殘破
你造成的流血每秒有更多傷害,但消逝更快。
rupture_debuff_bleeding_damage_taken_+%_final
rupture_debuff_bleeding_time_passed_+%_final
Rupture
屬性 /8
rupture
| Code | rupture debuff bleeding damage taken +% final |
|---|---|
| IsPublic | 0 |
| IsLocal | 0 |
| IsWeaponLocal | 0 |
| IsProxied | |
| IsParty | 0 |
| IsVirtual | 0 |
| IsScalable | 1 |
| StatSemantics | 1 |
| Code | rupture debuff bleeding time passed +% final |
|---|---|
| IsPublic | 1 |
| IsLocal | 0 |
| IsWeaponLocal | 0 |
| IsProxied | |
| IsParty | 1 |
| IsVirtual | 0 |
| IsScalable | 1 |
| StatSemantics | 1 |
Community Wiki
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Rupture
Rupture is a debuff that causes the affected target to take 25% more damage from bleeding. It also causes bleeding on the affected target to expire 25% more quickly.
Mechanics
Up to 3 stacks can apply to both damage from bleeding and Expiration rate .
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.