海洋之獅納瑟爾
野獸
地區: 危機海礁
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
不會被暈眩
減少 50% 承受傷害
stance movement speed +% final [-41]
增加 15000% 物品掉落稀有度
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
不會被暈眩
減少 50% 承受傷害
stance movement speed +% final [-41]
Nassar, Lion of the Seas
幽魂 | N |
---|---|
地區 | 危機海礁 |
標籤 | beast, bludgeoning_weapon, 法術, cold_affinity, crustacean_beast, extra_large_height, hard_armour, has_one_hand_mace, has_one_handed_melee, insect, king_boss_map, large_model, lightning_affinity, medium_movement, melee, non_unique_map_boss, not_int, physical_affinity, red_blood |
生命
400%
護甲
+75%
閃避
+20%
異常狀態臨界值
400%
抗性
40 40 40 25
傷害
160%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 20
攻擊間隔
1.5 秒
傷害分佈
±5%
經驗值
200%
Model Size
100%
類型
BrineKingMap
Metadata
BrineKingMap
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
82
生命
8,370,908
護甲
149,889
閃避
9,130
能量護盾
0
傷害
1,550
法術傷害
2,313
命中
499
攻擊間隔
1.005
經驗值
143,066
異常狀態臨界值
3,934,327
冰緩
12,440
感電
12,440
易碎
70,381
焦灼
12,440
殘喘
34,370
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
BrineKingTidalRush
攻擊, 範圍, 近戰, 位移
基本傷害: 2922–3230
暴擊率: 5%
攻擊間隔: 1.5 秒
冷卻時間: 12 秒
造成 462.6 至 693.9 冰冷傷害
+5 秒基礎持續時間
monster penalty against minions damage +% final vs player minions [-80]
+5 秒基礎持續時間
monster penalty against minions damage +% final vs player minions [-80]
BrineKingUpheaval
法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 冰冷, 範圍法術
施放時間: 1 秒
冷卻時間: 6 秒
造成 2306 至 3459 冰冷傷害
基礎額外效果持續時間 2.4 秒
爆發 +5
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
基礎額外效果持續時間 2.4 秒
爆發 +5
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
BrineKingSlamEmerge
攻擊, 範圍, 近戰
基本傷害: 2922–3230
暴擊率: 5%
攻擊傷害: 180%
攻擊傷害: 180%
攻擊間隔: 1.5 秒
造成 80% 更多攻擊傷害
60% 更少攻擊速度
is area damage [1]
monster penalty against minions damage +% final vs player minions [-30]
60% 更少攻擊速度
is area damage [1]
monster penalty against minions damage +% final vs player minions [-30]
BrineKingSlamMap
攻擊, 範圍, 近戰
基本傷害: 2922–3230
暴擊率: 5%
攻擊傷害: 250%
攻擊傷害: 170%
攻擊間隔: 1.5 秒
冷卻時間: 2 秒
造成 70% 更多攻擊傷害
50% 更少攻擊速度
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
50% 更少攻擊速度
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
BrineKingFloodArenaMap
法術, 範圍, 傷害, 範圍法術
施放時間: 13 秒
造成 3671 至 4895 閃電傷害
每秒造成 10264.9 基礎冰冷傷害
monster penalty against minions damage +% final vs player minions [-50]
每秒造成 10264.9 基礎冰冷傷害
monster penalty against minions damage +% final vs player minions [-50]
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 2922–3230
暴擊率: 5%
攻擊間隔: 1.5 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
BrineKingCharge
攻擊
基本傷害: 2922–3230
暴擊率: 5%
攻擊傷害: 25%
攻擊傷害: 25%
攻擊間隔: 1.5 秒
造成 75% 更少攻擊傷害
active skill area of effect radius +% final [-25]
is area damage [1]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
active skill area of effect radius +% final [-25]
is area damage [1]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
BrineKingCleaveLeftMap
攻擊
基本傷害: 2922–3230
暴擊率: 5%
攻擊傷害: 200%
攻擊傷害: 150%
攻擊間隔: 1.5 秒
冷卻時間: 3 秒
造成 50% 更多攻擊傷害
擊中時癱瘓
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
擊中時癱瘓
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
BrineKingCleaveRightMap
攻擊
基本傷害: 2922–3230
暴擊率: 5%
攻擊傷害: 200%
攻擊傷害: 150%
攻擊間隔: 1.5 秒
冷卻時間: 3 秒
造成 50% 更多攻擊傷害
擊中時癱瘓
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
擊中時癱瘓
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
BrineKingUpheavalTriggered
法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 冰冷, 範圍法術
施放時間: 1 秒
造成 2306 至 3459 冰冷傷害
基礎額外效果持續時間 1.5 秒
爆發 +5
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
基礎額外效果持續時間 1.5 秒
爆發 +5
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
BrineKingTidalRushDisable
攻擊, 範圍, 近戰, 位移
基本傷害: 2922–3230
暴擊率: 5%
攻擊間隔: 1.5 秒
冷卻時間: 1 秒
造成 462.6 至 693.9 冰冷傷害
+5 秒基礎持續時間
monster penalty against minions damage +% final vs player minions [-80]
+5 秒基礎持續時間
monster penalty against minions damage +% final vs player minions [-80]
Object Type
version 2 extends "Metadata/Monsters/Monster" Life { corpse_usable = false corpse_sink_depth = 40 corpse_sink_time_ms = 20000 } Actor { actor = "Metadata/Monsters/BrineKing/BrineKing.act" basic_action = "Emerge" main_hand_unarmed_type = "One_Hand_Mace" } StateMachine { define_shared_state = "tide_rush" define_shared_state = "rock_mode" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { //turn_duration = 0.8 visual_size_index = 2 } StateMachine { create_state_rock_mode_0 = "PlayAnimation( rock_form );" create_state_rock_mode_1 = "EnableTargetable();" on_state_rock_mode_1 = "EnableTargetable();" } Targetable { targetable = false } Actor { on_change_to_stance2 = "AddEffectPack(Metadata/Effects/Spells/monsters_effects/act6/Brine_King/epk/defense/harden_shield.epk);" on_change_to_default = "RemoveEffectPack(Metadata/Effects/Spells/monsters_effects/act6/Brine_King/epk/defense/harden_shield.epk);" create_stance2 = "AddEffectPack(Metadata/Effects/Spells/monsters_effects/act6/Brine_King/epk/defense/harden_shield.epk);" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/BrineKing/BrineKingMap"] = { name = "Nassar, Lion of the Seas", life = 4, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.6, damageSpread = 0.05, attackTime = 1.5, attackRange = 20, accuracy = 1, skillList = { "Melee", "BrineKingCharge", "BrineKingTidalRush", "BrineKingTidalRushDisable", "BrineKingUpheaval", "BrineKingUpheavalTriggered", "BrineKingFloodArenaMap", "BrineKingSlamMap", "BrineKingSlamEmerge", "BrineKingCleaveLeftMap", "BrineKingCleaveRightMap", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BrineKingCharge"] = { name = "BrineKingCharge", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "skill_cannot_be_interrupted", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {-25, baseMultiplier = 0.25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BrineKingTidalRush"] = { name = "BrineKingTidalRush", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "base_skill_effect_duration", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 5000, -80, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BrineKingTidalRushDisable"] = { name = "BrineKingTidalRushDisable", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "base_skill_effect_duration", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 5000, -80, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BrineKingUpheaval"] = { name = "BrineKingUpheaval", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cold] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "upheaval_number_of_spikes", "base_secondary_skill_effect_duration", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 5, 2400, -50, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BrineKingUpheavalTriggered"] = { name = "BrineKingUpheavalTriggered", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cold] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "upheaval_number_of_spikes", "base_secondary_skill_effect_duration", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 5, 1500, -50, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BrineKingFloodArenaMap"] = { name = "BrineKingFloodArenaMap", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 13, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "base_cold_damage_to_deal_per_minute", "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", }, levels = { [1] = {6.039999961853, 0.60000002384186, 0.80000001192093, -50, levelRequirement = 50, statInterpolation = {3, 3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BrineKingSlamMap"] = { name = "BrineKingSlamMap", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", }, levels = { [1] = {-50, -50, baseMultiplier = 1.7, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BrineKingSlamEmerge"] = { name = "BrineKingSlamEmerge", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", }, levels = { [1] = {-60, -30, baseMultiplier = 1.8, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BrineKingCleaveLeftMap"] = { name = "BrineKingCleaveLeftMap", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.75, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "global_maim_on_hit", }, levels = { [1] = {-50, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BrineKingCleaveRightMap"] = { name = "BrineKingCleaveRightMap", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.75, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "global_maim_on_hit", }, levels = { [1] = {-50, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
Id | Nothing |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
不會被暈眩
減少 50% 承受傷害
stance movement speed +% final [-41]
Id | BrineKingTideRush |
---|---|
Family | Stance |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
海洋之獅納瑟爾
野獸
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
不會被暈眩
減少 50% 承受傷害
stance movement speed +% final [-41]
增加 15000% 物品掉落稀有度
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
不會被暈眩
減少 50% 承受傷害
stance movement speed +% final [-41]
Nassar, Lion of the Seas
幽魂 | N |
---|---|
標籤 | beast, bludgeoning_weapon, 法術, cold_affinity, crustacean_beast, extra_large_height, hard_armour, has_one_hand_mace, has_one_handed_melee, insect, large_model, lightning_affinity, medium_movement, melee, not_int, physical_affinity, red_blood, standalone_map_boss |
生命
400%
護甲
+75%
閃避
+20%
異常狀態臨界值
400%
抗性
40 40 40 25
傷害
160%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 20
攻擊間隔
1.5 秒
傷害分佈
±5%
經驗值
200%
Model Size
100%
類型
BrineKingMap
Metadata
BrineKingMapStandalone
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
557,385
護甲
50,383
閃避
5,687
能量護盾
0
傷害
681
法術傷害
1,016
命中
290
攻擊間隔
1.005
經驗值
112,805
異常狀態臨界值
351,153
冰緩
1,110
感電
1,110
易碎
6,282
焦灼
1,110
殘喘
3,068
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
BrineKingTidalRush
攻擊, 範圍, 近戰, 位移
基本傷害: 1284–1419
暴擊率: 5%
攻擊間隔: 1.5 秒
冷卻時間: 12 秒
造成 297.6 至 446.5 冰冷傷害
+5 秒基礎持續時間
monster penalty against minions damage +% final vs player minions [-80]
+5 秒基礎持續時間
monster penalty against minions damage +% final vs player minions [-80]
BrineKingSlamMap
攻擊, 範圍, 近戰
基本傷害: 1284–1419
暴擊率: 5%
攻擊傷害: 250%
攻擊傷害: 170%
攻擊間隔: 1.5 秒
冷卻時間: 2 秒
造成 70% 更多攻擊傷害
50% 更少攻擊速度
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
50% 更少攻擊速度
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 1284–1419
暴擊率: 5%
攻擊間隔: 1.5 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
BrineKingCharge
攻擊
基本傷害: 1284–1419
暴擊率: 5%
攻擊傷害: 25%
攻擊傷害: 25%
攻擊間隔: 1.5 秒
造成 75% 更少攻擊傷害
active skill area of effect radius +% final [-25]
is area damage [1]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
active skill area of effect radius +% final [-25]
is area damage [1]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
BrineKingCleaveLeftMap
攻擊
基本傷害: 1284–1419
暴擊率: 5%
攻擊傷害: 200%
攻擊傷害: 150%
攻擊間隔: 1.5 秒
冷卻時間: 3 秒
造成 50% 更多攻擊傷害
擊中時癱瘓
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
擊中時癱瘓
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
BrineKingCleaveRightMap
攻擊
基本傷害: 1284–1419
暴擊率: 5%
攻擊傷害: 200%
攻擊傷害: 150%
攻擊間隔: 1.5 秒
冷卻時間: 3 秒
造成 50% 更多攻擊傷害
擊中時癱瘓
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
擊中時癱瘓
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
BrineKingTidalRushDisable
攻擊, 範圍, 近戰, 位移
基本傷害: 1284–1419
暴擊率: 5%
攻擊間隔: 1.5 秒
冷卻時間: 1 秒
造成 297.6 至 446.5 冰冷傷害
+5 秒基礎持續時間
monster penalty against minions damage +% final vs player minions [-80]
+5 秒基礎持續時間
monster penalty against minions damage +% final vs player minions [-80]
GTStandaloneBrineKingStormcall
可觸發, 法術
施放時間: 1 秒
GSStandaloneBrineKingStormcall
法術, 可觸發
施放時間: 1 秒
造成 828.5 至 2486 閃電傷害
is area damage [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/StandaloneMapBoss" Life { corpse_sink_depth = 40 corpse_sink_time_ms = 20000 } Actor { actor = "Metadata/Monsters/BrineKing/BrineKing.act" main_hand_unarmed_type = "One_Hand_Mace" } StateMachine { define_shared_state = "tide_rush" define_shared_state = "rock_mode" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/StandaloneMapBoss" Render { visual_size_index = 2 } Actor { on_change_to_stance2 = "AddEffectPack(Metadata/Effects/Spells/monsters_effects/act6/Brine_King/epk/defense/harden_shield.epk);" on_change_to_default = "RemoveEffectPack(Metadata/Effects/Spells/monsters_effects/act6/Brine_King/epk/defense/harden_shield.epk);" create_stance2 = "AddEffectPack(Metadata/Effects/Spells/monsters_effects/act6/Brine_King/epk/defense/harden_shield.epk);" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/BrineKing/BrineKingMapStandalone"] = { name = "Nassar, Lion of the Seas", life = 4, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.6, damageSpread = 0.05, attackTime = 1.5, attackRange = 20, accuracy = 1, skillList = { "Melee", "BrineKingCharge", "BrineKingTidalRush", "BrineKingTidalRushDisable", "BrineKingSlamMap", "BrineKingCleaveLeftMap", "BrineKingCleaveRightMap", "GSStandaloneBrineKingStormcall", "GTStandaloneBrineKingStormcall", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BrineKingCharge"] = { name = "BrineKingCharge", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "skill_cannot_be_interrupted", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {-25, baseMultiplier = 0.25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BrineKingTidalRush"] = { name = "BrineKingTidalRush", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "base_skill_effect_duration", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 5000, -80, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BrineKingTidalRushDisable"] = { name = "BrineKingTidalRushDisable", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "base_skill_effect_duration", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 5000, -80, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BrineKingSlamMap"] = { name = "BrineKingSlamMap", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", }, levels = { [1] = {-50, -50, baseMultiplier = 1.7, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BrineKingCleaveLeftMap"] = { name = "BrineKingCleaveLeftMap", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.75, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "global_maim_on_hit", }, levels = { [1] = {-50, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BrineKingCleaveRightMap"] = { name = "BrineKingCleaveRightMap", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.75, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "global_maim_on_hit", }, levels = { [1] = {-50, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSStandaloneBrineKingStormcall"] = { name = "GSStandaloneBrineKingStormcall", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "is_area_damage", }, levels = { [1] = {0.5, 1.5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTStandaloneBrineKingStormcall"] = { name = "GTStandaloneBrineKingStormcall", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
Id | Nothing |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
不會被暈眩
減少 50% 承受傷害
stance movement speed +% final [-41]
Id | BrineKingTideRush |
---|---|
Family | Stance |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
海洋之獅納瑟爾
野獸
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
不會被暈眩
減少 50% 承受傷害
stance movement speed +% final [-41]
增加 15000% 物品掉落稀有度
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
不會被暈眩
減少 50% 承受傷害
stance movement speed +% final [-41]
Nassar, Lion of the Seas
幽魂 | N |
---|---|
標籤 | beast, bludgeoning_weapon, 法術, cold_affinity, crustacean_beast, hard_armour, has_one_hand_mace, has_one_handed_melee, insect, large_model, lightning_affinity, medium_movement, melee, not_int, pantheon_daemon, physical_affinity, red_blood |
生命
400%
護甲
+75%
閃避
+20%
異常狀態臨界值
400%
抗性
40 40 40 25
傷害
160%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 20
攻擊間隔
1.5 秒
傷害分佈
±5%
經驗值
200%
Model Size
100%
類型
BrineKingMap
Metadata
BrineKingMapArchnemesis
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
557,385
護甲
50,383
閃避
5,687
能量護盾
0
傷害
681
法術傷害
1,016
命中
290
攻擊間隔
1.005
經驗值
112,805
異常狀態臨界值
351,153
冰緩
1,110
感電
1,110
易碎
6,282
焦灼
1,110
殘喘
3,068
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
BrineKingSlamMap
攻擊, 範圍, 近戰
基本傷害: 1284–1419
暴擊率: 5%
攻擊傷害: 250%
攻擊傷害: 170%
攻擊間隔: 1.5 秒
冷卻時間: 2 秒
造成 70% 更多攻擊傷害
50% 更少攻擊速度
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
50% 更少攻擊速度
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
BrineKingCleaveLeftMap
攻擊
基本傷害: 1284–1419
暴擊率: 5%
攻擊傷害: 200%
攻擊傷害: 150%
攻擊間隔: 1.5 秒
冷卻時間: 3 秒
造成 50% 更多攻擊傷害
擊中時癱瘓
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
擊中時癱瘓
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
BrineKingCleaveRightMap
攻擊
基本傷害: 1284–1419
暴擊率: 5%
攻擊傷害: 200%
攻擊傷害: 150%
攻擊間隔: 1.5 秒
冷卻時間: 3 秒
造成 50% 更多攻擊傷害
擊中時癱瘓
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
擊中時癱瘓
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
GTArchnemesisBrineKingStormCall
可觸發, 法術
施放時間: 1 秒
GSStandaloneBrineKingStormcall
法術, 可觸發
施放時間: 1 秒
造成 828.5 至 2486 閃電傷害
is area damage [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueArchnemesis/PantheonApparition" Actor { main_hand_unarmed_type = "One_Hand_Mace" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueArchnemesis/PantheonApparition" Render { visual_size_index = 2 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/BrineKing/BrineKingMapArchnemesis"] = { name = "Nassar, Lion of the Seas", life = 4, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.6, damageSpread = 0.05, attackTime = 1.5, attackRange = 20, accuracy = 1, skillList = { "BrineKingSlamMap", "BrineKingCleaveLeftMap", "BrineKingCleaveRightMap", "GSStandaloneBrineKingStormcall", "GTArchnemesisBrineKingStormCall", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["BrineKingSlamMap"] = { name = "BrineKingSlamMap", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", }, levels = { [1] = {-50, -50, baseMultiplier = 1.7, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BrineKingCleaveLeftMap"] = { name = "BrineKingCleaveLeftMap", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.75, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "global_maim_on_hit", }, levels = { [1] = {-50, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BrineKingCleaveRightMap"] = { name = "BrineKingCleaveRightMap", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.75, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "global_maim_on_hit", }, levels = { [1] = {-50, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSStandaloneBrineKingStormcall"] = { name = "GSStandaloneBrineKingStormcall", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "is_area_damage", }, levels = { [1] = {0.5, 1.5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTArchnemesisBrineKingStormCall"] = { name = "GTArchnemesisBrineKingStormCall", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
Id | Nothing |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
不會被暈眩
減少 50% 承受傷害
stance movement speed +% final [-41]
Id | BrineKingTideRush |
---|---|
Family | Stance |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
海洋之獅納瑟爾
野獸
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
不會被暈眩
減少 50% 承受傷害
stance movement speed +% final [-41]
增加 15000% 物品掉落稀有度
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
不會被暈眩
減少 50% 承受傷害
stance movement speed +% final [-41]
Nassar, Lion of the Seas
幽魂 | N |
---|---|
標籤 | beast, bludgeoning_weapon, crustacean_beast, elder_map_boss, extra_large_height, hard_armour, insect, is_unarmed, large_model, medium_movement, non_attacking, not_int, red_blood |
生命
400%
護甲
+75%
閃避
+20%
異常狀態臨界值
400%
抗性
40 40 40 25
傷害
160%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 20
攻擊間隔
1.5 秒
傷害分佈
±5%
經驗值
200%
Model Size
100%
類型
BrineKingMap
Metadata
BrineKingMapElder
Object Type
version 2 extends "Metadata/Monsters/Monster" Life { corpse_usable = false } Stats { base_cannot_be_damaged = 1 base_cannot_be_stunned = 1 cannot_be_knocked_back = 1 is_hidden_monster = 1 immune_to_curses = 1 immune_to_auras_from_other_entities = 1 set_immune_vaal_lighting_warp = 1 } Transitionable { } Preload { preload_object = "Metadata/Monsters/ElderBosses/ElderAbsorb" preload_object = "Metadata/MiscellaneousObjects/ElderPortal" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Transitionable { on_transition = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target.epk );" create_transitioned = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target_instant.epk );" } Animated { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/entrance.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/absorb/absorb.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/BrineKing/BrineKingMapElder"] = { name = "Nassar, Lion of the Seas", life = 4, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.6, damageSpread = 0.05, attackTime = 1.5, attackRange = 20, accuracy = 1, skillList = { }, modList = { }, }
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
Id | Nothing |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
不會被暈眩
減少 50% 承受傷害
stance movement speed +% final [-41]
Id | BrineKingTideRush |
---|---|
Family | Stance |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |