图腾:操灵
构造体
monster summons skeletons text [1]
Necromantic Totem
幽魂N
标签施法, construct, immobile, is_unarmed, large_model, mud_blood, non_attacking, not_dex, not_int, small_height, stone_armour, summoner
生命
200%
护甲
+100%
异常状态临界值
200%
抗性
0 0 0 0
伤害
100%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 6
攻击间隔
1.5 秒
伤害分布
±0%
经验值
100%
Model Size
100%
类型
MonsterTotem
Metadata
MapAffixTotemMonsterSummonSkeletons
等级
68
生命
12,867
护甲
57,580
闪避值
4,739
能量护盾
0
伤害
374
法术伤害
374
命中
290
攻击间隔
1.5
经验值
10,255
异常状态临界值
12,867
冰缓
41
Shock
41
Brittle
230
Scorch
41
Sap
112
NecromancerSummonSkeletons
法术, 召唤物, 持续时间, 召唤物爆炸, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 可齐射, 创造召唤物, 冷却
召唤魔侍
施放间隔: 1 秒
在目标地点召唤魔侍武士。它们使用近战攻击,并在持续时间结束后消失。在侵略状态下,魔侍武士会冲撞周围的敌人。
召唤的魔侍最大数量 +4
基础持续时间为 20
召唤生物造成的元素伤害总降 50%
召唤 2 个魔侍武士
alternate minion [1]

Object Type

version 2
extends "Metadata/Monsters/Totems/MonsterTotem"

Stats
{
	set_immune_to_curses = 0
}

Object Type Codes

version 2
extends "Metadata/Monsters/Totems/MonsterTotem"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Totems/MapAffixTotemMonsterSummonSkeletons"] = {
    name = "Necromantic Totem",
    life = 2,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "NecromancerSummonSkeletons",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["NecromancerSummonSkeletons"] = {
    name = "Summon Skeletons",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Summon Skeleton Warrior minions at the targeted location. They use a melee attack and die after a duration. If made aggressive, Skeleton Warriors will also dash towards nearby enemies.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Minion] = true,
        [SkillType.Duration] = true,
        [SkillType.MinionsCanExplode] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.CreatesMinion] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "minion_spell_skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_melee_skeletons_to_summon",
        "base_number_of_skeletons_allowed",
        "base_skill_effect_duration",
        "active_skill_elemental_damage_+%_final",
        "alternate_minion",
    },
    levels = {
        [1] = {2, 4, 20000, -50, 1, levelRequirement = 4, statInterpolation = {},  cost = { }, },
        [2] = {2, 4, 20000, -50, 1, levelRequirement = 9, statInterpolation = {},  cost = { }, },
        [3] = {2, 4, 20000, -50, 1, levelRequirement = 12, statInterpolation = {},  cost = { }, },
        [4] = {2, 4, 20000, -50, 1, levelRequirement = 19, statInterpolation = {},  cost = { }, },
        [5] = {2, 4, 20000, -50, 1, levelRequirement = 23, statInterpolation = {},  cost = { }, },
        [6] = {2, 4, 20000, -50, 1, levelRequirement = 28, statInterpolation = {},  cost = { }, },
        [7] = {2, 4, 20000, -50, 1, levelRequirement = 33, statInterpolation = {},  cost = { }, },
    },
}
monster summons skeletons text [1]
IdMonsterSummonsSkeletonsText
FamilyMonsterSummonsSkeletonsText
Domains怪物 (3)
GenerationType传奇 (3)
Req. level1
Stats
  • monster summons skeletons text Min: 1 Max: 1 全域