海洋之獅納瑟爾
野獸
地區: 危機海礁
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
不會被暈眩
減少 50% 承受傷害
stance movement speed +% final [-41]
Nassar, Lion of the Seas
幽魂N
地區危機海礁
標籤beast, bludgeoning_weapon, 法術, cold_affinity, crustacean_beast, extra_large_height, hard_armour, has_one_hand_mace, has_one_handed_melee, insect, king_boss_map, large_model, lightning_affinity, medium_movement, melee, non_unique_map_boss, not_int, physical_affinity, red_blood
生命
400%
護甲
+75%
閃避
+20%
異常狀態臨界值
400%
抗性
40 40 40 25
傷害
160%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 20
攻擊間隔
1.5 秒
傷害分佈
±5%
經驗值
200%
Model Size
100%
類型
BrineKingMap
Metadata
BrineKingMap
等級
82
生命
8,370,908
護甲
149,889
閃避
9,130
能量護盾
0
傷害
1,550
法術傷害
2,313
命中
499
攻擊間隔
1.005
經驗值
143,066
異常狀態臨界值
3,934,327
冰緩
12,440
感電
12,440
易碎
70,381
焦灼
12,440
殘喘
34,370
BrineKingTidalRush
攻擊, 範圍, 近戰, 位移
基本傷害: 2922–3230
暴擊率: 5%
攻擊間隔: 1.5 秒
冷卻時間: 12 秒
造成 462.6693.9 冰冷傷害
+5 秒基礎持續時間
monster penalty against minions damage +% final vs player minions [-80]
BrineKingUpheaval
法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 冰冷, 範圍法術
施放時間: 1 秒
冷卻時間: 6 秒
造成 23063459 冰冷傷害
基礎額外效果持續時間 2.4
爆發 +5
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
BrineKingSlamEmerge
攻擊, 範圍, 近戰
基本傷害: 2922–3230
暴擊率: 5%
攻擊傷害: 180%
攻擊傷害: 180%
攻擊間隔: 1.5 秒
造成 80% 更多攻擊傷害
60% 更少攻擊速度
is area damage [1]
monster penalty against minions damage +% final vs player minions [-30]
BrineKingSlamMap
攻擊, 範圍, 近戰
基本傷害: 2922–3230
暴擊率: 5%
攻擊傷害: 250%
攻擊傷害: 170%
攻擊間隔: 1.5 秒
冷卻時間: 2 秒
造成 70% 更多攻擊傷害
50% 更少攻擊速度
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
BrineKingFloodArenaMap
法術, 範圍, 傷害, 範圍法術
施放時間: 13 秒
造成 36714895 閃電傷害
每秒造成 10264.9 基礎冰冷傷害
monster penalty against minions damage +% final vs player minions [-50]
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 2922–3230
暴擊率: 5%
攻擊間隔: 1.5 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]
BrineKingCharge
攻擊
基本傷害: 2922–3230
暴擊率: 5%
攻擊傷害: 25%
攻擊傷害: 25%
攻擊間隔: 1.5 秒
造成 75% 更少攻擊傷害
active skill area of effect radius +% final [-25]
is area damage [1]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
BrineKingCleaveLeftMap
攻擊
基本傷害: 2922–3230
暴擊率: 5%
攻擊傷害: 200%
攻擊傷害: 150%
攻擊間隔: 1.5 秒
冷卻時間: 3 秒
造成 50% 更多攻擊傷害
擊中時癱瘓
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
BrineKingCleaveRightMap
攻擊
基本傷害: 2922–3230
暴擊率: 5%
攻擊傷害: 200%
攻擊傷害: 150%
攻擊間隔: 1.5 秒
冷卻時間: 3 秒
造成 50% 更多攻擊傷害
擊中時癱瘓
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
BrineKingUpheavalTriggered
法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 冰冷, 範圍法術
施放時間: 1 秒
造成 23063459 冰冷傷害
基礎額外效果持續時間 1.5
爆發 +5
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
BrineKingTidalRushDisable
攻擊, 範圍, 近戰, 位移
基本傷害: 2922–3230
暴擊率: 5%
攻擊間隔: 1.5 秒
冷卻時間: 1 秒
造成 462.6693.9 冰冷傷害
+5 秒基礎持續時間
monster penalty against minions damage +% final vs player minions [-80]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Life
{
	corpse_usable = false
	corpse_sink_depth = 40
	corpse_sink_time_ms = 20000
}

Actor
{
	actor = "Metadata/Monsters/BrineKing/BrineKing.act"
	basic_action = "Emerge"
	main_hand_unarmed_type = "One_Hand_Mace"
}

StateMachine
{
	define_shared_state = "tide_rush"
	define_shared_state = "rock_mode"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Render
{
     //turn_duration = 0.8
	 visual_size_index = 2
}

StateMachine
{
	create_state_rock_mode_0 = "PlayAnimation( rock_form );"
	create_state_rock_mode_1 = "EnableTargetable();"
	on_state_rock_mode_1 = "EnableTargetable();"
}

Targetable
{
	targetable = false
}

Actor
{
	on_change_to_stance2 = "AddEffectPack(Metadata/Effects/Spells/monsters_effects/act6/Brine_King/epk/defense/harden_shield.epk);"
	on_change_to_default = "RemoveEffectPack(Metadata/Effects/Spells/monsters_effects/act6/Brine_King/epk/defense/harden_shield.epk);"
	create_stance2 = "AddEffectPack(Metadata/Effects/Spells/monsters_effects/act6/Brine_King/epk/defense/harden_shield.epk);"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/BrineKing/BrineKingMap"] = {
    name = "Nassar, Lion of the Seas",
    life = 4,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 1.6,
    damageSpread = 0.05,
    attackTime = 1.5,
    attackRange = 20,
    accuracy = 1,
    skillList = {
        "Melee",
        "BrineKingCharge",
        "BrineKingTidalRush",
        "BrineKingTidalRushDisable",
        "BrineKingUpheaval",
        "BrineKingUpheavalTriggered",
        "BrineKingFloodArenaMap",
        "BrineKingSlamMap",
        "BrineKingSlamEmerge",
        "BrineKingCleaveLeftMap",
        "BrineKingCleaveRightMap",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BrineKingCharge"] = {
    name = "BrineKingCharge",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {-25, baseMultiplier = 0.25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BrineKingTidalRush"] = {
    name = "BrineKingTidalRush",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "base_skill_effect_duration",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 5000, -80, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BrineKingTidalRushDisable"] = {
    name = "BrineKingTidalRushDisable",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "base_skill_effect_duration",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 5000, -80, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BrineKingUpheaval"] = {
    name = "BrineKingUpheaval",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Cold] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "upheaval_number_of_spikes",
        "base_secondary_skill_effect_duration",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 5, 2400, -50, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BrineKingUpheavalTriggered"] = {
    name = "BrineKingUpheavalTriggered",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Cold] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "upheaval_number_of_spikes",
        "base_secondary_skill_effect_duration",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 5, 1500, -50, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BrineKingFloodArenaMap"] = {
    name = "BrineKingFloodArenaMap",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Damage] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 13,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_cold_damage_to_deal_per_minute",
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
    },
    levels = {
        [1] = {6.039999961853, 0.60000002384186, 0.80000001192093, -50, levelRequirement = 50, statInterpolation = {3, 3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BrineKingSlamMap"] = {
    name = "BrineKingSlamMap",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
    },
    levels = {
        [1] = {-50, -50, baseMultiplier = 1.7, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BrineKingSlamEmerge"] = {
    name = "BrineKingSlamEmerge",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
    },
    levels = {
        [1] = {-60, -30, baseMultiplier = 1.8, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BrineKingCleaveLeftMap"] = {
    name = "BrineKingCleaveLeftMap",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3.75,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "global_maim_on_hit",
    },
    levels = {
        [1] = {-50, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BrineKingCleaveRightMap"] = {
    name = "BrineKingCleaveRightMap",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3.75,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "global_maim_on_hit",
    },
    levels = {
        [1] = {-50, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
IdMonsterMapBoss
FamilyMonsterMapBoss
Domains怪物 (3)
GenerationType傳奇 (3)
Req. level1
Stats
  • monster slain experience +% Min: 100 Max: 100 全域
  • monster dropped item rarity +% Min: 15000 Max: 15000 全域
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 全域
  • IdNothing
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    不會被暈眩
    減少 50% 承受傷害
    stance movement speed +% final [-41]
    IdBrineKingTideRush
    FamilyStance
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • base damage taken +% Min: -50 Max: -50 全域
  • base cannot be stunned Min: 1 Max: 1 全域
  • stance movement speed +% final Min: -41 Max: -41 全域
  • Craft Tagsspeed
    海洋之獅納瑟爾
    野獸
    怪物增加 100% 經驗值
    增加 15000% 物品掉落稀有度
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    不會被暈眩
    減少 50% 承受傷害
    stance movement speed +% final [-41]
    Nassar, Lion of the Seas
    幽魂N
    標籤beast, bludgeoning_weapon, 法術, cold_affinity, crustacean_beast, extra_large_height, hard_armour, has_one_hand_mace, has_one_handed_melee, insect, large_model, lightning_affinity, medium_movement, melee, not_int, physical_affinity, red_blood, standalone_map_boss
    生命
    400%
    護甲
    +75%
    閃避
    +20%
    異常狀態臨界值
    400%
    抗性
    40 40 40 25
    傷害
    160%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 20
    攻擊間隔
    1.5 秒
    傷害分佈
    ±5%
    經驗值
    200%
    Model Size
    100%
    類型
    BrineKingMap
    Metadata
    BrineKingMapStandalone
    等級
    68
    生命
    557,385
    護甲
    50,383
    閃避
    5,687
    能量護盾
    0
    傷害
    681
    法術傷害
    1,016
    命中
    290
    攻擊間隔
    1.005
    經驗值
    112,805
    異常狀態臨界值
    351,153
    冰緩
    1,110
    感電
    1,110
    易碎
    6,282
    焦灼
    1,110
    殘喘
    3,068
    BrineKingTidalRush
    攻擊, 範圍, 近戰, 位移
    基本傷害: 1284–1419
    暴擊率: 5%
    攻擊間隔: 1.5 秒
    冷卻時間: 12 秒
    造成 297.6446.5 冰冷傷害
    +5 秒基礎持續時間
    monster penalty against minions damage +% final vs player minions [-80]
    BrineKingSlamMap
    攻擊, 範圍, 近戰
    基本傷害: 1284–1419
    暴擊率: 5%
    攻擊傷害: 250%
    攻擊傷害: 170%
    攻擊間隔: 1.5 秒
    冷卻時間: 2 秒
    造成 70% 更多攻擊傷害
    50% 更少攻擊速度
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-50]
    Melee
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 1284–1419
    暴擊率: 5%
    攻擊間隔: 1.5 秒
    用強大的攻擊擊倒敵人。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    BrineKingCharge
    攻擊
    基本傷害: 1284–1419
    暴擊率: 5%
    攻擊傷害: 25%
    攻擊傷害: 25%
    攻擊間隔: 1.5 秒
    造成 75% 更少攻擊傷害
    active skill area of effect radius +% final [-25]
    is area damage [1]
    skill cannot be interrupted [1]
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    BrineKingCleaveLeftMap
    攻擊
    基本傷害: 1284–1419
    暴擊率: 5%
    攻擊傷害: 200%
    攻擊傷害: 150%
    攻擊間隔: 1.5 秒
    冷卻時間: 3 秒
    造成 50% 更多攻擊傷害
    擊中時癱瘓
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-50]
    BrineKingCleaveRightMap
    攻擊
    基本傷害: 1284–1419
    暴擊率: 5%
    攻擊傷害: 200%
    攻擊傷害: 150%
    攻擊間隔: 1.5 秒
    冷卻時間: 3 秒
    造成 50% 更多攻擊傷害
    擊中時癱瘓
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-50]
    BrineKingTidalRushDisable
    攻擊, 範圍, 近戰, 位移
    基本傷害: 1284–1419
    暴擊率: 5%
    攻擊間隔: 1.5 秒
    冷卻時間: 1 秒
    造成 297.6446.5 冰冷傷害
    +5 秒基礎持續時間
    monster penalty against minions damage +% final vs player minions [-80]
    GTStandaloneBrineKingStormcall
    可觸發, 法術
    施放時間: 1 秒
    GSStandaloneBrineKingStormcall
    法術, 可觸發
    施放時間: 1 秒
    造成 828.52486 閃電傷害
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMapBoss"
    
    Life
    {
    	corpse_sink_depth = 40
    	corpse_sink_time_ms = 20000
    }
    
    Actor
    {
    	actor = "Metadata/Monsters/BrineKing/BrineKing.act"
    	main_hand_unarmed_type = "One_Hand_Mace"
    }
    
    StateMachine
    {
    	define_shared_state = "tide_rush"
    	define_shared_state = "rock_mode"
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMapBoss"
    
    Render
    {
    	visual_size_index = 2
    }
    
    Actor
    {
    	on_change_to_stance2 = "AddEffectPack(Metadata/Effects/Spells/monsters_effects/act6/Brine_King/epk/defense/harden_shield.epk);"
    	on_change_to_default = "RemoveEffectPack(Metadata/Effects/Spells/monsters_effects/act6/Brine_King/epk/defense/harden_shield.epk);"
    	create_stance2 = "AddEffectPack(Metadata/Effects/Spells/monsters_effects/act6/Brine_King/epk/defense/harden_shield.epk);"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/BrineKing/BrineKingMapStandalone"] = {
        name = "Nassar, Lion of the Seas",
        life = 4,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1.6,
        damageSpread = 0.05,
        attackTime = 1.5,
        attackRange = 20,
        accuracy = 1,
        skillList = {
            "Melee",
            "BrineKingCharge",
            "BrineKingTidalRush",
            "BrineKingTidalRushDisable",
            "BrineKingSlamMap",
            "BrineKingCleaveLeftMap",
            "BrineKingCleaveRightMap",
            "GSStandaloneBrineKingStormcall",
            "GTStandaloneBrineKingStormcall",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BrineKingCharge"] = {
        name = "BrineKingCharge",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "skill_cannot_be_interrupted",
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {-25, baseMultiplier = 0.25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BrineKingTidalRush"] = {
        name = "BrineKingTidalRush",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "base_skill_effect_duration",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 5000, -80, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BrineKingTidalRushDisable"] = {
        name = "BrineKingTidalRushDisable",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "base_skill_effect_duration",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 5000, -80, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BrineKingSlamMap"] = {
        name = "BrineKingSlamMap",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {-50, -50, baseMultiplier = 1.7, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BrineKingCleaveLeftMap"] = {
        name = "BrineKingCleaveLeftMap",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3.75,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "global_maim_on_hit",
        },
        levels = {
            [1] = {-50, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BrineKingCleaveRightMap"] = {
        name = "BrineKingCleaveRightMap",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3.75,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "global_maim_on_hit",
        },
        levels = {
            [1] = {-50, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSStandaloneBrineKingStormcall"] = {
        name = "GSStandaloneBrineKingStormcall",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "is_area_damage",
        },
        levels = {
            [1] = {0.5, 1.5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTStandaloneBrineKingStormcall"] = {
        name = "GTStandaloneBrineKingStormcall",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    怪物增加 100% 經驗值
    增加 15000% 物品掉落稀有度
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 全域
  • monster dropped item rarity +% Min: 15000 Max: 15000 全域
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 全域
  • IdNothing
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    不會被暈眩
    減少 50% 承受傷害
    stance movement speed +% final [-41]
    IdBrineKingTideRush
    FamilyStance
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • base damage taken +% Min: -50 Max: -50 全域
  • base cannot be stunned Min: 1 Max: 1 全域
  • stance movement speed +% final Min: -41 Max: -41 全域
  • Craft Tagsspeed
    海洋之獅納瑟爾
    野獸
    怪物增加 100% 經驗值
    增加 15000% 物品掉落稀有度
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    不會被暈眩
    減少 50% 承受傷害
    stance movement speed +% final [-41]
    Nassar, Lion of the Seas
    幽魂N
    標籤beast, bludgeoning_weapon, 法術, cold_affinity, crustacean_beast, hard_armour, has_one_hand_mace, has_one_handed_melee, insect, large_model, lightning_affinity, medium_movement, melee, not_int, pantheon_daemon, physical_affinity, red_blood
    生命
    400%
    護甲
    +75%
    閃避
    +20%
    異常狀態臨界值
    400%
    抗性
    40 40 40 25
    傷害
    160%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 20
    攻擊間隔
    1.5 秒
    傷害分佈
    ±5%
    經驗值
    200%
    Model Size
    100%
    類型
    BrineKingMap
    Metadata
    BrineKingMapArchnemesis
    等級
    68
    生命
    557,385
    護甲
    50,383
    閃避
    5,687
    能量護盾
    0
    傷害
    681
    法術傷害
    1,016
    命中
    290
    攻擊間隔
    1.005
    經驗值
    112,805
    異常狀態臨界值
    351,153
    冰緩
    1,110
    感電
    1,110
    易碎
    6,282
    焦灼
    1,110
    殘喘
    3,068
    BrineKingSlamMap
    攻擊, 範圍, 近戰
    基本傷害: 1284–1419
    暴擊率: 5%
    攻擊傷害: 250%
    攻擊傷害: 170%
    攻擊間隔: 1.5 秒
    冷卻時間: 2 秒
    造成 70% 更多攻擊傷害
    50% 更少攻擊速度
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-50]
    BrineKingCleaveLeftMap
    攻擊
    基本傷害: 1284–1419
    暴擊率: 5%
    攻擊傷害: 200%
    攻擊傷害: 150%
    攻擊間隔: 1.5 秒
    冷卻時間: 3 秒
    造成 50% 更多攻擊傷害
    擊中時癱瘓
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-50]
    BrineKingCleaveRightMap
    攻擊
    基本傷害: 1284–1419
    暴擊率: 5%
    攻擊傷害: 200%
    攻擊傷害: 150%
    攻擊間隔: 1.5 秒
    冷卻時間: 3 秒
    造成 50% 更多攻擊傷害
    擊中時癱瘓
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-50]
    GTArchnemesisBrineKingStormCall
    可觸發, 法術
    施放時間: 1 秒
    GSStandaloneBrineKingStormcall
    法術, 可觸發
    施放時間: 1 秒
    造成 828.52486 閃電傷害
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueArchnemesis/PantheonApparition"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Mace"
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueArchnemesis/PantheonApparition"
    
    Render
    {
    	visual_size_index = 2
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/BrineKing/BrineKingMapArchnemesis"] = {
        name = "Nassar, Lion of the Seas",
        life = 4,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1.6,
        damageSpread = 0.05,
        attackTime = 1.5,
        attackRange = 20,
        accuracy = 1,
        skillList = {
            "BrineKingSlamMap",
            "BrineKingCleaveLeftMap",
            "BrineKingCleaveRightMap",
            "GSStandaloneBrineKingStormcall",
            "GTArchnemesisBrineKingStormCall",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BrineKingSlamMap"] = {
        name = "BrineKingSlamMap",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {-50, -50, baseMultiplier = 1.7, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BrineKingCleaveLeftMap"] = {
        name = "BrineKingCleaveLeftMap",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3.75,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "global_maim_on_hit",
        },
        levels = {
            [1] = {-50, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BrineKingCleaveRightMap"] = {
        name = "BrineKingCleaveRightMap",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3.75,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "global_maim_on_hit",
        },
        levels = {
            [1] = {-50, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSStandaloneBrineKingStormcall"] = {
        name = "GSStandaloneBrineKingStormcall",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "is_area_damage",
        },
        levels = {
            [1] = {0.5, 1.5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTArchnemesisBrineKingStormCall"] = {
        name = "GTArchnemesisBrineKingStormCall",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    怪物增加 100% 經驗值
    增加 15000% 物品掉落稀有度
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 全域
  • monster dropped item rarity +% Min: 15000 Max: 15000 全域
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 全域
  • IdNothing
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    不會被暈眩
    減少 50% 承受傷害
    stance movement speed +% final [-41]
    IdBrineKingTideRush
    FamilyStance
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • base damage taken +% Min: -50 Max: -50 全域
  • base cannot be stunned Min: 1 Max: 1 全域
  • stance movement speed +% final Min: -41 Max: -41 全域
  • Craft Tagsspeed
    海洋之獅納瑟爾
    野獸
    怪物增加 100% 經驗值
    增加 15000% 物品掉落稀有度
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    不會被暈眩
    減少 50% 承受傷害
    stance movement speed +% final [-41]
    Nassar, Lion of the Seas
    幽魂N
    標籤beast, bludgeoning_weapon, crustacean_beast, elder_map_boss, extra_large_height, hard_armour, insect, is_unarmed, large_model, medium_movement, non_attacking, not_int, red_blood
    生命
    400%
    護甲
    +75%
    閃避
    +20%
    異常狀態臨界值
    400%
    抗性
    40 40 40 25
    傷害
    160%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 20
    攻擊間隔
    1.5 秒
    傷害分佈
    ±5%
    經驗值
    200%
    Model Size
    100%
    類型
    BrineKingMap
    Metadata
    BrineKingMapElder

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	corpse_usable = false
    }
    
    Stats
    {
    	base_cannot_be_damaged = 1
    	base_cannot_be_stunned = 1
    	cannot_be_knocked_back = 1
    	is_hidden_monster = 1
    	immune_to_curses = 1
    	immune_to_auras_from_other_entities = 1
    	set_immune_vaal_lighting_warp = 1
    }
    
    Transitionable
    {
    	
    }
    
    Preload
    {
    	preload_object = "Metadata/Monsters/ElderBosses/ElderAbsorb"
    	preload_object = "Metadata/MiscellaneousObjects/ElderPortal"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    	on_transition = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target.epk );"
    	create_transitioned = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target_instant.epk );"
    }
    
    Animated
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/entrance.ao"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/absorb/absorb.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/BrineKing/BrineKingMapElder"] = {
        name = "Nassar, Lion of the Seas",
        life = 4,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1.6,
        damageSpread = 0.05,
        attackTime = 1.5,
        attackRange = 20,
        accuracy = 1,
        skillList = {
        },
        modList = {
        },
    }
    
    怪物增加 100% 經驗值
    增加 15000% 物品掉落稀有度
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 全域
  • monster dropped item rarity +% Min: 15000 Max: 15000 全域
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 全域
  • IdNothing
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    不會被暈眩
    減少 50% 承受傷害
    stance movement speed +% final [-41]
    IdBrineKingTideRush
    FamilyStance
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • base damage taken +% Min: -50 Max: -50 全域
  • base cannot be stunned Min: 1 Max: 1 全域
  • stance movement speed +% final Min: -41 Max: -41 全域
  • Craft Tagsspeed