獵頭者之子.歐洛夫





地區: 巨坑
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
monster base type attack cast speed +% and damage -% final [33]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
增加 15000% 物品掉落稀有度
monster base type attack cast speed +% and damage -% final [33]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Olof, Son of the Headsman
幽魂 | N |
---|---|
地區 | 巨坑 |
標籤 | cleaving_weapon, demon, fire_affinity, flesh_armour, gladiator, has_two_hand_axe, has_two_handed_melee, humanoid, large_model, medium_height, medium_movement, melee, non_unique_map_boss, not_dex, not_int, physical_affinity, red_blood |
生命
400%
護甲
+25%
異常狀態臨界值
400%
抗性




傷害
108%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 8
攻擊間隔
1.65 秒
傷害分佈
±20%
經驗值
200%
Model Size
115%
類型
VikingMapBoss2
Metadata
VikingMapBoss2
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
選擇 怪物等級
等級
82
生命
8,370,908
護甲
107,064
閃避值
7,608
傷害
1,046
法術傷害
1,561
命中
998
攻擊間隔
1.1055
經驗值
143,066
Minion Life
1,609,187
Minion Damage
880
異常狀態臨界值
3,934,327
冰緩
12,440
感電
12,440
易碎
70,381
焦灼
12,440
殘喘
34,370
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 1661–2492
暴擊率: 5%
攻擊間隔: 1.65 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]

VikingCycloneMapBoss
攻擊, 範圍, 近戰, 位移
旋風斬
基本傷害: 1661–2492
暴擊率: 5%
攻擊間隔: 1.65 秒
對周圍敵人造成傷害,接而進行一連串的旋轉攻擊,邊向目標地點前進邊攻擊路徑上的敵人。不能被多重打擊或殘暴輔助。
+5 秒基礎持續時間
增加 100% 攻擊速度
40% 更多移動速度
base skill number of additional hits [1]
cyclone extra distance [30]
cyclone places ground fire damage per minute [296662]
is area damage [1]

VikingUpheavalMapBoss
攻擊
基本傷害: 1661–2492
暴擊率: 5%
攻擊傷害: 70%
攻擊傷害: 70%
攻擊間隔: 1.65 秒
你的擊中必定點燃
不會暴擊
每秒造成 1593.3 基本火焰傷害
造成 30% 更少攻擊傷害
50% 物理傷害轉化至火焰傷害
爆發 +10
TauntTarget
法術, 持續時間, 增益
施放時間: 1 秒
冷卻時間: 10 秒
增加 100% 嘲諷持續時間
被你嘲諷的敵人對其他目標造成 40% 更少擊中和異常狀態傷害
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "Two_Hand_Axe" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { //turn_duration = 0.5 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Viking/VikingMapBoss2"] = { name = "Olof, Son of the Headsman", life = 4, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.08, damageSpread = 0.2, attackTime = 1.65, attackRange = 8, accuracy = 1, weaponType1 = "Two Hand Axe", skillList = { "Melee", "VikingCycloneMapBoss", "VikingUpheavalMapBoss", "TauntTarget", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["VikingCycloneMapBoss"] = { name = "Cyclone", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "cyclone_places_ground_fire_damage_per_minute", "attack_speed_+%", "base_skill_number_of_additional_hits", "cyclone_movement_speed_+%_final", "base_skill_effect_duration", "cyclone_extra_distance", "is_area_damage", }, levels = { [1] = {2.5, 100, 1, 40, 5000, 30, levelRequirement = 68, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["VikingUpheavalMapBoss"] = { name = "VikingUpheavalMapBoss", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "base_fire_damage_to_deal_per_minute", "upheaval_number_of_spikes", "skill_physical_damage_%_to_convert_to_fire", "global_cannot_crit", "always_ignite", }, levels = { [1] = {2, 10, 50, baseMultiplier = 0.7, levelRequirement = 66, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TauntTarget"] = { name = "TauntTarget", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Duration] = true, [SkillType.Buff] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "taunt_duration_+%", "taunted_enemies_damage_+%_final_vs_non_taunt_target", }, levels = { [1] = {100, -40, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
monster base type attack cast speed +% and damage -% final [33]
Id | MonsterSpeedAndDamageFixupComplete |
---|---|
Family | MonsterSpeedAndDamageFixup |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster_damage damage attack caster speed |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
獵頭者之子.歐洛夫





怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
monster base type attack cast speed +% and damage -% final [33]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
增加 15000% 物品掉落稀有度
monster base type attack cast speed +% and damage -% final [33]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Olof, Son of the Headsman
幽魂 | N |
---|---|
標籤 | cleaving_weapon, demon, fire_affinity, flesh_armour, gladiator, has_two_hand_axe, has_two_handed_melee, humanoid, large_model, medium_height, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood, standalone_map_boss |
生命
400%
護甲
+25%
異常狀態臨界值
400%
抗性




傷害
108%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 8
攻擊間隔
1.65 秒
傷害分佈
±20%
經驗值
200%
Model Size
115%
類型
VikingMapBoss2
Metadata
VikingMapBoss2Standalone
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
選擇 怪物等級
等級
68
生命
557,385
護甲
35,988
閃避值
4,739
傷害
460
法術傷害
686
命中
580
攻擊間隔
1.1055
經驗值
112,805
Minion Life
120,902
Minion Damage
367
異常狀態臨界值
351,153
冰緩
1,110
感電
1,110
易碎
6,282
焦灼
1,110
殘喘
3,068
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 730–1095
暴擊率: 5%
攻擊間隔: 1.65 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]

VikingCycloneMapBoss
攻擊, 範圍, 近戰, 位移
旋風斬
基本傷害: 730–1095
暴擊率: 5%
攻擊間隔: 1.65 秒
對周圍敵人造成傷害,接而進行一連串的旋轉攻擊,邊向目標地點前進邊攻擊路徑上的敵人。不能被多重打擊或殘暴輔助。
+5 秒基礎持續時間
增加 100% 攻擊速度
40% 更多移動速度
base skill number of additional hits [1]
cyclone extra distance [30]
cyclone places ground fire damage per minute [149834]
is area damage [1]

VikingUpheavalMapBoss
攻擊
基本傷害: 730–1095
暴擊率: 5%
攻擊傷害: 70%
攻擊傷害: 70%
攻擊間隔: 1.65 秒
你的擊中必定點燃
不會暴擊
每秒造成 804.7 基本火焰傷害
造成 30% 更少攻擊傷害
50% 物理傷害轉化至火焰傷害
爆發 +10
TauntTarget
法術, 持續時間, 增益
施放時間: 1 秒
冷卻時間: 10 秒
增加 100% 嘲諷持續時間
被你嘲諷的敵人對其他目標造成 40% 更少擊中和異常狀態傷害
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/StandaloneMapBoss" Actor { main_hand_unarmed_type = "Two_Hand_Axe" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/StandaloneMapBoss"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Viking/VikingMapBoss2Standalone"] = { name = "Olof, Son of the Headsman", life = 4, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.08, damageSpread = 0.2, attackTime = 1.65, attackRange = 8, accuracy = 1, weaponType1 = "Two Hand Axe", skillList = { "Melee", "VikingCycloneMapBoss", "VikingUpheavalMapBoss", "TauntTarget", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["VikingCycloneMapBoss"] = { name = "Cyclone", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "cyclone_places_ground_fire_damage_per_minute", "attack_speed_+%", "base_skill_number_of_additional_hits", "cyclone_movement_speed_+%_final", "base_skill_effect_duration", "cyclone_extra_distance", "is_area_damage", }, levels = { [1] = {2.5, 100, 1, 40, 5000, 30, levelRequirement = 68, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["VikingUpheavalMapBoss"] = { name = "VikingUpheavalMapBoss", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "base_fire_damage_to_deal_per_minute", "upheaval_number_of_spikes", "skill_physical_damage_%_to_convert_to_fire", "global_cannot_crit", "always_ignite", }, levels = { [1] = {2, 10, 50, baseMultiplier = 0.7, levelRequirement = 66, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TauntTarget"] = { name = "TauntTarget", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Duration] = true, [SkillType.Buff] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "taunt_duration_+%", "taunted_enemies_damage_+%_final_vs_non_taunt_target", }, levels = { [1] = {100, -40, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
monster base type attack cast speed +% and damage -% final [33]
Id | MonsterSpeedAndDamageFixupComplete |
---|---|
Family | MonsterSpeedAndDamageFixup |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster_damage damage attack caster speed |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
獵頭者之子.歐洛夫





怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
monster base type attack cast speed +% and damage -% final [33]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
增加 15000% 物品掉落稀有度
monster base type attack cast speed +% and damage -% final [33]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Olof, Son of the Headsman
幽魂 | N |
---|---|
標籤 | cleaving_weapon, demon, elder_map_boss, flesh_armour, gladiator, has_two_hand_axe, has_two_handed_melee, humanoid, large_model, medium_height, medium_movement, non_attacking, not_dex, not_int, red_blood |
生命
400%
護甲
+25%
異常狀態臨界值
400%
抗性




傷害
108%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 8
攻擊間隔
1.65 秒
傷害分佈
±20%
經驗值
200%
Model Size
115%
類型
VikingMapBoss2
Metadata
VikingMapBoss2Elder
Object Type
version 2 extends "Metadata/Monsters/Monster" Life { corpse_usable = false } Stats { base_cannot_be_damaged = 1 base_cannot_be_stunned = 1 cannot_be_knocked_back = 1 is_hidden_monster = 1 immune_to_curses = 1 immune_to_auras_from_other_entities = 1 set_immune_vaal_lighting_warp = 1 } Transitionable { } Preload { preload_object = "Metadata/Monsters/ElderBosses/ElderAbsorb" preload_object = "Metadata/MiscellaneousObjects/ElderPortal" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Transitionable { on_transition = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target.epk );" create_transitioned = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target_instant.epk );" } Animated { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/entrance.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/absorb/absorb.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Viking/VikingMapBoss2Elder"] = { name = "Olof, Son of the Headsman", life = 4, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.08, damageSpread = 0.2, attackTime = 1.65, attackRange = 8, accuracy = 1, weaponType1 = "Two Hand Axe", skillList = { }, modList = { }, }
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
monster base type attack cast speed +% and damage -% final [33]
Id | MonsterSpeedAndDamageFixupComplete |
---|---|
Family | MonsterSpeedAndDamageFixup |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster_damage damage attack caster speed |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
獵頭者之子.歐洛夫





怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
monster base type attack cast speed +% and damage -% final [33]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
增加 15000% 物品掉落稀有度
monster base type attack cast speed +% and damage -% final [33]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Olof, Son of the Headsman
幽魂 | N |
---|---|
標籤 | cleaving_weapon, demon, fire_affinity, flesh_armour, gladiator, has_two_hand_axe, has_two_handed_melee, humanoid, large_model, medium_height, medium_movement, melee, no_maven, not_dex, not_int, physical_affinity, red_blood |
生命
400%
護甲
+25%
異常狀態臨界值
400%
抗性




傷害
108%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 8
攻擊間隔
1.65 秒
傷害分佈
±20%
經驗值
200%
Model Size
115%
類型
VikingMapBoss2
Metadata
VikingMapBoss2Shaper
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
選擇 怪物等級
等級
68
生命
557,385
護甲
35,988
閃避值
4,739
傷害
460
法術傷害
686
命中
580
攻擊間隔
1.1055
經驗值
112,805
Minion Life
120,902
Minion Damage
367
異常狀態臨界值
351,153
冰緩
1,110
感電
1,110
易碎
6,282
焦灼
1,110
殘喘
3,068
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 730–1095
暴擊率: 5%
攻擊間隔: 1.65 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]

VikingCycloneMapBoss
攻擊, 範圍, 近戰, 位移
旋風斬
基本傷害: 730–1095
暴擊率: 5%
攻擊間隔: 1.65 秒
對周圍敵人造成傷害,接而進行一連串的旋轉攻擊,邊向目標地點前進邊攻擊路徑上的敵人。不能被多重打擊或殘暴輔助。
+5 秒基礎持續時間
增加 100% 攻擊速度
40% 更多移動速度
base skill number of additional hits [1]
cyclone extra distance [30]
cyclone places ground fire damage per minute [149834]
is area damage [1]

VikingUpheavalMapBoss
攻擊
基本傷害: 730–1095
暴擊率: 5%
攻擊傷害: 70%
攻擊傷害: 70%
攻擊間隔: 1.65 秒
你的擊中必定點燃
不會暴擊
每秒造成 804.7 基本火焰傷害
造成 30% 更少攻擊傷害
50% 物理傷害轉化至火焰傷害
爆發 +10
TauntTarget
法術, 持續時間, 增益
施放時間: 1 秒
冷卻時間: 10 秒
增加 100% 嘲諷持續時間
被你嘲諷的敵人對其他目標造成 40% 更少擊中和異常狀態傷害
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "Two_Hand_Axe" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { //turn_duration = 0.5 } Animated { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Viking/taunt_buff.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Viking/VikingTaunt.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Viking/VikingMapBoss2Shaper"] = { name = "Olof, Son of the Headsman", life = 4, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.08, damageSpread = 0.2, attackTime = 1.65, attackRange = 8, accuracy = 1, weaponType1 = "Two Hand Axe", skillList = { "Melee", "VikingCycloneMapBoss", "VikingUpheavalMapBoss", "TauntTarget", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["VikingCycloneMapBoss"] = { name = "Cyclone", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "cyclone_places_ground_fire_damage_per_minute", "attack_speed_+%", "base_skill_number_of_additional_hits", "cyclone_movement_speed_+%_final", "base_skill_effect_duration", "cyclone_extra_distance", "is_area_damage", }, levels = { [1] = {2.5, 100, 1, 40, 5000, 30, levelRequirement = 68, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["VikingUpheavalMapBoss"] = { name = "VikingUpheavalMapBoss", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "base_fire_damage_to_deal_per_minute", "upheaval_number_of_spikes", "skill_physical_damage_%_to_convert_to_fire", "global_cannot_crit", "always_ignite", }, levels = { [1] = {2, 10, 50, baseMultiplier = 0.7, levelRequirement = 66, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TauntTarget"] = { name = "TauntTarget", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Duration] = true, [SkillType.Buff] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "taunt_duration_+%", "taunted_enemies_damage_+%_final_vs_non_taunt_target", }, levels = { [1] = {100, -40, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
monster base type attack cast speed +% and damage -% final [33]
Id | MonsterSpeedAndDamageFixupComplete |
---|---|
Family | MonsterSpeedAndDamageFixup |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster_damage damage attack caster speed |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
獵頭者之子.歐洛夫





怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
monster base type attack cast speed +% and damage -% final [33]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
增加 15000% 物品掉落稀有度
monster base type attack cast speed +% and damage -% final [33]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Olof, Son of the Headsman
幽魂 | N |
---|---|
標籤 | cleaving_weapon, demon, fire_affinity, flesh_armour, gladiator, has_two_hand_axe, has_two_handed_melee, humanoid, large_model, medium_height, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood |
生命
400%
護甲
+25%
異常狀態臨界值
400%
抗性




傷害
108%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 8
攻擊間隔
1.65 秒
傷害分佈
±20%
經驗值
200%
Model Size
115%
類型
VikingMapBoss2
Metadata
VikingBossEndlessLedge2
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
選擇 怪物等級
等級
68
生命
557,385
護甲
35,988
閃避值
4,739
傷害
460
法術傷害
686
命中
580
攻擊間隔
1.1055
經驗值
112,805
Minion Life
120,902
Minion Damage
367
異常狀態臨界值
351,153
冰緩
1,110
感電
1,110
易碎
6,282
焦灼
1,110
殘喘
3,068
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 730–1095
暴擊率: 5%
攻擊間隔: 1.65 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]

VikingCycloneMapBoss
攻擊, 範圍, 近戰, 位移
旋風斬
基本傷害: 730–1095
暴擊率: 5%
攻擊間隔: 1.65 秒
對周圍敵人造成傷害,接而進行一連串的旋轉攻擊,邊向目標地點前進邊攻擊路徑上的敵人。不能被多重打擊或殘暴輔助。
+5 秒基礎持續時間
增加 100% 攻擊速度
40% 更多移動速度
base skill number of additional hits [1]
cyclone extra distance [30]
cyclone places ground fire damage per minute [149834]
is area damage [1]

VikingUpheavalMapBoss
攻擊
基本傷害: 730–1095
暴擊率: 5%
攻擊傷害: 70%
攻擊傷害: 70%
攻擊間隔: 1.65 秒
你的擊中必定點燃
不會暴擊
每秒造成 804.7 基本火焰傷害
造成 30% 更少攻擊傷害
50% 物理傷害轉化至火焰傷害
爆發 +10
TauntTarget
法術, 持續時間, 增益
施放時間: 1 秒
冷卻時間: 10 秒
增加 100% 嘲諷持續時間
被你嘲諷的敵人對其他目標造成 40% 更少擊中和異常狀態傷害
Object Type
version 2 extends "Metadata/Monsters/EndlessBoss/BossBase" Actor { main_hand_unarmed_type = "Two_Hand_Axe" }
Object Type Codes
version 2 extends "Metadata/Monsters/EndlessBoss/BossBase" Render { //turn_duration = 0.5 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Viking/VikingBossEndlessLedge2"] = { name = "Olof, Son of the Headsman", life = 4, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.08, damageSpread = 0.2, attackTime = 1.65, attackRange = 8, accuracy = 1, weaponType1 = "Two Hand Axe", skillList = { "Melee", "VikingCycloneMapBoss", "VikingUpheavalMapBoss", "TauntTarget", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["VikingCycloneMapBoss"] = { name = "Cyclone", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "cyclone_places_ground_fire_damage_per_minute", "attack_speed_+%", "base_skill_number_of_additional_hits", "cyclone_movement_speed_+%_final", "base_skill_effect_duration", "cyclone_extra_distance", "is_area_damage", }, levels = { [1] = {2.5, 100, 1, 40, 5000, 30, levelRequirement = 68, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["VikingUpheavalMapBoss"] = { name = "VikingUpheavalMapBoss", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "base_fire_damage_to_deal_per_minute", "upheaval_number_of_spikes", "skill_physical_damage_%_to_convert_to_fire", "global_cannot_crit", "always_ignite", }, levels = { [1] = {2, 10, 50, baseMultiplier = 0.7, levelRequirement = 66, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TauntTarget"] = { name = "TauntTarget", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Duration] = true, [SkillType.Buff] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "taunt_duration_+%", "taunted_enemies_damage_+%_final_vs_non_taunt_target", }, levels = { [1] = {100, -40, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
monster base type attack cast speed +% and damage -% final [33]
Id | MonsterSpeedAndDamageFixupComplete |
---|---|
Family | MonsterSpeedAndDamageFixup |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster_damage damage attack caster speed |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
編輯
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.