尼卡布雷
恶魔
monster raises undead text [1]
monster summons skeletons text [1]
monster no map drops [1]
monster summons skeletons text [1]
monster no map drops [1]
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
level 33 or lower life +% final [-20]
Necribrae
幽魂 | N |
---|---|
标签 | animal_claw_weapon, 施法, demon, flesh_armour, humanoid, insect_blood, is_unarmed, large_height, not_dex, not_str, raises_dead, summoner, very_slow_movement |
生命
240%
生命转为护盾
100%
异常状态临界值
240%
抗性
0 0 0 0
伤害
150%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
4 ~ 12
攻击间隔
1.17 秒
伤害分布
±20%
经验值
200%
Model Size
130%
类型
NecromancerBossStrMission
Metadata
StrMissionNecromancerBoss1
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
15,440
护甲
28,790
闪避值
4,739
能量护盾
6,127
伤害
560
法术伤害
560
命中
290
攻击间隔
1.17
经验值
20,510
异常状态临界值
15,440
冰缓
49
Shock
49
Brittle
276
Scorch
49
Sap
135
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
NecromancerReviveSkeletonInvasion
法术
施放间隔: 0.75 秒
NecromancerSummonSkeletonsInvasion
法术, 召唤物, 持续时间, 召唤物爆炸, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 可齐射, 创造召唤物, 冷却
召唤魔侍
施放间隔: 1 秒
冷却时间: 5 秒
在目标地点召唤魔侍武士。它们使用近战攻击,并在持续时间结束后消失。在侵略状态下,魔侍武士会冲撞周围的敌人。
召唤的魔侍最大数量 +30
基础持续时间为 20 秒
召唤生物移动速度加快 60%
召唤生物的最大生命总增 155%
召唤生物造成的元素伤害总降 50%
召唤生物造成的伤害总增 80%
召唤 6 个魔侍武士
alternate minion [1]
基础持续时间为 20 秒
召唤生物移动速度加快 60%
召唤生物的最大生命总增 155%
召唤生物造成的元素伤害总降 50%
召唤生物造成的伤害总增 80%
召唤 6 个魔侍武士
alternate minion [1]
FleshOfferingSideAreaBoss
法术, 增益, 持续时间, 可触发, 召唤物, 陷阱技能, 地雷技能, 图腾技能
血肉奉献
施放间隔: 1 秒
冷却时间: 8 秒
献祭一具灵柩, 短暂的强化与加速你的召唤生物. 这个技能会持续献祭附近的灵柩, 每具献祭的灵柩将会延长强化召唤生物的时间.
基础持续时间为 8 秒
每额外消耗 1 具灵柩,基础持续时间延长 8 秒
召唤生物的攻击速度加快 50%
召唤生物的施法速度加快 50%
召唤生物的移动速度加快 50%
每额外消耗 1 具灵柩,基础持续时间延长 8 秒
召唤生物的攻击速度加快 50%
召唤生物的施法速度加快 50%
召唤生物的移动速度加快 50%
DesecrateNecromancerBossStrMission
法术, 范围, 持续时间, 陷阱技能, 图腾技能, 地雷技能, 可触发, DoT, 法术可重复, 混沌, 可秘能爆发, 范围法术
亵渎
施放间隔: 1 秒
冷却时间: 8 秒
腐化一块地面,根据当前区域中的怪物召唤灵柩,并持续对敌人造成混沌伤害。若你正在使用召唤灵体技能时,则有几率生成生成与最近召唤的灵体相同的灵体灵柩。灵体灵柩无法与非召唤生物技能互动。
每秒造成 185.9 基础混沌伤害
基础持续时间为 5 秒
施法速度加快 65%
生成 4 个灵柩
生成灵柩的等级与区域等级相同,最多 100 级
最多允许 10 个灵柩
active skill area of effect radius +% final [33]
is area damage [1]
基础持续时间为 5 秒
施法速度加快 65%
生成 4 个灵柩
生成灵柩的等级与区域等级相同,最多 100 级
最多允许 10 个灵柩
active skill area of effect radius +% final [33]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Stats { mana_regeneration_rate_per_minute_% = 180 hexes_not_tracked = 1 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Life { on_death = "RemoveEffects( );" on_spawned_dead = "RemoveEffects( );" } Render { //turn_duration = 0.4 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Necromancer/StrMissionNecromancerBoss1"] = { name = "Necribrae", life = 2.4, energyShield = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.5, damageSpread = 0.2, attackTime = 1.17, attackRange = 12, accuracy = 1, skillList = { "NecromancerSummonSkeletonsInvasion", "NecromancerReviveSkeletonInvasion", "DesecrateNecromancerBossStrMission", "FleshOfferingSideAreaBoss", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["NecromancerSummonSkeletonsInvasion"] = { name = "Summon Skeletons", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Summon Skeleton Warrior minions at the targeted location. They use a melee attack and die after a duration. If made aggressive, Skeleton Warriors will also dash towards nearby enemies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Minion] = true, [SkillType.Duration] = true, [SkillType.MinionsCanExplode] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.CanRapidFire] = true, [SkillType.CreatesMinion] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "minion_spell_skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_melee_skeletons_to_summon", "base_number_of_skeletons_allowed", "minion_movement_speed_+%", "active_skill_minion_damage_+%_final", "active_skill_minion_life_+%_final", "base_skill_effect_duration", "active_skill_elemental_damage_+%_final", "alternate_minion", }, levels = { [1] = {2, 4, 20, 30, 0, 20000, -50, 1, levelRequirement = 4, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [2] = {3, 6, 20, 30, 0, 20000, -50, 1, levelRequirement = 39, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [3] = {4, 24, 40, 50, 125, 20000, -50, 1, levelRequirement = 55, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [4] = {4, 24, 40, 50, 130, 20000, -50, 1, levelRequirement = 58, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [5] = {4, 24, 40, 50, 135, 20000, -50, 1, levelRequirement = 61, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [6] = {4, 24, 40, 50, 140, 20000, -50, 1, levelRequirement = 64, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [7] = {4, 24, 40, 50, 145, 20000, -50, 1, levelRequirement = 66, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [8] = {4, 24, 40, 50, 150, 20000, -50, 1, levelRequirement = 67, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [9] = {6, 30, 60, 80, 155, 20000, -50, 1, levelRequirement = 68, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [10] = {6, 30, 60, 80, 160, 20000, -50, 1, levelRequirement = 69, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [11] = {6, 30, 60, 80, 165, 20000, -50, 1, levelRequirement = 70, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [12] = {6, 30, 60, 80, 170, 20000, -50, 1, levelRequirement = 71, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [13] = {6, 30, 60, 80, 175, 20000, -50, 1, levelRequirement = 72, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [14] = {6, 30, 60, 80, 180, 20000, -50, 1, levelRequirement = 73, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [15] = {8, 36, 60, 80, 185, 20000, -50, 1, levelRequirement = 74, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [16] = {8, 36, 60, 80, 190, 20000, -50, 1, levelRequirement = 75, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [17] = {8, 36, 60, 80, 195, 20000, -50, 1, levelRequirement = 76, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [18] = {8, 36, 60, 80, 200, 20000, -50, 1, levelRequirement = 77, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [19] = {8, 36, 60, 80, 205, 20000, -50, 1, levelRequirement = 78, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [20] = {8, 36, 60, 80, 210, 20000, -50, 1, levelRequirement = 80, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [21] = {8, 36, 60, 80, 215, 20000, -50, 1, levelRequirement = 81, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [22] = {8, 36, 60, 80, 220, 20000, -50, 1, levelRequirement = 82, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["NecromancerReviveSkeletonInvasion"] = { name = "NecromancerReviveSkeletonInvasion", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.75, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DesecrateNecromancerBossStrMission"] = { name = "Desecrate", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Desecrates the ground, spawning corpses based on monsters in the current area and dealing chaos damage over time to enemies. If you are using the Raise Spectre skill there is a chance to spawn spectral corpses matching your most recently raised Spectres. Spectral corpses cannot be interacted with except by Minion skills.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, [SkillType.DamageOverTime] = true, [SkillType.Multicastable] = true, [SkillType.Chaos] = true, [SkillType.Cascadable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_chaos_damage_to_deal_per_minute", "base_skill_effect_duration", "desecrate_number_of_corpses_to_create", "desecrate_corpse_level", "base_cast_speed_+%", "desecrate_maximum_number_of_corpses", "is_area_damage", }, levels = { [1] = {1, 5000, 4, 100, 65, 10, levelRequirement = 3, statInterpolation = {3}, cost = { }, }, [2] = {1, 33, 5000, 4, 100, 65, 10, levelRequirement = 58, statInterpolation = {3, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["FleshOfferingSideAreaBoss"] = { name = "Flesh Offering", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Consumes a corpse, which temporarily empowers your minions with swiftness. The skill consumes other nearby corpses, increasing the duration for each corpse consumed.", skillTypes = { [SkillType.Spell] = true, [SkillType.Buff] = true, [SkillType.Duration] = true, [SkillType.Triggerable] = true, [SkillType.Minion] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "offering_skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "attack_speed_+%_granted_from_skill", "base_movement_velocity_+%", "cast_speed_+%_granted_from_skill", "offering_skill_effect_duration_per_corpse", }, levels = { [1] = {8000, 50, 50, 50, 8000, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
monster raises undead text [1]
Id | MonsterRaisesUndeadText |
---|---|
Family | MonsterRaisesUndeadText |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
monster summons skeletons text [1]
Id | MonsterSummonsSkeletonsText |
---|---|
Family | MonsterSummonsSkeletonsText |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
monster no map drops [1]
Id | MonsterNoMapDrops |
---|---|
Family | MonsterNoMapDrops |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
Id | MonsterLifeAndDamageLessBelowLevel33 |
---|---|
Family | MoreLifeBelowLevelThreshold |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | resource life damage |