腐生恐喙鸟
野兽
区域: 炙热盐沼
属类:
组别:
科目: 沙漠
每秒受到等同最大生命 6% 的混沌伤害
Oozeback Bloom
幽魂N
地区炙热盐沼
标签animal_claw_weapon, avian_beast, beast, has_claw, has_one_handed_melee, insect_blood, large_model, light_armour, medium_height, medium_movement, melee, not_int, physical_affinity
生命
126%
护甲
+25%
闪避值
+40%
异常状态临界值
126%
抗性
0 85 0 0
伤害
154%
命中
140%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 18
攻击间隔
1.395 秒
伤害分布
±20%
经验值
140%
Model Size
150%
类型
BigRhoaBoss
Metadata
RhoaBoss
等级
4
生命
45
护甲
49
闪避值
174
能量护盾
0
伤害
10
法术伤害
10
命中
22
攻击间隔
1.395
经验值
53
异常状态临界值
45
冰缓
0
Shock
0
Brittle
1
Scorch
0
Sap
0
MeleeAtAnimationSpeedUnique
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 8–13
暴击几率: 5%
攻击间隔: 1.395 秒
对你的敌人无情痛击。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
RhoaShieldChargeTauntUnique
攻击, 近战, 近战单一目标, 位移, 快行
重盾冲锋
基本伤害: 8–13
暴击几率: 5%
攻击间隔: 1.395 秒
冷却时间: 3 秒
向一名敌人冲锋,使用盾牌对其猛击并以近战武器顺手打击。此攻击将会击退目标并将其击晕,在路径上的敌人将会被推向两旁。伤害与击晕几率将视冲锋距离而定。
无法造成暴击
到达最大冲锋距离时,敌人晕眩时间延长 100%
到达最大冲锋距离时,击中伤害总增 100%
ignores proximity shield [1]
shield charge continue past target [0]
shield charge end slide distance [62]
shield charge extra distance [20]
OozebackBloomEnrageScreech
冷却时间: 10 秒
基础持续时间为 1
GARhoaBossChargeStomp
可触发, 攻击
基本伤害: 8–13
暴击几率: 5%
攻击伤害: 15%
攻击间隔: 1.395 秒
击中时击退敌人
攻击伤害总降 85%
必定击晕敌人
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Rhoas/Rhoa"

Object Type Codes

version 2
extends "Metadata/Monsters/Rhoas/Rhoa"

Render
{
     //turn_duration = 0.4
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Rhoas/RhoaBoss"] = {
    name = "Oozeback Bloom",
    life = 1.26,
    fireResist = 0,
    coldResist = 85,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.54,
    damageSpread = 0.2,
    attackTime = 1.395,
    attackRange = 18,
    accuracy = 1.4,
    skillList = {
        "RhoaShieldChargeTauntUnique",
        "MeleeAtAnimationSpeedUnique",
        "GARhoaBossChargeStomp",
        "OozebackBloomEnrageScreech",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["RhoaShieldChargeTauntUnique"] = {
    name = "Shield Charge",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Movement] = true,
        [SkillType.Travel] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "shield_charge_continue_past_target",
        "shield_charge_stun_duration_+%_maximum",
        "shield_charge_damage_+%_maximum",
        "shield_charge_extra_distance",
        "shield_charge_end_slide_distance",
        "ignores_proximity_shield",
        "global_cannot_crit",
    },
    levels = {
        [1] = {0, 100, 100, 20, 62, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GARhoaBossChargeStomp"] = {
    name = "GARhoaBossChargeStomp",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "always_stun",
        "global_knockback",
    },
    levels = {
        [1] = {baseMultiplier = 0.15, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["OozebackBloomEnrageScreech"] = {
    name = "OozebackBloomEnrageScreech",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.47,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {1000, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
每秒受到等同最大生命 6% 的混沌伤害
IdMonsterAuraEnemyLifeDegen2_
FamilyMonsterAura
Domains怪物 (3)
GenerationType传奇 (3)
Req. level1
Stats
  • base chaos damage % of maximum life taken per minute Min: 360 Max: 360 全域
  • Craft Tagschaos_damage damage chaos
    混沌伤害光环
    范围: 50
    敌人持续受到混沌伤害
    每秒受到等同最大生命 6% 的混沌伤害
    Degeneration Aura
    腐生恐喙鸟
    野兽
    每秒受到等同最大生命 6% 的混沌伤害
    Oozeback Bloom
    幽魂N
    标签animal_claw_weapon, avian_beast, beast, has_claw, has_one_handed_melee, insect_blood, large_model, light_armour, medium_height, medium_movement, melee, not_int, physical_affinity
    生命
    140%
    护甲
    +25%
    闪避值
    +40%
    异常状态临界值
    140%
    抗性
    0 85 0 0
    伤害
    140%
    命中
    140%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 18
    攻击间隔
    1.395 秒
    伤害分布
    ±20%
    经验值
    140%
    Model Size
    150%
    类型
    BigRhoaBossEndlessLedge
    Metadata
    RhoaBossEndlessLedge
    等级
    68
    生命
    9,007
    护甲
    35,988
    闪避值
    6,635
    能量护盾
    0
    伤害
    523
    法术伤害
    523
    命中
    406
    攻击间隔
    1.395
    经验值
    14,357
    异常状态临界值
    9,007
    冰缓
    28
    Shock
    28
    Brittle
    161
    Scorch
    28
    Sap
    79
    MeleeAtAnimationSpeedUnique
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 418–628
    暴击几率: 5%
    攻击间隔: 1.395 秒
    对你的敌人无情痛击。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    RhoaShieldChargeTauntUnique
    攻击, 近战, 近战单一目标, 位移, 快行
    重盾冲锋
    基本伤害: 418–628
    暴击几率: 5%
    攻击间隔: 1.395 秒
    冷却时间: 3 秒
    向一名敌人冲锋,使用盾牌对其猛击并以近战武器顺手打击。此攻击将会击退目标并将其击晕,在路径上的敌人将会被推向两旁。伤害与击晕几率将视冲锋距离而定。
    无法造成暴击
    到达最大冲锋距离时,敌人晕眩时间延长 100%
    到达最大冲锋距离时,击中伤害总增 100%
    ignores proximity shield [1]
    shield charge continue past target [0]
    shield charge end slide distance [62]
    shield charge extra distance [20]
    GARhoaBossChargeStomp
    可触发, 攻击
    基本伤害: 418–628
    暴击几率: 5%
    攻击伤害: 15%
    攻击间隔: 1.395 秒
    击中时击退敌人
    攻击伤害总降 85%
    必定击晕敌人
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Rhoas/Rhoa"
    
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Rhoas/Rhoa"
    
    Render
    {
         //turn_duration = 0.4
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Rhoas/RhoaBossEndlessLedge"] = {
        name = "Oozeback Bloom",
        life = 1.4,
        fireResist = 0,
        coldResist = 85,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.4,
        damageSpread = 0.2,
        attackTime = 1.395,
        attackRange = 18,
        accuracy = 1.4,
        skillList = {
            "RhoaShieldChargeTauntUnique",
            "MeleeAtAnimationSpeedUnique",
            "GARhoaBossChargeStomp",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RhoaShieldChargeTauntUnique"] = {
        name = "Shield Charge",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "shield_charge_continue_past_target",
            "shield_charge_stun_duration_+%_maximum",
            "shield_charge_damage_+%_maximum",
            "shield_charge_extra_distance",
            "shield_charge_end_slide_distance",
            "ignores_proximity_shield",
            "global_cannot_crit",
        },
        levels = {
            [1] = {0, 100, 100, 20, 62, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedUnique"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GARhoaBossChargeStomp"] = {
        name = "GARhoaBossChargeStomp",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "always_stun",
            "global_knockback",
        },
        levels = {
            [1] = {baseMultiplier = 0.15, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    每秒受到等同最大生命 6% 的混沌伤害
    IdMonsterAuraEnemyLifeDegen2_
    FamilyMonsterAura
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • base chaos damage % of maximum life taken per minute Min: 360 Max: 360 全域
  • Craft Tagschaos_damage damage chaos
    混沌伤害光环
    范围: 50
    敌人持续受到混沌伤害
    每秒受到等同最大生命 6% 的混沌伤害
    Degeneration Aura
    Edit

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