裂傷
出血から一秒間に受けるダメージが上昇しますが、受けた出血の消失がより早くなります。
rupture_debuff_bleeding_damage_taken_+%_final
rupture_debuff_bleeding_time_passed_+%_final
Rupture
Attribute /7

rupture

KeyValue
AcronymIgnite
BuffIcon
IsCharged1
BuffGroupsID-1
MaxStacks3
IsBuffDefinition1
BuffMergeModesID1
Coderupture debuff bleeding damage taken +% final
IsPublic0
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable1
StatSemanticsPercentage
Coderupture debuff bleeding time passed +% final
IsPublic1
IsLocal0
IsWeaponLocal0
IsProxied
IsParty1
IsVirtual0
IsScalable1
StatSemanticsPercentage

Community Wiki

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Rupture

Rupture is a debuff that causes the affected target to take 25% more damage from bleeding. It also causes bleeding on the affected target to expire 25% more quickly.

Mechanics

Up to 3 stacks can apply to both damage from bleeding and expiration rate.


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