Некрогор
Демон
monster raises undead text [1]
monster summons skeletons text [1]
monster no map drops [1]
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
Necribrae
SpectreN
Tagsanimal_claw_weapon, Чародейский, demon, flesh_armour, humanoid, insect_blood, is_unarmed, large_height, not_dex, not_str, raises_dead, summoner, very_slow_movement
Здоровье
240%
Energy Shield From Life
100%
Ailment Threshold
240%
Сопротивление
0 0 0 0
Damage
150%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
4 ~ 12
Attack Time
1.17 Second
Damage Spread
±20%
Опыт
200%
Model Size
130%
Type
NecromancerBossStrMission
Metadata
StrMissionNecromancerBoss1
Уровень
68
Здоровье
0
Броня
28,790
Уклонение
4,739
Энергетический щит
14,705
Damage
560
Урон от чар
560
Точность
580
Attack Time
1.17
Опыт
20,510
Minion Life
0
Minion Energy Shield
3,190
Minion Damage
447
Ailment Threshold
15,440
Chill
49
Shock
49
Brittle
276
Scorch
49
Sap
135
NecromancerReviveSkeletonInvasion
Spell
Время применения: 0.75 сек.
NecromancerSummonSkeletonsInvasion
Spell, Minion, Duration, MinionsCanExplode, Trappable, Totemable, Mineable, Multicastable, Triggerable, CanRapidFire, CreatesMinion, Cooldown
Сотворение скелетов
Время применения: 1 сек.
Перезарядка: 5 сек.
Герой создаёт скелетов-воинов в указанном месте. Скелеты сражаются на стороне героя, используя атаку ближнего боя, и со временем рассыпаются. Если сделать их агрессивными, то воины-скелеты будут использовать рывок для приближения к врагам.
+30 к максимуму призванных скелетов
Базовая длительность - 20 секунд(-ы)
60% повышение скорости передвижения приспешников
Приспешники имеют на 155% больше максимума здоровья
Приспешники наносят на 50% меньше урона от стихий
Приспешники наносят на 80% больше урона
Призывает скелетов-воинов: 6
alternate minion [1]
FleshOfferingSideAreaBoss
Spell, Buff, Duration, Triggerable, Minion, Trappable, Mineable, Totemable
Подношение плоти
Время применения: 1 сек.
Перезарядка: 8 сек.
Герой поглощает труп, временно ускоряя своих приспешников. Умение поглощает и другие оказавшиеся рядом трупы, продлевая действие с каждым использованным трупом.
Базовая длительность - 8 секунд(-ы)
Дополнительно 8 секунд(-ы) базовой длительности за каждый дополнительный поглощенный труп
Повышает скорость атаки приспешников на 50%
Дарует приспешникам 50% повышение скорости сотворения чар
Повышает скорость передвижения приспешников на 50%
DesecrateNecromancerBossStrMission
Spell, Area, Duration, Trappable, Totemable, Mineable, Triggerable, DamageOverTime, Multicastable, Chaos, Cascadable, AreaSpell
Осквернение
Время применения: 1 сек.
Перезарядка: 8 сек.
Герой оскверняет землю, создавая трупы и нанося урон хаосом всем врагам в области действия умения. Если герой использует Сотворение призрака, умение с определенным шансом может создать призрачные трупы, соответствующие недавно сотворенным призракам. Призрачные трупы могуть быть использованы толь умениями приспешников.
Наносит 185.9 базового урона хаосом в секунду
Базовая длительность - 5 секунд(-ы)
65% повышение скорости сотворения чар
Создает трупов: 4
Уровень созданных трупов равеь уровню области, вплоть до максимума в 100
Максимальное количество трупов: 10
active skill area of effect radius +% final [33]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Stats
{
	mana_regeneration_rate_per_minute_% = 180
	hexes_not_tracked = 1
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Life
{
	on_death = "RemoveEffects( );"
	on_spawned_dead = "RemoveEffects( );"
}

Render
{
     //turn_duration = 0.4
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Necromancer/StrMissionNecromancerBoss1"] = {
    name = "Necribrae",
    life = 2.4,
    energyShield = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.5,
    damageSpread = 0.2,
    attackTime = 1.17,
    attackRange = 12,
    accuracy = 1,
    skillList = {
        "NecromancerSummonSkeletonsInvasion",
        "NecromancerReviveSkeletonInvasion",
        "DesecrateNecromancerBossStrMission",
        "FleshOfferingSideAreaBoss",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["NecromancerSummonSkeletonsInvasion"] = {
    name = "Summon Skeletons",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Summon Skeleton Warrior minions at the targeted location. They use a melee attack and die after a duration. If made aggressive, Skeleton Warriors will also dash towards nearby enemies.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Minion] = true,
        [SkillType.Duration] = true,
        [SkillType.MinionsCanExplode] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.CreatesMinion] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "minion_spell_skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_melee_skeletons_to_summon",
        "base_number_of_skeletons_allowed",
        "minion_movement_speed_+%",
        "active_skill_minion_damage_+%_final",
        "active_skill_minion_life_+%_final",
        "base_skill_effect_duration",
        "active_skill_elemental_damage_+%_final",
        "alternate_minion",
    },
    levels = {
        [1] = {2, 4, 20, 30, 0, 20000, -50, 1, levelRequirement = 4, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [2] = {3, 6, 20, 30, 0, 20000, -50, 1, levelRequirement = 39, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [3] = {4, 24, 40, 50, 125, 20000, -50, 1, levelRequirement = 55, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [4] = {4, 24, 40, 50, 130, 20000, -50, 1, levelRequirement = 58, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [5] = {4, 24, 40, 50, 135, 20000, -50, 1, levelRequirement = 61, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [6] = {4, 24, 40, 50, 140, 20000, -50, 1, levelRequirement = 64, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [7] = {4, 24, 40, 50, 145, 20000, -50, 1, levelRequirement = 66, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [8] = {4, 24, 40, 50, 150, 20000, -50, 1, levelRequirement = 67, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [9] = {6, 30, 60, 80, 155, 20000, -50, 1, levelRequirement = 68, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [10] = {6, 30, 60, 80, 160, 20000, -50, 1, levelRequirement = 69, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [11] = {6, 30, 60, 80, 165, 20000, -50, 1, levelRequirement = 70, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [12] = {6, 30, 60, 80, 170, 20000, -50, 1, levelRequirement = 71, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [13] = {6, 30, 60, 80, 175, 20000, -50, 1, levelRequirement = 72, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [14] = {6, 30, 60, 80, 180, 20000, -50, 1, levelRequirement = 73, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [15] = {8, 36, 60, 80, 185, 20000, -50, 1, levelRequirement = 74, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [16] = {8, 36, 60, 80, 190, 20000, -50, 1, levelRequirement = 75, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [17] = {8, 36, 60, 80, 195, 20000, -50, 1, levelRequirement = 76, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [18] = {8, 36, 60, 80, 200, 20000, -50, 1, levelRequirement = 77, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [19] = {8, 36, 60, 80, 205, 20000, -50, 1, levelRequirement = 78, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [20] = {8, 36, 60, 80, 210, 20000, -50, 1, levelRequirement = 80, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [21] = {8, 36, 60, 80, 215, 20000, -50, 1, levelRequirement = 81, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [22] = {8, 36, 60, 80, 220, 20000, -50, 1, levelRequirement = 82, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["NecromancerReviveSkeletonInvasion"] = {
    name = "NecromancerReviveSkeletonInvasion",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.75,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DesecrateNecromancerBossStrMission"] = {
    name = "Desecrate",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Desecrates the ground, spawning corpses based on monsters in the current area and dealing chaos damage over time to enemies. If you are using the Raise Spectre skill there is a chance to spawn spectral corpses matching your most recently raised Spectres. Spectral corpses cannot be interacted with except by Minion skills.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.DamageOverTime] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Chaos] = true,
        [SkillType.Cascadable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_chaos_damage_to_deal_per_minute",
        "base_skill_effect_duration",
        "desecrate_number_of_corpses_to_create",
        "desecrate_corpse_level",
        "base_cast_speed_+%",
        "desecrate_maximum_number_of_corpses",
        "is_area_damage",
    },
    levels = {
        [1] = {1, 5000, 4, 100, 65, 10, levelRequirement = 3, statInterpolation = {3},  cost = { }, },
        [2] = {1, 33, 5000, 4, 100, 65, 10, levelRequirement = 58, statInterpolation = {3, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["FleshOfferingSideAreaBoss"] = {
    name = "Flesh Offering",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Consumes a corpse, which temporarily empowers your minions with swiftness. The skill consumes other nearby corpses, increasing the duration for each corpse consumed.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Buff] = true,
        [SkillType.Duration] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Minion] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Totemable] = true,
    },
    statDescriptionScope = "offering_skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "attack_speed_+%_granted_from_skill",
        "base_movement_velocity_+%",
        "cast_speed_+%_granted_from_skill",
        "offering_skill_effect_duration_per_corpse",
    },
    levels = {
        [1] = {8000, 50, 50, 50, 8000, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
monster raises undead text [1]
IdMonsterRaisesUndeadText
FamilyMonsterRaisesUndeadText
Domainsмонстр (3)
GenerationTypeУникальный (3)
Req. level1
Stats
  • monster raises undead text Min: 1 Max: 1 Global
  • monster summons skeletons text [1]
    IdMonsterSummonsSkeletonsText
    FamilyMonsterSummonsSkeletonsText
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • monster summons skeletons text Min: 1 Max: 1 Global
  • monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • level 33 or lower damage +% final [-20]
    level 33 or lower life +% final [-20]
    IdMonsterLifeAndDamageLessBelowLevel33
    FamilyMoreLifeBelowLevelThreshold
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • level 33 or lower life +% final Min: -20 Max: -20 Global
  • level 33 or lower damage +% final Min: -20 Max: -20 Global
  • Craft Tagsresource life damage
    Менять

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