萊可.馬隆尼





行動速度不能被調整至低於 50% 基礎值
不能被擊退
cannot be stunned for ms after stun finished [0]
cannot be stunned while stunned [1]
cannot be stunned for ms after stun finished [0]
cannot be stunned while stunned [1]
Riker Maloney
幽魂 | N |
---|---|
標籤 | betrayal_syndicate_member, 法術, fast_movement, has_bow, human, humanoid, light_armour, lightning_affinity, medium_height, not_int, not_str, physical_affinity, puncturing_weapon, ranged, red_blood |
生命
600%
閃避
+100%
異常狀態臨界值
600%
抗性




傷害
140%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 75
攻擊間隔
1.995 秒
傷害分佈
±20%
經驗值
200%
Model Size
100%
類型
BetrayalRiker
Metadata
BetrayalRiker
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
選擇 怪物等級
等級
68
生命
38,600
護甲
28,790
閃避值
9,478
傷害
523
法術傷害
523
命中
580
攻擊間隔
1.995
經驗值
20,510
Minion Life
8,373
Minion Damage
418
異常狀態臨界值
38,600
冰緩
122
感電
122
易碎
691
焦灼
122
殘喘
337
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeBetrayalRiker
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 418–628
暴擊率: 5%
攻擊傷害: 85%
攻擊間隔: 1.995 秒
用強大的攻擊擊倒敵人。
造成 15% 更少攻擊傷害
skill can fire arrows [1]
skill can fire wand projectiles [1]

WalkEmergeBetrayal
walk emerge distance [300]
EmptyActionAttackRikerJumpShot
攻擊
基本傷害: 418–628
暴擊率: 5%
攻擊間隔: 1.995 秒
冷卻時間: 8 秒
25% 更少攻擊速度
skill cannot be knocked back [1]
skill cannot be stunned [1]
EmptyActionAttackRikerMultiShot
攻擊
基本傷害: 418–628
暴擊率: 5%
攻擊間隔: 1.995 秒
冷卻時間: 5 秒
25% 更少攻擊速度
skill cannot be knocked back [1]
skill cannot be stunned [1]
BetrayalRikerMultiShot
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 可觸發
基本傷害: 418–628
暴擊率: 5%
攻擊傷害: 48%
攻擊間隔: 1.995 秒
50% 物理傷害轉換為閃電傷害
造成 52% 更少攻擊傷害
造成 82.32% 更多傷害
base is projectile [1]
monster projectile variation [54]
BetrayalRikerBombShot
攻擊, 可觸發
基本傷害: 418–628
暴擊率: 5%
攻擊間隔: 1.995 秒
冷卻時間: 10 秒
造成 50% 更少傷害
25% 更少攻擊速度
base is projectile [1]
is area damage [1]
projectile uses contact position [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
BetrayalRikerClusterBomb
投射物, 玩家投射物, 法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 範圍法術
施放時間: 1 秒
通用的怪物砲擊技能。與怪物投射物相似,但帶有衝擊效果。
造成 22.42 至 33.63 物理傷害
base deal no damage [1]
base is projectile [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
mortar projectile distance override [10]
projectile spread radius [15]
projectile uses contact position [1]
BetrayalRikerClusterBombSecondary
投射物, 玩家投射物, 法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 範圍法術
施放時間: 1 秒
通用的怪物砲擊技能。與怪物投射物相似,但帶有衝擊效果。
造成 561.7 至 842.6 閃電傷害
造成 2.5% 更少傷害
發射 3 個額外投射物
以環狀型式發射投射物
base is projectile [1]
is area damage [1]
mortar projectile distance override [12]
projectile minimum range [20]
projectile spread radius [6]
SpellNovaRikerClusterBomb
法術, 可觸發
施放時間: 1 秒
造成 449.4 至 674.1 閃電傷害
造成 2.5% 更少傷害
is area damage [1]
SpellNovaRikerClusterBomb2
法術, 可觸發
施放時間: 1 秒
造成 337 至 505.6 閃電傷害
造成 2.5% 更少傷害
is area damage [1]
BetrayalRikerArcBombProjectile
投射物, 玩家投射物, 法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 範圍法術
施放時間: 1 秒
冷卻時間: 8 秒
通用的怪物砲擊技能。與怪物投射物相似,但帶有衝擊效果。
base deal no damage [1]
base is projectile [1]
number of projectiles override [1]
projectile uses contact position [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueBetrayal/BetrayalTarget" StateMachine { define_shared_state = "hidden" }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueBetrayal/BetrayalTarget" StateMachine { on_state_hidden_0 = "EnableRendering( );" on_state_hidden_1 = "DisableRendering( );" create_state_hidden_1 = "DisableRendering( );" create_state_Helm_0 = "ShowMeshSegments( Warrior_HoodShape, Warrior_MaskShape );" create_state_Boots_0 = "ShowMeshSegments( Warrior_bootsShape );" create_state_Gloves_0 = "ShowMeshSegments( Warrior_HandsShape, Warrior_glovesShape, Warrior_gloves_clothShape );" create_state_Back_0 = " ShowMeshSegments( Cape_TopShape ); AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalRikerRobe.ao, aux_back_attachment ); AddAttachedOffset( Art/Models/Items/Quivers/RikerRinQuivers/Rikersquiver.fmt, aux_back_attachment, 1.0, 0.0, 0.0, 10.0 ); " //create_state_Weapon_0 = "ShowMeshSegments( );" //Raust's Blessings create_state_Helm_11 = "ShowMeshSegments( Warrior_MaskShape, Warrior_Hood_loweredShape );" //Gogori's Army create_state_Helm_12 = "ShowMeshSegments( Warrior_MaskShape, Warrior_Hood_loweredShape );" //Urdamel's Madness create_state_Helm_13 = "ShowMeshSegments( Warrior_MaskShape, Warrior_Hood_loweredShape );" //Silas' Spires create_state_Helm_14 = "ShowMeshSegments( Warrior_HoodShape, Warrior_MaskShape );" //Lorag's Dream create_state_Helm_15 = "ShowMeshSegment( Warrior_HoodShape );" //Azal's Eye create_state_Helm_16 = "ShowMeshSegments( Warrior_HoodShape, Warrior_MaskShape );" //Moknuma's Watch create_state_Helm_17 = "ShowMeshSegments( Warrior_MaskShape, Warrior_Hood_loweredShape );" //Bu's Delight create_state_Helm_18 = "ShowMeshSegments( Warrior_MaskShape, Warrior_Hood_loweredShape );" //Harimal's Wall create_state_Helm_19 = "ShowMeshSegments( Warrior_MaskShape, Warrior_Hood_loweredShape );" //Sen-Kin's Descent create_state_Helm_20 = "ShowMeshSegments( Warrior_HoodShape, Warrior_MaskShape );" //Akanilim's Hide create_state_Back_21 = " AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/AkanilimsHideWingsHeld.ao, aux_back_attachment ); PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/AkanilimsHideWingsHeld.ao, Riker ); " //Shiaphet's Pall create_state_Back_22 = " AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/ShiaphetsPallCapeHeld.ao, aux_back_attachment ); PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/ShiaphetsPallCapeHeld.ao, Riker ); " //Xunti's Parasol create_state_Back_23 = " AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/XuntisParasolCapeHeld.ao, aux_back_attachment ); PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/XuntisParasolCapeHeld.ao, Riker ); " //Tekiton's Spine create_state_Back_24 = " AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/TekitonsSpineCapeHeld.ao, aux_back_attachment ); PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/TekitonsSpineCapeHeld.ao, Riker ); " //Gogori's Plague create_state_Back_25 = " AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/GogorisPlagueWingsHeld.ao, aux_back_attachment ); PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/GogorisPlagueWingsHeld.ao, Riker ); " //Harimal's Campaign create_state_Back_26 = " AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/HarimalsCampaignCapeHeld.ao, aux_back_attachment ); PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/HarimalsCampaignCapeHeld.ao, Riker ); " //Tau Poh's Banner create_state_Back_27 = " AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/TauPohsBannerCapeHeld.ao, aux_back_attachment ); PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/TauPohsBannerCapeHeld.ao, Riker ); " //Bu's Bottle create_state_Back_28 = " AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/BusBottleCapeHeld.ao, aux_back_attachment ); PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/BusBottleCapeHeld.ao, Riker ); " //Rithkin's Dance create_state_Back_29 = " AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/RithkinsDanceCapeHeld.ao, aux_back_attachment ); PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/RithkinsDanceCapeHeld.ao, Riker ); " //Cantar's Coffin create_state_Back_30 = " AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/CantarsCoffinCapeHeld.ao, aux_back_attachment ); PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/CantarsCoffinCapeHeld.ao, Riker ); " } Preload { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Betrayal/Riker/Teleport_attack/mortar/rig.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Betrayal/Riker/Lightning_trap/rig.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Betrayal/Riker/Barrage/projectile/projectile_impact.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueBetrayal/BetrayalRiker"] = { name = "Riker Maloney", life = 6, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.4, damageSpread = 0.2, attackTime = 1.995, attackRange = 75, accuracy = 1, weaponType1 = "Bow", skillList = { "MeleeBetrayalRiker", "BetrayalRikerBombShot", "BetrayalRikerMultiShot", "SpellNovaRikerClusterBomb", "SpellNovaRikerClusterBomb2", "EmptyActionAttackRikerJumpShot", "EmptyActionAttackRikerMultiShot", "WalkEmergeBetrayal", "BetrayalRikerClusterBomb", "BetrayalRikerClusterBombSecondary", "BetrayalRikerArcBombProjectile", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeBetrayalRiker"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {baseMultiplier = 0.85, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BetrayalRikerBombShot"] = { name = "BetrayalRikerBombShot", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.13, baseFlags = { attack = true, projectile = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "active_skill_attack_speed_+%_final", "base_is_projectile", "projectile_uses_contact_position", "is_area_damage", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {-65, -25, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {-50, -25, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [3] = {-50, -25, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BetrayalRikerMultiShot"] = { name = "BetrayalRikerMultiShot", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "monster_projectile_variation", "skill_physical_damage_%_to_convert_to_lightning", "base_is_projectile", }, levels = { [1] = {-20, 54, 50, baseMultiplier = 0.48, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {-10, 54, 50, baseMultiplier = 0.48, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [3] = {1, 54, 50, baseMultiplier = 0.48, levelRequirement = 21, statInterpolation = {2}, cost = { }, }, [4] = {110, 54, 50, baseMultiplier = 0.48, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SpellNovaRikerClusterBomb"] = { name = "SpellNovaRikerClusterBomb", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "active_skill_damage_+%_final", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -20, levelRequirement = 1, statInterpolation = {3, 3, 2}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, -10, levelRequirement = 20, statInterpolation = {3, 3, 2}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 0, levelRequirement = 84, statInterpolation = {3, 3, 2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SpellNovaRikerClusterBomb2"] = { name = "SpellNovaRikerClusterBomb2", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "active_skill_damage_+%_final", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -20, levelRequirement = 1, statInterpolation = {3, 3, 2}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, -10, levelRequirement = 20, statInterpolation = {3, 3, 2}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 0, levelRequirement = 84, statInterpolation = {3, 3, 2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionAttackRikerJumpShot"] = { name = "EmptyActionAttackRikerJumpShot", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.67, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {-25, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionAttackRikerMultiShot"] = { name = "EmptyActionAttackRikerMultiShot", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.33, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {-25, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeBetrayal"] = { name = "WalkEmergeBetrayal", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.72, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {300, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BetrayalRikerClusterBomb"] = { name = "BetrayalRikerClusterBomb", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "mortar_projectile_distance_override", "projectile_spread_radius", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "base_is_projectile", "projectile_uses_contact_position", "base_deal_no_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 10, 15, -25, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BetrayalRikerClusterBombSecondary"] = { name = "BetrayalRikerClusterBombSecondary", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "active_skill_damage_+%_final", "projectile_spread_radius", "projectile_minimum_range", "number_of_additional_projectiles", "mortar_projectile_distance_override", "is_area_damage", "base_is_projectile", "projectiles_nova", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -20, 6, 20, 3, 12, levelRequirement = 1, statInterpolation = {3, 3, 2}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, -10, 6, 20, 3, 12, levelRequirement = 20, statInterpolation = {3, 3, 2}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 0, 6, 20, 3, 12, levelRequirement = 84, statInterpolation = {3, 3, 2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BetrayalRikerArcBombProjectile"] = { name = "BetrayalRikerArcBombProjectile", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_projectiles_override", "base_is_projectile", "projectile_uses_contact_position", "base_deal_no_damage", }, levels = { [1] = {1, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
行動速度不能被調整至低於 50% 基礎值
Id | CannotBeSlowedBelowValueBosses |
---|---|
Family | CannotBeSlowedBelowValue |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
不能被擊退
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [0]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityBoss__ |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
午夜匠師萊可.馬隆尼 Text Audio /118
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.