尼卡布雷
惡魔monster raises undead text [1]
monster summons skeletons text [1]
monster no map drops [1]
monster summons skeletons text [1]
monster no map drops [1]
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
level 33 or lower life +% final [-20]
Necribrae
| 幽魂 | N |
|---|---|
| 標籤 | animal_claw_weapon, 法術, demon, flesh_armour, humanoid, insect_blood, is_unarmed, large_height, not_dex, not_str, raises_dead, summoner, very_slow_movement |
生命
240%
生命轉為護盾
100%
異常狀態臨界值
240%
抗性
傷害
150%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
4 ~ 12
攻擊間隔
1.17 秒
傷害分佈
±20%
經驗值
200%
Model Size
130%
類型
NecromancerBossStrMission
Metadata
StrMissionNecromancerBoss1
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
0
護甲值
28,790
閃避值
4,739
能量護盾
14,705
傷害
560
法術傷害
560
命中
580
攻擊間隔
1.17
經驗值
20,510
召喚物生命
0
Minion Energy Shield
3,190
召喚物傷害
447
異常狀態臨界值
15,440
冰緩
49
感電
49
易碎
276
焦灼
49
殘喘
135
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
NecromancerReviveSkeletonInvasion
法術
施放時間: 0.75 秒
NecromancerSummonSkeletonsInvasion
法術, 召喚物, 持續時間, 召喚物爆炸, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 可齊射, 創造召喚物, 冷卻
召喚骷髏
施放時間: 1 秒
冷卻時間: 5 秒
在指定位置召喚骷髏戰士。他們會使用近戰攻擊並在持續時間結束後死亡。若他們有侵略性,骷髏戰士會衝刺到附近的敵人。
召喚骷髏上限 +30
+20 秒基礎持續時間
增加 60% 召喚物移動速度
召喚物有 155% 更多最大生命
召喚物造成 50% 更少元素傷害
召喚物造成 80% 更多傷害
召喚 6 隻骷髏戰士
alternate minion [1]
FleshOfferingSideAreaBoss
法術, 增益, 持續時間, 可觸發, 召喚物, 陷阱技能, 地雷技能, 圖騰技能, Offering
血肉奉獻
施放時間: 1 秒
冷卻時間: 8 秒
獻祭一具屍體,短暫的強化與加速你的召喚物。這個技能會持續獻祭附近的屍體,每具獻祭的屍體將會延長強化召喚物的時間。
+8 秒基礎持續時間
每具額外吞噬的屍體增加 8 秒基礎持續時間
召喚物增加 50% 攻擊速度
召喚物增加 50% 施放速度
召喚物增加 50% 移動速度
DesecrateNecromancerBossStrMission
法術, 範圍, 持續時間, 陷阱技能, 圖騰技能, 地雷技能, 可觸發, DoT, 法術可重複, 混沌, 可秘能爆發, 範圍法術
褻瀆
施放時間: 1 秒
冷卻時間: 8 秒
腐化一塊地面,基於當前區域中的怪物生成屍體,並對敵人造成持續性的混沌傷害。如果你正在使用喚醒幽魂技能,有機率生成與你最近召喚的幽魂同樣的幽魂亡體。除了召喚物技能外,不能以其他方式與幽魂亡體互動。
每秒造成 185.9 基本混沌傷害
+5 秒基礎持續時間
增加 65% 施放速度
產生 4 個屍體
生成屍體的等級與區域等級相符,最高可達等級 100
最多允許 10 個屍體
active skill area of effect radius +% final [33]
is area damage [1]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Stats
{
mana_regeneration_rate_per_minute_% = 180
hexes_not_tracked = 1
}Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
Life
{
on_death = "RemoveEffects( );"
on_spawned_dead = "RemoveEffects( );"
}
Render
{
//turn_duration = 0.4
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/Necromancer/StrMissionNecromancerBoss1"] = {
name = "Necribrae",
life = 2.4,
energyShield = 1,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 1.5,
damageSpread = 0.2,
attackTime = 1.17,
attackRange = 12,
accuracy = 1,
skillList = {
"NecromancerSummonSkeletonsInvasion",
"NecromancerReviveSkeletonInvasion",
"DesecrateNecromancerBossStrMission",
"FleshOfferingSideAreaBoss",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["NecromancerSummonSkeletonsInvasion"] = {
name = "Summon Skeletons",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Summon Skeleton Warrior minions at the targeted location. They use a melee attack and die after a duration. If made aggressive, Skeleton Warriors will also dash towards nearby enemies.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Minion] = true,
[SkillType.Duration] = true,
[SkillType.MinionsCanExplode] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.CanRapidFire] = true,
[SkillType.CreatesMinion] = true,
[SkillType.Cooldown] = true,
},
statDescriptionScope = "minion_spell_skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"number_of_melee_skeletons_to_summon",
"base_number_of_skeletons_allowed",
"minion_movement_speed_+%",
"active_skill_minion_damage_+%_final",
"active_skill_minion_life_+%_final",
"base_skill_effect_duration",
"active_skill_elemental_damage_+%_final",
"alternate_minion",
},
levels = {
[1] = {2, 4, 20, 30, 0, 20000, -50, 1, levelRequirement = 4, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[2] = {3, 6, 20, 30, 0, 20000, -50, 1, levelRequirement = 39, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[3] = {4, 24, 40, 50, 125, 20000, -50, 1, levelRequirement = 55, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[4] = {4, 24, 40, 50, 130, 20000, -50, 1, levelRequirement = 58, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[5] = {4, 24, 40, 50, 135, 20000, -50, 1, levelRequirement = 61, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[6] = {4, 24, 40, 50, 140, 20000, -50, 1, levelRequirement = 64, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[7] = {4, 24, 40, 50, 145, 20000, -50, 1, levelRequirement = 66, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[8] = {4, 24, 40, 50, 150, 20000, -50, 1, levelRequirement = 67, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[9] = {6, 30, 60, 80, 155, 20000, -50, 1, levelRequirement = 68, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[10] = {6, 30, 60, 80, 160, 20000, -50, 1, levelRequirement = 69, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[11] = {6, 30, 60, 80, 165, 20000, -50, 1, levelRequirement = 70, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[12] = {6, 30, 60, 80, 170, 20000, -50, 1, levelRequirement = 71, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[13] = {6, 30, 60, 80, 175, 20000, -50, 1, levelRequirement = 72, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[14] = {6, 30, 60, 80, 180, 20000, -50, 1, levelRequirement = 73, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[15] = {8, 36, 60, 80, 185, 20000, -50, 1, levelRequirement = 74, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[16] = {8, 36, 60, 80, 190, 20000, -50, 1, levelRequirement = 75, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[17] = {8, 36, 60, 80, 195, 20000, -50, 1, levelRequirement = 76, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[18] = {8, 36, 60, 80, 200, 20000, -50, 1, levelRequirement = 77, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[19] = {8, 36, 60, 80, 205, 20000, -50, 1, levelRequirement = 78, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[20] = {8, 36, 60, 80, 210, 20000, -50, 1, levelRequirement = 80, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[21] = {8, 36, 60, 80, 215, 20000, -50, 1, levelRequirement = 81, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[22] = {8, 36, 60, 80, 220, 20000, -50, 1, levelRequirement = 82, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["NecromancerReviveSkeletonInvasion"] = {
name = "NecromancerReviveSkeletonInvasion",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.75,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DesecrateNecromancerBossStrMission"] = {
name = "Desecrate",
hidden = true,
color = "2",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Desecrates the ground, spawning corpses based on monsters in the current area and dealing chaos damage over time to enemies. If you are using the Raise Spectre skill there is a chance to spawn spectral corpses matching your most recently raised Spectres. Spectral corpses cannot be interacted with except by Minion skills.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Duration] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Triggerable] = true,
[SkillType.DamageOverTime] = true,
[SkillType.Multicastable] = true,
[SkillType.Chaos] = true,
[SkillType.Cascadable] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_chaos_damage_to_deal_per_minute",
"base_skill_effect_duration",
"desecrate_number_of_corpses_to_create",
"desecrate_corpse_level",
"base_cast_speed_+%",
"desecrate_maximum_number_of_corpses",
"is_area_damage",
},
levels = {
[1] = {1, 5000, 4, 100, 65, 10, levelRequirement = 3, statInterpolation = {3}, cost = { }, },
[2] = {1, 33, 5000, 4, 100, 65, 10, levelRequirement = 58, statInterpolation = {3, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["FleshOfferingSideAreaBoss"] = {
name = "Flesh Offering",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Consumes a corpse, which temporarily empowers your minions with swiftness. The skill consumes other nearby corpses, increasing the duration for each corpse consumed.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Buff] = true,
[SkillType.Duration] = true,
[SkillType.Triggerable] = true,
[SkillType.Minion] = true,
[SkillType.Trappable] = true,
[SkillType.Mineable] = true,
[SkillType.Totemable] = true,
[SkillType.Offering] = true,
},
statDescriptionScope = "offering_skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_skill_effect_duration",
"attack_speed_+%_granted_from_skill",
"base_movement_velocity_+%",
"cast_speed_+%_granted_from_skill",
"offering_skill_effect_duration_per_corpse",
},
levels = {
[1] = {8000, 50, 50, 50, 8000, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
monster raises undead text [1]
| Family | MonsterRaisesUndeadText |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
monster summons skeletons text [1]
| Family | MonsterSummonsSkeletonsText |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
monster no map drops [1]
| Family | MonsterNoMapDrops |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
| Family | MoreLifeBelowLevelThreshold |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | resource 生命 傷害 |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.