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Nassar, Lion of the Seas
[82] Reef

Nassar, Lion of the Seas

SpectreN
Area[82] Reef
Modmonster_slain_experience_+% [100]
monster_dropped_item_quantity_+% [1500]
monster_dropped_item_rarity_+% [2000]
unique_boss_curse_effect_on_self_+%_final [-33]
cannot_be_stunned_while_stunned [1]
cannot_be_stunned_for_ms_after_stun_finished [2000]

stance_movement_speed_+%_final [-41]
base_damage_taken_+% [-50]
Unwavering
Tagsred_blood, beast, insect
Damage160%
Life400%
Ailment Threshold400%
Critical Strike Chance5%
TypeBrineKingMap
Attack Distance6 ~ 20
Attack Time1.5 Second
Damage Spread5%
Armour+80%
Evasion+20%
Accuracy+100%

BrineKingTidalRush
Base duration is 5 seconds
Deals 503.4 to 755.1 Cold Damage
monster_penalty_against_minions_damage_+%_final_vs_player_minions [-80]

Attack Area Melee MovementSkill
Cast Time: 1 Second
Cooldown Time: 12 Second

BrineKingUpheaval
Deals 2548 to 3823 Cold Damage
Causes 5 Bursts
Base secondary duration is 2.4 seconds
monster_penalty_against_minions_damage_+%_final_vs_player_minions [-50]

is_area_damage Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable ColdSkill AreaSpell
Cast Time: 1 Second
Cooldown Time: 6 Second

BrineKingSlamEmerge
60% less Attack Speed
monster_penalty_against_minions_damage_+%_final_vs_player_minions [-30]
Deals 80% more Attack Damage

is_area_damage Attack Area Melee
Cast Time: 1 Second

BrineKingSlamMap
50% less Attack Speed
monster_penalty_against_minions_damage_+%_final_vs_player_minions [-50]
Deals 70% more Attack Damage

is_area_damage Attack Area Melee
Cast Time: 1 Second
Cooldown Time: 2 Second

BrineKingFloodArenaMap
base_cold_damage_taken_per_minute [680667]
Deals 4057 to 5409 Lightning Damage
monster_penalty_against_minions_damage_+%_final_vs_player_minions [-50]

Spell Area Hit AreaSpell
Cast Time: 13 Second

Melee
iconbasicattack
Default Attack
Strike your foes down with a powerful blow.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second

BrineKingCharge
Deals 75% less Attack Damage
is_area_damage skill_cannot_be_interrupted skill_cannot_be_stunned skill_cannot_be_knocked_back Attack
Cast Time: 1 Second

BrineKingCleaveLeftMap
monster_penalty_against_minions_damage_+%_final_vs_player_minions [-50]
Deals 50% more Attack Damage

is_area_damage global_maim_on_hit Attack
Cast Time: 3.75 Second
Cooldown Time: 3 Second

BrineKingCleaveRightMap
monster_penalty_against_minions_damage_+%_final_vs_player_minions [-50]
Deals 50% more Attack Damage

is_area_damage global_maim_on_hit Attack
Cast Time: 3.75 Second
Cooldown Time: 3 Second

BrineKingUpheavalTriggered
Deals 2548 to 3823 Cold Damage
Causes 5 Bursts
Base secondary duration is 1.5 seconds
monster_penalty_against_minions_damage_+%_final_vs_player_minions [-50]

is_area_damage Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable ColdSkill AreaSpell
Cast Time: 1 Second

BrineKingTidalRushDisable
Base duration is 5 seconds
Deals 503.4 to 755.1 Cold Damage
monster_penalty_against_minions_damage_+%_final_vs_player_minions [-80]

Attack Area Melee MovementSkill
Cast Time: 1 Second
Cooldown Time: 1 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
84Nassar, Lion of the Seas575052288.41.5304752909010258040404025

BrineKingTidalRush
Base duration is 5 seconds
Deals 462.6 to 693.9 Cold Damage
monster_penalty_against_minions_damage_+%_final_vs_player_minions [-80]

Attack Area Melee MovementSkill
Cast Time: 1 Second
Cooldown Time: 12 Second

BrineKingUpheaval
Deals 2306 to 3459 Cold Damage
Causes 5 Bursts
Base secondary duration is 2.4 seconds
monster_penalty_against_minions_damage_+%_final_vs_player_minions [-50]

is_area_damage Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable ColdSkill AreaSpell
Cast Time: 1 Second
Cooldown Time: 6 Second

BrineKingSlamEmerge
60% less Attack Speed
monster_penalty_against_minions_damage_+%_final_vs_player_minions [-30]
Deals 80% more Attack Damage

is_area_damage Attack Area Melee
Cast Time: 1 Second

BrineKingSlamMap
50% less Attack Speed
monster_penalty_against_minions_damage_+%_final_vs_player_minions [-50]
Deals 70% more Attack Damage

is_area_damage Attack Area Melee
Cast Time: 1 Second
Cooldown Time: 2 Second

BrineKingFloodArenaMap
base_cold_damage_taken_per_minute [615894]
Deals 3671 to 4895 Lightning Damage
monster_penalty_against_minions_damage_+%_final_vs_player_minions [-50]

Spell Area Hit AreaSpell
Cast Time: 13 Second

Melee
iconbasicattack
Default Attack
Strike your foes down with a powerful blow.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second

BrineKingCharge
Deals 75% less Attack Damage
is_area_damage skill_cannot_be_interrupted skill_cannot_be_stunned skill_cannot_be_knocked_back Attack
Cast Time: 1 Second

BrineKingCleaveLeftMap
monster_penalty_against_minions_damage_+%_final_vs_player_minions [-50]
Deals 50% more Attack Damage

is_area_damage global_maim_on_hit Attack
Cast Time: 3.75 Second
Cooldown Time: 3 Second

BrineKingCleaveRightMap
monster_penalty_against_minions_damage_+%_final_vs_player_minions [-50]
Deals 50% more Attack Damage

is_area_damage global_maim_on_hit Attack
Cast Time: 3.75 Second
Cooldown Time: 3 Second

BrineKingUpheavalTriggered
Deals 2306 to 3459 Cold Damage
Causes 5 Bursts
Base secondary duration is 1.5 seconds
monster_penalty_against_minions_damage_+%_final_vs_player_minions [-50]

is_area_damage Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable ColdSkill AreaSpell
Cast Time: 1 Second

BrineKingTidalRushDisable
Base duration is 5 seconds
Deals 462.6 to 693.9 Cold Damage
monster_penalty_against_minions_damage_+%_final_vs_player_minions [-80]

Attack Area Melee MovementSkill
Cast Time: 1 Second
Cooldown Time: 1 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
82Nassar, Lion of the Seas515042041.11.525336255569534040404025
Melee72OnlyLastTarget TargetNear
Melee24OnlyLastTarget
Melee 3
BrineKingCleave BrineKingCleaveLeftMap30TargetMediumNear TargetWithinBrineKingLeftCleave
BrineKingCleave BrineKingCleaveRightMap30TargetMediumNear TargetWithinBrineKingRightCleave
BrineKingTideRush BrineKingTidalRush30TargetIsEnemy OnlyLastTarget NotOnFullLife NotOnLessThan25PercentLife
BrineKingUpheaval BrineKingUpheaval30TargetIsEnemy OnlyLastTarget OnLessThan75PercentLife NotOnLessThan25PercentLife
BrineKingSlam BrineKingSlamMap30ForceTargetEnemy OnlyLastTarget
VollCharge -1 SirenSongIsInState=1 OnLessThan75PercentLife IHaveNotUsedSkill ForceTargetArenaMiddle IgnoresTaunt
BrineKingFloodArena -1 SirenSongIsInState=2 OnLessThan75PercentLife IHaveNotUsedSkill ForceTargetSelf IgnoresTaunt
VollCharge -1 SirenSongIsInState=1 OnLessThan50PercentLife IHaveNotUsedSkillTwoTimes ForceTargetArenaMiddle IgnoresTaunt
BrineKingFloodArena -1 SirenSongIsInState=2 OnLessThan50PercentLife IHaveNotUsedSkillTwoTimes ForceTargetSelf IgnoresTaunt
VollCharge -1 SirenSongIsInState=1 OnLessThan25PercentLife IHaveNotUsedSkillThreeTimes ForceTargetArenaMiddle IgnoresTaunt
BrineKingFloodArena -1 SirenSongIsInState=2 OnLessThan25PercentLife IHaveNotUsedSkillThreeTimes ForceTargetSelf IgnoresTaunt
stance stance2
Melee72OnlyLastTarget TargetNear
Melee24OnlyLastTarget
Melee 3
BrineKingTideRush BrineKingTidalRushDisable -1 TideRushIsInState=1 IgnoresTaunt

Object Type

version 2
extends "Metadata/Monsters/Monster"

Life
{
	corpse_usable = false
	corpse_sink_depth = 40
	corpse_sink_time_ms = 20000
}

Actor
{
	actor = "Metadata/Monsters/BrineKing/BrineKing.act"
	basic_action = "Emerge"
	main_hand_unarmed_type = "One_Hand_Mace"
}

StateMachine
{
	define_shared_state = "tide_rush"
	define_shared_state = "rock_mode"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Render
{
     //turn_duration = 0.8
	 visual_size_index = 2
}

StateMachine
{
	create_state_rock_mode_0 = "PlayAnimation( rock_form );"
	create_state_rock_mode_1 = "EnableTargetable();"
	on_state_rock_mode_1 = "EnableTargetable();"
}

Targetable
{
	targetable = false
}

Actor
{
	on_change_to_stance2 = "AddEffectPack(Metadata/Effects/Spells/monsters_effects/act6/Brine_King/epk/defense/harden_shield.epk);"
	on_change_to_default = "RemoveEffectPack(Metadata/Effects/Spells/monsters_effects/act6/Brine_King/epk/defense/harden_shield.epk);"
	create_stance2 = "AddEffectPack(Metadata/Effects/Spells/monsters_effects/act6/Brine_King/epk/defense/harden_shield.epk);"
}
Resists FireResists ColdResists LightningResists Chaos
1515157
30303020
40404025
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/BrineKing/BrineKingMap"] = {
    name = "Nassar, Lion of the Seas",
    life = 4,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 1.6,
    damageSpread = 0.05,
    attackTime = 1.5,
    attackRange = 20,
    accuracy = 1,
    skillList = {
        "Melee",
        "BrineKingCharge",
        "BrineKingTidalRush",
        "BrineKingTidalRushDisable",
        "BrineKingUpheaval",
        "BrineKingUpheavalTriggered",
        "BrineKingFloodArenaMap",
        "BrineKingSlamMap",
        "BrineKingSlamEmerge",
        "BrineKingCleaveLeftMap",
        "BrineKingCleaveRightMap",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["BrineKingCharge"] = {
    name = "BrineKingCharge",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {baseMultiplier = 0.25, levelRequirement = 1, statInterpolation = {},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["BrineKingTidalRush"] = {
    name = "BrineKingTidalRush",
    hidden = true,
    color = 4,
    baseEffectiveness = 1.3636,
    incrementalEffectiveness = 0.032,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.MovementSkill] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
    },
    levels = {
        [1] = {5000, 0.8, 1.2, -80, levelRequirement = 0, statInterpolation = {1, 3, 3, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["BrineKingTidalRushDisable"] = {
    name = "BrineKingTidalRushDisable",
    hidden = true,
    color = 4,
    baseEffectiveness = 1.3636,
    incrementalEffectiveness = 0.032,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.MovementSkill] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
    },
    levels = {
        [1] = {5000, 0.8, 1.2, -80, levelRequirement = 0, statInterpolation = {1, 3, 3, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["BrineKingUpheaval"] = {
    name = "BrineKingUpheaval",
    hidden = true,
    color = 4,
    baseEffectiveness = 3.6364,
    incrementalEffectiveness = 0.04,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Area] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
        [SkillType.ColdSkill] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "upheaval_number_of_spikes",
        "base_secondary_skill_effect_duration",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
    },
    levels = {
        [1] = {0.8, 1.2, 5, 2400, -50, levelRequirement = 0, statInterpolation = {3, 3, 1, 1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["BrineKingUpheavalTriggered"] = {
    name = "BrineKingUpheavalTriggered",
    hidden = true,
    color = 4,
    baseEffectiveness = 3.6364,
    incrementalEffectiveness = 0.04,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Area] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
        [SkillType.ColdSkill] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "upheaval_number_of_spikes",
        "base_secondary_skill_effect_duration",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
    },
    levels = {
        [1] = {0.8, 1.2, 5, 1500, -50, levelRequirement = 0, statInterpolation = {3, 3, 1, 1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["BrineKingFloodArenaMap"] = {
    name = "BrineKingFloodArenaMap",
    hidden = true,
    color = 4,
    baseEffectiveness = 7.7188,
    incrementalEffectiveness = 0.04,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Hit] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 13,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_cold_damage_taken_per_minute",
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
    },
    levels = {
        [1] = {6.04, 0.6, 0.8, -50, levelRequirement = 50, statInterpolation = {3, 3, 3, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["BrineKingSlamMap"] = {
    name = "BrineKingSlamMap",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
    },
    levels = {
        [1] = {-50, -50, baseMultiplier = 1.7, levelRequirement = 1, statInterpolation = {1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["BrineKingSlamEmerge"] = {
    name = "BrineKingSlamEmerge",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
    },
    levels = {
        [1] = {-60, -30, baseMultiplier = 1.8, levelRequirement = 1, statInterpolation = {1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["BrineKingCleaveLeftMap"] = {
    name = "BrineKingCleaveLeftMap",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3.75,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "global_maim_on_hit",
    },
    levels = {
        [1] = {-50, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["BrineKingCleaveRightMap"] = {
    name = "BrineKingCleaveRightMap",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3.75,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "global_maim_on_hit",
    },
    levels = {
        [1] = {-50, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {1},  },
    },
}
SpectreN
Area
Modmonster_slain_experience_+% [100]
monster_dropped_item_quantity_+% [1500]
monster_dropped_item_rarity_+% [2000]
unique_boss_curse_effect_on_self_+%_final [-33]
cannot_be_stunned_while_stunned [1]
cannot_be_stunned_for_ms_after_stun_finished [2000]

stance_movement_speed_+%_final [-41]
base_damage_taken_+% [-50]
Unwavering
Tagsred_blood, beast, insect
Damage160%
Life400%
Ailment Threshold400%
Critical Strike Chance5%
TypeBrineKingMap
Attack Distance6 ~ 20
Attack Time1.5 Second
Damage Spread5%
Armour+80%
Evasion+20%
Accuracy+100%

BrineKingTidalRush
Base duration is 5 seconds
Deals 503.4 to 755.1 Cold Damage
monster_penalty_against_minions_damage_+%_final_vs_player_minions [-80]

Attack Area Melee MovementSkill
Cast Time: 1 Second
Cooldown Time: 12 Second

BrineKingSlamMap
50% less Attack Speed
monster_penalty_against_minions_damage_+%_final_vs_player_minions [-50]
Deals 70% more Attack Damage

is_area_damage Attack Area Melee
Cast Time: 1 Second
Cooldown Time: 2 Second

Melee
iconbasicattack
Default Attack
Strike your foes down with a powerful blow.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second

BrineKingCharge
Deals 75% less Attack Damage
is_area_damage skill_cannot_be_interrupted skill_cannot_be_stunned skill_cannot_be_knocked_back Attack
Cast Time: 1 Second

BrineKingCleaveLeftMap
monster_penalty_against_minions_damage_+%_final_vs_player_minions [-50]
Deals 50% more Attack Damage

is_area_damage global_maim_on_hit Attack
Cast Time: 3.75 Second
Cooldown Time: 3 Second

BrineKingCleaveRightMap
monster_penalty_against_minions_damage_+%_final_vs_player_minions [-50]
Deals 50% more Attack Damage

is_area_damage global_maim_on_hit Attack
Cast Time: 3.75 Second
Cooldown Time: 3 Second

BrineKingTidalRushDisable
Base duration is 5 seconds
Deals 503.4 to 755.1 Cold Damage
monster_penalty_against_minions_damage_+%_final_vs_player_minions [-80]

Attack Area Melee MovementSkill
Cast Time: 1 Second
Cooldown Time: 1 Second

GTStandaloneBrineKingStormcall
TriggerableCast Time: 1 Second

GSStandaloneBrineKingStormcall
Deals 1468 to 4404 Lightning Damage
Base duration is 0 seconds
monster_penalty_against_minions_damage_+%_final_vs_player_minions [0]

is_area_damage Triggerable
Cast Time: 1 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
84Nassar, Lion of the Seas575052288.41.5304752909010258040404025

BrineKingTidalRush
Base duration is 5 seconds
Deals 462.6 to 693.9 Cold Damage
monster_penalty_against_minions_damage_+%_final_vs_player_minions [-80]

Attack Area Melee MovementSkill
Cast Time: 1 Second
Cooldown Time: 12 Second

BrineKingSlamMap
50% less Attack Speed
monster_penalty_against_minions_damage_+%_final_vs_player_minions [-50]
Deals 70% more Attack Damage

is_area_damage Attack Area Melee
Cast Time: 1 Second
Cooldown Time: 2 Second

Melee
iconbasicattack
Default Attack
Strike your foes down with a powerful blow.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second

BrineKingCharge
Deals 75% less Attack Damage
is_area_damage skill_cannot_be_interrupted skill_cannot_be_stunned skill_cannot_be_knocked_back Attack
Cast Time: 1 Second

BrineKingCleaveLeftMap
monster_penalty_against_minions_damage_+%_final_vs_player_minions [-50]
Deals 50% more Attack Damage

is_area_damage global_maim_on_hit Attack
Cast Time: 3.75 Second
Cooldown Time: 3 Second

BrineKingCleaveRightMap
monster_penalty_against_minions_damage_+%_final_vs_player_minions [-50]
Deals 50% more Attack Damage

is_area_damage global_maim_on_hit Attack
Cast Time: 3.75 Second
Cooldown Time: 3 Second

BrineKingTidalRushDisable
Base duration is 5 seconds
Deals 462.6 to 693.9 Cold Damage
monster_penalty_against_minions_damage_+%_final_vs_player_minions [-80]

Attack Area Melee MovementSkill
Cast Time: 1 Second
Cooldown Time: 1 Second

GTStandaloneBrineKingStormcall
TriggerableCast Time: 1 Second

GSStandaloneBrineKingStormcall
Deals 1341 to 4023 Lightning Damage
Base duration is 0 seconds
monster_penalty_against_minions_damage_+%_final_vs_player_minions [0]

is_area_damage Triggerable
Cast Time: 1 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
82Nassar, Lion of the Seas515042041.11.525336255569534040404025

BrineKingTidalRush
Base duration is 5 seconds
Deals 390.1 to 585.1 Cold Damage
monster_penalty_against_minions_damage_+%_final_vs_player_minions [-80]

Attack Area Melee MovementSkill
Cast Time: 1 Second
Cooldown Time: 12 Second

BrineKingSlamMap
50% less Attack Speed
monster_penalty_against_minions_damage_+%_final_vs_player_minions [-50]
Deals 70% more Attack Damage

is_area_damage Attack Area Melee
Cast Time: 1 Second
Cooldown Time: 2 Second

Melee
iconbasicattack
Default Attack
Strike your foes down with a powerful blow.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second

BrineKingCharge
Deals 75% less Attack Damage
is_area_damage skill_cannot_be_interrupted skill_cannot_be_stunned skill_cannot_be_knocked_back Attack
Cast Time: 1 Second

BrineKingCleaveLeftMap
monster_penalty_against_minions_damage_+%_final_vs_player_minions [-50]
Deals 50% more Attack Damage

is_area_damage global_maim_on_hit Attack
Cast Time: 3.75 Second
Cooldown Time: 3 Second

BrineKingCleaveRightMap
monster_penalty_against_minions_damage_+%_final_vs_player_minions [-50]
Deals 50% more Attack Damage

is_area_damage global_maim_on_hit Attack
Cast Time: 3.75 Second
Cooldown Time: 3 Second

BrineKingTidalRushDisable
Base duration is 5 seconds
Deals 390.1 to 585.1 Cold Damage
monster_penalty_against_minions_damage_+%_final_vs_player_minions [-80]

Attack Area Melee MovementSkill
Cast Time: 1 Second
Cooldown Time: 1 Second

GTStandaloneBrineKingStormcall
TriggerableCast Time: 1 Second

GSStandaloneBrineKingStormcall
Deals 1118 to 3353 Lightning Damage
Base duration is 0 seconds
monster_penalty_against_minions_damage_+%_final_vs_player_minions [0]

is_area_damage Triggerable
Cast Time: 1 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
78Nassar, Lion of the Seas3985416211.517072196928222040404025

BrineKingTidalRush
Base duration is 5 seconds
Deals 314.2 to 471.4 Cold Damage
monster_penalty_against_minions_damage_+%_final_vs_player_minions [-80]

Attack Area Melee MovementSkill
Cast Time: 1 Second
Cooldown Time: 12 Second

BrineKingSlamMap
50% less Attack Speed
monster_penalty_against_minions_damage_+%_final_vs_player_minions [-50]
Deals 70% more Attack Damage

is_area_damage Attack Area Melee
Cast Time: 1 Second
Cooldown Time: 2 Second

Melee
iconbasicattack
Default Attack
Strike your foes down with a powerful blow.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second

BrineKingCharge
Deals 75% less Attack Damage
is_area_damage skill_cannot_be_interrupted skill_cannot_be_stunned skill_cannot_be_knocked_back Attack
Cast Time: 1 Second

BrineKingCleaveLeftMap
monster_penalty_against_minions_damage_+%_final_vs_player_minions [-50]
Deals 50% more Attack Damage

is_area_damage global_maim_on_hit Attack
Cast Time: 3.75 Second
Cooldown Time: 3 Second

BrineKingCleaveRightMap
monster_penalty_against_minions_damage_+%_final_vs_player_minions [-50]
Deals 50% more Attack Damage

is_area_damage global_maim_on_hit Attack
Cast Time: 3.75 Second
Cooldown Time: 3 Second

BrineKingTidalRushDisable
Base duration is 5 seconds
Deals 314.2 to 471.4 Cold Damage
monster_penalty_against_minions_damage_+%_final_vs_player_minions [-80]

Attack Area Melee MovementSkill
Cast Time: 1 Second
Cooldown Time: 1 Second

GTStandaloneBrineKingStormcall
TriggerableCast Time: 1 Second

GSStandaloneBrineKingStormcall
Deals 887.6 to 2663 Lightning Damage
Base duration is 0 seconds
monster_penalty_against_minions_damage_+%_final_vs_player_minions [0]

is_area_damage Triggerable
Cast Time: 1 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
73Nassar, Lion of the Seas296091209.61.510863141706811040404025

BrineKingTidalRush
Base duration is 5 seconds
Deals 252.2 to 378.4 Cold Damage
monster_penalty_against_minions_damage_+%_final_vs_player_minions [-80]

Attack Area Melee MovementSkill
Cast Time: 1 Second
Cooldown Time: 12 Second

BrineKingSlamMap
50% less Attack Speed
monster_penalty_against_minions_damage_+%_final_vs_player_minions [-50]
Deals 70% more Attack Damage

is_area_damage Attack Area Melee
Cast Time: 1 Second
Cooldown Time: 2 Second

Melee
iconbasicattack
Default Attack
Strike your foes down with a powerful blow.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Cast Time: 1 Second

BrineKingCharge
Deals 75% less Attack Damage
is_area_damage skill_cannot_be_interrupted skill_cannot_be_stunned skill_cannot_be_knocked_back Attack
Cast Time: 1 Second

BrineKingCleaveLeftMap
monster_penalty_against_minions_damage_+%_final_vs_player_minions [-50]
Deals 50% more Attack Damage

is_area_damage global_maim_on_hit Attack
Cast Time: 3.75 Second
Cooldown Time: 3 Second

BrineKingCleaveRightMap
monster_penalty_against_minions_damage_+%_final_vs_player_minions [-50]
Deals 50% more Attack Damage

is_area_damage global_maim_on_hit Attack
Cast Time: 3.75 Second
Cooldown Time: 3 Second

BrineKingTidalRushDisable
Base duration is 5 seconds
Deals 252.2 to 378.4 Cold Damage
monster_penalty_against_minions_damage_+%_final_vs_player_minions [-80]

Attack Area Melee MovementSkill
Cast Time: 1 Second
Cooldown Time: 1 Second

GTStandaloneBrineKingStormcall
TriggerableCast Time: 1 Second

GSStandaloneBrineKingStormcall
Deals 702.2 to 2106 Lightning Damage
Base duration is 0 seconds
monster_penalty_against_minions_damage_+%_final_vs_player_minions [0]

is_area_damage Triggerable
Cast Time: 1 Second
LevelNameExperienceDamageAttack TimeAlly LifeArmourEvasionEnergy ShieldResists FireResists ColdResists LightningResists Chaos
68Nassar, Lion of the Seas21536897.61.56888101565617040404025
Melee72OnlyLastTarget TargetNear
Melee24OnlyLastTarget
Melee 3
BrineKingCleave BrineKingCleaveLeftMap30TargetMediumNear TargetWithinBrineKingLeftCleave
BrineKingCleave BrineKingCleaveRightMap30TargetMediumNear TargetWithinBrineKingRightCleave
BrineKingTideRush BrineKingTidalRush30TargetIsEnemy OnlyLastTarget NotOnFullLife NotOnLessThan25PercentLife
BrineKingUpheaval BrineKingUpheaval30TargetIsEnemy OnlyLastTarget OnLessThan75PercentLife NotOnLessThan25PercentLife
BrineKingSlam BrineKingSlamMap30ForceTargetEnemy OnlyLastTarget
VollCharge -1 SirenSongIsInState=1 OnLessThan75PercentLife IHaveNotUsedSkill ForceTargetArenaMiddle IgnoresTaunt
BrineKingFloodArena -1 SirenSongIsInState=2 OnLessThan75PercentLife IHaveNotUsedSkill ForceTargetSelf IgnoresTaunt
VollCharge -1 SirenSongIsInState=1 OnLessThan50PercentLife IHaveNotUsedSkillTwoTimes ForceTargetArenaMiddle IgnoresTaunt
BrineKingFloodArena -1 SirenSongIsInState=2 OnLessThan50PercentLife IHaveNotUsedSkillTwoTimes ForceTargetSelf IgnoresTaunt
VollCharge -1 SirenSongIsInState=1 OnLessThan25PercentLife IHaveNotUsedSkillThreeTimes ForceTargetArenaMiddle IgnoresTaunt
BrineKingFloodArena -1 SirenSongIsInState=2 OnLessThan25PercentLife IHaveNotUsedSkillThreeTimes ForceTargetSelf IgnoresTaunt
stance stance2
Melee72OnlyLastTarget TargetNear
Melee24OnlyLastTarget
Melee 3
BrineKingTideRush BrineKingTidalRushDisable -1 TideRushIsInState=1 IgnoresTaunt

Object Type

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/StandaloneMapBoss"

Life
{
	corpse_sink_depth = 40
	corpse_sink_time_ms = 20000
}

Actor
{
	actor = "Metadata/Monsters/BrineKing/BrineKing.act"
	main_hand_unarmed_type = "One_Hand_Mace"
}

StateMachine
{
	define_shared_state = "tide_rush"
	define_shared_state = "rock_mode"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/StandaloneMapBoss"

Render
{
	visual_size_index = 2
}

Actor
{
	on_change_to_stance2 = "AddEffectPack(Metadata/Effects/Spells/monsters_effects/act6/Brine_King/epk/defense/harden_shield.epk);"
	on_change_to_default = "RemoveEffectPack(Metadata/Effects/Spells/monsters_effects/act6/Brine_King/epk/defense/harden_shield.epk);"
	create_stance2 = "AddEffectPack(Metadata/Effects/Spells/monsters_effects/act6/Brine_King/epk/defense/harden_shield.epk);"
}
Resists FireResists ColdResists LightningResists Chaos
1515157
30303020
40404025
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/BrineKing/BrineKingMapStandalone"] = {
    name = "Nassar, Lion of the Seas",
    life = 4,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 1.6,
    damageSpread = 0.05,
    attackTime = 1.5,
    attackRange = 20,
    accuracy = 1,
    skillList = {
        "Melee",
        "BrineKingCharge",
        "BrineKingTidalRush",
        "BrineKingTidalRushDisable",
        "BrineKingSlamMap",
        "BrineKingCleaveLeftMap",
        "BrineKingCleaveRightMap",
        "GSStandaloneBrineKingStormcall",
        "GTStandaloneBrineKingStormcall",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["BrineKingCharge"] = {
    name = "BrineKingCharge",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {baseMultiplier = 0.25, levelRequirement = 1, statInterpolation = {},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["BrineKingTidalRush"] = {
    name = "BrineKingTidalRush",
    hidden = true,
    color = 4,
    baseEffectiveness = 1.3636,
    incrementalEffectiveness = 0.032,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.MovementSkill] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
    },
    levels = {
        [1] = {5000, 0.8, 1.2, -80, levelRequirement = 0, statInterpolation = {1, 3, 3, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["BrineKingTidalRushDisable"] = {
    name = "BrineKingTidalRushDisable",
    hidden = true,
    color = 4,
    baseEffectiveness = 1.3636,
    incrementalEffectiveness = 0.032,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.MovementSkill] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
    },
    levels = {
        [1] = {5000, 0.8, 1.2, -80, levelRequirement = 0, statInterpolation = {1, 3, 3, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["BrineKingSlamMap"] = {
    name = "BrineKingSlamMap",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
    },
    levels = {
        [1] = {-50, -50, baseMultiplier = 1.7, levelRequirement = 1, statInterpolation = {1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["BrineKingCleaveLeftMap"] = {
    name = "BrineKingCleaveLeftMap",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3.75,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "global_maim_on_hit",
    },
    levels = {
        [1] = {-50, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["BrineKingCleaveRightMap"] = {
    name = "BrineKingCleaveRightMap",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3.75,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "global_maim_on_hit",
    },
    levels = {
        [1] = {-50, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSStandaloneBrineKingStormcall"] = {
    name = "GSStandaloneBrineKingStormcall",
    hidden = true,
    color = 4,
    baseEffectiveness = 5,
    incrementalEffectiveness = 0.035,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "base_skill_effect_duration",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
    },
    levels = {
        [1] = {0.5, 1.5, 0, 0, levelRequirement = 0, statInterpolation = {3, 3, 1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTStandaloneBrineKingStormcall"] = {
    name = "GTStandaloneBrineKingStormcall",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  },
    },
}
SpectreN
Area
Modmonster_slain_experience_+% [100]
monster_dropped_item_quantity_+% [1500]
monster_dropped_item_rarity_+% [2000]
unique_boss_curse_effect_on_self_+%_final [-33]
cannot_be_stunned_while_stunned [1]
cannot_be_stunned_for_ms_after_stun_finished [2000]

stance_movement_speed_+%_final [-41]
base_damage_taken_+% [-50]
Unwavering
Tagsred_blood, beast, insect
Damage160%
Life400%
Ailment Threshold400%
Critical Strike Chance5%
TypeBrineKingMap
Attack Distance6 ~ 20
Attack Time1.5 Second
Damage Spread5%
Armour+80%
Evasion+20%
Accuracy+100%
Resists FireResists ColdResists LightningResists Chaos
1515157
30303020
40404025
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/BrineKing/BrineKingMapElder"] = {
    name = "Nassar, Lion of the Seas",
    life = 4,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 1.6,
    damageSpread = 0.05,
    attackTime = 1.5,
    attackRange = 20,
    accuracy = 1,
    skillList = {
    },
    modList = {
    },
}