Olof, Sohn des Scharfrichters
DämonGebiet: 'Grube'-Karte
Monster gewähren 100% erhöhte Erfahrung
15000% erhöhte Seltenheit fallen gelassener Gegenstände
monster base type attack cast speed +% and damage -% final [33]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
15000% erhöhte Seltenheit fallen gelassener Gegenstände
monster base type attack cast speed +% and damage -% final [33]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Olof, Son of the Headsman
| Spectre | N |
|---|---|
| Area | 'Grube'-Karte |
| Tags | cleaving_weapon, demon, fire_affinity, flesh_armour, gladiator, has_two_hand_axe, has_two_handed_melee, humanoid, large_model, medium_height, medium_movement, melee, non_unique_map_boss, not_dex, not_int, physical_affinity, red_blood |
Leben
400%
Rüstung
+25%
Ailment Threshold
400%
Widerstand
Damage
108%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritische Treffer
+130%
Attack Distance
6 ~ 8
Attack Time
1.65 Second
Damage Spread
±20%
Erfahrung
200%
Model Size
115%
Type
VikingMapBoss2
Metadata
VikingMapBoss2
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
75
Leben
2,033,081
Rüstung
62,331
Ausweichwert
6,029
Damage
697
Zauberschaden
1,040
Genauigkeit
762
Attack Time
1.1055
Erfahrung
129,844
Minion Life
414,976
Minion Damage
571
Ailment Threshold
1,057,202
Chill
3,343
Shock
3,343
Brittle
18,912
Scorch
3,343
Sap
9,236
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 1107–1660
Kritische Trefferchance: 5%
Attack Time: 1.65 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
skill can fire arrows [1]
skill can fire wand projectiles [1]
VikingCycloneMapBoss
Attack, Area, Melee, Movement
Wirbelsturm
Base Damage: 1107–1660
Kritische Trefferchance: 5%
Attack Time: 1.65 Sek.
Verursacht Schaden bei Gegnern um Euch herum und führt dann eine Reihe wirbelnder Angriffe aus, während Ihr Euch in Richtung Eures Zielortes bewegt. Kann nicht durch 'Unbarmherzigkeit' oder 'Mehrfachschlag' unterstützt werden.
Basisdauer beträgt 5 Sekunden
100% erhöhte Angriffsgeschwindigkeit
40% mehr Bewegungsgeschwindigkeit
base skill number of additional hits [1]
cyclone extra distance [30]
cyclone places ground fire damage per minute [194753]
is area damage [1]
VikingUpheavalMapBoss
Attack
Base Damage: 1107–1660
Kritische Trefferchance: 5%
Angriffsschaden: 43.75%
Attack Time: 1.65 Sek.
Eure Treffer entzünden immer
Ihr erzielt keine kritischen Treffer
Verursacht 1046 Basis-Feuerschaden pro Sekunde
Verursacht 56.25% weniger Angriffsschaden
50% des physischen Schadens werden in Feuerschaden umgewandelt
Erzeugt +10 Explosionen
TauntTarget
Spell, Duration, Buff
Zauberzeit: 1 Sek.
Abklingzeit: 10 Sek.
100% verlängerte Spottdauer
Gegner, die Ihr verspottet, verursachen 40% weniger Schaden gegen andere Ziele
Object Type
version 2
extends "Metadata/Monsters/Monster"
Actor
{
main_hand_unarmed_type = "Two_Hand_Axe"
}Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
Render
{
//turn_duration = 0.5
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Viking/VikingMapBoss2"] = {
name = "Olof, Son of the Headsman",
life = 4,
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
damage = 1.08,
damageSpread = 0.2,
attackTime = 1.65,
attackRange = 8,
accuracy = 1,
weaponType1 = "Two Hand Axe",
skillList = {
"Melee",
"VikingCycloneMapBoss",
"VikingUpheavalMapBoss",
"TauntTarget",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["VikingCycloneMapBoss"] = {
name = "Cyclone",
hidden = true,
color = "2",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Area] = true,
[SkillType.Melee] = true,
[SkillType.Movement] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
melee = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"cyclone_places_ground_fire_damage_per_minute",
"attack_speed_+%",
"base_skill_number_of_additional_hits",
"cyclone_movement_speed_+%_final",
"base_skill_effect_duration",
"cyclone_extra_distance",
"is_area_damage",
},
levels = {
[1] = {2.5, 100, 1, 40, 5000, 30, levelRequirement = 68, statInterpolation = {3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["VikingUpheavalMapBoss"] = {
name = "VikingUpheavalMapBoss",
hidden = true,
color = "3",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_fire_damage_to_deal_per_minute",
"upheaval_number_of_spikes",
"skill_physical_damage_%_to_convert_to_fire",
"global_cannot_crit",
"always_ignite",
},
levels = {
[1] = {2, 10, 50, baseMultiplier = 0.4375, levelRequirement = 66, statInterpolation = {3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["TauntTarget"] = {
name = "TauntTarget",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Duration] = true,
[SkillType.Buff] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"taunt_duration_+%",
"taunted_enemies_damage_+%_final_vs_non_taunt_target",
},
levels = {
[1] = {100, -40, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
Monster gewähren 100% erhöhte Erfahrung
15000% erhöhte Seltenheit fallen gelassener Gegenstände
| Family | MonsterMapBoss |
|---|---|
| Domains | Monster (3) |
| GenerationType | Einzigartig (3) |
| Req. level | 1 |
| Stats |
monster base type attack cast speed +% and damage -% final [33]
| Family | MonsterSpeedAndDamageFixup |
|---|---|
| Domains | Monster (3) |
| GenerationType | Einzigartig (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | caster_damage Schaden Angriff Zauberer Geschwindigkeit |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | Monster (3) |
| GenerationType | Einzigartig (3) |
| Req. level | 1 |
| Stats |
| key | val |
|---|---|
| Stats.item_drop_slots | 1 |
| Stats.energy_shield_recharge_rate_per_minute_% | 2000 |
| Stats.mana_regeneration_rate_per_minute_% | 100 |
| Stats.base_maximum_mana | 200 |
| Stats.maximum_physical_damage_reduction_% | 75 |
| Stats.max_viper_strike_orbs | 4 |
| Stats.base_maximum_all_resistances_% | 75 |
| Stats.max_fuse_arrow_orbs | 5 |
| Stats.max_fire_beam_stacks | 8 |
| Stats.max_charged_attack_stacks | 10 |
| Stats.base_critical_strike_multiplier | 130 |
| Stats.critical_ailment_dot_multiplier_+ | 30 |
| Stats.max_endurance_charges | 3 |
| Stats.max_frenzy_charges | 3 |
| Stats.max_power_charges | 3 |
| Stats.base_attack_speed_+%_per_frenzy_charge | 4 |
| Stats.base_attack_speed_+%_per_frenzy_charge_if_not_player_minion | 11 |
| Stats.base_cast_speed_+%_per_frenzy_charge | 4 |
| Stats.base_cast_speed_+%_per_frenzy_charge_if_not_player_minion | 11 |
| Stats.movement_velocity_+%_per_frenzy_charge_if_not_player_minion | 5 |
| Stats.object_inherent_damage_+%_final_per_frenzy_charge | 4 |
| Stats.physical_damage_reduction_%_per_endurance_charge | 4 |
| Stats.physical_damage_reduction_%_per_endurance_charge_if_not_player_minion | 11 |
| Stats.resist_all_elements_%_per_endurance_charge | 4 |
| Stats.resist_all_elements_%_per_endurance_charge_if_not_player_minion | 11 |
| Stats.critical_strike_chance_+%_per_power_charge | 50 |
| Stats.critical_strike_chance_+%_per_power_charge_if_not_player_minion | 150 |
| Stats.maximum_block_% | 75 |
| Stats.base_maximum_spell_block_% | 75 |
| Stats.base_number_of_totems_allowed | 1 |
| Stats.base_number_of_traps_allowed | 3 |
| Stats.base_number_of_remote_mines_allowed | 5 |
| Stats.movement_velocity_cap | 128 |
| Stats.maximum_life_leech_rate_%_per_minute | 1200 |
| Stats.maximum_mana_leech_rate_%_per_minute | 1200 |
| Stats.maximum_energy_shield_leech_rate_%_per_minute | 600 |
| Stats.monster_ignite_damage_+%_final | -72 |
| Stats.monster_bleeding_damage_+%_final | -86 |
| Stats.monster_poison_damage_+%_final | -50 |
| Stats.bleeding_moving_damage_%_of_base_override | 500 |
| Stats.max_azurite_debuff_stacks | 10 |
| Stats.impaled_debuff_base_duration_ms | 8000 |
| Stats.impaled_debuff_number_of_reflected_hits | 5 |
| Stats.ignore_skill_weapon_restrictions | 1 |
| Stats.base_total_number_of_sigils_allowed | 3 |
| Stats.maximum_life_leech_amount_per_leech_%_max_life | 10 |
| Stats.maximum_mana_leech_amount_per_leech_%_max_mana | 10 |
| Stats.maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield | 10 |
| Stats.object_inherent_melee_hit_stun_duration_+%_final | 20 |
| Stats.scale_melee_range_to_actor_scale | 1 |
| Stats.use_melee_pattern_range | 1 |
| Stats.actor_scale_+%_limit | 100 |
| Stats.damage_taken_when_hit_+%_final_per_fortification | -1 |
| Stats.base_max_fortification | 20 |
| Stats.soul_eater_maximum_stacks | 45 |
| ObjectMagicProperties.stat_description_list | Metadata/StatDescriptions/monster_stat_descriptions.txt |
| Positioned.blocking | true |
| Positioned.team | 0 |
| Positioned.serialise_collidable | true |
| BaseEvents.server_only | true |
| Actor.basic_action | Move, Flee, StrafeLeft, StrafeRight, Advance, DoNothing, MonsterPickup |
| Actor.slow_animations_go_to_idle | true |
| Actor.main_hand_unarmed_type | Two_Hand_Axe |
Olof, Sohn des Scharfrichters
DämonMonster gewähren 100% erhöhte Erfahrung
15000% erhöhte Seltenheit fallen gelassener Gegenstände
monster base type attack cast speed +% and damage -% final [33]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
15000% erhöhte Seltenheit fallen gelassener Gegenstände
monster base type attack cast speed +% and damage -% final [33]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Olof, Son of the Headsman
| Spectre | N |
|---|---|
| Tags | cleaving_weapon, demon, fire_affinity, flesh_armour, gladiator, has_two_hand_axe, has_two_handed_melee, humanoid, large_model, medium_height, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood, standalone_map_boss |
Leben
400%
Rüstung
+25%
Ailment Threshold
400%
Widerstand
Damage
108%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritische Treffer
+130%
Attack Distance
6 ~ 8
Attack Time
1.65 Second
Damage Spread
±20%
Erfahrung
200%
Model Size
115%
Type
VikingMapBoss2
Metadata
VikingMapBoss2Standalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
557,385
Rüstung
35,988
Ausweichwert
4,739
Damage
460
Zauberschaden
686
Genauigkeit
580
Attack Time
1.1055
Erfahrung
112,805
Minion Life
120,902
Minion Damage
367
Ailment Threshold
351,153
Chill
1,110
Shock
1,110
Brittle
6,282
Scorch
1,110
Sap
3,068
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 730–1095
Kritische Trefferchance: 5%
Attack Time: 1.65 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
skill can fire arrows [1]
skill can fire wand projectiles [1]
VikingCycloneMapBoss
Attack, Area, Melee, Movement
Wirbelsturm
Base Damage: 730–1095
Kritische Trefferchance: 5%
Attack Time: 1.65 Sek.
Verursacht Schaden bei Gegnern um Euch herum und führt dann eine Reihe wirbelnder Angriffe aus, während Ihr Euch in Richtung Eures Zielortes bewegt. Kann nicht durch 'Unbarmherzigkeit' oder 'Mehrfachschlag' unterstützt werden.
Basisdauer beträgt 5 Sekunden
100% erhöhte Angriffsgeschwindigkeit
40% mehr Bewegungsgeschwindigkeit
base skill number of additional hits [1]
cyclone extra distance [30]
cyclone places ground fire damage per minute [126980]
is area damage [1]
VikingUpheavalMapBoss
Attack
Base Damage: 730–1095
Kritische Trefferchance: 5%
Angriffsschaden: 43.75%
Attack Time: 1.65 Sek.
Eure Treffer entzünden immer
Ihr erzielt keine kritischen Treffer
Verursacht 682 Basis-Feuerschaden pro Sekunde
Verursacht 56.25% weniger Angriffsschaden
50% des physischen Schadens werden in Feuerschaden umgewandelt
Erzeugt +10 Explosionen
TauntTarget
Spell, Duration, Buff
Zauberzeit: 1 Sek.
Abklingzeit: 10 Sek.
100% verlängerte Spottdauer
Gegner, die Ihr verspottet, verursachen 40% weniger Schaden gegen andere Ziele
Object Type
version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/StandaloneMapBoss"
Actor
{
main_hand_unarmed_type = "Two_Hand_Axe"
}Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/StandaloneMapBoss"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Viking/VikingMapBoss2Standalone"] = {
name = "Olof, Son of the Headsman",
life = 4,
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
damage = 1.08,
damageSpread = 0.2,
attackTime = 1.65,
attackRange = 8,
accuracy = 1,
weaponType1 = "Two Hand Axe",
skillList = {
"Melee",
"VikingCycloneMapBoss",
"VikingUpheavalMapBoss",
"TauntTarget",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["VikingCycloneMapBoss"] = {
name = "Cyclone",
hidden = true,
color = "2",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Area] = true,
[SkillType.Melee] = true,
[SkillType.Movement] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
melee = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"cyclone_places_ground_fire_damage_per_minute",
"attack_speed_+%",
"base_skill_number_of_additional_hits",
"cyclone_movement_speed_+%_final",
"base_skill_effect_duration",
"cyclone_extra_distance",
"is_area_damage",
},
levels = {
[1] = {2.5, 100, 1, 40, 5000, 30, levelRequirement = 68, statInterpolation = {3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["VikingUpheavalMapBoss"] = {
name = "VikingUpheavalMapBoss",
hidden = true,
color = "3",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_fire_damage_to_deal_per_minute",
"upheaval_number_of_spikes",
"skill_physical_damage_%_to_convert_to_fire",
"global_cannot_crit",
"always_ignite",
},
levels = {
[1] = {2, 10, 50, baseMultiplier = 0.4375, levelRequirement = 66, statInterpolation = {3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["TauntTarget"] = {
name = "TauntTarget",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Duration] = true,
[SkillType.Buff] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"taunt_duration_+%",
"taunted_enemies_damage_+%_final_vs_non_taunt_target",
},
levels = {
[1] = {100, -40, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
Monster gewähren 100% erhöhte Erfahrung
15000% erhöhte Seltenheit fallen gelassener Gegenstände
| Family | MonsterMapBoss |
|---|---|
| Domains | Monster (3) |
| GenerationType | Einzigartig (3) |
| Req. level | 1 |
| Stats |
monster base type attack cast speed +% and damage -% final [33]
| Family | MonsterSpeedAndDamageFixup |
|---|---|
| Domains | Monster (3) |
| GenerationType | Einzigartig (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | caster_damage Schaden Angriff Zauberer Geschwindigkeit |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | Monster (3) |
| GenerationType | Einzigartig (3) |
| Req. level | 1 |
| Stats |
| key | val |
|---|---|
| Stats.monster_uses_map_boss_difficulty_scaling | 1 |
| Actor.main_hand_unarmed_type | Two_Hand_Axe |
Olof, Sohn des Scharfrichters
DämonMonster gewähren 100% erhöhte Erfahrung
15000% erhöhte Seltenheit fallen gelassener Gegenstände
monster base type attack cast speed +% and damage -% final [33]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
15000% erhöhte Seltenheit fallen gelassener Gegenstände
monster base type attack cast speed +% and damage -% final [33]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Olof, Son of the Headsman
| Spectre | N |
|---|---|
| Tags | cleaving_weapon, demon, elder_map_boss, flesh_armour, gladiator, has_two_hand_axe, has_two_handed_melee, humanoid, large_model, medium_height, medium_movement, non_attacking, not_dex, not_int, red_blood |
Leben
400%
Rüstung
+25%
Ailment Threshold
400%
Widerstand
Damage
108%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritische Treffer
+130%
Attack Distance
6 ~ 8
Attack Time
1.65 Second
Damage Spread
±20%
Erfahrung
200%
Model Size
115%
Type
VikingMapBoss2
Metadata
VikingMapBoss2Elder
Object Type
version 2
extends "Metadata/Monsters/Monster"
Life
{
corpse_usable = false
}
Stats
{
base_cannot_be_damaged = 1
base_cannot_be_stunned = 1
cannot_be_knocked_back = 1
is_hidden_monster = 1
immune_to_curses = 1
immune_to_auras_from_other_entities = 1
set_immune_vaal_lighting_warp = 1
}
Transitionable
{
}
Preload
{
preload_object = "Metadata/Monsters/ElderBosses/ElderAbsorb"
preload_object = "Metadata/MiscellaneousObjects/ElderPortal"
}Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
Transitionable
{
on_transition = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target.epk );"
create_transitioned = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target_instant.epk );"
}
Animated
{
preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/entrance.ao"
preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/absorb/absorb.ao"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/Viking/VikingMapBoss2Elder"] = {
name = "Olof, Son of the Headsman",
life = 4,
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
damage = 1.08,
damageSpread = 0.2,
attackTime = 1.65,
attackRange = 8,
accuracy = 1,
weaponType1 = "Two Hand Axe",
skillList = {
},
modList = {
},
}
Monster gewähren 100% erhöhte Erfahrung
15000% erhöhte Seltenheit fallen gelassener Gegenstände
| Family | MonsterMapBoss |
|---|---|
| Domains | Monster (3) |
| GenerationType | Einzigartig (3) |
| Req. level | 1 |
| Stats |
monster base type attack cast speed +% and damage -% final [33]
| Family | MonsterSpeedAndDamageFixup |
|---|---|
| Domains | Monster (3) |
| GenerationType | Einzigartig (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | caster_damage Schaden Angriff Zauberer Geschwindigkeit |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | Monster (3) |
| GenerationType | Einzigartig (3) |
| Req. level | 1 |
| Stats |
Olof, Sohn des Scharfrichters
DämonMonster gewähren 100% erhöhte Erfahrung
15000% erhöhte Seltenheit fallen gelassener Gegenstände
monster base type attack cast speed +% and damage -% final [33]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
15000% erhöhte Seltenheit fallen gelassener Gegenstände
monster base type attack cast speed +% and damage -% final [33]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Olof, Son of the Headsman
| Spectre | N |
|---|---|
| Tags | cleaving_weapon, demon, fire_affinity, flesh_armour, gladiator, has_two_hand_axe, has_two_handed_melee, humanoid, large_model, medium_height, medium_movement, melee, no_maven, not_dex, not_int, physical_affinity, red_blood |
Leben
400%
Rüstung
+25%
Ailment Threshold
400%
Widerstand
Damage
108%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritische Treffer
+130%
Attack Distance
6 ~ 8
Attack Time
1.65 Second
Damage Spread
±20%
Erfahrung
200%
Model Size
115%
Type
VikingMapBoss2
Metadata
VikingMapBoss2Shaper
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
557,385
Rüstung
35,988
Ausweichwert
4,739
Damage
460
Zauberschaden
686
Genauigkeit
580
Attack Time
1.1055
Erfahrung
112,805
Minion Life
120,902
Minion Damage
367
Ailment Threshold
351,153
Chill
1,110
Shock
1,110
Brittle
6,282
Scorch
1,110
Sap
3,068
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 730–1095
Kritische Trefferchance: 5%
Attack Time: 1.65 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
skill can fire arrows [1]
skill can fire wand projectiles [1]
VikingCycloneMapBoss
Attack, Area, Melee, Movement
Wirbelsturm
Base Damage: 730–1095
Kritische Trefferchance: 5%
Attack Time: 1.65 Sek.
Verursacht Schaden bei Gegnern um Euch herum und führt dann eine Reihe wirbelnder Angriffe aus, während Ihr Euch in Richtung Eures Zielortes bewegt. Kann nicht durch 'Unbarmherzigkeit' oder 'Mehrfachschlag' unterstützt werden.
Basisdauer beträgt 5 Sekunden
100% erhöhte Angriffsgeschwindigkeit
40% mehr Bewegungsgeschwindigkeit
base skill number of additional hits [1]
cyclone extra distance [30]
cyclone places ground fire damage per minute [126980]
is area damage [1]
VikingUpheavalMapBoss
Attack
Base Damage: 730–1095
Kritische Trefferchance: 5%
Angriffsschaden: 43.75%
Attack Time: 1.65 Sek.
Eure Treffer entzünden immer
Ihr erzielt keine kritischen Treffer
Verursacht 682 Basis-Feuerschaden pro Sekunde
Verursacht 56.25% weniger Angriffsschaden
50% des physischen Schadens werden in Feuerschaden umgewandelt
Erzeugt +10 Explosionen
TauntTarget
Spell, Duration, Buff
Zauberzeit: 1 Sek.
Abklingzeit: 10 Sek.
100% verlängerte Spottdauer
Gegner, die Ihr verspottet, verursachen 40% weniger Schaden gegen andere Ziele
Object Type
version 2
extends "Metadata/Monsters/Monster"
Actor
{
main_hand_unarmed_type = "Two_Hand_Axe"
}Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
Render
{
//turn_duration = 0.5
}
Animated
{
preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Viking/taunt_buff.ao"
preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Viking/VikingTaunt.ao"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Viking/VikingMapBoss2Shaper"] = {
name = "Olof, Son of the Headsman",
life = 4,
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
damage = 1.08,
damageSpread = 0.2,
attackTime = 1.65,
attackRange = 8,
accuracy = 1,
weaponType1 = "Two Hand Axe",
skillList = {
"Melee",
"VikingCycloneMapBoss",
"VikingUpheavalMapBoss",
"TauntTarget",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["VikingCycloneMapBoss"] = {
name = "Cyclone",
hidden = true,
color = "2",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Area] = true,
[SkillType.Melee] = true,
[SkillType.Movement] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
melee = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"cyclone_places_ground_fire_damage_per_minute",
"attack_speed_+%",
"base_skill_number_of_additional_hits",
"cyclone_movement_speed_+%_final",
"base_skill_effect_duration",
"cyclone_extra_distance",
"is_area_damage",
},
levels = {
[1] = {2.5, 100, 1, 40, 5000, 30, levelRequirement = 68, statInterpolation = {3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["VikingUpheavalMapBoss"] = {
name = "VikingUpheavalMapBoss",
hidden = true,
color = "3",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_fire_damage_to_deal_per_minute",
"upheaval_number_of_spikes",
"skill_physical_damage_%_to_convert_to_fire",
"global_cannot_crit",
"always_ignite",
},
levels = {
[1] = {2, 10, 50, baseMultiplier = 0.4375, levelRequirement = 66, statInterpolation = {3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["TauntTarget"] = {
name = "TauntTarget",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Duration] = true,
[SkillType.Buff] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"taunt_duration_+%",
"taunted_enemies_damage_+%_final_vs_non_taunt_target",
},
levels = {
[1] = {100, -40, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
Monster gewähren 100% erhöhte Erfahrung
15000% erhöhte Seltenheit fallen gelassener Gegenstände
| Family | MonsterMapBoss |
|---|---|
| Domains | Monster (3) |
| GenerationType | Einzigartig (3) |
| Req. level | 1 |
| Stats |
monster base type attack cast speed +% and damage -% final [33]
| Family | MonsterSpeedAndDamageFixup |
|---|---|
| Domains | Monster (3) |
| GenerationType | Einzigartig (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | caster_damage Schaden Angriff Zauberer Geschwindigkeit |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | Monster (3) |
| GenerationType | Einzigartig (3) |
| Req. level | 1 |
| Stats |
| key | val |
|---|---|
| Stats.item_drop_slots | 1 |
| Stats.energy_shield_recharge_rate_per_minute_% | 2000 |
| Stats.mana_regeneration_rate_per_minute_% | 100 |
| Stats.base_maximum_mana | 200 |
| Stats.maximum_physical_damage_reduction_% | 75 |
| Stats.max_viper_strike_orbs | 4 |
| Stats.base_maximum_all_resistances_% | 75 |
| Stats.max_fuse_arrow_orbs | 5 |
| Stats.max_fire_beam_stacks | 8 |
| Stats.max_charged_attack_stacks | 10 |
| Stats.base_critical_strike_multiplier | 130 |
| Stats.critical_ailment_dot_multiplier_+ | 30 |
| Stats.max_endurance_charges | 3 |
| Stats.max_frenzy_charges | 3 |
| Stats.max_power_charges | 3 |
| Stats.base_attack_speed_+%_per_frenzy_charge | 4 |
| Stats.base_attack_speed_+%_per_frenzy_charge_if_not_player_minion | 11 |
| Stats.base_cast_speed_+%_per_frenzy_charge | 4 |
| Stats.base_cast_speed_+%_per_frenzy_charge_if_not_player_minion | 11 |
| Stats.movement_velocity_+%_per_frenzy_charge_if_not_player_minion | 5 |
| Stats.object_inherent_damage_+%_final_per_frenzy_charge | 4 |
| Stats.physical_damage_reduction_%_per_endurance_charge | 4 |
| Stats.physical_damage_reduction_%_per_endurance_charge_if_not_player_minion | 11 |
| Stats.resist_all_elements_%_per_endurance_charge | 4 |
| Stats.resist_all_elements_%_per_endurance_charge_if_not_player_minion | 11 |
| Stats.critical_strike_chance_+%_per_power_charge | 50 |
| Stats.critical_strike_chance_+%_per_power_charge_if_not_player_minion | 150 |
| Stats.maximum_block_% | 75 |
| Stats.base_maximum_spell_block_% | 75 |
| Stats.base_number_of_totems_allowed | 1 |
| Stats.base_number_of_traps_allowed | 3 |
| Stats.base_number_of_remote_mines_allowed | 5 |
| Stats.movement_velocity_cap | 128 |
| Stats.maximum_life_leech_rate_%_per_minute | 1200 |
| Stats.maximum_mana_leech_rate_%_per_minute | 1200 |
| Stats.maximum_energy_shield_leech_rate_%_per_minute | 600 |
| Stats.monster_ignite_damage_+%_final | -72 |
| Stats.monster_bleeding_damage_+%_final | -86 |
| Stats.monster_poison_damage_+%_final | -50 |
| Stats.bleeding_moving_damage_%_of_base_override | 500 |
| Stats.max_azurite_debuff_stacks | 10 |
| Stats.impaled_debuff_base_duration_ms | 8000 |
| Stats.impaled_debuff_number_of_reflected_hits | 5 |
| Stats.ignore_skill_weapon_restrictions | 1 |
| Stats.base_total_number_of_sigils_allowed | 3 |
| Stats.maximum_life_leech_amount_per_leech_%_max_life | 10 |
| Stats.maximum_mana_leech_amount_per_leech_%_max_mana | 10 |
| Stats.maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield | 10 |
| Stats.object_inherent_melee_hit_stun_duration_+%_final | 20 |
| Stats.scale_melee_range_to_actor_scale | 1 |
| Stats.use_melee_pattern_range | 1 |
| Stats.actor_scale_+%_limit | 100 |
| Stats.damage_taken_when_hit_+%_final_per_fortification | -1 |
| Stats.base_max_fortification | 20 |
| Stats.soul_eater_maximum_stacks | 45 |
| ObjectMagicProperties.stat_description_list | Metadata/StatDescriptions/monster_stat_descriptions.txt |
| Positioned.blocking | true |
| Positioned.team | 0 |
| Positioned.serialise_collidable | true |
| BaseEvents.server_only | true |
| Actor.basic_action | Move, Flee, StrafeLeft, StrafeRight, Advance, DoNothing, MonsterPickup |
| Actor.slow_animations_go_to_idle | true |
| Actor.main_hand_unarmed_type | Two_Hand_Axe |
Olof, Sohn des Scharfrichters
DämonMonster gewähren 100% erhöhte Erfahrung
15000% erhöhte Seltenheit fallen gelassener Gegenstände
monster base type attack cast speed +% and damage -% final [33]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
15000% erhöhte Seltenheit fallen gelassener Gegenstände
monster base type attack cast speed +% and damage -% final [33]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Olof, Son of the Headsman
| Spectre | N |
|---|---|
| Tags | cleaving_weapon, demon, fire_affinity, flesh_armour, gladiator, has_two_hand_axe, has_two_handed_melee, humanoid, large_model, medium_height, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood |
Leben
400%
Rüstung
+25%
Ailment Threshold
400%
Widerstand
Damage
108%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritische Treffer
+130%
Attack Distance
6 ~ 8
Attack Time
1.65 Second
Damage Spread
±20%
Erfahrung
200%
Model Size
115%
Type
VikingMapBoss2
Metadata
VikingBossEndlessLedge2
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
557,385
Rüstung
35,988
Ausweichwert
4,739
Damage
460
Zauberschaden
686
Genauigkeit
580
Attack Time
1.1055
Erfahrung
112,805
Minion Life
120,902
Minion Damage
367
Ailment Threshold
351,153
Chill
1,110
Shock
1,110
Brittle
6,282
Scorch
1,110
Sap
3,068
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 730–1095
Kritische Trefferchance: 5%
Attack Time: 1.65 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
skill can fire arrows [1]
skill can fire wand projectiles [1]
VikingCycloneMapBoss
Attack, Area, Melee, Movement
Wirbelsturm
Base Damage: 730–1095
Kritische Trefferchance: 5%
Attack Time: 1.65 Sek.
Verursacht Schaden bei Gegnern um Euch herum und führt dann eine Reihe wirbelnder Angriffe aus, während Ihr Euch in Richtung Eures Zielortes bewegt. Kann nicht durch 'Unbarmherzigkeit' oder 'Mehrfachschlag' unterstützt werden.
Basisdauer beträgt 5 Sekunden
100% erhöhte Angriffsgeschwindigkeit
40% mehr Bewegungsgeschwindigkeit
base skill number of additional hits [1]
cyclone extra distance [30]
cyclone places ground fire damage per minute [126980]
is area damage [1]
VikingUpheavalMapBoss
Attack
Base Damage: 730–1095
Kritische Trefferchance: 5%
Angriffsschaden: 43.75%
Attack Time: 1.65 Sek.
Eure Treffer entzünden immer
Ihr erzielt keine kritischen Treffer
Verursacht 682 Basis-Feuerschaden pro Sekunde
Verursacht 56.25% weniger Angriffsschaden
50% des physischen Schadens werden in Feuerschaden umgewandelt
Erzeugt +10 Explosionen
TauntTarget
Spell, Duration, Buff
Zauberzeit: 1 Sek.
Abklingzeit: 10 Sek.
100% verlängerte Spottdauer
Gegner, die Ihr verspottet, verursachen 40% weniger Schaden gegen andere Ziele
Object Type
version 2
extends "Metadata/Monsters/EndlessBoss/BossBase"
Actor
{
main_hand_unarmed_type = "Two_Hand_Axe"
}Object Type Codes
version 2
extends "Metadata/Monsters/EndlessBoss/BossBase"
Render
{
//turn_duration = 0.5
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Viking/VikingBossEndlessLedge2"] = {
name = "Olof, Son of the Headsman",
life = 4,
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
damage = 1.08,
damageSpread = 0.2,
attackTime = 1.65,
attackRange = 8,
accuracy = 1,
weaponType1 = "Two Hand Axe",
skillList = {
"Melee",
"VikingCycloneMapBoss",
"VikingUpheavalMapBoss",
"TauntTarget",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["VikingCycloneMapBoss"] = {
name = "Cyclone",
hidden = true,
color = "2",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Area] = true,
[SkillType.Melee] = true,
[SkillType.Movement] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
melee = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"cyclone_places_ground_fire_damage_per_minute",
"attack_speed_+%",
"base_skill_number_of_additional_hits",
"cyclone_movement_speed_+%_final",
"base_skill_effect_duration",
"cyclone_extra_distance",
"is_area_damage",
},
levels = {
[1] = {2.5, 100, 1, 40, 5000, 30, levelRequirement = 68, statInterpolation = {3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["VikingUpheavalMapBoss"] = {
name = "VikingUpheavalMapBoss",
hidden = true,
color = "3",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_fire_damage_to_deal_per_minute",
"upheaval_number_of_spikes",
"skill_physical_damage_%_to_convert_to_fire",
"global_cannot_crit",
"always_ignite",
},
levels = {
[1] = {2, 10, 50, baseMultiplier = 0.4375, levelRequirement = 66, statInterpolation = {3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["TauntTarget"] = {
name = "TauntTarget",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Duration] = true,
[SkillType.Buff] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"taunt_duration_+%",
"taunted_enemies_damage_+%_final_vs_non_taunt_target",
},
levels = {
[1] = {100, -40, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
Monster gewähren 100% erhöhte Erfahrung
15000% erhöhte Seltenheit fallen gelassener Gegenstände
| Family | MonsterMapBoss |
|---|---|
| Domains | Monster (3) |
| GenerationType | Einzigartig (3) |
| Req. level | 1 |
| Stats |
monster base type attack cast speed +% and damage -% final [33]
| Family | MonsterSpeedAndDamageFixup |
|---|---|
| Domains | Monster (3) |
| GenerationType | Einzigartig (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | caster_damage Schaden Angriff Zauberer Geschwindigkeit |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | Monster (3) |
| GenerationType | Einzigartig (3) |
| Req. level | 1 |
| Stats |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.