萊可.馬隆尼
人形
行動速度不能被調整至低於 50% 基礎值
不能被擊退
cannot be stunned for ms after stun finished [0]
cannot be stunned while stunned [1]
cannot be stunned for ms after stun finished [0]
cannot be stunned while stunned [1]
Riker Maloney
幽魂 | N |
---|---|
標籤 | betrayal_syndicate_member, 法術, fast_movement, has_bow, human, humanoid, light_armour, lightning_affinity, medium_height, not_int, not_str, physical_affinity, puncturing_weapon, ranged, red_blood |
生命
600%
閃避
+100%
異常狀態臨界值
600%
抗性
40 40 40 25
傷害
140%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 75
攻擊間隔
1.995 秒
傷害分佈
±20%
經驗值
200%
Model Size
100%
類型
BetrayalRiker
Metadata
BetrayalRiker
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
38,600
護甲
28,790
閃避
9,478
能量護盾
0
傷害
523
法術傷害
523
命中
290
攻擊間隔
1.995
經驗值
20,510
異常狀態臨界值
38,600
冰緩
122
感電
122
易碎
691
焦灼
122
殘喘
337
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeBetrayalRiker
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 418–628
暴擊率: 5%
攻擊傷害: 85%
攻擊間隔: 1.995 秒
用強大的攻擊擊倒敵人。
造成 15% 更少攻擊傷害
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
WalkEmergeBetrayal
walk emerge distance [300]
EmptyActionAttackRikerJumpShot
攻擊
基本傷害: 418–628
暴擊率: 5%
攻擊間隔: 1.995 秒
冷卻時間: 8 秒
25% 更少攻擊速度
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
EmptyActionAttackRikerMultiShot
攻擊
基本傷害: 418–628
暴擊率: 5%
攻擊間隔: 1.995 秒
冷卻時間: 5 秒
25% 更少攻擊速度
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
BetrayalRikerMultiShot
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 可觸發
基本傷害: 418–628
暴擊率: 5%
攻擊傷害: 48%
攻擊間隔: 1.995 秒
50% 物理傷害轉換為閃電傷害
造成 52% 更少攻擊傷害
造成 82.32% 更多傷害
base is projectile [1]
monster projectile variation [54]
造成 52% 更少攻擊傷害
造成 82.32% 更多傷害
base is projectile [1]
monster projectile variation [54]
BetrayalRikerBombShot
攻擊, 可觸發
基本傷害: 418–628
暴擊率: 5%
攻擊間隔: 1.995 秒
冷卻時間: 10 秒
造成 50% 更少傷害
25% 更少攻擊速度
base is projectile [1]
is area damage [1]
projectile uses contact position [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
25% 更少攻擊速度
base is projectile [1]
is area damage [1]
projectile uses contact position [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
BetrayalRikerClusterBomb
投射物, 玩家投射物, 法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 範圍法術
施放時間: 1 秒
通用的怪物砲擊技能。與怪物投射物相似,但帶有衝擊效果。
造成 22.42 至 33.63 物理傷害
base deal no damage [1]
base is projectile [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
mortar projectile distance override [10]
projectile spread radius [15]
projectile uses contact position [1]
base deal no damage [1]
base is projectile [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
mortar projectile distance override [10]
projectile spread radius [15]
projectile uses contact position [1]
BetrayalRikerClusterBombSecondary
投射物, 玩家投射物, 法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 範圍法術
施放時間: 1 秒
通用的怪物砲擊技能。與怪物投射物相似,但帶有衝擊效果。
造成 561.7 至 842.6 閃電傷害
造成 2.5% 更少傷害
發射 3 個額外投射物
以環狀型式發射投射物
base is projectile [1]
is area damage [1]
mortar projectile distance override [12]
projectile minimum range [20]
projectile spread radius [6]
造成 2.5% 更少傷害
發射 3 個額外投射物
以環狀型式發射投射物
base is projectile [1]
is area damage [1]
mortar projectile distance override [12]
projectile minimum range [20]
projectile spread radius [6]
SpellNovaRikerClusterBomb
法術, 可觸發
施放時間: 1 秒
造成 449.4 至 674.1 閃電傷害
造成 2.5% 更少傷害
is area damage [1]
造成 2.5% 更少傷害
is area damage [1]
SpellNovaRikerClusterBomb2
法術, 可觸發
施放時間: 1 秒
造成 337 至 505.6 閃電傷害
造成 2.5% 更少傷害
is area damage [1]
造成 2.5% 更少傷害
is area damage [1]
BetrayalRikerArcBombProjectile
投射物, 玩家投射物, 法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 範圍法術
施放時間: 1 秒
冷卻時間: 8 秒
通用的怪物砲擊技能。與怪物投射物相似,但帶有衝擊效果。
base deal no damage [1]
base is projectile [1]
number of projectiles override [1]
projectile uses contact position [1]
base is projectile [1]
number of projectiles override [1]
projectile uses contact position [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueBetrayal/BetrayalTarget" StateMachine { define_shared_state = "hidden" }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueBetrayal/BetrayalTarget" StateMachine { on_state_hidden_0 = "EnableRendering( );" on_state_hidden_1 = "DisableRendering( );" create_state_hidden_1 = "DisableRendering( );" create_state_Helm_0 = "ShowMeshSegments( Warrior_HoodShape, Warrior_MaskShape );" create_state_Boots_0 = "ShowMeshSegments( Warrior_bootsShape );" create_state_Gloves_0 = "ShowMeshSegments( Warrior_HandsShape, Warrior_glovesShape, Warrior_gloves_clothShape );" create_state_Back_0 = " ShowMeshSegments( Cape_TopShape ); AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalRikerRobe.ao, aux_back_attachment ); AddAttachedOffset( Art/Models/Items/Quivers/RikerRinQuivers/Rikersquiver.fmt, aux_back_attachment, 1.0, 0.0, 0.0, 10.0 ); " //create_state_Weapon_0 = "ShowMeshSegments( );" //Raust's Blessings create_state_Helm_11 = "ShowMeshSegments( Warrior_MaskShape, Warrior_Hood_loweredShape );" //Gogori's Army create_state_Helm_12 = "ShowMeshSegments( Warrior_MaskShape, Warrior_Hood_loweredShape );" //Urdamel's Madness create_state_Helm_13 = "ShowMeshSegments( Warrior_MaskShape, Warrior_Hood_loweredShape );" //Silas' Spires create_state_Helm_14 = "ShowMeshSegments( Warrior_HoodShape, Warrior_MaskShape );" //Lorag's Dream create_state_Helm_15 = "ShowMeshSegment( Warrior_HoodShape );" //Azal's Eye create_state_Helm_16 = "ShowMeshSegments( Warrior_HoodShape, Warrior_MaskShape );" //Moknuma's Watch create_state_Helm_17 = "ShowMeshSegments( Warrior_MaskShape, Warrior_Hood_loweredShape );" //Bu's Delight create_state_Helm_18 = "ShowMeshSegments( Warrior_MaskShape, Warrior_Hood_loweredShape );" //Harimal's Wall create_state_Helm_19 = "ShowMeshSegments( Warrior_MaskShape, Warrior_Hood_loweredShape );" //Sen-Kin's Descent create_state_Helm_20 = "ShowMeshSegments( Warrior_HoodShape, Warrior_MaskShape );" //Akanilim's Hide create_state_Back_21 = " AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/AkanilimsHideWingsHeld.ao, aux_back_attachment ); PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/AkanilimsHideWingsHeld.ao, Riker ); " //Shiaphet's Pall create_state_Back_22 = " AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/ShiaphetsPallCapeHeld.ao, aux_back_attachment ); PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/ShiaphetsPallCapeHeld.ao, Riker ); " //Xunti's Parasol create_state_Back_23 = " AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/XuntisParasolCapeHeld.ao, aux_back_attachment ); PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/XuntisParasolCapeHeld.ao, Riker ); " //Tekiton's Spine create_state_Back_24 = " AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/TekitonsSpineCapeHeld.ao, aux_back_attachment ); PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/TekitonsSpineCapeHeld.ao, Riker ); " //Gogori's Plague create_state_Back_25 = " AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/GogorisPlagueWingsHeld.ao, aux_back_attachment ); PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/GogorisPlagueWingsHeld.ao, Riker ); " //Harimal's Campaign create_state_Back_26 = " AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/HarimalsCampaignCapeHeld.ao, aux_back_attachment ); PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/HarimalsCampaignCapeHeld.ao, Riker ); " //Tau Poh's Banner create_state_Back_27 = " AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/TauPohsBannerCapeHeld.ao, aux_back_attachment ); PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/TauPohsBannerCapeHeld.ao, Riker ); " //Bu's Bottle create_state_Back_28 = " AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/BusBottleCapeHeld.ao, aux_back_attachment ); PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/BusBottleCapeHeld.ao, Riker ); " //Rithkin's Dance create_state_Back_29 = " AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/RithkinsDanceCapeHeld.ao, aux_back_attachment ); PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/RithkinsDanceCapeHeld.ao, Riker ); " //Cantar's Coffin create_state_Back_30 = " AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/CantarsCoffinCapeHeld.ao, aux_back_attachment ); PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/CantarsCoffinCapeHeld.ao, Riker ); " } Preload { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Betrayal/Riker/Teleport_attack/mortar/rig.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Betrayal/Riker/Lightning_trap/rig.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Betrayal/Riker/Barrage/projectile/projectile_impact.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueBetrayal/BetrayalRiker"] = { name = "Riker Maloney", life = 6, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.4, damageSpread = 0.2, attackTime = 1.995, attackRange = 75, accuracy = 1, weaponType1 = "Bow", skillList = { "MeleeBetrayalRiker", "BetrayalRikerBombShot", "BetrayalRikerMultiShot", "SpellNovaRikerClusterBomb", "SpellNovaRikerClusterBomb2", "EmptyActionAttackRikerJumpShot", "EmptyActionAttackRikerMultiShot", "WalkEmergeBetrayal", "BetrayalRikerClusterBomb", "BetrayalRikerClusterBombSecondary", "BetrayalRikerArcBombProjectile", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeBetrayalRiker"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {baseMultiplier = 0.85, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BetrayalRikerBombShot"] = { name = "BetrayalRikerBombShot", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.13, baseFlags = { attack = true, projectile = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "active_skill_attack_speed_+%_final", "base_is_projectile", "projectile_uses_contact_position", "is_area_damage", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {-65, -25, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {-50, -25, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [3] = {-50, -25, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BetrayalRikerMultiShot"] = { name = "BetrayalRikerMultiShot", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "monster_projectile_variation", "skill_physical_damage_%_to_convert_to_lightning", "base_is_projectile", }, levels = { [1] = {-20, 54, 50, baseMultiplier = 0.48, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {-10, 54, 50, baseMultiplier = 0.48, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [3] = {1, 54, 50, baseMultiplier = 0.48, levelRequirement = 21, statInterpolation = {2}, cost = { }, }, [4] = {110, 54, 50, baseMultiplier = 0.48, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SpellNovaRikerClusterBomb"] = { name = "SpellNovaRikerClusterBomb", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "active_skill_damage_+%_final", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -20, levelRequirement = 1, statInterpolation = {3, 3, 2}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, -10, levelRequirement = 20, statInterpolation = {3, 3, 2}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 0, levelRequirement = 84, statInterpolation = {3, 3, 2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SpellNovaRikerClusterBomb2"] = { name = "SpellNovaRikerClusterBomb2", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "active_skill_damage_+%_final", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -20, levelRequirement = 1, statInterpolation = {3, 3, 2}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, -10, levelRequirement = 20, statInterpolation = {3, 3, 2}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 0, levelRequirement = 84, statInterpolation = {3, 3, 2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionAttackRikerJumpShot"] = { name = "EmptyActionAttackRikerJumpShot", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.67, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {-25, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionAttackRikerMultiShot"] = { name = "EmptyActionAttackRikerMultiShot", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.33, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {-25, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeBetrayal"] = { name = "WalkEmergeBetrayal", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.72, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {300, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BetrayalRikerClusterBomb"] = { name = "BetrayalRikerClusterBomb", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "mortar_projectile_distance_override", "projectile_spread_radius", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "base_is_projectile", "projectile_uses_contact_position", "base_deal_no_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 10, 15, -25, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BetrayalRikerClusterBombSecondary"] = { name = "BetrayalRikerClusterBombSecondary", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "active_skill_damage_+%_final", "projectile_spread_radius", "projectile_minimum_range", "number_of_additional_projectiles", "mortar_projectile_distance_override", "is_area_damage", "base_is_projectile", "projectiles_nova", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -20, 6, 20, 3, 12, levelRequirement = 1, statInterpolation = {3, 3, 2}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, -10, 6, 20, 3, 12, levelRequirement = 20, statInterpolation = {3, 3, 2}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 0, 6, 20, 3, 12, levelRequirement = 84, statInterpolation = {3, 3, 2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BetrayalRikerArcBombProjectile"] = { name = "BetrayalRikerArcBombProjectile", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_projectiles_override", "base_is_projectile", "projectile_uses_contact_position", "base_deal_no_damage", }, levels = { [1] = {1, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
行動速度不能被調整至低於 50% 基礎值
Id | CannotBeSlowedBelowValueBosses |
---|---|
Family | CannotBeSlowedBelowValue |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
不能被擊退
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [0]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityBoss__ |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |