Necribrae
Démon
monster raises undead text [1]
monster summons skeletons text [1]
monster no map drops [1]
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
SpectreN
Tagsanimal_claw_weapon, Lanceur de sorts, demon, flesh_armour, humanoid, insect_blood, is_unarmed, large_height, not_dex, not_str, raises_dead, summoner, very_slow_movement
Vie
240%
Energy Shield From Life
100%
Ailment Threshold
240%
Résistance
0 0 0 0
Damage
150%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
4 ~ 12
Attack Time
1.17 Second
Damage Spread
±20%
Expérience
200%
Model Size
130%
Type
NecromancerBossStrMission
Metadata
StrMissionNecromancerBoss1
Niveau
68
Vie
15,440
Armure
28,790
Évasion
4,739
Bouclier d'énergie
6,127
Damage
560
Dégâts des sorts
560
Précision
290
Attack Time
1.17
Expérience
20,510
Ailment Threshold
15,440
Chill
49
Shock
49
Brittle
276
Scorch
49
Sap
135
NecromancerReviveSkeletonInvasion
Spell
Temps d'incantation: 0.75 sec.
NecromancerSummonSkeletonsInvasion
Spell, Minion, Duration, MinionsCanExplode, Trappable, Totemable, Mineable, Multicastable, Triggerable, CanRapidFire, CreatesMinion, Cooldown
Invocation de Squelettes
Temps d'incantation: 1 sec.
Temps de recharge: 5 sec.
Invoque des Guerriers squelettes à l'emplacement ciblé. Ces Créatures utilisent une attaque de mêlée et meurent après une certaine durée. S'ils sont rendus Agressifs, les Guerriers squelettes chargeront en direction des ennemis à proximité.
+30 au nombre maximum de Squelettes Invoqués
La Durée de base est de 20 secondes
60% d'Augmentation de la Vitesse de déplacement des Créatures
Les Créatures ont 155% Davantage de Vie
Les Créatures ont 50% de Perte de Dégâts élémentaires
Les Créatures ont 80% Davantage de Dégâts
Invoque 6 Guerriers squelettes
alternate minion [1]
FleshOfferingSideAreaBoss
Spell, Buff, Duration, Triggerable, Minion, Trappable, Mineable, Totemable
Offrande de chair
Temps d'incantation: 1 sec.
Temps de recharge: 8 sec.
Un sort qui consomme un cadavre afin d'améliorer temporairement la vitesse de vos créatures. L'aptitude consomme également les autres cadavres à proximité, augmentant sa durée pour chaque cadavre ainsi consommé.
La Durée de base est de 8 secondes
Ajoute 8 secondes à la Durée de base par Cadavre supplémentaire consommé
Octroie aux Créatures 50% d'Augmentation de la Vitesse d'attaque
Octroie aux Créatures 50% d'Augmentation de la Vitesse d'incantation
Octroie aux Créatures 50% d'Augmentation de la Vitesse de déplacement
DesecrateNecromancerBossStrMission
Spell, Area, Duration, Trappable, Totemable, Mineable, Triggerable, DamageOverTime, Multicastable, Chaos, Cascadable, AreaSpell
Profanation
Temps d'incantation: 1 sec.
Temps de recharge: 8 sec.
Une profanation du sol qui invoque des cadavres basés sur les monstres présents dans la zone actuelle et inflige des dégâts de chaos à tous les ennemis dans la zone. Si vous utilisez l'aptitude Réanimer en Spectre, vous avez des chances de générer des cadavres spectraux correspondant aux Spectres que vous avez réanimé récemment. Il est impossible d'interagir avec les cadavres spectraux autrement qu'avec les aptitudes de Créature.
Inflige 185.9 Dégâts de chaos de base par seconde
La Durée de base est de 5 secondes
65% d'Augmentation de la Vitesse d'incantation
Génère 4 cadavres
Les Cadavres générés sont du même niveau que celui de la Zone, jusqu'à un maximum de 100
10 Cadavres autorisés au maximum
active skill area of effect radius +% final [33]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Stats
{
	mana_regeneration_rate_per_minute_% = 180
	hexes_not_tracked = 1
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Life
{
	on_death = "RemoveEffects( );"
	on_spawned_dead = "RemoveEffects( );"
}

Render
{
     //turn_duration = 0.4
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Necromancer/StrMissionNecromancerBoss1"] = {
    name = "Necribrae",
    life = 2.4,
    energyShield = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.5,
    damageSpread = 0.2,
    attackTime = 1.17,
    attackRange = 12,
    accuracy = 1,
    skillList = {
        "NecromancerSummonSkeletonsInvasion",
        "NecromancerReviveSkeletonInvasion",
        "DesecrateNecromancerBossStrMission",
        "FleshOfferingSideAreaBoss",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["NecromancerSummonSkeletonsInvasion"] = {
    name = "Summon Skeletons",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Summon Skeleton Warrior minions at the targeted location. They use a melee attack and die after a duration. If made aggressive, Skeleton Warriors will also dash towards nearby enemies.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Minion] = true,
        [SkillType.Duration] = true,
        [SkillType.MinionsCanExplode] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.CreatesMinion] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "minion_spell_skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_melee_skeletons_to_summon",
        "base_number_of_skeletons_allowed",
        "minion_movement_speed_+%",
        "active_skill_minion_damage_+%_final",
        "active_skill_minion_life_+%_final",
        "base_skill_effect_duration",
        "active_skill_elemental_damage_+%_final",
        "alternate_minion",
    },
    levels = {
        [1] = {2, 4, 20, 30, 0, 20000, -50, 1, levelRequirement = 4, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [2] = {3, 6, 20, 30, 0, 20000, -50, 1, levelRequirement = 39, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [3] = {4, 24, 40, 50, 125, 20000, -50, 1, levelRequirement = 55, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [4] = {4, 24, 40, 50, 130, 20000, -50, 1, levelRequirement = 58, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [5] = {4, 24, 40, 50, 135, 20000, -50, 1, levelRequirement = 61, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [6] = {4, 24, 40, 50, 140, 20000, -50, 1, levelRequirement = 64, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [7] = {4, 24, 40, 50, 145, 20000, -50, 1, levelRequirement = 66, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [8] = {4, 24, 40, 50, 150, 20000, -50, 1, levelRequirement = 67, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [9] = {6, 30, 60, 80, 155, 20000, -50, 1, levelRequirement = 68, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [10] = {6, 30, 60, 80, 160, 20000, -50, 1, levelRequirement = 69, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [11] = {6, 30, 60, 80, 165, 20000, -50, 1, levelRequirement = 70, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [12] = {6, 30, 60, 80, 170, 20000, -50, 1, levelRequirement = 71, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [13] = {6, 30, 60, 80, 175, 20000, -50, 1, levelRequirement = 72, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [14] = {6, 30, 60, 80, 180, 20000, -50, 1, levelRequirement = 73, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [15] = {8, 36, 60, 80, 185, 20000, -50, 1, levelRequirement = 74, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [16] = {8, 36, 60, 80, 190, 20000, -50, 1, levelRequirement = 75, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [17] = {8, 36, 60, 80, 195, 20000, -50, 1, levelRequirement = 76, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [18] = {8, 36, 60, 80, 200, 20000, -50, 1, levelRequirement = 77, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [19] = {8, 36, 60, 80, 205, 20000, -50, 1, levelRequirement = 78, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [20] = {8, 36, 60, 80, 210, 20000, -50, 1, levelRequirement = 80, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [21] = {8, 36, 60, 80, 215, 20000, -50, 1, levelRequirement = 81, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [22] = {8, 36, 60, 80, 220, 20000, -50, 1, levelRequirement = 82, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["NecromancerReviveSkeletonInvasion"] = {
    name = "NecromancerReviveSkeletonInvasion",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.75,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DesecrateNecromancerBossStrMission"] = {
    name = "Desecrate",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Desecrates the ground, spawning corpses based on monsters in the current area and dealing chaos damage over time to enemies. If you are using the Raise Spectre skill there is a chance to spawn spectral corpses matching your most recently raised Spectres. Spectral corpses cannot be interacted with except by Minion skills.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.DamageOverTime] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Chaos] = true,
        [SkillType.Cascadable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_chaos_damage_to_deal_per_minute",
        "base_skill_effect_duration",
        "desecrate_number_of_corpses_to_create",
        "desecrate_corpse_level",
        "base_cast_speed_+%",
        "desecrate_maximum_number_of_corpses",
        "is_area_damage",
    },
    levels = {
        [1] = {1, 5000, 4, 100, 65, 10, levelRequirement = 3, statInterpolation = {3},  cost = { }, },
        [2] = {1, 33, 5000, 4, 100, 65, 10, levelRequirement = 58, statInterpolation = {3, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["FleshOfferingSideAreaBoss"] = {
    name = "Flesh Offering",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Consumes a corpse, which temporarily empowers your minions with swiftness. The skill consumes other nearby corpses, increasing the duration for each corpse consumed.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Buff] = true,
        [SkillType.Duration] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Minion] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Totemable] = true,
    },
    statDescriptionScope = "offering_skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "attack_speed_+%_granted_from_skill",
        "base_movement_velocity_+%",
        "cast_speed_+%_granted_from_skill",
        "offering_skill_effect_duration_per_corpse",
    },
    levels = {
        [1] = {8000, 50, 50, 50, 8000, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
monster raises undead text [1]
IdMonsterRaisesUndeadText
FamilyMonsterRaisesUndeadText
Domainsmonstre (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • monster raises undead text Min: 1 Max: 1 Global
  • monster summons skeletons text [1]
    IdMonsterSummonsSkeletonsText
    FamilyMonsterSummonsSkeletonsText
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster summons skeletons text Min: 1 Max: 1 Global
  • monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • level 33 or lower damage +% final [-20]
    level 33 or lower life +% final [-20]
    IdMonsterLifeAndDamageLessBelowLevel33
    FamilyMoreLifeBelowLevelThreshold
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • level 33 or lower life +% final Min: -20 Max: -20 Global
  • level 33 or lower damage +% final Min: -20 Max: -20 Global
  • Craft Tagsresource life damage