圖騰:操靈
創造物
monster summons skeletons text [1]
Necromantic Totem
幽魂 | N |
---|---|
標籤 | 法術, construct, immobile, is_unarmed, large_model, mud_blood, non_attacking, not_dex, not_int, small_height, stone_armour, summoner |
生命
200%
護甲
+100%
異常狀態臨界值
200%
抗性
0 0 0 0
傷害
100%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 6
攻擊間隔
1.5 秒
傷害分佈
±0%
經驗值
100%
Model Size
100%
類型
MonsterTotem
Metadata
MapAffixTotemMonsterSummonSkeletons
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
12,867
護甲
57,580
閃避
4,739
能量護盾
0
傷害
374
法術傷害
374
命中
290
攻擊間隔
1.5
經驗值
10,255
異常狀態臨界值
12,867
冰緩
41
感電
41
易碎
230
焦灼
41
殘喘
112
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
NecromancerSummonSkeletons
法術, 召喚物, 持續時間, 召喚物爆炸, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 可齊射, 創造召喚物, 冷卻
召喚骷髏
施放時間: 1 秒
在指定位置召喚骷髏戰士。他們會使用近戰攻擊並在持續時間結束後死亡。若他們有侵略性,骷髏戰士會衝刺到附近的敵人。
召喚骷髏上限 +4
+20 秒基礎持續時間
召喚物有 50% 更少元素傷害
召喚 2 隻骷髏戰士
alternate minion [1]
+20 秒基礎持續時間
召喚物有 50% 更少元素傷害
召喚 2 隻骷髏戰士
alternate minion [1]
Object Type
version 2 extends "Metadata/Monsters/Totems/MonsterTotem" Stats { set_immune_to_curses = 0 }
Object Type Codes
version 2 extends "Metadata/Monsters/Totems/MonsterTotem"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Totems/MapAffixTotemMonsterSummonSkeletons"] = { name = "Necromantic Totem", life = 2, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0, attackTime = 1.5, attackRange = 6, accuracy = 1, skillList = { "NecromancerSummonSkeletons", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["NecromancerSummonSkeletons"] = { name = "Summon Skeletons", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Summon Skeleton Warrior minions at the targeted location. They use a melee attack and die after a duration. If made aggressive, Skeleton Warriors will also dash towards nearby enemies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Minion] = true, [SkillType.Duration] = true, [SkillType.MinionsCanExplode] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.CanRapidFire] = true, [SkillType.CreatesMinion] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "minion_spell_skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_melee_skeletons_to_summon", "base_number_of_skeletons_allowed", "base_skill_effect_duration", "active_skill_elemental_damage_+%_final", "alternate_minion", }, levels = { [1] = {2, 4, 20000, -50, 1, levelRequirement = 4, statInterpolation = {}, cost = { }, }, [2] = {2, 4, 20000, -50, 1, levelRequirement = 9, statInterpolation = {}, cost = { }, }, [3] = {2, 4, 20000, -50, 1, levelRequirement = 12, statInterpolation = {}, cost = { }, }, [4] = {2, 4, 20000, -50, 1, levelRequirement = 19, statInterpolation = {}, cost = { }, }, [5] = {2, 4, 20000, -50, 1, levelRequirement = 23, statInterpolation = {}, cost = { }, }, [6] = {2, 4, 20000, -50, 1, levelRequirement = 28, statInterpolation = {}, cost = { }, }, [7] = {2, 4, 20000, -50, 1, levelRequirement = 33, statInterpolation = {}, cost = { }, }, }, }
monster summons skeletons text [1]
Id | MonsterSummonsSkeletonsText |
---|---|
Family | MonsterSummonsSkeletonsText |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |