {
        name = "MapMerveilIceSpear",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.77,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "ice_spear_second_form_critical_strike_chance_+%",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "base_is_projectile",
            "never_freeze",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 400, -25, critChance = 10, levelRequirement = 66, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MerveilTeleport"] = {
        name = "MerveilTeleport",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MerveilAnimateWeapon"] = {
        name = "MerveilAnimateWeapon",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {15000, levelRequirement = 13, statInterpolation = {1},  cost = { }, },
            [2] = {7000, levelRequirement = 44, statInterpolation = {1},  cost = { }, },
            [3] = {5000, levelRequirement = 59, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MerveilSummonStatue"] = {
        name = "MerveilSummonStatue",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.7,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 13, statInterpolation = {},  cost = { }, },
            [2] = {levelRequirement = 44, statInterpolation = {},  cost = { }, },
            [3] = {levelRequirement = 59, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster dropped item rarity +% [15000]
    monster slain experience +% [100]
    FamilyMonsterMapBoss
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • monster slain experience +% 100 100 Global
  • monster dropped item rarity +% 15000 15000 Global
  • エナジーシールドリチャージレートが65%減少する
    FamilyEnergyShieldRegeneration
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • energy shield recharge rate +% -65 -65 Global
  • Craft Tags防御 エナジーシールド
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    FamilyNothing
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • cannot be stunned while stunned 1 1 Global — スケールできない値
  • cannot be stunned for ms after stun finished 2000 2000 Global
  • 鏡映のマーヴェイル
    悪魔
    IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning IconEnemyResistanceChaos
    エリア: 地底海
    monster dropped item rarity +% [15000]
    monster slain experience +% [100]
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Merveil, the Reflection
    Spectre
    Area地底海
    Tagsキャスター, cold_affinity, demon, flesh_armour, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, humanoid, large_height, large_model, medium_movement, melee, merveil_boss, non_unique_map_boss, not_dex, not_str, physical_affinity, ranged, red_blood, slashing_weapon
    ライフ
    400%
    Energy Shield From Life
    100%
    Ailment Threshold
    400%
    耐性
    IconEnemyResistanceFire40% IconEnemyResistanceCold40% IconEnemyResistanceLightning40% IconEnemyResistanceChaos25%
    Damage
    180%
    命中
    100%
    クリティカル率
    +5%
    クリティカルダメージ倍率
    +130%
    Attack Distance
    6 ~ 9
    Attack Time
    1.455 Second
    Damage Spread
    ±30%
    経験値
    200%
    Model Size
    150%
    Type
    MapIllusionBossOnly
    Metadata
    MapBossMerveilIllusion
    レベル
    78
    ライフ
    4,002,799
    アーマー
    62,934
    回避力
    6,667
    エナジーシールド
    45,312
    Damage
    1,384
    スペルダメージ
    2,066
    命中
    856
    Attack Time
    0.97485
    経験値
    136,147
    Minion Life
    796,107
    Minion Energy Shield
    9,012
    Minion Damage
    1,146
    Ailment Threshold
    1,961,371
    Chill
    6,202
    Shock
    6,202
    Brittle
    35,087
    Scorch
    6,202
    Sap
    17,135
    Phys Convert Ele
    290%
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    通常攻撃
    Base Damage: 19233572
    クリティカル率: 5%
    Attack Time: 1.455 秒
    強力な一撃で敵を打ち倒す。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    iconbasicattack
    MapMerveilIceSpear
    Spell, Triggerable
    クリティカル率: 10%
    キャストタイム: 1.77 秒
    819.1から1229の冷気ダメージを与える
    第二形態はクリティカル率が400%増加する
    敵を凍結させることができない
    base is projectile [1]
    monster penalty against minions damage +% final vs player minions [-25]
    MerveilTeleport
    Spell
    キャストタイム: 1 秒
    MerveilAnimateWeapon
    Spell
    キャストタイム: 1 秒
    クールダウン時間: 5 秒
    基礎持続時間は5
    MapMerveilIcestorm
    Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, CanRapidFire, AreaSpell
    ファイヤーストーム
    キャストタイム: 0.9 秒
    クールダウン時間: 6 秒
    炎の矢が対象の範囲に降り注ぐ。地面に達すると爆発し、近くにいる敵にダメージを与える。
    494.6から618.3の冷気ダメージを与える
    基礎持続時間は6
    0.05秒ごとに一回の衝突
    基礎半径は1m
    firestorm base area of effect +% [-35]
    firestorm drop ground ice duration ms [3600]
    firestorm use server effects [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-35]
    FirestormV2
    MerveilSummonStatue
    Spell, Triggerable
    キャストタイム: 0.7 秒
    クールダウン時間: 6 秒

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    
    }
    
    Animated
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act1/merveil/death/merv_explodeconnection.ao"
    }
    
    Life
    {
    	corpse_usable = false
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/seawitchillusion/MapBossMerveilIllusion"] = {
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        name = "Merveil, the Reflection",
        life = 4,
        energyShield = 1,
        damage = 1.8,
        damageSpread = 0.3,
        attackTime = 1.455,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        weaponType2 = "One Hand Sword",
        skillList = {
            "Melee",
            "MapMerveilIcestorm",
            "MapMerveilIceSpear",
            "MerveilTeleport",
            "MerveilAnimateWeapon",
            "MerveilSummonStatue",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MapMerveilIcestorm"] = {
        name = "Firestorm",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.Cascadable] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.9,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "base_skill_effect_duration",
            "fire_storm_fireball_delay_ms",
            "firestorm_base_area_of_effect_+%",
            "firestorm_drop_ground_ice_duration_ms",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "active_skill_base_area_of_effect_radius",
            "is_area_damage",
            "firestorm_use_server_effects",
        },
        levels = {
            [1] = {0.40000000596046, 0.5, 6000, 50, -35, 3600, -35, 10, levelRequirement = 66, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MapMerveilIceSpear"] = {
        name = "MapMerveilIceSpear",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.77,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "ice_spear_second_form_critical_strike_chance_+%",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "base_is_projectile",
            "never_freeze",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 400, -25, critChance = 10, levelRequirement = 66, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MerveilTeleport"] = {
        name = "MerveilTeleport",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MerveilAnimateWeapon"] = {
        name = "MerveilAnimateWeapon",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {15000, levelRequirement = 13, statInterpolation = {1},  cost = { }, },
            [2] = {7000, levelRequirement = 44, statInterpolation = {1},  cost = { }, },
            [3] = {5000, levelRequirement = 59, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MerveilSummonStatue"] = {
        name = "MerveilSummonStatue",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.7,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 13, statInterpolation = {},  cost = { }, },
            [2] = {levelRequirement = 44, statInterpolation = {},  cost = { }, },
            [3] = {levelRequirement = 59, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster dropped item rarity +% [15000]
    monster slain experience +% [100]
    FamilyMonsterMapBoss
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • monster slain experience +% 100 100 Global
  • monster dropped item rarity +% 15000 15000 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    FamilyNothing
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • cannot be stunned while stunned 1 1 Global — スケールできない値
  • cannot be stunned for ms after stun finished 2000 2000 Global
  • 鏡映のマーヴェイル
    悪魔
    IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning IconEnemyResistanceChaos
    monster dropped item rarity +% [15000]
    monster slain experience +% [100]
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Merveil, the Reflection
    Spectre
    Tagsdemon, flesh_armour, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, humanoid, large_height, large_model, medium_movement, non_attacking, not_dex, not_str, red_blood, slashing_weapon
    ライフ
    400%
    Energy Shield From Life
    100%
    Ailment Threshold
    400%
    耐性
    IconEnemyResistanceFire40% IconEnemyResistanceCold40% IconEnemyResistanceLightning40% IconEnemyResistanceChaos25%
    Damage
    180%
    命中
    100%
    クリティカル率
    +5%
    クリティカルダメージ倍率
    +130%
    Attack Distance
    6 ~ 9
    Attack Time
    1.455 Second
    Damage Spread
    ±30%
    経験値
    200%
    Model Size
    150%
    Type
    MapIllusionBossOnly
    Metadata
    MapBossMerveilIllusionElder

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	corpse_usable = false
    }
    
    Stats
    {
    	base_cannot_be_damaged = 1
    	base_cannot_be_stunned = 1
    	cannot_be_knocked_back = 1
    	is_hidden_monster = 1
    	immune_to_curses = 1
    	immune_to_auras_from_other_entities = 1
    	set_immune_vaal_lighting_warp = 1
    }
    
    Transitionable
    {
    	
    }
    
    Preload
    {
    	preload_object = "Metadata/Monsters/ElderBosses/ElderAbsorb"
    	preload_object = "Metadata/MiscellaneousObjects/ElderPortal"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/seawitchillusion/MapBossMerveilIllusionElder"] = {
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        name = "Merveil, the Reflection",
        life = 4,
        energyShield = 1,
        damage = 1.8,
        damageSpread = 0.3,
        attackTime = 1.455,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        weaponType2 = "One Hand Sword",
        skillList = {
        },
        modList = {
        },
    }
    
    monster dropped item rarity +% [15000]
    monster slain experience +% [100]
    FamilyMonsterMapBoss
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • monster slain experience +% 100 100 Global
  • monster dropped item rarity +% 15000 15000 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    FamilyNothing
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • cannot be stunned while stunned 1 1 Global — スケールできない値
  • cannot be stunned for ms after stun finished 2000 2000 Global
  • 鏡映のマーヴェイル
    悪魔
    IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning IconEnemyResistanceChaos
    monster dropped item rarity +% [15000]
    monster slain experience +% [100]
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Merveil, the Reflection
    Spectre
    Tagsキャスター, cold_affinity, demon, flesh_armour, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, humanoid, large_height, large_model, medium_movement, melee, not_dex, not_str, physical_affinity, ranged, red_blood, slashing_weapon, unique_map_boss
    ライフ
    400%
    Energy Shield From Life
    100%
    Ailment Threshold
    400%
    耐性
    IconEnemyResistanceFire40% IconEnemyResistanceCold40% IconEnemyResistanceLightning40% IconEnemyResistanceChaos25%
    Damage
    180%
    命中
    100%
    クリティカル率
    +5%
    クリティカルダメージ倍率
    +130%
    Attack Distance
    6 ~ 9
    Attack Time
    1.455 Second
    Damage Spread
    ±30%
    経験値
    200%
    Model Size
    150%
    Type
    MapIllusionBoss
    Metadata
    MapBossMerveilPantheon
    レベル
    68
    ライフ
    557,385
    アーマー
    28,790
    回避力
    4,739
    エナジーシールド
    24,508
    Damage
    766
    スペルダメージ
    1,143
    命中
    580
    Attack Time
    0.97485
    経験値
    112,805
    Minion Life
    120,902
    Minion Energy Shield
    5,316
    Minion Damage
    612
    Ailment Threshold
    351,153
    Chill
    1,110
    Shock
    1,110
    Brittle
    6,282
    Scorch
    1,110
    Sap
    3,068
    Phys Convert Ele
    240%
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    通常攻撃
    Base Damage: 10641976
    クリティカル率: 5%
    Attack Time: 1.455 秒
    強力な一撃で敵を打ち倒す。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    iconbasicattack
    MapMerveilIceSpear
    Spell, Triggerable
    クリティカル率: 10%
    キャストタイム: 1.77 秒
    529.7から794.6の冷気ダメージを与える
    第二形態はクリティカル率が400%増加する
    敵を凍結させることができない
    base is projectile [1]
    monster penalty against minions damage +% final vs player minions [-25]
    MerveilTeleport
    Spell
    キャストタイム: 1 秒
    MerveilAnimateWeapon
    Spell
    キャストタイム: 1 秒
    クールダウン時間: 5 秒
    基礎持続時間は5
    MapMerveilIcestorm
    Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, CanRapidFire, AreaSpell
    ファイヤーストーム
    キャストタイム: 0.9 秒
    クールダウン時間: 6 秒
    炎の矢が対象の範囲に降り注ぐ。地面に達すると爆発し、近くにいる敵にダメージを与える。
    249.4から311.8の冷気ダメージを与える
    基礎持続時間は6
    0.05秒ごとに一回の衝突
    基礎半径は1m
    firestorm base area of effect +% [-35]
    firestorm drop ground ice duration ms [3600]
    firestorm use server effects [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-35]
    FirestormV2
    MerveilSummonStatue
    Spell, Triggerable
    キャストタイム: 0.7 秒
    クールダウン時間: 6 秒

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	set_item_drop_slots = 0
    	set_monster_no_drops = 1
    	set_monster_has_second_form = 1
    }
    
    Animated
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act1/merveil/death/merv_explodeconnection.ao"
    }
    
    Life
    {
    	corpse_usable = false
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/seawitchillusion/MapBossMerveilPantheon"] = {
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        name = "Merveil, the Reflection",
        life = 4,
        energyShield = 1,
        damage = 1.8,
        damageSpread = 0.3,
        attackTime = 1.455,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        weaponType2 = "One Hand Sword",
        skillList = {
            "Melee",
            "MapMerveilIcestorm",
            "MapMerveilIceSpear",
            "MerveilTeleport",
            "MerveilAnimateWeapon",
            "MerveilSummonStatue",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MapMerveilIcestorm"] = {
        name = "Firestorm",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.Cascadable] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.9,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "base_skill_effect_duration",
            "fire_storm_fireball_delay_ms",
            "firestorm_base_area_of_effect_+%",
            "firestorm_drop_ground_ice_duration_ms",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "active_skill_base_area_of_effect_radius",
            "is_area_damage",
            "firestorm_use_server_effects",
        },
        levels = {
            [1] = {0.40000000596046, 0.5, 6000, 50, -35, 3600, -35, 10, levelRequirement = 66, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MapMerveilIceSpear"] = {
        name = "MapMerveilIceSpear",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.77,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "ice_spear_second_form_critical_strike_chance_+%",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "base_is_projectile",
            "never_freeze",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 400, -25, critChance = 10, levelRequirement = 66, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MerveilTeleport"] = {
        name = "MerveilTeleport",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MerveilAnimateWeapon"] = {
        name = "MerveilAnimateWeapon",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {15000, levelRequirement = 13, statInterpolation = {1},  cost = { }, },
            [2] = {7000, levelRequirement = 44, statInterpolation = {1},  cost = { }, },
            [3] = {5000, levelRequirement = 59, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MerveilSummonStatue"] = {
        name = "MerveilSummonStatue",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.7,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 13, statInterpolation = {},  cost = { }, },
            [2] = {levelRequirement = 44, statInterpolation = {},  cost = { }, },
            [3] = {levelRequirement = 59, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster dropped item rarity +% [15000]
    monster slain experience +% [100]
    FamilyMonsterMapBoss
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • monster slain experience +% 100 100 Global
  • monster dropped item rarity +% 15000 15000 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    FamilyNothing
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • cannot be stunned while stunned 1 1 Global — スケールできない値
  • cannot be stunned for ms after stun finished 2000 2000 Global
  • Edit

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