| 幽魂 | Y |
|---|---|
| 地區 | 濕地 |
| 標籤 | beast, extra_extra_small_height, flesh_armour, insect, insect_blood, is_unarmed, melee, physical_affinity, very_slow_movement |
| Packs |
生命
70%
異常狀態臨界值
70%
抗性
傷害
70%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 7
攻擊間隔
1.695 秒
傷害分佈
±20%
經驗值
70%
Model Size
100%
類型
Parasite
Metadata
Parasite2
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
48
生命
1,180
護甲值
5,621
閃避值
2,239
傷害
92
法術傷害
92
命中
258
攻擊間隔
1.695
經驗值
3,560
召喚物生命
308
召喚物傷害
70
異常狀態臨界值
1,180
冰緩
4
感電
4
易碎
21
焦灼
4
殘喘
10
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 74–110
暴擊率: 5%
攻擊間隔: 1.695 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Actor
{
basic_action = "Emerge"
}Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Parasite/Parasite2"] = {
name = "Ravenous Parasite",
life = 0.7,
fireResist = 0,
coldResist = 40,
lightningResist = 0,
chaosResist = 0,
damage = 0.7,
damageSpread = 0.2,
attackTime = 1.695,
attackRange = 7,
accuracy = 1,
skillList = {
"Melee",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
增加 100% 中毒持續時間
擊中時使目標中毒
| Family | RatTalismanPoisonOnHit |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | poison 混沌 異常狀態 |
| 幽魂 | Y |
|---|---|
| 地區 | 河畔斷橋 |
| 標籤 | beast, extra_extra_small_height, flesh_armour, insect, insect_blood, is_unarmed, melee, physical_affinity, very_slow_movement |
| Packs |
生命
70%
異常狀態臨界值
70%
抗性
傷害
70%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 7
攻擊間隔
1.695 秒
傷害分佈
±20%
經驗值
70%
Model Size
100%
類型
Parasite
Metadata
Parasite3_
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
50
生命
1,349
護甲值
6,656
閃避值
2,426
傷害
103
法術傷害
103
命中
280
攻擊間隔
1.695
經驗值
3,893
召喚物生命
345
召喚物傷害
78
異常狀態臨界值
1,349
冰緩
4
感電
4
易碎
24
焦灼
4
殘喘
12
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 82–123
暴擊率: 5%
攻擊間隔: 1.695 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]
DanceOnCorpseFaceTarget
可指定不可用屍體
冷卻時間: 3 秒
disable skill repeats [1]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Actor
{
basic_action = "Emerge"
}
Preload
{
preload_object = "Metadata/Monsters/Bandits/BanditCorpse"
}Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Parasite/Parasite3_"] = {
name = "Ravenous Parasite",
life = 0.7,
fireResist = 0,
coldResist = 40,
lightningResist = 0,
chaosResist = 0,
damage = 0.7,
damageSpread = 0.2,
attackTime = 1.695,
attackRange = 7,
accuracy = 1,
skillList = {
"Melee",
"DanceOnCorpseFaceTarget",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DanceOnCorpseFaceTarget"] = {
name = "DanceOnCorpseFaceTarget",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.CanTargetUnusableCorpse] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"disable_skill_repeats",
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
增加 100% 中毒持續時間
擊中時使目標中毒
| Family | RatTalismanPoisonOnHit |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | poison 混沌 異常狀態 |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
野獸