Nassar, Lion of the Seas
Beast
Area: Reef Map
Monsters grant 100% increased Experience
15000% increased Rarity of Items Dropped
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Cannot be Stunned
50% reduced Damage taken
stance movement speed +% final [-41]
SpectreN
AreaReef Map
Tagsbeast, bludgeoning_weapon, caster, cold_affinity, crustacean_beast, extra_large_height, hard_armour, has_one_hand_mace, has_one_handed_melee, insect, king_boss_map, large_model, lightning_affinity, medium_movement, melee, non_unique_map_boss, not_int, physical_affinity, red_blood
Life
400%
Armour
+75%
Evasion
+20%
Ailment Threshold
400%
Resistance
40 40 40 25
Damage
160%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 20
Attack Time
1.5 Second
Damage Spread
±5%
Experience
200%
Model Size
100%
Type
BrineKingMap
Metadata
BrineKingMap
Level
82
Life
8,370,908
Armour
85,651
Evasion
7,608
Energy Shield
0
Damage
1,550
Spell Damage
2,313
Accuracy
0
Attack Time
1.005
Experience
143,066
Ailment Threshold
3,934,327
Chill
12,440
Shock
12,440
Brittle
70,381
Scorch
12,440
Sap
34,370
BrineKingTidalRush
Attack, Area, Melee, Movement
Base Damage: 2922–3230
Critical Strike Chance: 5%
Attack Time: 1.5 sec
Cooldown Time: 12 sec
Deals 462.6 to 693.9 Cold Damage
Base duration is 5 seconds
monster penalty against minions damage +% final vs player minions [-80]
BrineKingUpheaval
Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, AreaSpell
Cast Time: 1 sec
Cooldown Time: 6 sec
Deals 2306 to 3459 Cold Damage
Base secondary duration is 2.4 seconds
Causes +5 Bursts
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
BrineKingSlamEmerge
Attack, Area, Melee
Base Damage: 2922–3230
Critical Strike Chance: 5%
Attack Damage: 180%
Attack Damage: 180%
Attack Time: 1.5 sec
Deals 80% more Attack Damage
60% less Attack Speed
is area damage [1]
monster penalty against minions damage +% final vs player minions [-30]
BrineKingSlamMap
Attack, Area, Melee
Base Damage: 2922–3230
Critical Strike Chance: 5%
Attack Damage: 250%
Attack Damage: 170%
Attack Time: 1.5 sec
Cooldown Time: 2 sec
Deals 70% more Attack Damage
50% less Attack Speed
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
BrineKingFloodArenaMap
Spell, Area, Damage, AreaSpell
Cast Time: 13 sec
Deals 3671 to 4895 Lightning Damage
Deals 10264.9 Base Cold Damage per second
monster penalty against minions damage +% final vs player minions [-50]
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 2922–3230
Critical Strike Chance: 5%
Attack Time: 1.5 sec
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]
BrineKingCharge
Attack
Base Damage: 2922–3230
Critical Strike Chance: 5%
Attack Damage: 25%
Attack Damage: 25%
Attack Time: 1.5 sec
Deals 75% less Attack Damage
active skill area of effect radius +% final [-25]
is area damage [1]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
BrineKingCleaveLeftMap
Attack
Base Damage: 2922–3230
Critical Strike Chance: 5%
Attack Damage: 200%
Attack Damage: 150%
Attack Time: 1.5 sec
Cooldown Time: 3 sec
Deals 50% more Attack Damage
Maim on Hit
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
BrineKingCleaveRightMap
Attack
Base Damage: 2922–3230
Critical Strike Chance: 5%
Attack Damage: 200%
Attack Damage: 150%
Attack Time: 1.5 sec
Cooldown Time: 3 sec
Deals 50% more Attack Damage
Maim on Hit
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
BrineKingUpheavalTriggered
Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, AreaSpell
Cast Time: 1 sec
Deals 2306 to 3459 Cold Damage
Base secondary duration is 1.5 seconds
Causes +5 Bursts
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
BrineKingTidalRushDisable
Attack, Area, Melee, Movement
Base Damage: 2922–3230
Critical Strike Chance: 5%
Attack Time: 1.5 sec
Cooldown Time: 1 sec
Deals 462.6 to 693.9 Cold Damage
Base duration is 5 seconds
monster penalty against minions damage +% final vs player minions [-80]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Life
{
	corpse_usable = false
	corpse_sink_depth = 40
	corpse_sink_time_ms = 20000
}

Actor
{
	actor = "Metadata/Monsters/BrineKing/BrineKing.act"
	basic_action = "Emerge"
	main_hand_unarmed_type = "One_Hand_Mace"
}

StateMachine
{
	define_shared_state = "tide_rush"
	define_shared_state = "rock_mode"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Render
{
     //turn_duration = 0.8
	 visual_size_index = 2
}

StateMachine
{
	create_state_rock_mode_0 = "PlayAnimation( rock_form );"
	create_state_rock_mode_1 = "EnableTargetable();"
	on_state_rock_mode_1 = "EnableTargetable();"
}

Targetable
{
	targetable = false
}

Actor
{
	on_change_to_stance2 = "AddEffectPack(Metadata/Effects/Spells/monsters_effects/act6/Brine_King/epk/defense/harden_shield.epk);"
	on_change_to_default = "RemoveEffectPack(Metadata/Effects/Spells/monsters_effects/act6/Brine_King/epk/defense/harden_shield.epk);"
	create_stance2 = "AddEffectPack(Metadata/Effects/Spells/monsters_effects/act6/Brine_King/epk/defense/harden_shield.epk);"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/BrineKing/BrineKingMap"] = {
    name = "Nassar, Lion of the Seas",
    life = 4,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 1.6,
    damageSpread = 0.05,
    attackTime = 1.5,
    attackRange = 20,
    accuracy = 1,
    skillList = {
        "Melee",
        "BrineKingCharge",
        "BrineKingTidalRush",
        "BrineKingTidalRushDisable",
        "BrineKingUpheaval",
        "BrineKingUpheavalTriggered",
        "BrineKingFloodArenaMap",
        "BrineKingSlamMap",
        "BrineKingSlamEmerge",
        "BrineKingCleaveLeftMap",
        "BrineKingCleaveRightMap",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BrineKingCharge"] = {
    name = "BrineKingCharge",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {-25, baseMultiplier = 0.25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BrineKingTidalRush"] = {
    name = "BrineKingTidalRush",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "base_skill_effect_duration",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 5000, -80, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BrineKingTidalRushDisable"] = {
    name = "BrineKingTidalRushDisable",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "base_skill_effect_duration",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 5000, -80, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BrineKingUpheaval"] = {
    name = "BrineKingUpheaval",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Cold] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "upheaval_number_of_spikes",
        "base_secondary_skill_effect_duration",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 5, 2400, -50, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BrineKingUpheavalTriggered"] = {
    name = "BrineKingUpheavalTriggered",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Cold] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "upheaval_number_of_spikes",
        "base_secondary_skill_effect_duration",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 5, 1500, -50, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BrineKingFloodArenaMap"] = {
    name = "BrineKingFloodArenaMap",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Damage] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 13,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_cold_damage_to_deal_per_minute",
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
    },
    levels = {
        [1] = {6.039999961853, 0.60000002384186, 0.80000001192093, -50, levelRequirement = 50, statInterpolation = {3, 3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BrineKingSlamMap"] = {
    name = "BrineKingSlamMap",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
    },
    levels = {
        [1] = {-50, -50, baseMultiplier = 1.7, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BrineKingSlamEmerge"] = {
    name = "BrineKingSlamEmerge",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
    },
    levels = {
        [1] = {-60, -30, baseMultiplier = 1.8, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BrineKingCleaveLeftMap"] = {
    name = "BrineKingCleaveLeftMap",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3.75,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "global_maim_on_hit",
    },
    levels = {
        [1] = {-50, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BrineKingCleaveRightMap"] = {
    name = "BrineKingCleaveRightMap",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3.75,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "global_maim_on_hit",
    },
    levels = {
        [1] = {-50, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
Monsters grant 100% increased Experience
15000% increased Rarity of Items Dropped
IdMonsterMapBoss
FamilyMonsterMapBoss
DomainsMonster (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Cannot be Stunned
    50% reduced Damage taken
    stance movement speed +% final [-41]
    IdBrineKingTideRush
    FamilyStance
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • base damage taken +% Min: -50 Max: -50 Global
  • base cannot be stunned Min: 1 Max: 1 Global
  • stance movement speed +% final Min: -41 Max: -41 Global
  • Craft Tagsspeed
    Nassar, Lion of the Seas
    Beast
    Monsters grant 100% increased Experience
    15000% increased Rarity of Items Dropped
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Cannot be Stunned
    50% reduced Damage taken
    stance movement speed +% final [-41]
    SpectreN
    Tagsbeast, bludgeoning_weapon, caster, cold_affinity, crustacean_beast, extra_large_height, hard_armour, has_one_hand_mace, has_one_handed_melee, insect, large_model, lightning_affinity, medium_movement, melee, not_int, physical_affinity, red_blood, standalone_map_boss
    Life
    400%
    Armour
    +75%
    Evasion
    +20%
    Ailment Threshold
    400%
    Resistance
    40 40 40 25
    Damage
    160%
    Accuracy
    100%
    Critical Strike Chance
    +5%
    Critical Strike Multiplier
    +130%
    Attack Distance
    6 ~ 20
    Attack Time
    1.5 Second
    Damage Spread
    ±5%
    Experience
    200%
    Model Size
    100%
    Type
    BrineKingMap
    Metadata
    BrineKingMapStandalone
    Level
    68
    Life
    557,385
    Armour
    28,790
    Evasion
    4,739
    Energy Shield
    0
    Damage
    681
    Spell Damage
    1,016
    Accuracy
    0
    Attack Time
    1.005
    Experience
    112,805
    Ailment Threshold
    351,153
    Chill
    1,110
    Shock
    1,110
    Brittle
    6,282
    Scorch
    1,110
    Sap
    3,068
    BrineKingTidalRush
    Attack, Area, Melee, Movement
    Base Damage: 1284–1419
    Critical Strike Chance: 5%
    Attack Time: 1.5 sec
    Cooldown Time: 12 sec
    Deals 297.6 to 446.5 Cold Damage
    Base duration is 5 seconds
    monster penalty against minions damage +% final vs player minions [-80]
    BrineKingSlamMap
    Attack, Area, Melee
    Base Damage: 1284–1419
    Critical Strike Chance: 5%
    Attack Damage: 250%
    Attack Damage: 170%
    Attack Time: 1.5 sec
    Cooldown Time: 2 sec
    Deals 70% more Attack Damage
    50% less Attack Speed
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-50]
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 1284–1419
    Critical Strike Chance: 5%
    Attack Time: 1.5 sec
    Strike your foes down with a powerful blow.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    BrineKingCharge
    Attack
    Base Damage: 1284–1419
    Critical Strike Chance: 5%
    Attack Damage: 25%
    Attack Damage: 25%
    Attack Time: 1.5 sec
    Deals 75% less Attack Damage
    active skill area of effect radius +% final [-25]
    is area damage [1]
    skill cannot be interrupted [1]
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    BrineKingCleaveLeftMap
    Attack
    Base Damage: 1284–1419
    Critical Strike Chance: 5%
    Attack Damage: 200%
    Attack Damage: 150%
    Attack Time: 1.5 sec
    Cooldown Time: 3 sec
    Deals 50% more Attack Damage
    Maim on Hit
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-50]
    BrineKingCleaveRightMap
    Attack
    Base Damage: 1284–1419
    Critical Strike Chance: 5%
    Attack Damage: 200%
    Attack Damage: 150%
    Attack Time: 1.5 sec
    Cooldown Time: 3 sec
    Deals 50% more Attack Damage
    Maim on Hit
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-50]
    BrineKingTidalRushDisable
    Attack, Area, Melee, Movement
    Base Damage: 1284–1419
    Critical Strike Chance: 5%
    Attack Time: 1.5 sec
    Cooldown Time: 1 sec
    Deals 297.6 to 446.5 Cold Damage
    Base duration is 5 seconds
    monster penalty against minions damage +% final vs player minions [-80]
    GTStandaloneBrineKingStormcall
    Triggerable, Spell
    Cast Time: 1 sec
    GSStandaloneBrineKingStormcall
    Spell, Triggerable
    Cast Time: 1 sec
    Deals 828.5 to 2486 Lightning Damage
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMapBoss"
    
    Life
    {
    	corpse_sink_depth = 40
    	corpse_sink_time_ms = 20000
    }
    
    Actor
    {
    	actor = "Metadata/Monsters/BrineKing/BrineKing.act"
    	main_hand_unarmed_type = "One_Hand_Mace"
    }
    
    StateMachine
    {
    	define_shared_state = "tide_rush"
    	define_shared_state = "rock_mode"
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMapBoss"
    
    Render
    {
    	visual_size_index = 2
    }
    
    Actor
    {
    	on_change_to_stance2 = "AddEffectPack(Metadata/Effects/Spells/monsters_effects/act6/Brine_King/epk/defense/harden_shield.epk);"
    	on_change_to_default = "RemoveEffectPack(Metadata/Effects/Spells/monsters_effects/act6/Brine_King/epk/defense/harden_shield.epk);"
    	create_stance2 = "AddEffectPack(Metadata/Effects/Spells/monsters_effects/act6/Brine_King/epk/defense/harden_shield.epk);"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/BrineKing/BrineKingMapStandalone"] = {
        name = "Nassar, Lion of the Seas",
        life = 4,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1.6,
        damageSpread = 0.05,
        attackTime = 1.5,
        attackRange = 20,
        accuracy = 1,
        skillList = {
            "Melee",
            "BrineKingCharge",
            "BrineKingTidalRush",
            "BrineKingTidalRushDisable",
            "BrineKingSlamMap",
            "BrineKingCleaveLeftMap",
            "BrineKingCleaveRightMap",
            "GSStandaloneBrineKingStormcall",
            "GTStandaloneBrineKingStormcall",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BrineKingCharge"] = {
        name = "BrineKingCharge",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "skill_cannot_be_interrupted",
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {-25, baseMultiplier = 0.25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BrineKingTidalRush"] = {
        name = "BrineKingTidalRush",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "base_skill_effect_duration",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 5000, -80, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BrineKingTidalRushDisable"] = {
        name = "BrineKingTidalRushDisable",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "base_skill_effect_duration",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 5000, -80, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BrineKingSlamMap"] = {
        name = "BrineKingSlamMap",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {-50, -50, baseMultiplier = 1.7, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BrineKingCleaveLeftMap"] = {
        name = "BrineKingCleaveLeftMap",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3.75,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "global_maim_on_hit",
        },
        levels = {
            [1] = {-50, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BrineKingCleaveRightMap"] = {
        name = "BrineKingCleaveRightMap",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3.75,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "global_maim_on_hit",
        },
        levels = {
            [1] = {-50, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSStandaloneBrineKingStormcall"] = {
        name = "GSStandaloneBrineKingStormcall",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "is_area_damage",
        },
        levels = {
            [1] = {0.5, 1.5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTStandaloneBrineKingStormcall"] = {
        name = "GTStandaloneBrineKingStormcall",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    Monsters grant 100% increased Experience
    15000% increased Rarity of Items Dropped
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Cannot be Stunned
    50% reduced Damage taken
    stance movement speed +% final [-41]
    IdBrineKingTideRush
    FamilyStance
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • base damage taken +% Min: -50 Max: -50 Global
  • base cannot be stunned Min: 1 Max: 1 Global
  • stance movement speed +% final Min: -41 Max: -41 Global
  • Craft Tagsspeed
    Nassar, Lion of the Seas
    Beast
    Monsters grant 100% increased Experience
    15000% increased Rarity of Items Dropped
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Cannot be Stunned
    50% reduced Damage taken
    stance movement speed +% final [-41]
    SpectreN
    Tagsbeast, bludgeoning_weapon, caster, cold_affinity, crustacean_beast, hard_armour, has_one_hand_mace, has_one_handed_melee, insect, large_model, lightning_affinity, medium_movement, melee, not_int, pantheon_daemon, physical_affinity, red_blood
    Life
    400%
    Armour
    +75%
    Evasion
    +20%
    Ailment Threshold
    400%
    Resistance
    40 40 40 25
    Damage
    160%
    Accuracy
    100%
    Critical Strike Chance
    +5%
    Critical Strike Multiplier
    +130%
    Attack Distance
    6 ~ 20
    Attack Time
    1.5 Second
    Damage Spread
    ±5%
    Experience
    200%
    Model Size
    100%
    Type
    BrineKingMap
    Metadata
    BrineKingMapArchnemesis
    Level
    68
    Life
    557,385
    Armour
    28,790
    Evasion
    4,739
    Energy Shield
    0
    Damage
    681
    Spell Damage
    1,016
    Accuracy
    0
    Attack Time
    1.005
    Experience
    112,805
    Ailment Threshold
    351,153
    Chill
    1,110
    Shock
    1,110
    Brittle
    6,282
    Scorch
    1,110
    Sap
    3,068
    BrineKingSlamMap
    Attack, Area, Melee
    Base Damage: 1284–1419
    Critical Strike Chance: 5%
    Attack Damage: 250%
    Attack Damage: 170%
    Attack Time: 1.5 sec
    Cooldown Time: 2 sec
    Deals 70% more Attack Damage
    50% less Attack Speed
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-50]
    BrineKingCleaveLeftMap
    Attack
    Base Damage: 1284–1419
    Critical Strike Chance: 5%
    Attack Damage: 200%
    Attack Damage: 150%
    Attack Time: 1.5 sec
    Cooldown Time: 3 sec
    Deals 50% more Attack Damage
    Maim on Hit
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-50]
    BrineKingCleaveRightMap
    Attack
    Base Damage: 1284–1419
    Critical Strike Chance: 5%
    Attack Damage: 200%
    Attack Damage: 150%
    Attack Time: 1.5 sec
    Cooldown Time: 3 sec
    Deals 50% more Attack Damage
    Maim on Hit
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-50]
    GTArchnemesisBrineKingStormCall
    Triggerable, Spell
    Cast Time: 1 sec
    GSStandaloneBrineKingStormcall
    Spell, Triggerable
    Cast Time: 1 sec
    Deals 828.5 to 2486 Lightning Damage
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueArchnemesis/PantheonApparition"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Mace"
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueArchnemesis/PantheonApparition"
    
    Render
    {
    	visual_size_index = 2
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/BrineKing/BrineKingMapArchnemesis"] = {
        name = "Nassar, Lion of the Seas",
        life = 4,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1.6,
        damageSpread = 0.05,
        attackTime = 1.5,
        attackRange = 20,
        accuracy = 1,
        skillList = {
            "BrineKingSlamMap",
            "BrineKingCleaveLeftMap",
            "BrineKingCleaveRightMap",
            "GSStandaloneBrineKingStormcall",
            "GTArchnemesisBrineKingStormCall",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BrineKingSlamMap"] = {
        name = "BrineKingSlamMap",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {-50, -50, baseMultiplier = 1.7, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BrineKingCleaveLeftMap"] = {
        name = "BrineKingCleaveLeftMap",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3.75,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "global_maim_on_hit",
        },
        levels = {
            [1] = {-50, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BrineKingCleaveRightMap"] = {
        name = "BrineKingCleaveRightMap",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3.75,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "global_maim_on_hit",
        },
        levels = {
            [1] = {-50, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSStandaloneBrineKingStormcall"] = {
        name = "GSStandaloneBrineKingStormcall",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "is_area_damage",
        },
        levels = {
            [1] = {0.5, 1.5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTArchnemesisBrineKingStormCall"] = {
        name = "GTArchnemesisBrineKingStormCall",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    Monsters grant 100% increased Experience
    15000% increased Rarity of Items Dropped
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Cannot be Stunned
    50% reduced Damage taken
    stance movement speed +% final [-41]
    IdBrineKingTideRush
    FamilyStance
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • base damage taken +% Min: -50 Max: -50 Global
  • base cannot be stunned Min: 1 Max: 1 Global
  • stance movement speed +% final Min: -41 Max: -41 Global
  • Craft Tagsspeed
    Nassar, Lion of the Seas
    Beast
    Monsters grant 100% increased Experience
    15000% increased Rarity of Items Dropped
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Cannot be Stunned
    50% reduced Damage taken
    stance movement speed +% final [-41]
    SpectreN
    Tagsbeast, bludgeoning_weapon, crustacean_beast, elder_map_boss, extra_large_height, hard_armour, insect, is_unarmed, large_model, medium_movement, non_attacking, not_int, red_blood
    Life
    400%
    Armour
    +75%
    Evasion
    +20%
    Ailment Threshold
    400%
    Resistance
    40 40 40 25
    Damage
    160%
    Accuracy
    100%
    Critical Strike Chance
    +5%
    Critical Strike Multiplier
    +130%
    Attack Distance
    6 ~ 20
    Attack Time
    1.5 Second
    Damage Spread
    ±5%
    Experience
    200%
    Model Size
    100%
    Type
    BrineKingMap
    Metadata
    BrineKingMapElder

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	corpse_usable = false
    }
    
    Stats
    {
    	base_cannot_be_damaged = 1
    	base_cannot_be_stunned = 1
    	cannot_be_knocked_back = 1
    	is_hidden_monster = 1
    	immune_to_curses = 1
    	immune_to_auras_from_other_entities = 1
    	set_immune_vaal_lighting_warp = 1
    }
    
    Transitionable
    {
    	
    }
    
    Preload
    {
    	preload_object = "Metadata/Monsters/ElderBosses/ElderAbsorb"
    	preload_object = "Metadata/MiscellaneousObjects/ElderPortal"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    	on_transition = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target.epk );"
    	create_transitioned = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target_instant.epk );"
    }
    
    Animated
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/entrance.ao"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/absorb/absorb.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/BrineKing/BrineKingMapElder"] = {
        name = "Nassar, Lion of the Seas",
        life = 4,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1.6,
        damageSpread = 0.05,
        attackTime = 1.5,
        attackRange = 20,
        accuracy = 1,
        skillList = {
        },
        modList = {
        },
    }
    
    Monsters grant 100% increased Experience
    15000% increased Rarity of Items Dropped
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Cannot be Stunned
    50% reduced Damage taken
    stance movement speed +% final [-41]
    IdBrineKingTideRush
    FamilyStance
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • base damage taken +% Min: -50 Max: -50 Global
  • base cannot be stunned Min: 1 Max: 1 Global
  • stance movement speed +% final Min: -41 Max: -41 Global
  • Craft Tagsspeed
    Edit

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