幽魂 | N |
---|---|
地區 | 炙熱鹽沼 |
標籤 | animal_claw_weapon, avian_beast, beast, has_claw, has_one_handed_melee, insect_blood, large_model, light_armour, medium_height, medium_movement, melee, not_int, physical_affinity |
生命
126%
護甲
+25%
閃避
+40%
異常狀態臨界值
126%
抗性
0 85 0 0
傷害
154%
命中
140%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 18
攻擊間隔
1.395 秒
傷害分佈
±20%
經驗值
140%
Model Size
150%
類型
BigRhoaBoss
Metadata
RhoaBoss
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
4
生命
45
護甲
49
閃避
174
能量護盾
0
傷害
10
法術傷害
10
命中
22
攻擊間隔
1.395
經驗值
53
異常狀態臨界值
45
冰緩
0
感電
0
易碎
1
焦灼
0
殘喘
0
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeedUnique
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 8–13
暴擊率: 5%
攻擊間隔: 1.395 秒
用強大的攻擊擊倒敵人。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
RhoaShieldChargeTauntUnique
攻擊, 近戰, 近戰單一目標, 位移, 快行
重盾衝鋒
基本傷害: 8–13
暴擊率: 5%
攻擊間隔: 1.395 秒
冷卻時間: 3 秒
向一個目標衝鋒,使用盾牌對其猛擊的同時也用近戰武器順手補刀。此攻擊將會擊退目標並將其擊暈,在路徑上的敵人將會被推向兩旁。傷害與擊暈機率將視衝鋒距離而定。
不會暴擊
最大衝鋒距離時增加 100% 敵人暈眩時間
最大衝擊距離擊中時造成 100% 更多傷害
ignores proximity shield [1]
shield charge continue past target [0]
shield charge end slide distance [62]
shield charge extra distance [20]
最大衝鋒距離時增加 100% 敵人暈眩時間
最大衝擊距離擊中時造成 100% 更多傷害
ignores proximity shield [1]
shield charge continue past target [0]
shield charge end slide distance [62]
shield charge extra distance [20]
OozebackBloomEnrageScreech
冷卻時間: 10 秒
+1 秒基礎持續時間
GARhoaBossChargeStomp
可觸發, 攻擊
基本傷害: 8–13
暴擊率: 5%
攻擊傷害: 15%
攻擊間隔: 1.395 秒
擊中時擊退敵人
造成 85% 更少攻擊傷害
暈眩敵人
is area damage [1]
造成 85% 更少攻擊傷害
暈眩敵人
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Rhoas/Rhoa"
Object Type Codes
version 2 extends "Metadata/Monsters/Rhoas/Rhoa" Render { //turn_duration = 0.4 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Rhoas/RhoaBoss"] = { name = "Oozeback Bloom", life = 1.26, fireResist = 0, coldResist = 85, lightningResist = 0, chaosResist = 0, damage = 1.54, damageSpread = 0.2, attackTime = 1.395, attackRange = 18, accuracy = 1.4, skillList = { "RhoaShieldChargeTauntUnique", "MeleeAtAnimationSpeedUnique", "GARhoaBossChargeStomp", "OozebackBloomEnrageScreech", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["RhoaShieldChargeTauntUnique"] = { name = "Shield Charge", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "shield_charge_continue_past_target", "shield_charge_stun_duration_+%_maximum", "shield_charge_damage_+%_maximum", "shield_charge_extra_distance", "shield_charge_end_slide_distance", "ignores_proximity_shield", "global_cannot_crit", }, levels = { [1] = {0, 100, 100, 20, 62, levelRequirement = 1, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GARhoaBossChargeStomp"] = { name = "GARhoaBossChargeStomp", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "always_stun", "global_knockback", }, levels = { [1] = {baseMultiplier = 0.15, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["OozebackBloomEnrageScreech"] = { name = "OozebackBloomEnrageScreech", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.47, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", }, levels = { [1] = {1000, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
每秒受到等同 6% 最大生命的混沌傷害
Id | MonsterAuraEnemyLifeDegen2_ |
---|---|
Family | MonsterAura |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | chaos_damage damage chaos |
退化光環
範圍: 50
敵人持續受到混沌傷害
每秒受到等同 6% 最大生命的混沌傷害
Degeneration Aura
腐生恐喙
野獸
每秒受到等同 6% 最大生命的混沌傷害
Oozeback Bloom
幽魂 | N |
---|---|
標籤 | animal_claw_weapon, avian_beast, beast, has_claw, has_one_handed_melee, insect_blood, large_model, light_armour, medium_height, medium_movement, melee, not_int, physical_affinity |
生命
140%
護甲
+25%
閃避
+40%
異常狀態臨界值
140%
抗性
0 85 0 0
傷害
140%
命中
140%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 18
攻擊間隔
1.395 秒
傷害分佈
±20%
經驗值
140%
Model Size
150%
類型
BigRhoaBossEndlessLedge
Metadata
RhoaBossEndlessLedge
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
9,007
護甲
35,988
閃避
6,635
能量護盾
0
傷害
523
法術傷害
523
命中
406
攻擊間隔
1.395
經驗值
14,357
異常狀態臨界值
9,007
冰緩
28
感電
28
易碎
161
焦灼
28
殘喘
79
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeedUnique
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 418–628
暴擊率: 5%
攻擊間隔: 1.395 秒
用強大的攻擊擊倒敵人。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
RhoaShieldChargeTauntUnique
攻擊, 近戰, 近戰單一目標, 位移, 快行
重盾衝鋒
基本傷害: 418–628
暴擊率: 5%
攻擊間隔: 1.395 秒
冷卻時間: 3 秒
向一個目標衝鋒,使用盾牌對其猛擊的同時也用近戰武器順手補刀。此攻擊將會擊退目標並將其擊暈,在路徑上的敵人將會被推向兩旁。傷害與擊暈機率將視衝鋒距離而定。
不會暴擊
最大衝鋒距離時增加 100% 敵人暈眩時間
最大衝擊距離擊中時造成 100% 更多傷害
ignores proximity shield [1]
shield charge continue past target [0]
shield charge end slide distance [62]
shield charge extra distance [20]
最大衝鋒距離時增加 100% 敵人暈眩時間
最大衝擊距離擊中時造成 100% 更多傷害
ignores proximity shield [1]
shield charge continue past target [0]
shield charge end slide distance [62]
shield charge extra distance [20]
GARhoaBossChargeStomp
可觸發, 攻擊
基本傷害: 418–628
暴擊率: 5%
攻擊傷害: 15%
攻擊間隔: 1.395 秒
擊中時擊退敵人
造成 85% 更少攻擊傷害
暈眩敵人
is area damage [1]
造成 85% 更少攻擊傷害
暈眩敵人
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Rhoas/Rhoa"
Object Type Codes
version 2 extends "Metadata/Monsters/Rhoas/Rhoa" Render { //turn_duration = 0.4 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Rhoas/RhoaBossEndlessLedge"] = { name = "Oozeback Bloom", life = 1.4, fireResist = 0, coldResist = 85, lightningResist = 0, chaosResist = 0, damage = 1.4, damageSpread = 0.2, attackTime = 1.395, attackRange = 18, accuracy = 1.4, skillList = { "RhoaShieldChargeTauntUnique", "MeleeAtAnimationSpeedUnique", "GARhoaBossChargeStomp", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["RhoaShieldChargeTauntUnique"] = { name = "Shield Charge", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "shield_charge_continue_past_target", "shield_charge_stun_duration_+%_maximum", "shield_charge_damage_+%_maximum", "shield_charge_extra_distance", "shield_charge_end_slide_distance", "ignores_proximity_shield", "global_cannot_crit", }, levels = { [1] = {0, 100, 100, 20, 62, levelRequirement = 1, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GARhoaBossChargeStomp"] = { name = "GARhoaBossChargeStomp", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "always_stun", "global_knockback", }, levels = { [1] = {baseMultiplier = 0.15, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
每秒受到等同 6% 最大生命的混沌傷害
Id | MonsterAuraEnemyLifeDegen2_ |
---|---|
Family | MonsterAura |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | chaos_damage damage chaos |
退化光環
範圍: 50
敵人持續受到混沌傷害
每秒受到等同 6% 最大生命的混沌傷害
Degeneration Aura