เมอร์เวล ภาพสะท้อน
ปีศาจ
ด่าน: Underground Sea Map
เพิ่มระดับความหายากของ ไอเทม ที่ดรอป 15000%
มอนสเตอร์ ให้ค่าประสบการณ์ เพิ่มขึ้น 100%
ลดอัตราการ รีชาร์จโล่พลังงาน 65%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Merveil, the Reflection
SpectreN
AreaUnderground Sea Map
Tagsนักเวท, cold_affinity, demon, flesh_armour, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, humanoid, large_height, large_model, medium_movement, melee, merveil_boss, non_unique_map_boss, not_dex, not_str, physical_affinity, ranged, red_blood, slashing_weapon
พลังชีวิต
400%
Energy Shield From Life
100%
Ailment Threshold
400%
ค่าต้านทาน
40 40 40 25
Damage
180%
ความแม่นยำ
100%
โอกาสคริติคอล
+5%
ตัวคูณคริติคอล
+130%
Attack Distance
6 ~ 9
Attack Time
1.455 Second
Damage Spread
±30%
ค่าประสบการณ์
200%
Model Size
150%
Type
MapIllusionBoss
Metadata
MapBossMerveil
เลเวล
77
พลังชีวิต
2,565,615
เกราะ
58,245
การหลบหลีก
6,448
โล่พลังงาน
10,660
Damage
1,306
ความเสียหายเวท
1,949
ความแม่นยำ
412
Attack Time
0.97485
ค่าประสบการณ์
134,112
Ailment Threshold
1,282,807
Chill
4,056
Shock
4,056
Brittle
22,948
Scorch
4,056
Sap
11,207
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
โจมตีธรรมดา (Default Attack)
Base Damage: 1815–3370
โอกาสคริติคอล: 5%
Attack Time: 1.455 วินาที
โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
skill can fire arrows [1]
skill can fire wand projectiles [1]
MapMerveilIceSpear
Spell, Triggerable
โอกาสคริติคอล: 10%
เวลาร่าย: 1.77 วินาที
สร้างความเสียหาย น้ำแข็ง 784.7 ถึง 1177
ร่างสอง มีโอกาสคริติคอล เพิ่มขึ้น 400%
ไม่สามารถสร้างสถานะ แช่แข็ง ได้
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-25]
MerveilTeleport
Spell
เวลาร่าย: 1 วินาที
MerveilAnimateWeapon
Spell
เวลาร่าย: 1 วินาที
คูลดาวน์: 5 วินาที
ระยะเวลาพื้นฐาน 5 วินาที
MapMerveilIcestorm
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, CanRapidFire, AreaSpell
พายุไฟ (Firestorm)
เวลาร่าย: 0.9 วินาที
คูลดาวน์: 6 วินาที
ฝนลูกไฟตกทั่วพื้นที่เป้าหมาย ลูกไฟจะระเบิดเมื่อตกถึงพื้น สร้างความเสียหายให้กับศัตรูที่อยู่ใกล้
สร้างความเสียหาย น้ำแข็ง 462.2 ถึง 577.7
ระยะเวลาพื้นฐาน 6 วินาที
ลูกไฟตก 1 ลูก ทุก 0.05 วินาที
รัศมีพื้นฐาน 1 เมตร
firestorm base area of effect +% [-35]
firestorm drop ground ice duration ms [3600]
firestorm use server effects [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-35]
MerveilSummonStatue
Spell, Triggerable
เวลาร่าย: 0.7 วินาที
คูลดาวน์: 6 วินาที

Object Type

version 2
extends "Metadata/Monsters/Monster"

Stats
{
	set_item_drop_slots = 0
	set_monster_no_drops = 1
	set_monster_has_second_form = 1
	set_monster_can_spawn_with_talisman = 1
}

Animated
{
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act1/merveil/death/merv_explodeconnection.ao"
}


Life
{
	corpse_usable = false
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

BaseEvents
{
	on_construction_complete = "ForEachOfType( Metadata/Critters/MerveilIllusion/female, { Delete(); } ); ForEachOfType( Metadata/Critters/MerveilIllusion/male, { Delete(); } );"
}

Life
{
	on_spawned_dead = "HideMeshSegment( seawitchShape ); DetachAll();"
}

Render
{
     //turn_duration = 0.45
}

Animated
{
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act1/merveil/gold_summon/goldsummon.ao"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/seawitchillusion/MapBossMerveil"] = {
    name = "Merveil, the Reflection",
    life = 4,
    energyShield = 1,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 1.8,
    damageSpread = 0.3,
    attackTime = 1.455,
    attackRange = 9,
    accuracy = 1,
    weaponType1 = "One Hand Sword",
    weaponType2 = "One Hand Sword",
    skillList = {
        "Melee",
        "MapMerveilIcestorm",
        "MapMerveilIceSpear",
        "MerveilTeleport",
        "MerveilAnimateWeapon",
        "MerveilSummonStatue",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MapMerveilIcestorm"] = {
    name = "Firestorm",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Fire] = true,
        [SkillType.Cascadable] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.9,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "base_skill_effect_duration",
        "fire_storm_fireball_delay_ms",
        "firestorm_base_area_of_effect_+%",
        "firestorm_drop_ground_ice_duration_ms",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "active_skill_base_area_of_effect_radius",
        "is_area_damage",
        "firestorm_use_server_effects",
    },
    levels = {
        [1] = {0.40000000596046, 0.5, 6000, 50, -35, 3600, -35, 10, levelRequirement = 66, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MapMerveilIceSpear"] = {
    name = "MapMerveilIceSpear",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.77,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "ice_spear_second_form_critical_strike_chance_+%",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "base_is_projectile",
        "never_freeze",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 400, -25, critChance = 10, levelRequirement = 66, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MerveilTeleport"] = {
    name = "MerveilTeleport",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MerveilAnimateWeapon"] = {
    name = "MerveilAnimateWeapon",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {15000, levelRequirement = 13, statInterpolation = {1},  cost = { }, },
        [2] = {7000, levelRequirement = 44, statInterpolation = {1},  cost = { }, },
        [3] = {5000, levelRequirement = 59, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MerveilSummonStatue"] = {
    name = "MerveilSummonStatue",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.7,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 13, statInterpolation = {},  cost = { }, },
        [2] = {levelRequirement = 44, statInterpolation = {},  cost = { }, },
        [3] = {levelRequirement = 59, statInterpolation = {},  cost = { }, },
    },
}
เพิ่มระดับความหายากของ ไอเทม ที่ดรอป 15000%
มอนสเตอร์ ให้ค่าประสบการณ์ เพิ่มขึ้น 100%
IdMonsterMapBoss
FamilyMonsterMapBoss
DomainsMonster (3)
GenerationTypeยูนิค (3)
Req. level1
Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • ลดอัตราการ รีชาร์จโล่พลังงาน 65%
    IdMonsterEnergyShieldRegenRate-65
    FamilyEnergyShieldRegeneration
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • energy shield recharge rate +% Min: -65 Max: -65 Global
  • Craft Tagsdefences energy_shield
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • เมอร์เวล ภาพสะท้อน
    ปีศาจ
    เพิ่มระดับความหายากของ ไอเทม ที่ดรอป 15000%
    มอนสเตอร์ ให้ค่าประสบการณ์ เพิ่มขึ้น 100%
    ลดอัตราการ รีชาร์จโล่พลังงาน 65%
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Merveil, the Reflection
    SpectreN
    Tagsdemon, elder_map_boss, flesh_armour, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, humanoid, large_height, large_model, medium_movement, non_attacking, not_dex, not_str, red_blood, slashing_weapon
    พลังชีวิต
    400%
    Energy Shield From Life
    100%
    Ailment Threshold
    400%
    ค่าต้านทาน
    40 40 40 25
    Damage
    180%
    ความแม่นยำ
    100%
    โอกาสคริติคอล
    +5%
    ตัวคูณคริติคอล
    +130%
    Attack Distance
    6 ~ 9
    Attack Time
    1.455 Second
    Damage Spread
    ±30%
    ค่าประสบการณ์
    200%
    Model Size
    150%
    Type
    MapIllusionBoss
    Metadata
    MapBossMerveilElder

    Object Type

    version 2
    extends "Metadata/Monsters/ElderBosses/ElderBossClone"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/ElderBosses/ElderBossClone"
    
    BaseEvents
    {
    	on_construction_complete = "ForEachOfType( Metadata/Critters/MerveilIllusion/female, { Delete(); } ); ForEachOfType( Metadata/Critters/MerveilIllusion/male, { Delete(); } );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/seawitchillusion/MapBossMerveilElder"] = {
        name = "Merveil, the Reflection",
        life = 4,
        energyShield = 1,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1.8,
        damageSpread = 0.3,
        attackTime = 1.455,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        weaponType2 = "One Hand Sword",
        skillList = {
        },
        modList = {
        },
    }
    
    เพิ่มระดับความหายากของ ไอเทม ที่ดรอป 15000%
    มอนสเตอร์ ให้ค่าประสบการณ์ เพิ่มขึ้น 100%
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • ลดอัตราการ รีชาร์จโล่พลังงาน 65%
    IdMonsterEnergyShieldRegenRate-65
    FamilyEnergyShieldRegeneration
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • energy shield recharge rate +% Min: -65 Max: -65 Global
  • Craft Tagsdefences energy_shield
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • เมอร์เวล ภาพสะท้อน
    ปีศาจ
    เพิ่มระดับความหายากของ ไอเทม ที่ดรอป 15000%
    มอนสเตอร์ ให้ค่าประสบการณ์ เพิ่มขึ้น 100%
    ลดอัตราการ รีชาร์จโล่พลังงาน 65%
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Merveil, the Reflection
    SpectreN
    Tagsนักเวท, cold_affinity, demon, flesh_armour, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, humanoid, large_height, large_model, medium_movement, melee, no_maven, not_dex, not_str, physical_affinity, ranged, red_blood, slashing_weapon
    พลังชีวิต
    400%
    Energy Shield From Life
    100%
    Ailment Threshold
    400%
    ค่าต้านทาน
    40 40 40 25
    Damage
    180%
    ความแม่นยำ
    100%
    โอกาสคริติคอล
    +5%
    ตัวคูณคริติคอล
    +130%
    Attack Distance
    6 ~ 9
    Attack Time
    1.455 Second
    Damage Spread
    ±30%
    ค่าประสบการณ์
    200%
    Model Size
    150%
    Type
    MapIllusionBoss
    Metadata
    MapBossMerveilShaper
    เลเวล
    68
    พลังชีวิต
    557,385
    เกราะ
    28,790
    การหลบหลีก
    4,739
    โล่พลังงาน
    6,127
    Damage
    766
    ความเสียหายเวท
    1,143
    ความแม่นยำ
    290
    Attack Time
    0.97485
    ค่าประสบการณ์
    112,805
    Ailment Threshold
    351,153
    Chill
    1,110
    Shock
    1,110
    Brittle
    6,282
    Scorch
    1,110
    Sap
    3,068
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    โจมตีธรรมดา (Default Attack)
    Base Damage: 1064–1976
    โอกาสคริติคอล: 5%
    Attack Time: 1.455 วินาที
    โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    MapMerveilIceSpear
    Spell, Triggerable
    โอกาสคริติคอล: 10%
    เวลาร่าย: 1.77 วินาที
    สร้างความเสียหาย น้ำแข็ง 591 ถึง 886.5
    ร่างสอง มีโอกาสคริติคอล เพิ่มขึ้น 400%
    ไม่สามารถสร้างสถานะ แช่แข็ง ได้
    base is projectile [1]
    monster penalty against minions damage +% final vs player minions [-25]
    MerveilTeleport
    Spell
    เวลาร่าย: 1 วินาที
    MerveilAnimateWeapon
    Spell
    เวลาร่าย: 1 วินาที
    คูลดาวน์: 5 วินาที
    ระยะเวลาพื้นฐาน 5 วินาที
    MapMerveilIcestorm
    Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, CanRapidFire, AreaSpell
    พายุไฟ (Firestorm)
    เวลาร่าย: 0.9 วินาที
    คูลดาวน์: 6 วินาที
    ฝนลูกไฟตกทั่วพื้นที่เป้าหมาย ลูกไฟจะระเบิดเมื่อตกถึงพื้น สร้างความเสียหายให้กับศัตรูที่อยู่ใกล้
    สร้างความเสียหาย น้ำแข็ง 278.3 ถึง 347.8
    ระยะเวลาพื้นฐาน 6 วินาที
    ลูกไฟตก 1 ลูก ทุก 0.05 วินาที
    รัศมีพื้นฐาน 1 เมตร
    firestorm base area of effect +% [-35]
    firestorm drop ground ice duration ms [3600]
    firestorm use server effects [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-35]
    MerveilSummonStatue
    Spell, Triggerable
    เวลาร่าย: 0.7 วินาที
    คูลดาวน์: 6 วินาที

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	set_item_drop_slots = 0
    	set_monster_no_drops = 1
    	set_monster_has_second_form = 1
    	set_monster_can_spawn_with_talisman = 1
    }
    
    Animated
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act1/merveil/death/merv_explodeconnection.ao"
    }
    
    
    Life
    {
    	corpse_usable = false
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    BaseEvents
    {
    	on_construction_complete = "ForEachOfType( Metadata/Critters/MerveilIllusion/female, { Delete(); } ); ForEachOfType( Metadata/Critters/MerveilIllusion/male, { Delete(); } );"
    }
    
    Life
    {
    	on_spawned_dead = "HideMeshSegment( seawitchShape ); DetachAll();"
    }
    
    Render
    {
         //turn_duration = 0.45
    }
    
    Animated
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act1/merveil/gold_summon/goldsummon.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/seawitchillusion/MapBossMerveilShaper"] = {
        name = "Merveil, the Reflection",
        life = 4,
        energyShield = 1,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1.8,
        damageSpread = 0.3,
        attackTime = 1.455,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        weaponType2 = "One Hand Sword",
        skillList = {
            "Melee",
            "MapMerveilIcestorm",
            "MapMerveilIceSpear",
            "MerveilTeleport",
            "MerveilAnimateWeapon",
            "MerveilSummonStatue",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MapMerveilIcestorm"] = {
        name = "Firestorm",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.Cascadable] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.9,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "base_skill_effect_duration",
            "fire_storm_fireball_delay_ms",
            "firestorm_base_area_of_effect_+%",
            "firestorm_drop_ground_ice_duration_ms",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "active_skill_base_area_of_effect_radius",
            "is_area_damage",
            "firestorm_use_server_effects",
        },
        levels = {
            [1] = {0.40000000596046, 0.5, 6000, 50, -35, 3600, -35, 10, levelRequirement = 66, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MapMerveilIceSpear"] = {
        name = "MapMerveilIceSpear",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.77,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "ice_spear_second_form_critical_strike_chance_+%",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "base_is_projectile",
            "never_freeze",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 400, -25, critChance = 10, levelRequirement = 66, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MerveilTeleport"] = {
        name = "MerveilTeleport",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MerveilAnimateWeapon"] = {
        name = "MerveilAnimateWeapon",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {15000, levelRequirement = 13, statInterpolation = {1},  cost = { }, },
            [2] = {7000, levelRequirement = 44, statInterpolation = {1},  cost = { }, },
            [3] = {5000, levelRequirement = 59, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MerveilSummonStatue"] = {
        name = "MerveilSummonStatue",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.7,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 13, statInterpolation = {},  cost = { }, },
            [2] = {levelRequirement = 44, statInterpolation = {},  cost = { }, },
            [3] = {levelRequirement = 59, statInterpolation = {},  cost = { }, },
        },
    }
    
    เพิ่มระดับความหายากของ ไอเทม ที่ดรอป 15000%
    มอนสเตอร์ ให้ค่าประสบการณ์ เพิ่มขึ้น 100%
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • ลดอัตราการ รีชาร์จโล่พลังงาน 65%
    IdMonsterEnergyShieldRegenRate-65
    FamilyEnergyShieldRegeneration
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • energy shield recharge rate +% Min: -65 Max: -65 Global
  • Craft Tagsdefences energy_shield
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • เมอร์เวล ภาพสะท้อน
    ปีศาจ
    เพิ่มระดับความหายากของ ไอเทม ที่ดรอป 15000%
    มอนสเตอร์ ให้ค่าประสบการณ์ เพิ่มขึ้น 100%
    ลดอัตราการ รีชาร์จโล่พลังงาน 65%
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Merveil, the Reflection
    SpectreN
    Tagsนักเวท, cold_affinity, demon, flesh_armour, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, humanoid, large_height, large_model, medium_movement, melee, not_dex, not_str, physical_affinity, ranged, red_blood, slashing_weapon
    พลังชีวิต
    400%
    Energy Shield From Life
    100%
    Ailment Threshold
    400%
    ค่าต้านทาน
    40 40 40 25
    Damage
    180%
    ความแม่นยำ
    100%
    โอกาสคริติคอล
    +5%
    ตัวคูณคริติคอล
    +130%
    Attack Distance
    6 ~ 9
    Attack Time
    1.455 Second
    Damage Spread
    ±30%
    ค่าประสบการณ์
    200%
    Model Size
    150%
    Type
    MapIllusionBoss
    Metadata
    BossMerveilEndlessLedge2
    เลเวล
    68
    พลังชีวิต
    557,385
    เกราะ
    28,790
    การหลบหลีก
    4,739
    โล่พลังงาน
    6,127
    Damage
    766
    ความเสียหายเวท
    1,143
    ความแม่นยำ
    290
    Attack Time
    0.97485
    ค่าประสบการณ์
    112,805
    Ailment Threshold
    351,153
    Chill
    1,110
    Shock
    1,110
    Brittle
    6,282
    Scorch
    1,110
    Sap
    3,068
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    โจมตีธรรมดา (Default Attack)
    Base Damage: 1064–1976
    โอกาสคริติคอล: 5%
    Attack Time: 1.455 วินาที
    โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    MapMerveilIceSpear
    Spell, Triggerable
    โอกาสคริติคอล: 10%
    เวลาร่าย: 1.77 วินาที
    สร้างความเสียหาย น้ำแข็ง 591 ถึง 886.5
    ร่างสอง มีโอกาสคริติคอล เพิ่มขึ้น 400%
    ไม่สามารถสร้างสถานะ แช่แข็ง ได้
    base is projectile [1]
    monster penalty against minions damage +% final vs player minions [-25]
    MerveilTeleport
    Spell
    เวลาร่าย: 1 วินาที
    MerveilAnimateWeapon
    Spell
    เวลาร่าย: 1 วินาที
    คูลดาวน์: 5 วินาที
    ระยะเวลาพื้นฐาน 5 วินาที
    MapMerveilIcestorm
    Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, CanRapidFire, AreaSpell
    พายุไฟ (Firestorm)
    เวลาร่าย: 0.9 วินาที
    คูลดาวน์: 6 วินาที
    ฝนลูกไฟตกทั่วพื้นที่เป้าหมาย ลูกไฟจะระเบิดเมื่อตกถึงพื้น สร้างความเสียหายให้กับศัตรูที่อยู่ใกล้
    สร้างความเสียหาย น้ำแข็ง 278.3 ถึง 347.8
    ระยะเวลาพื้นฐาน 6 วินาที
    ลูกไฟตก 1 ลูก ทุก 0.05 วินาที
    รัศมีพื้นฐาน 1 เมตร
    firestorm base area of effect +% [-35]
    firestorm drop ground ice duration ms [3600]
    firestorm use server effects [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-35]
    MerveilSummonStatue
    Spell, Triggerable
    เวลาร่าย: 0.7 วินาที
    คูลดาวน์: 6 วินาที

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	set_item_drop_slots = 0
    	set_monster_no_drops = 1
    	set_monster_has_second_form = 1
    	set_monster_can_spawn_with_talisman = 1
    }
    
    Animated
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act1/merveil/death/merv_explodeconnection.ao"
    }
    
    
    Life
    {
    	corpse_usable = false
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    BaseEvents
    {
    	on_construction_complete = "ForEachOfType( Metadata/Critters/MerveilIllusion/female, { Delete(); } ); ForEachOfType( Metadata/Critters/MerveilIllusion/male, { Delete(); } );"
    }
    
    Life
    {
    	on_spawned_dead = "HideMeshSegment( seawitchShape ); DetachAll();"
    }
    
    Render
    {
         //turn_duration = 0.45
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/seawitchillusion/BossMerveilEndlessLedge2"] = {
        name = "Merveil, the Reflection",
        life = 4,
        energyShield = 1,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1.8,
        damageSpread = 0.3,
        attackTime = 1.455,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        weaponType2 = "One Hand Sword",
        skillList = {
            "Melee",
            "MapMerveilIcestorm",
            "MapMerveilIceSpear",
            "MerveilTeleport",
            "MerveilAnimateWeapon",
            "MerveilSummonStatue",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MapMerveilIcestorm"] = {
        name = "Firestorm",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.Cascadable] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.9,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "base_skill_effect_duration",
            "fire_storm_fireball_delay_ms",
            "firestorm_base_area_of_effect_+%",
            "firestorm_drop_ground_ice_duration_ms",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "active_skill_base_area_of_effect_radius",
            "is_area_damage",
            "firestorm_use_server_effects",
        },
        levels = {
            [1] = {0.40000000596046, 0.5, 6000, 50, -35, 3600, -35, 10, levelRequirement = 66, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MapMerveilIceSpear"] = {
        name = "MapMerveilIceSpear",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.77,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "ice_spear_second_form_critical_strike_chance_+%",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "base_is_projectile",
            "never_freeze",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 400, -25, critChance = 10, levelRequirement = 66, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MerveilTeleport"] = {
        name = "MerveilTeleport",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MerveilAnimateWeapon"] = {
        name = "MerveilAnimateWeapon",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {15000, levelRequirement = 13, statInterpolation = {1},  cost = { }, },
            [2] = {7000, levelRequirement = 44, statInterpolation = {1},  cost = { }, },
            [3] = {5000, levelRequirement = 59, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MerveilSummonStatue"] = {
        name = "MerveilSummonStatue",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.7,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 13, statInterpolation = {},  cost = { }, },
            [2] = {levelRequirement = 44, statInterpolation = {},  cost = { }, },
            [3] = {levelRequirement = 59, statInterpolation = {},  cost = { }, },
        },
    }
    
    เพิ่มระดับความหายากของ ไอเทม ที่ดรอป 15000%
    มอนสเตอร์ ให้ค่าประสบการณ์ เพิ่มขึ้น 100%
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • ลดอัตราการ รีชาร์จโล่พลังงาน 65%
    IdMonsterEnergyShieldRegenRate-65
    FamilyEnergyShieldRegeneration
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • energy shield recharge rate +% Min: -65 Max: -65 Global
  • Craft Tagsdefences energy_shield
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • เมอร์เวล ภาพสะท้อน
    ปีศาจ
    ด่าน: Maelström of Chaos
    เพิ่มระดับความหายากของ ไอเทม ที่ดรอป 15000%
    มอนสเตอร์ ให้ค่าประสบการณ์ เพิ่มขึ้น 100%
    ลดอัตราการ รีชาร์จโล่พลังงาน 65%
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Merveil, the Reflection
    SpectreN
    AreaMaelström of Chaos
    Tagsนักเวท, cold_affinity, demon, flesh_armour, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, humanoid, large_height, large_model, medium_movement, melee, merveil_boss, not_dex, not_str, physical_affinity, ranged, red_blood, slashing_weapon, unique_map_boss
    พลังชีวิต
    1700%
    Energy Shield From Life
    100%
    Ailment Threshold
    1200%
    ค่าต้านทาน
    40 40 40 25
    Damage
    180%
    ความแม่นยำ
    100%
    โอกาสคริติคอล
    +5%
    ตัวคูณคริติคอล
    +130%
    Attack Distance
    6 ~ 9
    Attack Time
    1.455 Second
    Damage Spread
    ±30%
    ค่าประสบการณ์
    200%
    Model Size
    150%
    Type
    MapIllusionBossMaelstrom
    Metadata
    MapBossMerveilMaelstrom
    เลเวล
    72
    พลังชีวิต
    3,961,543
    เกราะ
    39,449
    การหลบหลีก
    5,444
    โล่พลังงาน
    7,850
    Damage
    973
    ความเสียหายเวท
    1,452
    ความแม่นยำ
    339
    Attack Time
    0.97485
    ค่าประสบการณ์
    122,870
    Ailment Threshold
    1,565,975
    Chill
    4,952
    Shock
    4,952
    Brittle
    28,014
    Scorch
    4,952
    Sap
    13,680
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    โจมตีธรรมดา (Default Attack)
    Base Damage: 1352–2511
    โอกาสคริติคอล: 5%
    Attack Time: 1.455 วินาที
    โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    MapMerveilIceSpear
    Spell, Triggerable
    โอกาสคริติคอล: 10%
    เวลาร่าย: 1.77 วินาที
    สร้างความเสียหาย น้ำแข็ง 670.4 ถึง 1006
    ร่างสอง มีโอกาสคริติคอล เพิ่มขึ้น 400%
    ไม่สามารถสร้างสถานะ แช่แข็ง ได้
    base is projectile [1]
    monster penalty against minions damage +% final vs player minions [-25]
    MerveilTeleport
    Spell
    เวลาร่าย: 1 วินาที
    MerveilAnimateWeapon
    Spell
    เวลาร่าย: 1 วินาที
    คูลดาวน์: 5 วินาที
    ระยะเวลาพื้นฐาน 5 วินาที
    MapMerveilIcestorm
    Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, CanRapidFire, AreaSpell
    พายุไฟ (Firestorm)
    เวลาร่าย: 0.9 วินาที
    คูลดาวน์: 6 วินาที
    ฝนลูกไฟตกทั่วพื้นที่เป้าหมาย ลูกไฟจะระเบิดเมื่อตกถึงพื้น สร้างความเสียหายให้กับศัตรูที่อยู่ใกล้
    สร้างความเสียหาย น้ำแข็ง 348.6 ถึง 435.8
    ระยะเวลาพื้นฐาน 6 วินาที
    ลูกไฟตก 1 ลูก ทุก 0.05 วินาที
    รัศมีพื้นฐาน 1 เมตร
    firestorm base area of effect +% [-35]
    firestorm drop ground ice duration ms [3600]
    firestorm use server effects [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-35]
    MerveilSummonStatue
    Spell, Triggerable
    เวลาร่าย: 0.7 วินาที
    คูลดาวน์: 6 วินาที

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	set_item_drop_slots = 0
    	set_monster_no_drops = 1
    	set_monster_has_second_form = 1
    }
    
    Animated
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act1/merveil/death/merv_explodeconnection.ao"
    }
    
    
    Life
    {
    	corpse_usable = false
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    BaseEvents
    {
    	on_construction_complete = "ForEachOfType( Metadata/Critters/MerveilIllusion/female, { Delete(); } ); ForEachOfType( Metadata/Critters/MerveilIllusion/male, { Delete(); } );"
    }
    
    Life
    {
    	on_spawned_dead = "HideMeshSegment( seawitchShape ); DetachAll();"
    }
    
    Render
    {
         //turn_duration = 0.45
    }
    
    Animated
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act1/merveil/gold_summon/goldsummon.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/seawitchillusion/MapBossMerveilMaelstrom"] = {
        name = "Merveil, the Reflection",
        life = 17,
        energyShield = 1,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1.8,
        damageSpread = 0.3,
        attackTime = 1.455,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        weaponType2 = "One Hand Sword",
        skillList = {
            "Melee",
            "MapMerveilIcestorm",
            "MapMerveilIceSpear",
            "MerveilTeleport",
            "MerveilAnimateWeapon",
            "MerveilSummonStatue",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MapMerveilIcestorm"] = {
        name = "Firestorm",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.Cascadable] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.9,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "base_skill_effect_duration",
            "fire_storm_fireball_delay_ms",
            "firestorm_base_area_of_effect_+%",
            "firestorm_drop_ground_ice_duration_ms",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "active_skill_base_area_of_effect_radius",
            "is_area_damage",
            "firestorm_use_server_effects",
        },
        levels = {
            [1] = {0.40000000596046, 0.5, 6000, 50, -35, 3600, -35, 10, levelRequirement = 66, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MapMerveilIceSpear"] = {
        name = "MapMerveilIceSpear",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.77,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "ice_spear_second_form_critical_strike_chance_+%",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "base_is_projectile",
            "never_freeze",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 400, -25, critChance = 10, levelRequirement = 66, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MerveilTeleport"] = {
        name = "MerveilTeleport",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MerveilAnimateWeapon"] = {
        name = "MerveilAnimateWeapon",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {15000, levelRequirement = 13, statInterpolation = {1},  cost = { }, },
            [2] = {7000, levelRequirement = 44, statInterpolation = {1},  cost = { }, },
            [3] = {5000, levelRequirement = 59, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MerveilSummonStatue"] = {
        name = "MerveilSummonStatue",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.7,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 13, statInterpolation = {},  cost = { }, },
            [2] = {levelRequirement = 44, statInterpolation = {},  cost = { }, },
            [3] = {levelRequirement = 59, statInterpolation = {},  cost = { }, },
        },
    }
    
    เพิ่มระดับความหายากของ ไอเทม ที่ดรอป 15000%
    มอนสเตอร์ ให้ค่าประสบการณ์ เพิ่มขึ้น 100%
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • ลดอัตราการ รีชาร์จโล่พลังงาน 65%
    IdMonsterEnergyShieldRegenRate-65
    FamilyEnergyShieldRegeneration
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • energy shield recharge rate +% Min: -65 Max: -65 Global
  • Craft Tagsdefences energy_shield
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • เมอร์เวล ภาพสะท้อน
    ปีศาจ
    เพิ่มระดับความหายากของ ไอเทม ที่ดรอป 15000%
    มอนสเตอร์ ให้ค่าประสบการณ์ เพิ่มขึ้น 100%
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Merveil, the Reflection
    SpectreN
    Tagsนักเวท, cold_affinity, demon, flesh_armour, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, humanoid, large_height, large_model, medium_movement, melee, merveil_boss, non_unique_map_boss, not_dex, not_str, physical_affinity, ranged, red_blood, slashing_weapon
    พลังชีวิต
    400%
    Energy Shield From Life
    100%
    Ailment Threshold
    400%
    ค่าต้านทาน
    40 40 40 25
    Damage
    180%
    ความแม่นยำ
    100%
    โอกาสคริติคอล
    +5%
    ตัวคูณคริติคอล
    +130%
    Attack Distance
    6 ~ 9
    Attack Time
    1.455 Second
    Damage Spread
    ±30%
    ค่าประสบการณ์
    200%
    Model Size
    150%
    Type
    MapIllusionBossOnly
    Metadata
    MapBossMerveilIllusion
    เลเวล
    68
    พลังชีวิต
    557,385
    เกราะ
    28,790
    การหลบหลีก
    4,739
    โล่พลังงาน
    6,127
    Damage
    766
    ความเสียหายเวท
    1,143
    ความแม่นยำ
    290
    Attack Time
    0.97485
    ค่าประสบการณ์
    112,805
    Ailment Threshold
    351,153
    Chill
    1,110
    Shock
    1,110
    Brittle
    6,282
    Scorch
    1,110
    Sap
    3,068
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    โจมตีธรรมดา (Default Attack)
    Base Damage: 1064–1976
    โอกาสคริติคอล: 5%
    Attack Time: 1.455 วินาที
    โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    MapMerveilIceSpear
    Spell, Triggerable
    โอกาสคริติคอล: 10%
    เวลาร่าย: 1.77 วินาที
    สร้างความเสียหาย น้ำแข็ง 591 ถึง 886.5
    ร่างสอง มีโอกาสคริติคอล เพิ่มขึ้น 400%
    ไม่สามารถสร้างสถานะ แช่แข็ง ได้
    base is projectile [1]
    monster penalty against minions damage +% final vs player minions [-25]
    MerveilTeleport
    Spell
    เวลาร่าย: 1 วินาที
    MerveilAnimateWeapon
    Spell
    เวลาร่าย: 1 วินาที
    คูลดาวน์: 5 วินาที
    ระยะเวลาพื้นฐาน 5 วินาที
    MapMerveilIcestorm
    Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, CanRapidFire, AreaSpell
    พายุไฟ (Firestorm)
    เวลาร่าย: 0.9 วินาที
    คูลดาวน์: 6 วินาที
    ฝนลูกไฟตกทั่วพื้นที่เป้าหมาย ลูกไฟจะระเบิดเมื่อตกถึงพื้น สร้างความเสียหายให้กับศัตรูที่อยู่ใกล้
    สร้างความเสียหาย น้ำแข็ง 278.3 ถึง 347.8
    ระยะเวลาพื้นฐาน 6 วินาที
    ลูกไฟตก 1 ลูก ทุก 0.05 วินาที
    รัศมีพื้นฐาน 1 เมตร
    firestorm base area of effect +% [-35]
    firestorm drop ground ice duration ms [3600]
    firestorm use server effects [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-35]
    MerveilSummonStatue
    Spell, Triggerable
    เวลาร่าย: 0.7 วินาที
    คูลดาวน์: 6 วินาที

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    
    }
    
    Animated
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act1/merveil/death/merv_explodeconnection.ao"
    }
    
    Life
    {
    	corpse_usable = false
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    BaseEvents
    {
    	on_construction_complete = "ForEachOfType( Metadata/Critters/MerveilIllusion/female, { Delete(); } ); ForEachOfType( Metadata/Critters/MerveilIllusion/male, { Delete(); } );"
    }
    
    Life
    {
    	on_spawned_dead = "HideMeshSegment( seawitchShape ); DetachAll();"
    }
    
    Animated
    {
    	on_end_vanquish = "HideMeshSegment( seawitchShape ); DetachAll();"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act1/merveil/gold_summon/goldsummon.ao"
    }
    
    Render
    {
    	has_light = true
    }
    
    Render
    {
         //turn_duration = 0.45
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/seawitchillusion/MapBossMerveilIllusion"] = {
        name = "Merveil, the Reflection",
        life = 4,
        energyShield = 1,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1.8,
        damageSpread = 0.3,
        attackTime = 1.455,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        weaponType2 = "One Hand Sword",
        skillList = {
            "Melee",
            "MapMerveilIcestorm",
            "MapMerveilIceSpear",
            "MerveilTeleport",
            "MerveilAnimateWeapon",
            "MerveilSummonStatue",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MapMerveilIcestorm"] = {
        name = "Firestorm",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.Cascadable] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.9,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "base_skill_effect_duration",
            "fire_storm_fireball_delay_ms",
            "firestorm_base_area_of_effect_+%",
            "firestorm_drop_ground_ice_duration_ms",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "active_skill_base_area_of_effect_radius",
            "is_area_damage",
            "firestorm_use_server_effects",
        },
        levels = {
            [1] = {0.40000000596046, 0.5, 6000, 50, -35, 3600, -35, 10, levelRequirement = 66, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MapMerveilIceSpear"] = {
        name = "MapMerveilIceSpear",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.77,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "ice_spear_second_form_critical_strike_chance_+%",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "base_is_projectile",
            "never_freeze",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 400, -25, critChance = 10, levelRequirement = 66, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MerveilTeleport"] = {
        name = "MerveilTeleport",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MerveilAnimateWeapon"] = {
        name = "MerveilAnimateWeapon",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {15000, levelRequirement = 13, statInterpolation = {1},  cost = { }, },
            [2] = {7000, levelRequirement = 44, statInterpolation = {1},  cost = { }, },
            [3] = {5000, levelRequirement = 59, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MerveilSummonStatue"] = {
        name = "MerveilSummonStatue",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.7,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 13, statInterpolation = {},  cost = { }, },
            [2] = {levelRequirement = 44, statInterpolation = {},  cost = { }, },
            [3] = {levelRequirement = 59, statInterpolation = {},  cost = { }, },
        },
    }
    
    เพิ่มระดับความหายากของ ไอเทม ที่ดรอป 15000%
    มอนสเตอร์ ให้ค่าประสบการณ์ เพิ่มขึ้น 100%
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • เมอร์เวล ภาพสะท้อน
    ปีศาจ
    เพิ่มระดับความหายากของ ไอเทม ที่ดรอป 15000%
    มอนสเตอร์ ให้ค่าประสบการณ์ เพิ่มขึ้น 100%
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Merveil, the Reflection
    SpectreN
    Tagsdemon, flesh_armour, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, humanoid, large_height, large_model, medium_movement, non_attacking, not_dex, not_str, red_blood, slashing_weapon
    พลังชีวิต
    400%
    Energy Shield From Life
    100%
    Ailment Threshold
    400%
    ค่าต้านทาน
    40 40 40 25
    Damage
    180%
    ความแม่นยำ
    100%
    โอกาสคริติคอล
    +5%
    ตัวคูณคริติคอล
    +130%
    Attack Distance
    6 ~ 9
    Attack Time
    1.455 Second
    Damage Spread
    ±30%
    ค่าประสบการณ์
    200%
    Model Size
    150%
    Type
    MapIllusionBossOnly
    Metadata
    MapBossMerveilIllusionElder

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	corpse_usable = false
    }
    
    Stats
    {
    	base_cannot_be_damaged = 1
    	base_cannot_be_stunned = 1
    	cannot_be_knocked_back = 1
    	is_hidden_monster = 1
    	immune_to_curses = 1
    	immune_to_auras_from_other_entities = 1
    	set_immune_vaal_lighting_warp = 1
    }
    
    Transitionable
    {
    	
    }
    
    Preload
    {
    	preload_object = "Metadata/Monsters/ElderBosses/ElderAbsorb"
    	preload_object = "Metadata/MiscellaneousObjects/ElderPortal"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    	on_transition = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target.epk );"
    	create_transitioned = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target_instant.epk );"
    }
    
    Animated
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/entrance.ao"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/absorb/absorb.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/seawitchillusion/MapBossMerveilIllusionElder"] = {
        name = "Merveil, the Reflection",
        life = 4,
        energyShield = 1,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1.8,
        damageSpread = 0.3,
        attackTime = 1.455,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        weaponType2 = "One Hand Sword",
        skillList = {
        },
        modList = {
        },
    }
    
    เพิ่มระดับความหายากของ ไอเทม ที่ดรอป 15000%
    มอนสเตอร์ ให้ค่าประสบการณ์ เพิ่มขึ้น 100%
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • เมอร์เวล ภาพสะท้อน
    ปีศาจ
    เพิ่มระดับความหายากของ ไอเทม ที่ดรอป 15000%
    มอนสเตอร์ ให้ค่าประสบการณ์ เพิ่มขึ้น 100%
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Merveil, the Reflection
    SpectreN
    Tagsนักเวท, cold_affinity, demon, flesh_armour, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, humanoid, large_height, large_model, medium_movement, melee, not_dex, not_str, physical_affinity, ranged, red_blood, slashing_weapon, unique_map_boss
    พลังชีวิต
    400%
    Energy Shield From Life
    100%
    Ailment Threshold
    400%
    ค่าต้านทาน
    40 40 40 25
    Damage
    180%
    ความแม่นยำ
    100%
    โอกาสคริติคอล
    +5%
    ตัวคูณคริติคอล
    +130%
    Attack Distance
    6 ~ 9
    Attack Time
    1.455 Second
    Damage Spread
    ±30%
    ค่าประสบการณ์
    200%
    Model Size
    150%
    Type
    MapIllusionBoss
    Metadata
    MapBossMerveilPantheon
    เลเวล
    68
    พลังชีวิต
    557,385
    เกราะ
    28,790
    การหลบหลีก
    4,739
    โล่พลังงาน
    6,127
    Damage
    766
    ความเสียหายเวท
    1,143
    ความแม่นยำ
    290
    Attack Time
    0.97485
    ค่าประสบการณ์
    112,805
    Ailment Threshold
    351,153
    Chill
    1,110
    Shock
    1,110
    Brittle
    6,282
    Scorch
    1,110
    Sap
    3,068
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    โจมตีธรรมดา (Default Attack)
    Base Damage: 1064–1976
    โอกาสคริติคอล: 5%
    Attack Time: 1.455 วินาที
    โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    MapMerveilIceSpear
    Spell, Triggerable
    โอกาสคริติคอล: 10%
    เวลาร่าย: 1.77 วินาที
    สร้างความเสียหาย น้ำแข็ง 591 ถึง 886.5
    ร่างสอง มีโอกาสคริติคอล เพิ่มขึ้น 400%
    ไม่สามารถสร้างสถานะ แช่แข็ง ได้
    base is projectile [1]
    monster penalty against minions damage +% final vs player minions [-25]
    MerveilTeleport
    Spell
    เวลาร่าย: 1 วินาที
    MerveilAnimateWeapon
    Spell
    เวลาร่าย: 1 วินาที
    คูลดาวน์: 5 วินาที
    ระยะเวลาพื้นฐาน 5 วินาที
    MapMerveilIcestorm
    Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, CanRapidFire, AreaSpell
    พายุไฟ (Firestorm)
    เวลาร่าย: 0.9 วินาที
    คูลดาวน์: 6 วินาที
    ฝนลูกไฟตกทั่วพื้นที่เป้าหมาย ลูกไฟจะระเบิดเมื่อตกถึงพื้น สร้างความเสียหายให้กับศัตรูที่อยู่ใกล้
    สร้างความเสียหาย น้ำแข็ง 278.3 ถึง 347.8
    ระยะเวลาพื้นฐาน 6 วินาที
    ลูกไฟตก 1 ลูก ทุก 0.05 วินาที
    รัศมีพื้นฐาน 1 เมตร
    firestorm base area of effect +% [-35]
    firestorm drop ground ice duration ms [3600]
    firestorm use server effects [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-35]
    MerveilSummonStatue
    Spell, Triggerable
    เวลาร่าย: 0.7 วินาที
    คูลดาวน์: 6 วินาที

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	set_item_drop_slots = 0
    	set_monster_no_drops = 1
    	set_monster_has_second_form = 1
    }
    
    Animated
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act1/merveil/death/merv_explodeconnection.ao"
    }
    
    Life
    {
    	corpse_usable = false
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    BaseEvents
    {
    	on_construction_complete = "ForEachOfType( Metadata/Critters/MerveilIllusion/female, { Delete(); } ); ForEachOfType( Metadata/Critters/MerveilIllusion/male, { Delete(); } );"
    }
    
    Life
    {
    	on_spawned_dead = "HideMeshSegment( seawitchShape ); DetachAll();"
    }
    
    Render
    {
         //turn_duration = 0.45
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/seawitchillusion/MapBossMerveilPantheon"] = {
        name = "Merveil, the Reflection",
        life = 4,
        energyShield = 1,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1.8,
        damageSpread = 0.3,
        attackTime = 1.455,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        weaponType2 = "One Hand Sword",
        skillList = {
            "Melee",
            "MapMerveilIcestorm",
            "MapMerveilIceSpear",
            "MerveilTeleport",
            "MerveilAnimateWeapon",
            "MerveilSummonStatue",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MapMerveilIcestorm"] = {
        name = "Firestorm",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.Cascadable] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.9,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "base_skill_effect_duration",
            "fire_storm_fireball_delay_ms",
            "firestorm_base_area_of_effect_+%",
            "firestorm_drop_ground_ice_duration_ms",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "active_skill_base_area_of_effect_radius",
            "is_area_damage",
            "firestorm_use_server_effects",
        },
        levels = {
            [1] = {0.40000000596046, 0.5, 6000, 50, -35, 3600, -35, 10, levelRequirement = 66, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MapMerveilIceSpear"] = {
        name = "MapMerveilIceSpear",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.77,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "ice_spear_second_form_critical_strike_chance_+%",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "base_is_projectile",
            "never_freeze",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 400, -25, critChance = 10, levelRequirement = 66, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MerveilTeleport"] = {
        name = "MerveilTeleport",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MerveilAnimateWeapon"] = {
        name = "MerveilAnimateWeapon",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {15000, levelRequirement = 13, statInterpolation = {1},  cost = { }, },
            [2] = {7000, levelRequirement = 44, statInterpolation = {1},  cost = { }, },
            [3] = {5000, levelRequirement = 59, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MerveilSummonStatue"] = {
        name = "MerveilSummonStatue",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.7,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 13, statInterpolation = {},  cost = { }, },
            [2] = {levelRequirement = 44, statInterpolation = {},  cost = { }, },
            [3] = {levelRequirement = 59, statInterpolation = {},  cost = { }, },
        },
    }
    
    เพิ่มระดับความหายากของ ไอเทม ที่ดรอป 15000%
    มอนสเตอร์ ให้ค่าประสบการณ์ เพิ่มขึ้น 100%
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
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