饞癆寄生蟲
野獸
地區: 濕地
種類: 噴砂爪蟹
屬類: 昆蟲
科類: 洞窟
增加 100% 中毒持續時間
擊中時使目標中毒
Ravenous Parasite
幽魂Y
地區濕地
標籤beast, extra_extra_small_height, flesh_armour, insect, insect_blood, is_unarmed, melee, physical_affinity, very_slow_movement
Packs
  • 濕地: 寄生蟲, 饞癆寄生蟲
  • 生命
    70%
    異常狀態臨界值
    70%
    抗性
    0 40 0 0
    傷害
    70%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 7
    攻擊間隔
    1.695 秒
    傷害分佈
    ±20%
    經驗值
    70%
    Model Size
    100%
    類型
    Parasite
    Metadata
    Parasite2
    等級
    48
    生命
    1,180
    護甲
    5,621
    閃避
    2,239
    能量護盾
    0
    傷害
    92
    法術傷害
    92
    命中
    129
    攻擊間隔
    1.695
    經驗值
    3,560
    異常狀態臨界值
    1,180
    冰緩
    4
    感電
    4
    易碎
    21
    焦灼
    4
    殘喘
    10
    Melee
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 74–110
    暴擊率: 5%
    攻擊間隔: 1.695 秒
    用強大的攻擊擊倒敵人。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Parasite/Parasite2"] = {
        name = "Ravenous Parasite",
        life = 0.7,
        fireResist = 0,
        coldResist = 40,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.7,
        damageSpread = 0.2,
        attackTime = 1.695,
        attackRange = 7,
        accuracy = 1,
        skillList = {
            "Melee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    增加 100% 中毒持續時間
    擊中時使目標中毒
    IdParasitePoisonOnHit
    FamilyRatTalismanPoisonOnHit
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • global poison on hit Min: 1 Max: 1 全域
  • base poison duration +% Min: 100 Max: 100 全域
  • Craft Tagspoison chaos ailment
    饞癆寄生蟲
    野獸
    地區: 河畔斷橋
    種類: 噴砂爪蟹
    屬類: 昆蟲
    科類: 洞窟
    增加 100% 中毒持續時間
    擊中時使目標中毒
    Ravenous Parasite
    幽魂Y
    地區河畔斷橋
    標籤beast, extra_extra_small_height, flesh_armour, insect, insect_blood, is_unarmed, melee, physical_affinity, very_slow_movement
    Packs
  • 河畔斷橋: 饞癆寄生蟲
  • 生命
    70%
    異常狀態臨界值
    70%
    抗性
    0 40 0 0
    傷害
    70%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 7
    攻擊間隔
    1.695 秒
    傷害分佈
    ±20%
    經驗值
    70%
    Model Size
    100%
    類型
    Parasite
    Metadata
    Parasite3_
    等級
    50
    生命
    1,349
    護甲
    6,656
    閃避
    2,426
    能量護盾
    0
    傷害
    103
    法術傷害
    103
    命中
    140
    攻擊間隔
    1.695
    經驗值
    3,893
    異常狀態臨界值
    1,349
    冰緩
    4
    感電
    4
    易碎
    24
    焦灼
    4
    殘喘
    12
    Melee
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 82–123
    暴擊率: 5%
    攻擊間隔: 1.695 秒
    用強大的攻擊擊倒敵人。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    DanceOnCorpseFaceTarget
    可指定不可用屍體
    冷卻時間: 3 秒
    disable skill repeats [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    }
    
    Preload
    {
    	preload_object = "Metadata/Monsters/Bandits/BanditCorpse"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Parasite/Parasite3_"] = {
        name = "Ravenous Parasite",
        life = 0.7,
        fireResist = 0,
        coldResist = 40,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.7,
        damageSpread = 0.2,
        attackTime = 1.695,
        attackRange = 7,
        accuracy = 1,
        skillList = {
            "Melee",
            "DanceOnCorpseFaceTarget",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DanceOnCorpseFaceTarget"] = {
        name = "DanceOnCorpseFaceTarget",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.CanTargetUnusableCorpse] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "disable_skill_repeats",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    增加 100% 中毒持續時間
    擊中時使目標中毒
    IdParasitePoisonOnHit
    FamilyRatTalismanPoisonOnHit
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • global poison on hit Min: 1 Max: 1 全域
  • base poison duration +% Min: 100 Max: 100 全域
  • Craft Tagspoison chaos ailment