裂傷
出血から一秒間に受けるダメージが上昇しますが、受けた出血の消失がより早くなります。
rupture_debuff_bleeding_damage_taken_+%_final
rupture_debuff_bleeding_time_passed_+%_final
Rupture
Attribute /7
rupture
Key | Value |
---|---|
Acronym | Ignite |
BuffIcon | |
IsCharged | 1 |
BuffGroupsID | -1 |
MaxStacks | 3 |
IsBuffDefinition | 1 |
BuffMergeModesID | 1 |
Code | rupture debuff bleeding damage taken +% final |
---|---|
IsPublic | 0 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 1 |
StatSemantics | Percentage |
Code | rupture debuff bleeding time passed +% final |
---|---|
IsPublic | 1 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 1 |
IsVirtual | 0 |
IsScalable | 1 |
StatSemantics | Percentage |
Community Wiki
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Rupture
Rupture is a debuff that causes the affected target to take 25% more damage from bleeding. It also causes bleeding on the affected target to expire 25% more quickly.
Mechanics
Up to 3 stacks can apply to both damage from bleeding and expiration rate.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.